We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

Loot Sheet

Map


8,451 to 8,500 of 8,858 << first < prev | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | next > last >>

Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul will nod in agreement. He also makes sure, at this point that his bully friend has his usual extract combo in hand. Zirul then gulp down one extract of his own.

Drinking down Bullet Shield, just in case :) +6 deflection bonus against firearm attacks & ranged attacks. :) hehe Also, is there any familiarity to the statue? Anything like Besmara maybe?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus tucks away the extracts he's given and gives Zirul a nod.

"Got it Doc."


Yeah, Zirul recognizes the image as a pretty common one associated with Besmara.

The room to the east was obviously once a bedroom at one point but the furniture has long since moldered and rotted.

There's nothing of value in here.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Going north then.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

"It's an odd place down here. I much prefer to stay above the water level...At least when we're not on a ship."


Four sets of double doors exit this vaulted chamber in the four cardinal directions. Ancient bloodstains mar the floor in several places.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Yea, it's like a maze down here."

East


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

As the group pass by the statue, he will try to make some appropriate symbol like how Catholicism has the sign of the cross out of respect to the goddess.
---

Zirul looks to the group at his comrades, shrugging. "Soooo...much like a maze."


After making his sign, he feels a little better.

***

Burial niches containing skeletal remains line the south and east walls of this crypt. The northern side of this room is collapsed, burying a portion of the room in wet dirt and rock.

When Luthor opens the door, he hears a dreadful howling sound...


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"You hear that?" Luthor says as he finds another dead end.

West.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Any familiarity to the noise? Anything Zirul might have studied? ;)

Zirul grimaces, hearing the noise. "We just keep making new friends..."


You can roll religion.

The crypt is only partially finished - the eastern walls contains carved burial niches, but the north and west walls remain rough-hewn stone. To the northwest the floor has subsided, allowing a pool of dark water to form.

When the party enters the room, skeletal figures burst from the burial niches with greatswords at the ready!

Bjorkus: 1d20 ⇒ 11
Opal: 1d20 + 7 ⇒ (18) + 7 = 25
Luthor: 1d20 + 6 ⇒ (19) + 6 = 25
Kal: 1d20 + 8 ⇒ (1) + 8 = 9
Zirul: 1d20 + 7 ⇒ (20) + 7 = 27
Undead: 1d20 + 3 ⇒ (13) + 3 = 16

Opal, Luthor, and Zirul are up.

You can roll religion against these guys too.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Well this is new." Luthor walks up to D4 and punches it in the face.

1d20 + 19 ⇒ (9) + 19 = 28

1d3 + 20 ⇒ (3) + 20 = 23


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Religion: 1d20 + 13 ⇒ (14) + 13 = 27

Zirul makes his way over to D2, striking out with his teeth.

Bite: 1d20 + 18 ⇒ (16) + 18 = 34
Dmg: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16


Zirul:
These are draugr a fearsome kind of nautical undead. You get two things.

Zirul's fangs tear out a chunk of the undead's flesh leaving a nasty taste in his mouth.

Opal moves forward and magically speeds the party.

Haste.

The skeletal undead rear back with their greatswords and attack the party.

Vs Luthor: 1d20 + 21 ⇒ (1) + 21 = 22
Damage: 2d6 + 18 ⇒ (5, 6) + 18 = 29
Iterative: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d6 + 18 ⇒ (2, 6) + 18 = 26

Vs Luthor: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 2d6 + 18 ⇒ (4, 6) + 18 = 28

Confirming Vs Luthor: 1d20 + 21 ⇒ (18) + 21 = 39
Extra Damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25

Vs Zirul: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d6 + 18 ⇒ (6, 1) + 18 = 25
Iterative: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 2d6 + 18 ⇒ (1, 5) + 18 = 24

Vs Bjorkus: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 2d6 + 18 ⇒ (5, 3) + 18 = 26

One of them almost lands a deadly blow on Luthor but somehow his hat catches the worst of it.

He also gains one negative level.

The party is up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor struggles to keep his fist up as his very life essence is drained from him. But he powers through and focuses his rage on D4.

