WaterSprite's RotRL - Burnt Offerings (Inactive)

Game Master Joy


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You may keep your original perception roll. You were just at penalty due to your position at the back of the party. Also, I allow movement through friendly squares, but no two characters can occupy a square at the same time. So if Radoslav ends up paralyzed in his position in the doorway, you are either stuck behind him or have to move into the room to shoot at the creature. Once in the room you can see the creature just fine.


Male Half-Elf Ranger 2

That makes sense, so Elransil will step into the room if the others cannot move. If he has to move more than five feet, he'll only be able to use the first attack roll.

Shadow Lodge

Male Human

Fort: 1d20 + 6 ⇒ (2) + 6 = 8 Fail!

Erodel suddenly stops his movement, locked in place by the screech!


Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15

Round 1

Init: 26, AC: 16, HP: 16/16

Radoslav will step into the room to give people some space to move and attack the creature.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Round 1 Initiative: 22, AC: 12, HP: 16/16

Pik stares at the creature.

Evil eye on the creature. [Will Save DC: 15,failure: -2 AC for 7 rounds, success: -2 AC for 1 round.]


Male Human (Varisian) Wizard 2

Round 1 Initiative 19,AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: available

Manx can't see anything past his companions and he knows that he won't do any good rushing into what he can't see.

Manx readies to cast Acid Splash should a target present itself.


rolls:
will save 1d20 + 2 ⇒ (4) + 2 = 6
attack / bite 1d20 + 5 ⇒ (17) + 5 = 22
damage 1d4 ⇒ 1

Round 1

As Erodel stands frozen, Radoslav steps around and to the side of him and strikes a solid blow against the creature. In retaliation the creature bites him 1 point of damage and make a fortitude check DC 12

Pik stares at the creature, Manx readies and Elransil moves past them, into the room and fires of a shot at the creature, hitting it in the side of the head.


Male Half-Elf Ranger 2

Round 2 Init 13, HP 19/21 AC 18, Touch 14, FF 14 (+3 Armor, +1 shield, +4 Dex)
Saves Fort +4 Reflex +7 Will +2

Elransil curls his nose in disgust as he see the head fluttering around the room. He fires two more arrows, trying to down it before the creature can screech again.

Rapid shot longbow 1d20 + 5 ⇒ (16) + 5 = 21 +1 if within 30 feet
Damage 1d8 + 2 ⇒ (1) + 2 = 3 +1 if within 30 feet
Second rapid shot longbow 1d20 + 5 ⇒ (17) + 5 = 22 + 1 if within 30 feet
Second shot damage 1d8 + 2 ⇒ (1) + 2 = 3 +1 if within 30 feet


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Round 2 Initiative: 22, AC: 12, HP: 16/16
Active Hexes: Creature, 6 rounds, -2 AC.

Pik continues to stare at the creature.

Evil eye on the creature. [Will Save DC: 15, failure: -2 attack for 7 rounds, success: -2 attack for 1 round.]


Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4

Round 2

Init: 26, AC: 16, HP: 15/16

Radoslav once again swings at the creature.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Human (Varisian) Wizard 2

Round 1 Initiative 19,AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: available

Manx can't see anything past his companions and he knows that he won't do any good rushing into what he can't see.

Manx readies to cast Acid Splash should a target present itself.

Knowledge:Dungeon for creature 1d20 + 8 ⇒ (8) + 8 = 16

Ranged Touch: Acid Splash 1d20 + 3 ⇒ (3) + 3 = 6

Acid damage 1d3 ⇒ 3

Shadow Lodge

Male Human

Round 2

Still doing Statue impression


Round 2

rolls:

will save 1d20 + 2 ⇒ (9) + 2 = 11
melee touch attack 1d20 ⇒ 1

As Pik stares at the creature, Radoslav and Manx both miss it with their attacks. The thing then attempts a liplock on Erodel, though appears baffled by his helmet. Elransil then delivers a killing blow, sending an arrow through each of its eyes.

Manx, as stated above Knowledge Planes is appropriate. Since you bonus to that is the same as Dungeoneering, I'll just go ahead and use that roll for you. What you know is the the creature is called a Vargouille and that they are not natives of the Material Plane but can often be found there nevertheless, occupying graveyards, ancient battlefields, or anywhere one can find remnants of death and decay. You also know that a vargouille can kiss a helpless target and that target may then begin a terrible transformation that changes the unfortunate person into another vargouille within 24 hours. Erodel is quite lucky it did not succeed in its attack.

Should you continue on through the short hallway at the other end of the room, it just leads to another spiral staircase. This one leads up, but it is also caved in.

