| DM Feral |
Zirul vanishes from view and the golem continues to slam into Bjorkus.
Slam: 1d20 + 29 ⇒ (7) + 29 = 36
Damage: 2d10 + 10 ⇒ (9, 1) + 10 = 20
Slam: 1d20 + 29 ⇒ (1) + 29 = 30
Damage: 2d10 + 10 ⇒ (4, 2) + 10 = 16
The doors to the north and the south open revealing a unit of buxom pirate bombers and more pirate guards.
The party is up.
| Kal Aldhemark |
Fire-Kal temporarily abandons the splashing of the golem with water to cast a spell at the new arrivals. It's sirocco, centered at the SW corner of AA11. Fortitude DC 23 to halve the damage and not be knocked prone.
Fire Damage: 4d6 + 13 ⇒ (5, 1, 1, 5) + 13 = 25
And if they take any damage from it, they're fatigued.
| Sawbones Zirul |
Zirul moves to harass the crazed bomber, biting down on something.
Bite: 1d20 + 18 + 1 + 2 ⇒ (3) + 18 + 1 + 2 = 24
Dmg: 1d8 + 7d6 + 7 + 1 ⇒ (3) + (3, 5, 3, 2, 2, 3, 2) + 7 + 1 = 31
| DM Feral |
Two of Luthor’s attacks hit but seem to do little more than dent the metal behemoth.
From his invisible vantage point, Zirul is able to claw and bite at the golem’s least armored spots causing a great deal more damage.
Fort: 1d20 + 11 ⇒ (8) + 11 = 19
Fort: 1d20 + 11 ⇒ (6) + 11 = 17
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Fort: 1d20 + 11 ⇒ (4) + 11 = 15
One of their number stands against Kal’s conjured firestorm but the others are knocked to the ground.
Opal’s spell finishes and above her appear 1d4 + 1 ⇒ (4) + 1 = 5 floating sphere of light. At her direction they unleash a fusillade of radiant beams on the golem.
Pew: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d6 ⇒ 5
Pew: 1d20 - 1 ⇒ (20) - 1 = 19
Damage: 1d6 ⇒ 2
Pew: 1d20 - 1 ⇒ (20) - 1 = 19
Damage: 1d6 ⇒ 2
Pew: 1d20 - 1 ⇒ (18) - 1 = 17
Damage: 1d6 ⇒ 5
Pew: 1d20 - 1 ⇒ (17) - 1 = 16
Damage: 1d6 ⇒ 2
Pew: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 1d6 ⇒ 2
Pew: 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d6 ⇒ 5
Pew: 1d20 - 1 ⇒ (20) - 1 = 19
Damage: 1d6 ⇒ 5
Pew: 1d20 - 1 ⇒ (16) - 1 = 15
Damage: 1d6 ⇒ 1
Pew: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d6 ⇒ 1
She follows with a ball of lightning tossed at the group in the southern corner.
Ball Lightning: 10d6 + 10 ⇒ (1, 3, 1, 3, 5, 1, 6, 1, 1, 2) + 10 = 34
Reflex: 1d20 + 11 ⇒ (6) + 11 = 17
Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
Reflex: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex: 1d20 + 11 ⇒ (3) + 11 = 14
Edit:
Confirming: 1d20 - 1 ⇒ (20) - 1 = 19
Extra Damage: 1d6 ⇒ 5
Confirming: 1d20 - 1 ⇒ (14) - 1 = 13
Extra Damage: 1d6 ⇒ 2
Confirming: 1d20 - 1 ⇒ (5) - 1 = 4
Extra Damage: 1d6 ⇒ 2
| Bjorkus |
Without losing a beat due to his injuries, Bjorkus continues to hack at his metal foe.