1d20 + 21 ⇒ (6) + 21 = 27

1d3 + 20 ⇒ (3) + 20 = 23

1d20 + 21 ⇒ (10) + 21 = 31

1d3 + 20 ⇒ (3) + 20 = 23

1d20 + 16 ⇒ (9) + 16 = 25

1d3 + 20 ⇒ (1) + 20 = 21

1d20 + 11 ⇒ (14) + 11 = 25

1d3 + 20 ⇒ (3) + 20 = 23


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

DM:

Resistances/Immunities & Special Abilities

Apparently I rolled a d6 instead of a d8 on the bite. Oops.

Zirul growls low, spitting the vile taste from his lips as he digs into the nasty watery undead.

Bite: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
Dmg: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18

Haste: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
Dmg: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Claw: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
Dmg: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Claw: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Dmg: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16


Zirul:
Standard undead immunities. Resistance to fire. DR vs piercing damage. Energy drain on melee hits.

Luthor's stony fist makes short work of the first draugr, reducing it to a pile of bones and rotted flesh.

Zirul's claws and fangs rend his opponent badly but it remains standing.

Bjorkus, Opal, and Kal are up. I think this is a good spot to call it a night.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Indeed. Sleepy time. I've got a doctor's appointment tomorrow, so I may be hit or miss. Yes, Zirul will share all of the info under the spoiler.


Male Human Hurricane King

DM:
I'd like to check the statue for magic and try to identify any magic present.
Spellcraft: 1d20 + 13 ⇒ (2) + 13 = 15
Lesigh! :P Can Opal help?

Fire-Kal casts a spell, gathering electricity from the air to converge on the three undead. Reflex DC 21 negates.

D1: 3d6 ⇒ (2, 5, 5) = 12
D2: 3d6 ⇒ (3, 3, 2) = 8
D3: 3d6 ⇒ (2, 4, 3) = 9
(1/13)


Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28

As far as Opal can tell, it’s just a small non-magical shrine to Besmara.

***

Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13

Two of the undead are shocked by the electricity.

Opal fires off a some tiny arcs of lightning at the undead fighting Luthor.

Primary minus Cover: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Iterative minus Cover: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Haste minus Cover: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15
Damage: 1d6 + 9 ⇒ (4) + 9 = 13


Male Human Hurricane King

DM:
But there were magical flames! Surely I detected magic in the flames!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus catches the draugr’s blade and knocks it aside before answering with a series of furious blows.

Raging Power Attack: 1d20 + 27 + 1 ⇒ (16) + 27 + 1 = 44
Damage: 1d8 + 30 ⇒ (4) + 30 = 34
Iterative: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Damage: 1d8 + 30 ⇒ (1) + 30 = 31
Tertiary: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
Damage: 1d8 + 30 ⇒ (4) + 30 = 34
Horns: 1d20 + 21 + 1 ⇒ (2) + 21 + 1 = 24
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Haste: 1d20 + 27 + 1 ⇒ (7) + 27 + 1 = 35
Damage: 1d8 + 30 ⇒ (7) + 30 = 37


Kal:
Yes, continual flame.

The remaining skeletal undead hack and slash at Zirul and Luthor.

Vs Luthor: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23
Iterative: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d6 + 18 ⇒ (5, 3) + 18 = 26

Vs Zirul: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 2d6 + 18 ⇒ (5, 3) + 18 = 26
Iterative: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d6 + 18 ⇒ (6, 1) + 18 = 25

The party is up.


Male Human Hurricane King

DM:
Hope Crusher. :P

Kal's lightning continues to crackle and fizz as he retrieves a wand and moves up behind Luthor. Move to S21.

Reflex DC21 negates.
D2 damage: 3d6 ⇒ (6, 4, 4) = 14
D3 damage: 3d6 ⇒ (2, 5, 3) = 10
(2/13)

Guys, we only have two scrolls of restoration, so don't anybody else get hit, okay?


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

No getting hit? Roger that!

Zirul's bestial grace allows him to bob and weave out of the undead's reach as his claws and jaws once again seek to make a mess out of them.

Bite: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
Dmg: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Haste: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
Dmg: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Claw: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
Dmg: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Claw: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14


Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Zirul’s claws finish off the draugr before him.