Shadow Lodge

Male Human

After the remaining 5 rounds Erodel will lose Paralyze condition... so feel free to doodle on the fighter or push him into the water!!

Shaking himself as he regains motion in his body, Erodel raises a gauntlet to wipe the front of his visor. "This is starting to look like some... underground monster museum. What in the hells was that thing?!?!?" He grumbles, pulling back the gauntlet to find stained with ichor, he promptly dips it in the water to remove the stain/stench. "Why would it choose this room over any of the others?" musing aloud.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Was it just hanging up in the ceiling? How deep/clear does the water look?


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

This place has been closed off for hundreds of years. I expect we may find even worse things down here.


Male Human (Varisian) Wizard 2

"I had read of such creatures, though I am glad I had not seen one before now. It is called a Vargouille, and quite nasty. Be glad for your helm Erodel, kissing goblins would be better than that thing."

Manx nods with Pik, "And I fear we have not found the worst of it. That misshapen goblin we dispatched was made that way, and I do not think that Tsuto was capable of such."


Male Half-Elf Ranger 2

The ranger searches the room while the others talk, looking for anything unusual or additional clues about this forgotten chamber of horrors.

Perception 1d20 + 12 ⇒ (4) + 12 = 16

Once he's done, if Elransil hasn't found another way out of the room, he'll suggest we finish exploring the complex.


The little pool looks to be a mere foot deep and the water looks fresh and pure.
If detect magic is cast in here during your search of the room the pool does have a magical effect upon it. If you study the pool you will watch the spell in effect as the water is magically purified and cleaned.

With nothing else to find in this room, you all head back the way you came to the first tunnel branch that you passed after entering this complex. Following the long, dark tunnel for nearly 60 feet, The tunnel widens into what appears to have once been a small shrine, for to the northeast steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow concavity on top of it. This basin is filled with what appears to be filthy water.
Knowledge Religion checks can be made to know who the altar is dedicated to.

You can see a large set of double doors down a short (5ft) hallway to the right of the raised area where the altar is.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Knowledge (Religion): 1d20 + 11 ⇒ (10) + 11 = 21


Radoslav will go to the doors and listen at them for any movement beyond them.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Male Half-Elf Ranger 2

The ranger will take a look at the altar, trying to find something that can help identify the patron of the place. Once he's done there, he will search the rest of the room.

Untrained Knowledge(religion) to help others with their checks 1d20 + 0 ⇒ (14) + 0 = 14
Perception to search room 1d20 + 12 ⇒ (14) + 12 = 26
Survival to look for tracks 1d20 + 8 ⇒ (11) + 8 = 19

Shadow Lodge

Male Human

Standing guard near the entrance to the tunnel, Erodel stands his ground, illuminating the room with his shield, magic sword in the other hand at the ready!


Male Human (Varisian) Wizard 2

"My guess is the mother of monsters, but that's just a guess..."

Knowledge: Religion 1d20 + 8 ⇒ (5) + 8 = 13


Pik, you believe this altar is dedicated to Lamashtu, The Mother of Monsters. You also know that the liquid pooled atop the altar is an unholy manifestation that appears on altars sacred to Lamashtu under the right conditions. Known as the Waters of Lamashtu, this liquid can be bottled and used as unholy water.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik frowns as he examines the altar. This is more obviously a shrine to Lamashtu. Perhaps the star symbol we saw earlier is an older holy sign, or an off-shoot of the religion. Interesting.

I would not drink the water.

water, water...evil, caws the raven. It ruffles its feathers and settles in on Pik's shoulder.

Shadow Lodge

Male Human

"Should we smash it?" Erodel asks, starting to reach for his morning star..."The monsters down here haven't done us any favors."


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

We should bring a priest to cleanse this place. No need to draw any more attention from this god than we may have already.


Male Half-Elf Ranger 2

Elransil nods at Pik.

"Sounds like you know what you're talking about. Let's finish clearing out this place so the clergy can come down here."

Shadow Lodge

Male Human

"Then, let us get this over with!" Moving up beside Radoslav, Erodel whispers: "You hear anything?"


You can make Perception checks if you want to listen at the door.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Male Half-Elf Ranger 2

Perception 1d20 + 12 ⇒ (2) + 12 = 14

Shadow Lodge

Male Human

Perception: 1d20 + 1 ⇒ (7) + 1 = 8


Pik, you think that you hear a faint, raspy voice talking. It is too faint for you to make out what it is saying though.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Someone is...speaking. Though I can't tell what they are saying.


Radoslav takes a step back to let Erodel lead the way.