Raging Power Attack: 1d20 + 27 + 1 ⇒ (4) + 27 + 1 = 32
Damage: 1d8 + 30 ⇒ (2) + 30 = 32
Iterative: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Damage: 1d8 + 30 ⇒ (3) + 30 = 33
Tertiary: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Damage: 1d8 + 30 ⇒ (3) + 30 = 33
Horns: 1d20 + 21 + 1 ⇒ (10) + 21 + 1 = 32
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Haste: 1d20 + 27 + 1 ⇒ (12) + 27 + 1 = 40
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
| DM Feral |
The raging bull gets revenge for first blood as his trident powers through the golem’s torso breaking it into pieces.
The women to the north struggle to their feet and flee the conjured sirocco while one makes it out in time to hurl a bomb at the invisible Zirul.
Bomb: 1d20 + 17 ⇒ (11) + 17 = 28
Acid Damage: 5d4 + 5 ⇒ (3, 4, 1, 4, 2) + 5 = 19
Dispel: 1d20 + 10 ⇒ (9) + 10 = 19
The container shatters on his armor spilling a caustic substance. In addition, something in the acid seems to be interacting with his own alchemy but it fails to overcome his.
The pirate guards to the south rush into the room with supernatural speed. One charges Luthor while the others split up to surround the party.
Charge vs Luthor: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
The party is up.
| Sawbones Zirul |
[ooc] crap! I edited my post instead of doing a new one
Zirul moves further, towards the bomber, and strikes again.
Bite: 1d20 + 18 + 1 + 2 ⇒ (11) + 18 + 1 + 2 = 32
Dmg: 1d8 + 7d6 + 7 + 1 ⇒ (6) + (4, 3, 3, 2, 4, 1, 2) + 7 + 1 = 33
| Luthor Stone |
With the dreaded cannon golem taken care of, Luthor focuses on the guard that walked up to him.
1d20 + 21 ⇒ (2) + 21 = 23
1d3 + 20 ⇒ (1) + 20 = 21
1d20 + 21 ⇒ (7) + 21 = 28
1d3 + 20 ⇒ (3) + 20 = 23
1d20 + 16 ⇒ (4) + 16 = 20
1d3 + 20 ⇒ (2) + 20 = 22
1d20 + 11 ⇒ (4) + 11 = 15
1d3 + 20 ⇒ (1) + 20 = 21
| DM Feral |
Zirul I just realized that dispel bombs do no damage so you can take off the acid damage you took. Also, it becomes very clear that she can see you (See Invis) so no sneak attack.
Zirul’s claws tear through the bomber’s corset and the soft flesh beneath earning a hiss of anger.
Luthor’s pummels the guard attacking him and almost drops him but misses with his last punch when the man stumbles.
Kal, Opal, and Bjorkus are up.
| Kal Aldhemark |
Fire-Kal swings his blazing fists at the guard next to him.
Attack G4 (haste): 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Damage: 1d6 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10
Attack G4 (haste): 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Damage: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (2) = 12
Attack G4 (haste): 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
And two reflex saves, DC 19.
| Sawbones Zirul |
Well, she's a crafty one! Guess we'll just have to kill her the old fashioned way!
| DM Feral |
Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
The guard’s eyes go wide in panic as Fire-Kal’s burning limbs light him aflame.
Opal directs her archon army to support Kal and fires off a series of volley of sparks herself.
Pew: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 ⇒ 3
Pew: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d6 ⇒ 4
Pew: 1d20 - 1 ⇒ (20) - 1 = 19
Damage: 1d6 ⇒ 2
Pew: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d6 ⇒ 3
Pew: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 ⇒ 6
Pew: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d6 ⇒ 3
Pew: 1d20 - 1 ⇒ (8) - 1 = 7
Damage: 1d6 ⇒ 6
Pew: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 ⇒ 2
Pew: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 ⇒ 4
Pew: 1d20 - 1 ⇒ (18) - 1 = 17
Damage: 1d6 ⇒ 3
Primary: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Iterative: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Haste: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Their combined assault drops the guard in a burning heap.
| Bjorkus |
Bjorkus moves forward to engage the guards.