Primary: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d3 + 20 ⇒ (1) + 20 = 21
Iterative: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d3 + 20 ⇒ (3) + 20 = 23
Tertiary: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d3 + 20 ⇒ (2) + 20 = 22
Haste: 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 1d3 + 20 ⇒ (3) + 20 = 23

And several punishing blow from Luthor’s brass knuckles drop the last one.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Woohoo! We killed 'em!


Male Human Hurricane King

Fire-Kal retrieves a scroll from his pouch and looks at it blankly for a few seconds. "Hey Opal," he says, in heavily-accented Common, "can you read this?"

Opal comes over and tries to recite the scroll on Luthor.

UMD DC29: 1d20 + 17 ⇒ (15) + 17 = 32 (to emulate Wis 14)
UMD DC27: 1d20 + 17 ⇒ (4) + 17 = 21 (to use CL7 scroll)

UMD DC27: 1d20 + 17 ⇒ (6) + 17 = 23 (to use CL7 scroll)
UMD DC27: 1d20 + 17 ⇒ (5) + 17 = 22 (to use CL7 scroll)
UMD DC27: 1d20 + 17 ⇒ (15) + 17 = 32 (to use CL7 scroll)

After waving the scroll around and muttering words in what sounds like four different languages, the scroll finally disappears in a puff of nothingness. Luthor got restoration'd!

And while she's busy with that...

Fire-Kal touches Luthor's shoulder wounds with a wand, causing them to magically seal.

CMW for Luthor: 4d8 + 6 ⇒ (1, 4, 7, 7) + 6 = 25
I believe you were down 28, is that right?


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Yay! No dying! And no getting maimed.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Yep.

"Thanks." Luthor says to his two healers before heading further into the warehouse.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul follows, keeping his eyes opened and prepared for any nastiness, flexing his claws in an attempt to release excess nervous energy.


Following the passage east, the party comes to a door built into a wall of worked stone. Based on Harrigan’s notes you’re now directly below Bonefist’s fortress. Luthor opens the door and leads the way into the next area.

Evenly spaced torches light this vaulted and irregularly-shaped subterranean chamber. Several doors provide egress from the room in different directions. However, before the party can determine a direction, the sound of a cannon being loaded diverts the party’s attention.

To the south, a monstrous construct with cannons for arms aims them at the intruding pirate crew.

Again, not going to bother with a map for this one. It’s large and about 40 feet away. Arcana to identify it.

Bjorkus: 1d20 ⇒ 7
Opal: 1d20 + 7 ⇒ (14) + 7 = 21
Luthor: 1d20 + 6 ⇒ (13) + 6 = 19
Kal: 1d20 + 9 ⇒ (7) + 9 = 16
Zirul: 1d20 + 7 ⇒ (19) + 7 = 26
Golem: 1d20 + 7 ⇒ (20) + 7 = 27

The golem opens fire!

Vs Luthor: 1d20 + 26 ⇒ (11) + 26 = 37
Damage: 6d6 + 7 ⇒ (5, 5, 4, 6, 3, 3) + 7 = 33

Vs Bjorkus: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 6d6 + 7 ⇒ (5, 3, 4, 3, 1, 6) + 7 = 29

Confirming: 1d20 + 21 ⇒ (14) + 21 = 35
Extra Damage: 18d6 + 21 ⇒ (2, 1, 1, 3, 5, 6, 6, 4, 6, 3, 5, 5, 1, 4, 3, 1, 6, 2) + 21 = 85

The party is up.


Male Human Hurricane King

Knowledge (Arcana): 1d20 + 3 ⇒ (20) + 3 = 23


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Arcana: 1d20 + 19 ⇒ (8) + 19 = 27


Male Human Hurricane King

Fire-Kal somehow manages to whistle as Bjorkus remains standing after nearly being crushed into pulp from the cannonball. A moment later he's stepped up behind the bull and is trying to stanch the other's wounds. Move action to draw the wand, so let me know if I can't 5-foot step to get behind & adjacent to Bjorkus. Just adjacent would work if behind isn't possible.

CCW for Bjorkus: 4d8 + 7 ⇒ (8, 6, 5, 3) + 7 = 29


Kal’s in range to step over, draw a wand, and heal.

