
Pik |

Spellcraft (Quasit): 1d20 + 9 ⇒ (7) + 9 = 16
Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Will Save (Roak): 1d20 + 5 ⇒ (5) + 5 = 10
Round 9 Initiative: 17, AC: 12, HP: 16/16, Conditions: Roak, -1 attack, -1 save vs. fear.
Active Hexes: None.
Pik stares at the Quasit. I think you have upset it, wizard.
Evil eye on Quasit. [Will Save DC: 15, failure: -2 AC for 7 rounds, success: -2 AC for 1 round.]

Elransil Farseer |

Round 9 HP 19/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
Elransil takes a five-foot step back from the rat and shoots two more arrows at the demon.
"Why won't you just DIE!"
Will save 1d20 + 2 ⇒ (8) + 2 = 10
Reduced longbow rapid shot 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
Damage 1d8 + 2 ⇒ (7) + 2 = 9
Second reduced longbow rapid shot 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Damage 1d8 + 2 ⇒ (2) + 2 = 4
Is the quasit covered in my arrows, or did it remove them? I'll have to start picking some up off the ground soon.

Manx Serimus |

Round 9 Initiative 18, AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: USED
-1 Attack, save/fear
Manx fires his crossbow when the Quasit appears.
"Lamashtu? She must really be scrapping the barrel if she has to resort to you. Her spawn are only half-hatched!"
Bluff 1d20 + 7 ⇒ (3) + 7 = 10
will save 1d20 + 2 ⇒ (4) + 2 = 6
crossbow 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5

Pik |

Using intimidate is a standard action or 1 minute of conversation depending on what you wanted to do with it. I assume your intent is to demoralize, which would be at least a standard action.

Pik |

Well, that'd be up to the GM, but if you're planning on claiming that a couple of rounds is approximately a minute for the purposes of "influence attitude" I'm unclear what exactly you think influencing it's attitude will allow you to do. Also, in my experience claiming that what you're doing is "roleplaying" instead of "roll playing" is simply an excuse to do something that the rules don't allow you to do. The game has rules and there's nothing stopping you from roleplaying. But if you want to use the skill to mechanically affect something, there are rules for that.

DM WaterSprite |

I will not participate in discussions on roll vs role playing. Verbally sparring with npcs is fine and they may or may not participate in it depending upon their attitudes, but don't expect any mechanical benefits (like shaken) unless you spend whatever actions the skill requires of you. Also, you forgot your +4 bonus for being bigger than her.

Manx Serimus |

Round 10 Initiative 18, AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: USED
-1 Attack, save/fear
Move action Reload crossbow
Standard action Fire crossbow
Free action Yell "Your god's so ugly she makes onions cry!"
Attack 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11
Damage 1d8 ⇒ 3

DM WaterSprite |

round 9
Elransil, your arrows are scattered around on the ground.
rat attack 1d20 + 1 ⇒ (2) + 1 = 3
will save 1d20 + 6 ⇒ (2) + 6 = 8
Radoslav misses his swing at the rat and after Elransil steps away from it, the rat turns to bite at Radoslave, but misses him as well. Elransil and Manx both fire up at the quasit, but they both miss her. Pik stares at her and then the quasit disappears again.

Pik |

Round 10 Initiative: 17, AC: 12, HP: 16/16, Conditions: Roak, -1 attack, -1 save vs. fear.
Active Hexes: Quasit, 6 rounds, -2 AC.
Pik listens for the Quasit and continues ot keep his back to the wall.

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Round 10
Initiative: 10 AC 21 HP 24/24
Sheathing his sword, Erodel heads back towards Pik and Manx.
Shouting to the air: "The wizard is right, little demon! You are running out of minions, hiding will only delay your defeat!"
Move: (Move 20 ft towards the door, sheathe sword)
Standard: Intimidate! 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 +4 because I am bigger than it!

Elransil Farseer |

Round 10 HP 19/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
"I'm tired of this," Elransil mutters as he reaches into his backpack for his bedroll and pulls it out. Then he looks around the room, waiting for a chance to see the flying demon low enough to attempt a grapple to stuff the annoying pest into his bedroll.
Grapple attempt 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
It's a move action or a full-round action to get the bedroll out of my backpack, I'm not sure which since this is a mundane backpack. As soon as he sees the demon low enough to grapple, he'll make the attempt. Since this could take multiple rounds, he'll just hold his action if the creature is out of reach. Assuming this takes multiple rounds, he'll probably move closer to the well since it seems to be special to this place and his proximity might provoke the creature. I'll make the grapple attempt in this post to save time, but the roll might be 1 higher is this last long enough that the debuff has worn off.