Raging Power Attack: 1d20 + 27 + 1 ⇒ (17) + 27 + 1 = 45
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
Iterative: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Damage: 1d8 + 30 ⇒ (5) + 30 = 35
Tertiary: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
Damage: 1d8 + 30 ⇒ (3) + 30 = 33
Horns: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Haste: 1d20 + 27 + 1 ⇒ (18) + 27 + 1 = 46
Damage: 1d8 + 30 ⇒ (1) + 30 = 31
| DM Feral |
Unable to withstand the minotaur’s rage, the guard’s broken body falls to the ground.
The women choose a target and unleash anti-magic bombs.
Vs Zirul: 1d20 + 16 ⇒ (18) + 16 = 34
Dispel: 1d20 + 10 ⇒ (6) + 10 = 16
Rapid Shot: 1d20 + 16 ⇒ (6) + 16 = 22
Dispel: 1d20 + 10 ⇒ (1) + 10 = 11
Iterative: 1d20 + 11 ⇒ (18) + 11 = 29
Dispel: 1d20 + 10 ⇒ (13) + 10 = 23
Haste: 1d20 + 16 ⇒ (3) + 16 = 19
Dispel: 1d20 + 10 ⇒ (5) + 10 = 15
Vs Luthor: 1d20 + 16 - 1 ⇒ (11) + 16 - 1 = 26
Dispel: 1d20 + 10 ⇒ (2) + 10 = 12
Rapid Shot: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33
Dispel: 1d20 + 10 ⇒ (15) + 10 = 25
Iterative: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19
Dispel: 1d20 + 10 ⇒ (18) + 10 = 28
Haste: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18
Dispel: 1d20 + 10 ⇒ (14) + 10 = 24
Vs Kal: 1d20 + 16 - 1 ⇒ (1) + 16 - 1 = 16
Dispel: 1d20 + 10 ⇒ (3) + 10 = 13
Rapid Shot: 1d20 + 16 - 1 ⇒ (12) + 16 - 1 = 27
Dispel: 1d20 + 10 ⇒ (19) + 10 = 29
Iterative: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24
Dispel: 1d20 + 10 ⇒ (15) + 10 = 25
Haste: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34
Dispel: 1d20 + 10 ⇒ (1) + 10 = 11
Vs Bjorkus: 1d20 + 16 - 1 ⇒ (20) + 16 - 1 = 35
Dispel: 1d20 + 10 ⇒ (5) + 10 = 15
Rapid Shot: 1d20 + 16 - 1 ⇒ (13) + 16 - 1 = 28
Dispel: 1d20 + 10 ⇒ (12) + 10 = 22
Iterative: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
Dispel: 1d20 + 10 ⇒ (14) + 10 = 24
Haste: 1d20 + 16 - 1 ⇒ (20) + 16 - 1 = 35
Dispel: 1d20 + 10 ⇒ (4) + 10 = 14
The guards maneuver and attack again.
Vs Luthor: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Iterative: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Haste: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Vs Bjorkus: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Iterative: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Haste: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
The party is up.
| Kal Aldhemark |
Fire-Kal roars angrily as he slows and his skin softens from the attacks. With an expansive gesture he casts another spell, and this time spears shoot out of the ground to impale the nasty bomber-people. You know the drill... reflex DC 21 for half damage and a +4 versus the trip.
Piercing B1: 2d6 ⇒ (2, 1) = 3
Cold B1: 2d6 ⇒ (3, 6) = 9
Trip: 1d20 + 20 ⇒ (5) + 20 = 25
Piercing B2: 2d6 ⇒ (5, 6) = 11
Cold B2: 2d6 ⇒ (1, 3) = 4
Trip B2: 1d20 + 20 ⇒ (4) + 20 = 24
Piercing B4: 2d6 ⇒ (5, 5) = 10
Cold B4: 2d6 ⇒ (1, 6) = 7
Trip B4: 1d20 + 20 ⇒ (18) + 20 = 38
| Sawbones Zirul |
Well that sucked! lol 5 foot step to get to her at W8.
