divineshadow |
Yes they were/are and yes that does help.
The door springs open and inside is the armory.....
Inside are six spare sets of gear for guards: chain shirt, heavy steel shield, long sword and longbow. There is also a rack holding a dozen more leather-wrapped clubs. Further, there is also a stock pile of 240 arrows in twelve quivers. These items (save for the arrows and the clubs) bear the mark of Talingarde somewhere on them. T here is also an assortment of weaponry that the guards have confiscated over the years. These weapons are jumbled together and obviously little cared for. They are also unmarked and thus resalable. T hat assortment includes: a shiv made from a women’s metal comb (treat as a dagger), a heavy mace, spear, quarterstaff, battle axe, rapier, great sword, trident, a familar sawtooth saber, and glaive. In addition are a three separate racks each holding a three vials with space for a dozen on each rack. One set is green stoppered, and red, and the last black.
There is also a finely made greataxe with branderscars arms on it on one side. On the other is etched "His Justice comes and that right quick." Hanging in a place of honor upon the wall.
Yzera Hykeph |
Yzera smiles seeing the rather well used sabre.
Amazed they kept that. Fits my hand better than these longswords, although I doubt it will do more damage, just makes it a little bloodier.
When she sees the greataxe, she smiles.
We should keep that. Looks good quality. I am sure the guy in the cell or Thok will be able to make good use of it.
She then points out the vials to one of the casters before moving to the west door and carefully listening before attempting to pick that lock as well.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
DD: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Probably not hearing anything or detecting any traps, and undoubtedly not unlocking the door on the first try, she keeps trying.
DD: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 - try 2
DD: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 - try 3
DD: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 - try 4
Hopefully one of those will work.
Yzera Hykeph |
Yzera pulls out the lockbox and attempts to open it.
Probably the sergeant's ill gotten gains. No reason to leave it here for someone else to find.
DD: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
DD: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 - try 2
DD: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 - try 3
DD: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 - try 4
Other than opening the box, I am going to wait on others to catch up so that we do not get too far ahead. This should finish the west side of the prison. Still need to search the east.
Yzera Hykeph |
Not really caring about the whiskey, and not knowing its value, Yzera moves it off to the side. However, her eyes light up at the pile of platinum coins. She looks to the others behind her.
Looks like we hit the jackpot. This could buy a fine home, or a way out of this crazed land.
Is someone keeping track of loot, like how many suits of armor Thok is carrying and the coins we have found so far? I am terrible at this sort of bookkeeping.
Lauren Tacita |
I figure we'll check over things at the end unless we need something now. XP
Lauren's eyes widened a little at the money. That was… not insubstantial. [b]"Well, something to look forward to once we finish business here."[b] She took the improvised dagger, keeping it in case of an emergency. If things got that far, she was probably in trouble. Still, better in trouble and armed than in trouble and not. Taking the potions, she set them along with the scrolls, and began working her way through them, doing her best to overcome the retched sensation that accompanied working magic in this Nethys-forsaken place.
No Read Magic prepared, so just using Detect Magic.
Fail concentration, spend one round if Fort is made, two if failed. Make concentration, spend three rounds to ID. This will take a few minutes- I'm doing all my rolls, but things may be cut short.
