WaterSprite's RotRL - Burnt Offerings (Inactive)

Game Master Joy


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Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25


Longsword +1


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

The sword is magical. Pik says matter-of-factly.


Male Half-Elf Ranger 2
Pik wrote:
The sword is magical. Pik says matter-of-factly.

"Good thing he didn't actually hit any of us with it then," Elransil says.

The ranger steps closer to the stairwell and listens for any more monsters.

Perception 1d20 + 12 ⇒ (1) + 12 = 13
I'm not interested in a magical sword

Shadow Lodge

Male Human

Slowly reaching his hand out to it, "Can I use it?" Erodel asks gauntlet hovering above the hilt. "What was that?!?!" He adds, prodding the body with his greaves.


Male Human (Varisian) Wizard 2

"I think you will make more use out of it than I." Manx nods to Erodel.

"Rad, what do you make of this misshapen creature?"


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik chuckles as Erodel asks, You're the only one here that uses one of those things. I don't think anyone will object.

Pik doesn't appear very interested in the creature, feeling as if it's origin is obvious.


It is Radoslav, the man says flatly as he bends down to collect some samples from the thing. And I have seen nothing like it. It is either new species or creation of existing species and experimentation. Interesting idea, I would like to find whatever process created this.


You now have two options, go back the way you came or go down the dark stairs. You do not hear anything else on the stairs.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Looking down the stairs, So...who wants to go down into the dark and spooky dungeon first?

spooky, spooky caws the raven.

Pik chuckles, Yes, thank you Roak. That didn't make it worse at all.

Shadow Lodge

Male Human

Taking the sword, Erodel will sheathe his other blade. "I'll put it to good use!" he says, giving it a few practice swings in the air.

Erodel will take the other weapons, just to hold onto unless other people want them. And that ring of prot +1?

Looking around at the others, Erodel will be the first to descend down the stairs, shield lighting the way and magic sword in his other hand. "I say we get to the bottom of this dungeon." He calls from over his shoulder.


Down the spooky stairs you go into the largest room you've been in yet. The ceiling of this strangely cold chamber arches to a vaulted height of
twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan.

Should you venture close to the edge of one of the pits and look down, what you see is a single human zombie, a pitiful creature left over from a time before the founding of Sandpoint.

There is yet another tunnel leading from an open doorway in the middle of the southern wall. It goes about 20 feet before branching off to the east. The short hallway leads to a staircase that once led deeper down to yet another underground level, but has long since been blocked off by a cave-in.

The other branch leads to what appears to be a spherical room with what appear to be several objects floating around in it. Let me know who enters this room and you may make a perception check.


Male Human (Varisian) Wizard 2

the ring is yours erodel, if you want to carry the other loot, i'm good with that, I'm close to my limit as it is.

Shadow Lodge

Male Human

Slowly going down the stairs, Erodel lets the shield illuminate the room while his armor creaks with each step. It's only once he has reached the bottom and starts to look around that the shuffling and the moan can be heard. "There's something down here!" he calls to the others (if they have not already descended).

Once everyone is down... Erodel will be willing to enter the room with all the floating sparklies!

Perception: 1d20 + 1 ⇒ (11) + 1 = 12


As soon as Erodel enters the room, he too begins to float.

Spellcraft checks can be made of this room.

This strange room consists of a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.


Radoslav will follow Erodel and take a look around.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik looks down into the pit, We should put that creature to rest.

At the floating room, before entering, he stops and looks within.

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

Shadow Lodge

Male Human

Floating as in out of control?! Or just hovering above the ground?

As Erodel starts to get lifted off the ground, he begins to flail his limbs. "Whoa! Whats going on!?!?"

How deep are the pits? and is there another exit out of this floating room??


Erodel is levitating, per the spell which Pik and Radoslav can tell has been permanently cast upon this room.
Each of the pits in the other room were 20 feet deep each and there were 11 in total with a single humanoid zombie in each one.
The floating room is a dead end.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

As he notices the other pits, Or creatures for that matter.

He whispers to the raven on his shoulder, who takes flight into the room. collect, collect it caws as it gathers up the items one at a time. I won't be needing the dead raven, Roak.

He examines the items with Detect Magic as they arrive.

Spellcraft (scroll): 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft (wand): 1d20 + 9 ⇒ (20) + 9 = 29

Just let me know if spellcraft is needed for the book and bottle.