Zirul growls loudly, suddenly crackling back into view. "You're gonna die for that, whore! Even Besmara ain't gonna save you now!" It is once again in this moment that he truly hopes the Queen will bless him, now that the stakes are once again being raised. His claws and jaws strike out, seeking purchase on enemy flesh.
Bite: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
Dmg: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Haste: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Dmg: 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Claw: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
Dmg: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Claw: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
Dmg: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
A pair of 1s! Seriously dice roller?! Balls, balls, ball.
| DM Feral |
Finding his magical speed stripped away, Luthor growls in frustration and unloads on the guard in front of him.
Primary: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 1d3 + 20 ⇒ (2) + 20 = 22
Iterative: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d3 + 20 ⇒ (1) + 20 = 21
Tertiary: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d3 + 20 ⇒ (2) + 20 = 22
Opal points her archons toward one of the bombers and fires a trio of rays to support them.
Pew: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 5
Pew: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 5
Pew: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 5
Pew: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 4
Pew: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 4
Pew: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 1
Pew: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 4
Pew: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 2
Pew: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 1
Pew: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 1
Primary: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 4d6 + 4 ⇒ (6, 2, 1, 2) + 4 = 15
Iterative: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 4d6 + 4 ⇒ (6, 5, 2, 3) + 4 = 20
Haste: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 4d6 + 4 ⇒ (6, 5, 1, 1) + 4 = 17
Opal's barrage leaves the woman reeling.
| Bjorkus |
Bjorkus grunts as the guard’s blade scores his already bleeding hide and answers in kind.
Raging Power Attack: 1d20 + 27 ⇒ (17) + 27 = 44
Damage: 1d8 + 30 ⇒ (4) + 30 = 34
Iterative: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 1d8 + 30 ⇒ (5) + 30 = 35
Tertiary: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d8 + 30 ⇒ (5) + 30 = 35
Horns: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
| DM Feral |
Bjorkus tears his opponent apart, leaving nothing but a mangled corpse.
The woman squaring off with Zirul hisses again as the monstrous half-elf connects.
”We know of you”, she says. ”The one called the Doctor. It’s a shame you threw your lot in with these fools against Bonefist – now you have to die!”
The women hurl bombs again – except this time they burn!
The one targeted by Opal drinks a healing draught.
Vs Zirul: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 5d6 + 5 ⇒ (5, 5, 1, 4, 5) + 5 = 25
Rapid Shot: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 5d6 + 5 ⇒ (1, 2, 1, 1, 1) + 5 = 11
Iterative: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 5d6 + 5 ⇒ (3, 5, 2, 4, 2) + 5 = 21
Haste: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 5d6 + 5 ⇒ (1, 6, 3, 1, 3) + 5 = 19
Vs Luthor: 1d20 + 16 - 1 ⇒ (13) + 16 - 1 = 28
Damage: 5d6 + 5 ⇒ (6, 1, 4, 6, 4) + 5 = 26
Rapid Shot: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33
Damage: 5d6 + 5 ⇒ (3, 5, 3, 2, 2) + 5 = 20
Iterative: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Damage: 5d6 + 5 ⇒ (4, 6, 2, 6, 3) + 5 = 26
Haste: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23
Damage: 5d6 + 5 ⇒ (4, 5, 3, 1, 5) + 5 = 23
Vs Bjorkus: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21
Damage: 5d6 + 5 ⇒ (3, 3, 6, 1, 5) + 5 = 23
Rapid Shot: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23
Damage: 5d6 + 5 ⇒ (5, 2, 3, 1, 4) + 5 = 20
Iterative: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
Damage: 5d6 + 5 ⇒ (5, 2, 1, 6, 1) + 5 = 20
Haste: 1d20 + 16 - 1 ⇒ (2) + 16 - 1 = 17
Damage: 5d6 + 5 ⇒ (5, 5, 6, 3, 4) + 5 = 28
CSW: 3d8 + 10 ⇒ (5, 7, 5) + 10 = 27
The last guard throws down his blade and puts his hands up in surrender.
