Full Name |
Elransil Farseeker |
Race |
Half-Elf |
Classes/Levels |
Ranger 2 |
Gender |
Male |
Size |
Medium |
Age |
25 |
Special Abilities |
Low-Light Vision, Elf Blood, Elven Immunities, Keen Senses, Multitalented |
Alignment |
Neutral Good |
Deity |
Desna lightly (find out the person who said Elves in this setting worship no gods was wrong) |
Location |
Family caravan in Sandpoint |
Languages |
Common, Elven |
Occupation |
Caravan guard |
Strength |
14 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Elransil Farseer
Elransil is the son of Caladrel and Mary Farseeker, traveling merchants who are good friends with Ameiko Kaijitsu. He has none of his parents’ skills when it comes to selling and buying goods; that all went to his older sister – Elizabeth.
Elransil showed an aptitude for protecting the family caravans as they traveled from city to city. He also got pretty good at hunting for food with the other guards and taught himself to treat the hides to have more things for the family to sell.
Whenever the caravan travels through Sandpoint, they always make a point of staying at the Rusty Dragon Inn. Mary worked there when she was younger, and it’s also where she and Caladrel met. Ameiko always has plenty of food for the whole family and knows all the people in town who might be looking to buy whatever is new in the wagons.
The family has come back to Sandpoint to make as many sales as possible during the Swallowtail Festival and maybe pick up some unique items to take to Magnimar. Elransil is trying figure out what to do with his life. He and his sister can eventually take over the caravan for their parents. But the young ranger isn’t sure that’s what he wants. He wouldn’t mind some excitement in his life.
HP 21
AC 18, Touch 14, FF 14 (+4 Armor, +4 Dex)
Saves Fort +4 Reflex +7 Will +2
Initiative: +6
Attacks: +7 longbow (1d8+2, 20/x3) OR +5/+5 longbow (1d8+2, 20/x3) *add +1 to hit/damage if within 30 feet
Feats: Point Blank Shot, Skill Focus: Perception, Rapid Shot
Traits: Elven Reflexes (+2 to Initiative), Rich Parents (900 gp starting money)
Campaign Trait: Favored Son (Ameiko Kaijitsu)
Skills: Handle Animal +5, Knowledge: Nature +5, Perception +12, Stealth +9, Survival +7 (+8 for tracking), Knowledge: Local +5
(-1 Armor Check Penalty on skills)
Favored Classes: Ranger and Fighter, +1 HP per level
Gear:
Masterwork chain shirt (250 gp) 25 lbs -1 Armor Check Penalty
Masterwork Composite Longbow (600 gp) 3 lbs
Longsword (15 gp) 4 lbs
Dagger (2 gp) 1 lbs
Durable Cold Iron Arrows x40 (80 gp) 9 lbs
Silk Rope (10 gp) 5 lbs
Bedroll (1 sp) 5 lbs
Crowbar (2 gp) 5 lbs
Grappling Hook (1 gp) 4 lbs
Trail rationsx6 (3 gp) 6 lbs
Waterskin (1 gp) 4 lbs
Explorer's Outfit (10 gp) 8 lbs
Backpack (2 gp) 2 lbs
Tent (10 gp) 20 lbs
Military saddle (20 gp)
Saddlebags (4 gp)
Animal Feed (14 days): 7s
Climber's Kit (80 gp) 5lbs
Gold Remaining: 625 gold, 3 silver, 5 copper