Scroll - Burning Hand (cl5)
Wand - Shocking Grasp (28 charges)

Go ahead and roll for the book, Knowledge Arcana and then Knowledge Religion if you read the book and Perception on the bottle of wine.


Male Half-Elf Ranger 2

Seeing everyone else floating around, Elransil has to give it a try. He walks past the zombie pits and into the room, trying to see if he can swim in the air as he looks around the sphere.

Perception 1d20 + 12 ⇒ (13) + 12 = 25

As he moves around the room, he'll call out to the wizard.

"Manx, do you have any magics we can use to deal with the zombies? I'd rather not use up all my arrows on them and then have to climb down to retrieve them."


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik hands the scroll and wand to Manx without a word and then turns to examining the book.

Knowledge (arcana): 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge (religion): 1d20 + 11 ⇒ (17) + 11 = 28
Perception: 1d20 + 4 ⇒ (7) + 4 = 11


If you made dc 20 perception

Spoiler:
You notice that the bottle of wine happens to be the same type and year and that Tsuto was getting drunk in secret office.

Pik, you do not know the exact spell upon the book, but the school is abjuration. You are not familiar with the language the book is written in, but you do recognize the symbol for Lamashtu on the first page of the book.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik hands the book to Manx. Recognize the language? He'll also give the bottle to anyone that asks for it.


Male Human (Varisian) Wizard 2

"Aye, I can deal with the zombies." Manx walks up to each pit and fires acid splashes until each zombie is laid to eternal rest.

Manx accepts the wand and scroll from Pik, "I can use this wand, what about you Radd?"

"As for the language, let me take a look..."

Knowledge Arcana 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge Religon 1d20 + 8 ⇒ (1) + 8 = 9


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik looks quizzically at Manx as he refers to Radoslav as "Rad" again. I'm beginning to suspect you are trying to upset the man. I had originally assumed that you were simply oblivious to common courtesy, but no one is that blind. With that he goes back to looking around the room.


You are interesting man, wizard. Perhaps sociopath that also likes starting fights? Lucky for you I have no further need to study human anatomy.

He turns to walk back the way they came.

And you are welcome to the wand. I can use, yes, but I prefer weapon and claws.

Shadow Lodge

Male Human

Can I walk down? Or...??

PRD Levitate:

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).


Yeah, you spacewalk back down and out.

Manx, you see that the spell on the book is to preserve it. It is written in Abyssal and is an ancient prayer book dedicated to the worship of Lamashtu, the Mother of Monsters.

Shadow Lodge

Male Human

Ever so slowly, Erodel 'walks' down the air and back to safe ground and quickly leaves the room. "Let us not do that again..."

Assuming Manx has Acid splashed the zombie fish in their respective barrels..

"So this was some sort of... experiment chamber?!? This town keeps showing us a stranger side of itself." As he walks around pits of the zombies.

So... no exits from this room that we haven't explored??

Heading towards the cave in, Erodel inspects it to try and determine how recently it occurred.

Knowledge Dungeon/Eng?: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-Elf Ranger 2

Elransil's head jerks around as he sees Pik hold the bottle of wine.

"If you don't mind," he says as he gently takes the bottle for a closer look.

"This bottle is the same type and the same year as the one Tsuto was drinking in his office. In addition, we've found a mutated goblin down here and no recent corpses. So either these monsters didn't mind having Tsuto and his goblin friends rummaging around for free drinks, or whoever controls these creatures wanted them down here."

The ranger looks around at the bizarre rooms, remembering the torture chambers and cells.

"So why would they want them down here? Is there some old cult of Lamashtu still down here, or does the goddess just want to stir up trouble? And where did they make these creatures anyway? We seem to be passing holding areas for creatures but not much else."

He turns to the more magically learned members of the party.

"Pik, Radoslav, Manx - does anything we've gone past so far look like a place to actually make monsters?"


No other exits in this area. Going back to the statue room still has one more hallway and there was also the tunnel branching off near the first room you were in.

Erodel, I'd say engineering would be appropraite and you guess it caved in at least a couple hundred years or so ago, maybe even longer.


Male Human (Varisian) Wizard 2

"I am not as familiar with transmutation as I believe Radoslav may be, though this book," Manx waves the book, "but this is some sort of prayer guide to Lamashtu."

Radoslav is coming across as a very dour and humorless person, Manx on the other hand sees the world with rosy tinted glasses. His 'forgetting' Raddies name is nothing more than light digging as he sees it as a personal mission to get Radoslav to laugh.