”I yield! Stop hitting me!”
Zirul gets an AoO.
The party is up.
| Sawbones Zirul |
Is that AoO from the bomb throwing one? If so, then AoO, here we come! And I just realized deflection applies to touch attacks. Yay for the total of +6 deflection! So his touch against the ranged is 22.
AoO: 1d20 + 18 + 1 ⇒ (15) + 18 + 1 = 34
Dmg: 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Zirul howls out at the pain of the burns growing across his skins. His howl grows louder as he strikes against the enemy again, this time with all of his nature-blessed weapons. "I am The Doctor, and your prognosis is DEATH!!!"
Bite: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
Dmg: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Haste: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
Dmg: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Claw: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Dmg: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Claw2: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Dmg: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Edit:Using one Spontaneous Healing for 100/150 HP.
| Sawbones Zirul |
I realized I hadn't so I edited to add them in. ;) Dispelling bombs are SO nasty.
| Sawbones Zirul |
I know. I have Bulletshield up, so that's a +6 to deflection against ranged attacks and firearms. ;) Ranged touch would mean my Bulletshield deflection should overrule my +3 from the ring. :) I knew that extract would be good for something, eventually.
| Bjorkus |
The bombs shred Bjorkus’s hide and burn him severely. The bull’s wounds are so great that it’s only his fury and incredible fortitude that keep him standing.
With a roar he dives at the prone bomber with his horns.
Raging Power Attack: 1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37
Damage: 2d8 + 36 ⇒ (3, 5) + 36 = 44
| DM Feral |
Opal moves closer and directs her firepower on the farthest bomber.
Pew: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 ⇒ 5
Pew: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 5
Pew: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 3
Pew: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 2
Pew: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 6
Pew: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 6
Pew: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 3
Pew: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 6
Pew: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 6
Pew: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 5
Confirming: 1d20 + 3 ⇒ (6) + 3 = 9
Extra Damage: 1d6 ⇒ 6
Primary: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 4d6 + 4 ⇒ (4, 2, 2, 5) + 4 = 17
Iterative: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 4d6 + 4 ⇒ (4, 3, 6, 4) + 4 = 21
Haste: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 4d6 + 4 ⇒ (3, 3, 2, 1) + 4 = 13
Between her summons and another trio of lightning rays she drops her target and finishes off the bomber engaged with Zirul.
Luthor draws a potion and quaffs it.
Potion: 3d8 + 5 ⇒ (5, 5, 2) + 5 = 17
The last bomber sneers and throws more bombs.
”Die!!!”
Vs Zirul: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 5d6 + 5 ⇒ (4, 3, 3, 3, 4) + 5 = 22
Rapid Shot: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 5d6 + 5 ⇒ (3, 3, 5, 1, 5) + 5 = 22
Iterative: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 5d6 + 5 ⇒ (6, 2, 3, 3, 3) + 5 = 22
Haste: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 5d6 + 5 ⇒ (5, 2, 4, 2, 6) + 5 = 24
The party is up.
| Sawbones Zirul |
Using another Spontaneous Healing. 61/150 hp
Zirul winces, feeling the burn go well beneath the skin, several layers down, leaving his armored skin smoking. "Flank her!" Zirul is going to delay until his allies can get in flanking position so this crazed woman can be taken down with intelligence and not just hopeful brute force.
Delaying until someone gets into flank. If no one looks like they're going to, then Zirul will go without the flank.
| Sawbones Zirul |
Ooh! I knew Luthor and Zirul would prove great together.