Zirul:
This is a deadly cannon golem. You get 1 thing.

Opal hastes the party after sending an anxious glance at the reloading golem.

Bjorkus, Zirul, and Luthor are up.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus spits up a mouthful of blood and gives Fire-Kal a pained look of appreciation before working himself into a frenzy and charging after the dangerous golem.

Raging Power Attack: 1d20 + 27 + 1 ⇒ (9) + 27 + 1 = 37
Damage: 1d8 + 30 ⇒ (7) + 30 = 37


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

DM:
I'm pretty sure immunity to magic and the usual construct stuff but are there any weaknesses? Any odd reactions to certain abilities?


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor just blinks his eyes as a cannonball finds its way into his chest. He blinks even more as Bjorkus is hit by what seems to be the force of four cannonballs. Luthor rushes forward to support Bjorkus.

1d20 + 21 ⇒ (6) + 21 = 27

1d3 + 20 ⇒ (2) + 20 = 22


Zirul:
Spells with the water descriptor will prevent its cannons from working for a round. Heat metal will causes its cannons to backfire.

Luthor’s knuckles fail to dent the golem’s metal shell.

Zirul is up.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul yells out loudly, "Water spells will stop the cannon from working! And heat metal will cause the cannon to backfire!"

The alchemist narrows the distance to the enemy, hoping to take chunk out of it.

Bite: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
Dmg: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

against the canon, Zirul's ac would be 37


Zirul's fangs similarly fail to damage the volatile construct.

The golem rears back to slam into the bull that damaged it.

Slam: 1d20 + 29 ⇒ (1) + 29 = 30
Damage: 2d10 + 10 ⇒ (7, 5) + 10 = 22
Slam: 1d20 + 29 ⇒ (6) + 29 = 35
Damage: 2d10 + 10 ⇒ (7, 2) + 10 = 19

But Luthor's shield deflects the blow.

The party is up.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

The bleeding Bjorkus continues his furious assault.

Raging Power Attack: 1d20 + 27 + 1 ⇒ (2) + 27 + 1 = 30
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
Iterative: 1d20 + 22 + 1 ⇒ (8) + 22 + 1 = 31
Damage: 1d8 + 30 ⇒ (8) + 30 = 38
Tertiary: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
Damage: 1d8 + 30 ⇒ (5) + 30 = 35
Horns: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Haste: 1d20 + 27 + 1 ⇒ (11) + 27 + 1 = 39
Damage: 1d8 + 30 ⇒ (3) + 30 = 33


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor stays where he is and lets loose with the punches.

1d20 + 21 ⇒ (10) + 21 = 31

1d3 + 20 ⇒ (1) + 20 = 21

1d20 + 21 ⇒ (3) + 21 = 24

1d3 + 20 ⇒ (3) + 20 = 23

1d20 + 16 ⇒ (12) + 16 = 28

1d3 + 20 ⇒ (1) + 20 = 21

1d20 + 11 ⇒ (17) + 11 = 28

1d3 + 20 ⇒ (2) + 20 = 22


Opal concentrates and begins to summon.

None of Luthor's attacks managed to break the golem's defenses and only two of Bjorkus's cause a dent.

Zirul and Kal are up.


Male Human Hurricane King

I, umm... I don't have any offensive water spells... and in fact I can only think of two: aqueous orb and hydraulic push. Heat metal? What's that? :P


Male Human Hurricane King

Unused Dice:
CCW for Bjorkus: 4d8 + 7 ⇒ (6, 1, 1, 8) + 7 = 23

Fire-Kal moves forward a step or two with a glowing frown. "Well... I don't know any spells that have to do with water, but let's try this..." he says in his fiery accent.

Surge (haste, stone): 1d20 + 20 + 1 + 1 ⇒ (6) + 20 + 1 + 1 = 28


There's a map up.

Zirul is up.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul takes a step back, drinking down an extract and disappears from view. Greater Invisibility extract

8,451 to 8,500 of 8,858 << first < prev | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / We Be Pirates, You Be Booty! ICThread. All Messageboards

Want to post a reply? Sign in.