Pik |

Round 10 (cont.)
As Elransil pulls out the bedroll. It's not an animal. I suspect that it's not nearly foolish enough to fly close enough for that to be effective. And if it does, I suggest just attempting to grab it with your hands. He looks around as he speaks. Patience. It will appear again and your arrows seem to be having an effect on it. We will eventually win this fight...unless we start acting rashly.
Oh, and Bane has a duration of minutes per level. I'm not sure what level the creature is, but since it's cast 2nd level spells I'm guessing we're looking at a 30+ round duration.

Elransil Farseer |

"Maybe we can upset it enough to act without thinking."
This creature has some form of DR even if the ranger doesn't know specifics since Manx didn't say anything about his knowledge rolls. Since only two of us are actually attacking it, it doesn't seem like we'll ever do enough damage through ranged attacks. I lost my only crit so far, so burst damage doesn't seem likely. And no one else has grabbed the other bow to help out. At this rate, we'll have to start picking up arrows to hurt it.

Pik |

Well, at least one character in the party knows that your arrows bypass it's DR, he just hasn't said anything yet. With that said, it hasn't actually done any damage to us yet. It's annoying, but we're obviously winning and will win if we keep doing what we're doing.
Perhaps, but we're already beating it. While it plays its game, it hasn't hurt us at all, but we've hurt it. We are the cat, not the mouse. Be patient.

Manx Serimus |

"Anyone have cold iron or weapons blessed by righteous gods? For this creature has an infernal resistance to most types of damage.
Unfortunately capture may be the only recourse, the nature of the creature allows it to heal itself."
What are the dimensions of the room? including ceiling height?

Elransil Farseer |

Elransil can feel his anger at the little creature thumping in his chest in time with his own heartbeat. Pik's words seem distant at first, but the talk of hunter and prey reminds him of his training.
"You sound like my father, Pik. Thank you for your wise words."
Then he hears Manx call out the creature's weakness and his frustration starts to drain away.
"I do. That must be why it keeps summoning creatures next to me. I have 27 arrows left and the other 13 are scattered on the floor."
Thanks guys, my character feels much less angry and frustrated now. I realize this round's action cannot be used for attacking with arrows. Elransil will still attempt a grapple if the creature comes within reach. How high up has the demon been appearing each round? I'm assuming out of range of both melee and point blank shot. If that's the case, he'll attempt to fire arrows again on round 11 if that's alright with you, DM WaterSprite. Only one, of course, since he'll have to draw his bow again. If all this talking took up more time than just a round, let me know and I'll adjust accordingly.

DM WaterSprite |

25 ft wide and 40 ft long, ceiling height 20 ft.
The quasit has been staying up near the ceiling. Out of range for melee and higher than you could jump.
round 10
attack Manx 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
confirm 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 no
damage 2d8 + 3 ⇒ (1, 8) + 3 = 12
Perhaps the quasit isn't pleased with Manx shouting out her weakness as he feels a light touch on the top of his head and then feels a burst of agony as her spell takes effect. 12 points damage, will save for half, dc 15 It then flies back up towards the ceiling. Erodel, since you stated you were heading back to manx and pik, I believe you are in position to get an AoO.

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Well i think it goes before me, so I would not have been in position, or I would only have my gauntlet.. so either way!
Seeing the little beast emerge from its invisibility, Erodel makes a lunge for it!
Grapple:1d20 + 5 ⇒ (12) + 5 = 17+....a bonus if I am bigger? I think its small.. or maybe Tiny
Provokes AoO
AC: 21 T: 14

DM WaterSprite |

Erodel successfully grabs the tiny quasit and she attempts to claw at him. One of her claws manages to find a small seam in his armor. Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 ⇒ 2 Dexterity; cure 2 consecutive saves.
claw 1 1d20 + 10 ⇒ (15) + 10 = 25
damage 1d3 - 1 ⇒ (2) - 1 = 1
claw 2 1d20 + 10 ⇒ (2) + 10 = 12

Elransil Farseer |

Round 11 HP 19/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
The ranger watches as Erodel reaches out and wraps his hands around the flying demon, getting scratched in the process. He quickly rushes over to help the fighter hold on to the creature.
"Don't let go!"
Aid another as a standard action to help Erodel with his grapple by granting an additional +2 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Pik |

Round 11 Initiative: 17, AC: 12, HP: 16/16, Conditions: Roak, -1 attack, -1 save vs. fear.
Active Hexes: Quasit, 5 rounds, -2 AC.
Pik stares at the Quasit.
Evil eye on Quasit. [Will Save DC: 15, failure: -2 attack for 7 rounds, success: -2 attack for 1 round.]