Zirul races over to W11, crunching his knuckles as he clears the way for a deep wound with his teeth.
Bite: 1d20 + 18 + 1 + 4 ⇒ (18) + 18 + 1 + 4 = 41
Dmg: 1d8 + 7d6 + 9 + 1 ⇒ (6) + (3, 6, 5, 1, 5, 4, 3) + 9 + 1 = 43
And if the sneak attack damage hit her and she's not dead, that'll be 7 bleed at the start of the next turn. hehe Drip drip
| Sawbones Zirul |
Zirul spits the piece of throat out, using his hand on his knee to keep himself standing. "Damn...that...burns.." His skin still sizzles from the fiery burns.
He smiles at Luthor, making a fist and tapping it against the half Ulfen's shoulder. "Great teamwork, man. Couldn't have done it without you."
| Kal Aldhemark |
Fire-Kal walks over and makes as if to pound the man encouragingly on the shoulder, but glances down at his flames and pauses with a smirk. "Well, at least you'll have lived a bit longer than you would've if you hadn't surrendered!" he says cheerfully.
CCW for Bjorkus: 12d8 + 21 ⇒ (5, 5, 7, 6, 5, 6, 4, 3, 5, 4, 5, 6) + 21 = 82 (3 charges)
CMW for Bjorkus: 10d8 + 15 ⇒ (6, 2, 6, 5, 8, 3, 6, 7, 8, 8) + 15 = 74 (5 charges)
Bjorkus HP: 56 + 82 + 74 = 212 / 217
Sure, NOW the dice love me...
CLW wand for Zirul: 8d8 + 8 ⇒ (6, 7, 5, 6, 8, 7, 8, 3) + 8 = 58 (9 charges)
Potions of CLW for Zirul: 4d8 + 4 ⇒ (6, 5, 3, 7) + 4 = 25 (4 potions)
Zirul HP: 61 + 58 + 25 = 144 / 150
CLW wand for Luthor: 11d8 + 11 ⇒ (7, 3, 4, 4, 5, 7, 7, 8, 4, 2, 6) + 11 = 68 (11 charges)
Potions for Luthor: 4d8 + 4 ⇒ (2, 7, 1, 6) + 4 = 20
Luthor HP: 30 + 68 + 20 = 118 / 121
| Kal Aldhemark |
Fire-Kal's glowing face turns sober. "Well," he begins, glancing over at the others. "First you're going to tell us all about this complex, in fine detail. You're going to tell us where Bonefist is, and how far, and where he's laid traps or ambushes, and what other special defenses he's got." He pauses for a moment, playing idly with the flames burning between his "fingers".
"After that, we'll talk about letting you go. How does that sound?"
| DM Feral |
Heading south, the party feels themselves descending again.
The long, dank tunnel opens into a wider cave, with echoes of dripping water and far-off surf low in the distance. The tunnel ends at a benighted beach bordering a wide expanse of dark water. A wooden pier extends into the water, the tide lapping at its barnacle-encrusted pilings. Large bones jut from the water's surface.
A small boat is tied up on the dock, its sails furled and oars shipped.
| DM Feral |
As the vessel makes it midway towards the pier on the otherwise of the cavern, the bones in the water begin to shake violently until they suddenly fly into the air. The bones assemble themselves into a gargantuan skeletal dragon that gore somehow constantly drips from. The undead beast roars and attacks the party!
Bjorkus: 1d20 ⇒ 12
Opal: 1d20 + 7 ⇒ (15) + 7 = 22
Luthor: 1d20 + 12 ⇒ (18) + 12 = 30
Kal: 1d20 + 8 ⇒ (9) + 8 = 17
Zirul: 1d20 + 9 ⇒ (14) + 9 = 23
Scary Thing: 1d20 + 6 ⇒ (13) + 6 = 19
It's 20 feet up. You can make a religion and arcana check.
Luthor, Opal, and Zirul are up.