1. 1d20 + 5 ⇒ (2) + 5 = 7
2. 1d20 + 5 ⇒ (18) + 5 = 23
3. 1d20 + 5 ⇒ (15) + 5 = 20
4. 1d20 + 5 ⇒ (20) + 5 = 25
5. 1d20 + 5 ⇒ (11) + 5 = 16
6. 1d20 + 5 ⇒ (17) + 5 = 22
7. 1d20 + 5 ⇒ (16) + 5 = 21
8. 1d20 + 5 ⇒ (17) + 5 = 22
9. 1d20 + 5 ⇒ (5) + 5 = 10
10. 1d20 + 5 ⇒ (10) + 5 = 15
11. 1d20 + 5 ⇒ (13) + 5 = 18
12. 1d20 + 5 ⇒ (9) + 5 = 14
13. 1d20 + 5 ⇒ (15) + 5 = 20
14. 1d20 + 5 ⇒ (18) + 5 = 23
15. 1d20 + 5 ⇒ (10) + 5 = 15
Fort
1. 1d20 + 5 ⇒ (16) + 5 = 21
2. 1d20 + 5 ⇒ (8) + 5 = 13
3. 1d20 + 5 ⇒ (8) + 5 = 13
4. 1d20 + 5 ⇒ (14) + 5 = 19
5. 1d20 + 5 ⇒ (16) + 5 = 21
6. 1d20 + 5 ⇒ (1) + 5 = 6
7. 1d20 + 5 ⇒ (18) + 5 = 23
8. 1d20 + 5 ⇒ (12) + 5 = 17
9. 1d20 + 5 ⇒ (19) + 5 = 24
10. 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft:
Take 10 for 18.
divineshadow |
Okay scrolls vials from the guards are clw pots cl 3. Vials from the store room are holy water for the black, acid for the green, and alchemists fire for the red. Not sure how many scrolls we have but half should be blessing of the watch. The rest are split between lesser restoration and early judgment.
Yzera Hykeph |
Hearing that some of the flasks contain acid, Yzera smiles.
Perhaps those can be used to dissolve the mortar in the lock down below.
Assuming nobody objects, Yzera will take the acid down below to see if she cannot get the lock unblocked. If she can, she will use some oil on the lock and then attempt to pick it.
DD: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Breezelee "Breeze" Krolmnite |
Breeze tries to get her potion identified as well, while the others were using their magic. She followed silently behind, quietly taking in the grand prison and the pure power of her evil allies. They had torn through half of the guards without a sweat. Not a bad beginning.
Lauren Tacita |
Lauren shook her head. "No, let me keep it. I can conjure a little acid- not enough to do anything normally, but with this as a focus, I might be able to conjure something a little stronger. Certainly better than simply dumping the acid on and crossing our fingers."
ARG. Late post… ;___; I was really hoping to get a flask of acid for her.
Yzera Hykeph |
I think there were three vials of acid. I would hope that one would have done the job. That should leave you with two for magic purposes.
As Fitz is released, Yzera smiles.
Welcome out. I think it is time we found who else is in this place, and then we get out of here before all of Talingarde discovers that we have escaped.
Fitzmarc Lucifar |
Fitz pushes on the door eagerly and stretches again, taking in his first step of freedom. He smiles, and says, "Now that is more like it. Never doubted you for a moment."
He takes a few swings with the captured longsword to get an idea of its balance before slipping it on his belt, then turns to the people in the cells, "Last chance to be a part of history.", he offers gently, then shrugs and turns to his rescuers, following them down the hall away from the cells, then saying, "I agree, mostly, with Yzera. Our first order of business must be to finish off killing the defenders and staff members... and to find Thok's missing arm, of course. However, I made a vow when they locked me up, and recommitted to it when I was visited by whatever it was that told me to make ready for today... and I intend to keep it. This place will not be standing when I go.... and we can let those with long memories start worrying about what the portent might mean..." He quickly puts up a hand and says, "But, yes, first thing's first. After all, there's no sense attracting any attention from town with explosions or fires before we're ready."
Yzera Hykeph |
Then, lets see what the other side of the prison holds, and then head outside to see if any of the slovenly guards are awake.
Yzera once more leads the group upstairs to see what is behind door #10 (into room 10).
She will carefully listen at the door before quietly opening it to see if more sleeping guards are within.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Breezelee "Breeze" Krolmnite |
"I want to be sure we finish all the spellcasters that might be able to track us. The common guards don't matter to me, but the priests and any others should be dispatched before we go."
Yzera Hykeph |
Yzera looks at Thok:
Smells like you get a meal soon. Might even be more cookies. First, lets see what the room to the north holds.