Elransil Farseer |

Actual Round 11 HP 19/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
Elransil watches as the clever little beast somehow causes Erodel to panic and slips through his fingers. The ranger lunges at the demon, trying to grapple it himself.
AoO grapple attempt 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
"NO!" he howls as the quasit slips beyond his grasp.

Pik |

Round 12 Initiative: 17, AC: 12, HP: 16/16, Conditions: Roak, -1 attack, -1 save vs. fear.
Active Hexes: Quasit, 4 rounds, -2 AC.
Pik continues to stare at the Quasit.
Evil eye on Quasit. [Will Save DC: 15, failure: -2 attack for 7 rounds, success: -2 attack for 1 round.]

Elransil Farseer |

Round 12 HP 19/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
Elransil quickly draws his bow again and tries to calm himself like his father taught him. He aims at the quasit overhead and fires!
Point blank longbow shot 1d20 + 7 + 1 - 1 ⇒ (13) + 7 + 1 - 1 = 20
Damage 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Manx Serimus |

Round 12 Initiative 18, AC 12/T12/FF10 HP 6/12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: USED
-1 Attack, save/fear since round 8
Will save 1d20 + 2 ⇒ (20) + 2 = 22
Free action "The varmint shocked me!"
move action reload crossbow
standard action fire crossbow
light crossbow 1d20 + 3 ⇒ (13) + 3 = 16 -1 if fear is still in effect, -4 if quasit in melee
damage 1d8 ⇒ 8

DM WaterSprite |

round 12
Erodel, go again on round 14, you got it for 3 rounds.
will save 1d20 + 6 ⇒ (9) + 6 = 15
attack 1d20 + 11 ⇒ (19) + 11 = 30
confirm 1d20 + 11 ⇒ (16) + 11 = 27
damage 2d2 ⇒ (1, 1) = 2
Snarling with rage as Elransil's arrow finds its mark again, she flings her dagger at him.
Erodel is still in the corner, Pik stares at the creatue, Manx misses with his bolt. Radoslav searches the room.

Elransil Farseer |

Round 13 HP 17/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
The ranger winces as the quasit's blade cuts him, then aims at the little fluttering form.
"Out of magic? Good," he says.
Rapid shot longbow 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Damage 1d8 + 2 ⇒ (2) + 2 = 4
Rapid shot longbow 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Pik |

Round 13 Initiative: 17, AC: 12, HP: 16/16, Conditions: Roak, -1 attack, -1 save vs. fear.
Active Hexes: Quasit, 3 rounds, -2 AC.
Pik continues to stare at the Quasit.
Evil eye on Quasit. [Will Save DC: 15, failure: -2 attack for 7 rounds, success: -2 attack for 1 round.]

Elransil Farseer |

Round 14 HP 17/21, AC 18, Touch 14, FF 14 Saves Fort +4, Reflex + 7 Will +2
Conditions -1 to hit, saves vs. fear
The ranger's eyes narrow as the quasit disappears again. He waits, holding his action until it is visible again. Then he takes a 5-foot step toward the demon and fires.
If I can delay my whole turn, I'll fire twice. If I can only take a standard action, just add +2 to hit on my first roll
Rapid shot longbow 1d20 + 5 ⇒ (7) + 5 = 12 +1 if within 30 feet
Damage 1d8 + 2 ⇒ (3) + 2 = 5 +1 if within 30 feet
Rapid shot longbow 1d20 + 5 ⇒ (2) + 5 = 7 +1 if within 30 feet
Damage 1d8 + 2 ⇒ (3) + 2 = 5 +1 if within 30 feet

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Fort Save R13: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save R14: 1d20 + 5 ⇒ (3) + 5 = 8 Failure, lose 1d2 ⇒ 1 Dex
Round 14
HP: 22/24 AC: 17 Init: 10
Condition: -5 Dex
Finally able to stop his cowering as the Quaist disappears, Erodel rushes over to grab as many of cold iron arrows of the ground as he can.