Shadow Lodge

Male Human

"But we haven't seen any cultists, at least yet. There are still more tunnels that need exploring. Maybe Tsuto and his goblins barred the door after they ran into some of the sinspawn."


Male Half-Elf Ranger 2
Erodel wrote:
"But we haven't seen any cultists, at least yet. There are still more tunnels that need exploring. Maybe Tsuto and his goblins barred the door after they ran into some of the sinspawn."

Elransil nods. "You're right; they could have stirred all this up like a hornets' nest."


Anywhere is place to make monsters if you have the parts. These experiments are interesting, but a thing made by a god and a thing made by hand take...different workspaces. I will study the samples and whatever notes we find.

Shadow Lodge

Male Human

"Then let us scour the rest of these tunnels, we may find more to help explain this..... place."


Male Human (Varisian) Wizard 2

"tallyho!"


Which of two of the other tunnels were you going to go down next?

Shadow Lodge

Male Human

The closest one backwards... (I believe that would be the off shoot from the Statue of the Lady with the Ranseur)


Following the tunnel that goes east from the statue room, you alternate walking up 4 short hallways and 3 short flights of stairs. They lead to a amall, round room that appears 15 feet in diameter and has a small (5ft wide), circular stone pool lined with skulls in the middle of the room. Smears of what looks like blood mar the pool’s rim in places.

Please give Perception checks and Initiatives. Also marching order.

Shadow Lodge

Male Human

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

HP: 24/24
AC: 21 T: 14 FF: 19
F: +5 R: +2 W: +3

Erodel is probably the first one in; although after this experience he may cede that opportunity to anyone else!!

What does it look like the pool is full of? Water? Blood?


Male Human (Varisian) Wizard 2

Manx would prefer to be near the middle of the group, or next to last.

Initiative 1d20 + 8 ⇒ (11) + 8 = 19

Perception 1d20 + 0 ⇒ (19) + 0 = 19

AC 12/T12/FF10 HP 12
Fort +1, Ref +2, Will +2
Spells Available:
1st-Silent Image DC 16, Corrosive Touch no save
0-Prestidigitation, Detect Magic, Ghost Sound DC14, Acid Splash no save
Arcane Bond Ring: available


Male Half-Elf Ranger 2

Elransil can take rearguard if no one else wants to - he's got decent AC and saves. He wouldn't be out front.

Initiative 1d20 + 6 ⇒ (7) + 6 = 13 and Perception 1d20 + 12 ⇒ (14) + 12 = 26

HP 19/21 AC 18, Touch 14, FF 14 (+3 Armor, +1 shield, +4 Dex)
Saves Fort +4 Reflex +7 Will +2


The pool is full of water.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Pik follows behind Erodel and Radoslav, standing back quite a bit from them.


Radoslav stands to Erodel's side and about half a step back.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


dm rolls:

Initiative 1d20 + 1 ⇒ (13) + 1 = 14
Stealth 1d20 + 8 ⇒ (14) + 8 = 22

Surpise Round for Erodel and Radoslav

Radoslav is about to follow after Erodel, who had just stepped into the room, when a flying head with tentacle dangling from it swoops down from the ceiling at them at lets loose a shriek.

Erodel and Radoslav are the only two who can clearly see the creature right now, so you both need to give me a DC 12 Fortitude save or be paralyzed for 2d4 ⇒ (3, 4) = 7 rounds.
It is Knowledge Planes to figure out what this creature is.

End of Surprise Round, begin Round 1 now.


Male Half-Elf Ranger 2

Round 1 Init 13, HP 19/21 AC 18, Touch 14, FF 14 (+3 Armor, +1 shield, +4 Dex)
Saves Fort +4 Reflex +7 Will +2

My perception roll was 26. If you need a new one, here it is 1d20 + 12 ⇒ (4) + 12 = 16

Elransil steps into the doorway, trying to get a bead on whatever made that noise and shoot it down.

If I can see the creature, I'll fire two arrows at it. If I cannot, I'll ready an action to fire at any hostiles when I see them.

Longbow rapid shot 1d20 + 5 ⇒ (19) + 5 = 24 +1 if within 30 feet, +2 if I only get off one shot
Damage 1d8 + 2 ⇒ (4) + 2 = 6 +1 if within 30 feet
Longbow rapid shot 1d20 + 5 ⇒ (18) + 5 = 23 +1 if within 30 feet
Damage 1d8 + 2 ⇒ (2) + 2 = 4 +1 if within 30 feet

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