How many Restoration, Lesser potions did we find? And how far down is Thok on which stats? I think we can give him at least a few.
Checking the north door:
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20
Once more, Yzera proceeds with catlike (sorry Breeze) stealth into the next room.
Alleria Starfrost |
"I want to be sure we finish all the spellcasters that might be able to track us. The common guards don't matter to me, but the priests and any others should be dispatched before we go."
Alleria nods at Breeze. "I agree, guards can be threatening but the spellcasters are the ones I really don't want following us."
Yzera Hykeph |
Once more, Yzera charges in with her blade drawn hoping her companions will follow behind.
Surprise Round
Attack-charge-longsword: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 <-- guard directly in front (hopefully w/o armor and flatfooted
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Current Map <-- sorry it is not perfect, I realized that the scale was 1 square = 10', not 5'. Will try to get it fixed for the next update. Just tell me which you are attacking and I will move people.
Breezelee "Breeze" Krolmnite |
Breeze looks at Yzera, and silently nods toward the room. Whenthey both are ready, Breeze is prepared to sprint in and start hacking at the dressing guards.
Attack 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d4 ⇒ 3 plus
1d6 ⇒ 2 sneak attack
Lauren Tacita |
Lauren, clutching a flask of acid as a focus, attempted to summon a spray of acid to finish off a guard who'd managed to survive the initial onslaught.
concentration: 1d20 + 5 ⇒ (4) + 5 = 9
fort: 1d20 + 1 ⇒ (18) + 1 = 19
attack: 1d20 - 1 - 1d6d6d1d3 + 1 ⇒ (13) - 1 - (2, 2) + 1 = 9
Nemenia Faireyes |
Nemenia begins a cheefuly diddy about blood baths and devil wraths.
One round of inspire courage
Previously on Way of the Wicked:
As others are freed from their cells and join the fight Nemenia speaks up, her voice empowered to gain attention. She places one of her dainty feet on the corpse of a fallen guard and says.
"If we are to survive this escape and gain vengeance we will all need to work together. Also, many of you may not know - but we have a benefactors working for us on the outside. They have a place of refuge and an offer of sanctuary so that we may recover and build our strength to expand our vengeance upon all who snivel before Mitra.
Those of us who began the escape swore an oath on blood and soul to aid and support each other until we reach our benefactor's sanctuary. If you would join with us and escape to this refuge, we will have your oaths as well. Otherwise, I am afraid you cannot be trusted any further than these guards."
divineshadow |
Not really some weeks I put in 60+hrs at work andd get next to nothing in a check. If this works out it starts out at like 450 a week take home without overtime.
The rest of those who joined you take the blood oath.
Currently.
Fitz drops his guard while Yzera and breeze take the another. The Damhpir wounds the third who begins yelling. Escape escape. Wake up you fools. He drops his armor and pulls his sword. His bunkmates begins clambering to their feet.
Go Villians.
Lauren Tacita |
Ugh, I'm sorry to hear that. =/ How do they get out of overtime?
For that, he died. Lauren sapped the strength from him, the raw force of the void being much more reliable than formal spells.
-1 on AC and saves for a round.
Yzera Hykeph |
Round 1
While Nemenia hums her song of blood and gore, Yzera takes a quick step to the side, makes a quick study of the guard and then and attempts to plunge her serrated weapon into the guards most vulnerable parts before he has a chance to stand.
Not sure whether the guards are still in bed/prone or have awakened and stood up. From the description, it is tough to tell whether they are awake, or awake and standing.
Move: Use Favored Target - +1 attack/damage
Attack-sawtooth sabre: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11 -- +1 Inspire Courage, +1 Favored Target <-- add +4 if still prone
Damage: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13
Hopefully he has lower than a 14 Dex, or is still in bed/prone.
Yzera Hykeph |
Forgot the map before.
Battlemap <-- blue circles were the ones asleep. Not sure if they are still prone.
Sorry about the pixels, but the map is blown up quite a bit.