Male Half-Elf Ranger 2

The ranger pulls out an arrow and moves into position near the door.

Shadow Lodge

Male Human

Erodel will put his hands on the door Or handles if it opens outward and push/pull!


Erodel pushes the doors open and you are all looking into a huge room that looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.

As you look into the room, you all hear a raspy little voice cry out: "Intruders! Nonbeleivers! You shall all pay for daring to intrude upon the Mother's sanctum!" Looking to the sound of the voice, you see a tiny winged woman flying over to the pool of orange liquid.

You may roll initiative now. The correct Knowledge to identify the winged woman is knowledge planes.


Iniative: 1d20 + 7 ⇒ (17) + 7 = 24

Round 1

Init: 24, AC: 16, HP: 16/16

Radoslav will wait until Erodel engages the thing and then attempt to get into a flanking position and attack it.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 (+2 if flanking)
Damage: 1d8 + 4 ⇒ (8) + 4 = 12 (+ 1d6 + 1 ⇒ (5) + 1 = 6 if flanking)


Male Human (Varisian) Wizard 2

Initiative 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge: Planes 1d20 + 8 ⇒ (20) + 8 = 28

Manx looks over the shoulders at the others. He will fire his crossbow at the creature.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13 (-4 if in melee)
Damage: 1d8 ⇒ 7

Manx will then move into the room and along the wall about 10 ft from the door.

Round 1 Initiative 18,AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: available

Shadow Lodge

Male Human

Initiative:1d20 + 2 ⇒ (8) + 2 = 10

Charging forward, Erodel raises his sword to attack!

Attack:1d20 + 6 ⇒ (8) + 6 = 14 +2 if charge
Damage:1d8 + 3 ⇒ (5) + 3 = 8

AC: 19 FF: 16 T: 14


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Exactly how far away is the creature? And I assume it's flying, so how high off the ground is it?

Initiative: 1d20 + 6 ⇒ (11) + 6 = 17

Round 1 Initiative: 17, AC: 12, HP: 16/16

Assuming Pik can take a normal move and be within 30 feet:

Pik stares at the creature.

Evil eye on the creature. [Will Save DC: 15,failure: -2 AC for 7 rounds, success: -2 AC for 1 round.]

If not then he'll move 60 feet (or just 40 if that keeps him behind the front line fighters).


30ft away from the door.
initiative roll for her 1d20 + 5 ⇒ (16) + 5 = 21


Male Half-Elf Ranger 2

Initiative 1d20 + 6 ⇒ (5) + 6 = 11 AC 18, Touch 14, FF 14, HP 19/21

The ranger steps forward 30 feet, trying to get closer to the flying creature.

One shot since he moved 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 2 ⇒ (8) + 2 = 10
Add +1 to hit and damage if within 30 feet


rolls:

will save 1d20 + 6 ⇒ (1) + 6 = 7

She is currently hovering about one foot over the orange pool, people in the adjacent squares can strike at her.
Manx, it is a Quasit. A demon from another plane.

Pik successfullyy stares at the creature. Manx fires, but misses the tiny thing. Elransil fires and hits his target.
The creature slashes at her own wrist, sending several drops of blood into the pool, causing it to bubble up as she casts a spell.
Erodel charges at her, swinging and missing. Radoslav swing smacks into the tiny things body.

end of round 1


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Round 2 Initiative: 17, AC: 12, HP: 16/16
Active Hexes: Quasit, 6 rounds, -2 AC

Pik continues to stare at the creature.

Evil eye on the creature. [Will Save DC: 15,failure: -2 attack for 7 rounds, success: -2 attack for 1 round.]


Male Human (Varisian) Wizard 2

"Demon! Begone! Return from the plane from which you came!" Manx yells at the creature.

If he knows any weakness, or resistance/defense, he will inform the others.

Manx raises his fist and a bolt of the pure essence of arcane power shoots from his ring flying towards the Quasit.

Magic Missile 1d4 + 1 ⇒ (1) + 1 = 2

Round 2 Initiative 18,AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: USED

Shadow Lodge

Male Human

Init: 10 AC:21T:14

Round 2

Erodel will try and keep the flank or Radoslav while swinging again!

Attack:1d20 + 6 ⇒ (11) + 6 = 17 +2 if flank!
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Half-Elf Ranger 2

Round 2 AC 18, Touch 14, FF 14, HP 19/21

"A demon?!" the ranger yells, surprised such a powerful manifestation of evil is present underneath the city. He quickly fires twice at the creature, hoping it can be dispatched quickly, but his sudden fear hinders his aim.

Point blank rapid shot longbow 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Second point blank rapid shot longbow 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

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