Villains for the Greater Good! (Inactive)

Game Master Tobaris

Are they bad guys? Or do they just have really bad publicity?


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Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

This is an area for building up back story, answering questions and, general chatter. Good luck guys!


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 4/4, Mutagen 1/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 21 | T 16 | FF 16 | CMD 18 | Fort +6 | Ref +12 | Will +3 | Init +5 | Perc +10

Is everyone at the initial campsite? Is my carriage/horse team? And did i miss the explanation of what we actually did to get get ran off?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

You are all there. Your wagon is the one the tied the canvas to.
An infection created by Lamashtu was turning people into monsters. During the fight against the infection the party was forced to burn down part of the city. You were just recently run out of town.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I think this is a good start so far.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I was just informed that I made an error with my traits/drawbacks.
Corrected now though.


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

Yea you could take up to 2 flaws for 2 additional traits giving you a possibility of 5 with 2 flaws.. I actually took extra traits too for a total of 7 lol..


RETIRED Wizard (Evoker, Admixture) 5 map

i still need to finish my equipment, but in the next few hours i will be done with that. same with drawbacks, not sure i am going to take any. are they on the pfsrd?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

They are in the Paizo PRD under Ultimate Campaign.


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

Alrighty im off to bed.. Ill catch up in the morn.. Feel free to bot me if the caravan moves on.. The carriage has room for 3 people inside with all the stuff.. and places for 2 or 3 small people in the drives seat.. I think most if not all of us could ride and keep from walking.. Norbert will make sure to feed, water, and brush the horses before bed.. He might ask for help from the larger folk for the last part..


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

Oh and there's also a pile of traits listed on www.d20pfsrd.com.. And some other drawbacks..

Shadow Lodge

female halfling druid (shoanti shaman) 5

Arck! I feel incomplete then, having secured only two traits. If two drawbacks will up the total to five, is a third freeby then in order? I like Balik just fine, but wouldn't look amiss at a free trait, and maybe credit for a drawback or two I'll be playing anyway.

@Tobaris:
If I push outcomes too fast, or make presumptions that you want reserved for GM, just let me know. Always a little bit of settling in, and I generally fall into the aggressively-plot-advancing side of safe. Since I take criticism as an opportunity for improvement, and not as a personal thing, it tends to work out. Conversely, if you like things more 'sandboxy', just give me a push and I'll kick the whole gang of us. :)


Female
CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13
Kitsune Trickster L4

I only went with one drawback that was linked to my PCs history, they are a bit harsh some of them drawbacks


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I won't mind some minor adjustments this early in the game if anyone feels they need them


6th/7th HP 34/34|/30 - AC19/25 | T16/15 | FF 17/20 - Fort +2/+4 | Ref +3/+2 | Will +5/+3 | Perc. +1/+14 | Scythe +8/+7 | 2d4+10/2d4+10

I would like to know how you would rule two things:
- Do Eidolons have traits as well? (They are not PCs, but some building programs do put them in, so I asked)
- May I choose Heirloom weapon trait simply to get a proficiency with Scythes? (although it's not about a weapon passed on generations...)


6th/7th HP 34/34|/30 - AC19/25 | T16/15 | FF 17/20 - Fort +2/+4 | Ref +3/+2 | Will +5/+3 | Perc. +1/+14 | Scythe +8/+7 | 2d4+10/2d4+10

I'm actually impressed by the speed we're moving with so many bold people. Having three vision-plagued helped in that, i believe. Nice move.


RETIRED Wizard (Evoker, Admixture) 5 map

yeah, corroboration is a wonderful tool in cutting through indecisiveness


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Thank you for your feedback. I am working in background for your eidolon so be excited about that. I could allow heirloom weapon for that since it fits you well.

Shadow Lodge

female halfling druid (shoanti shaman) 5

@Tobaris - Is it OK with you if I mod the shadow-scarred drawback

quests & campaigns, p. 23 wrote:


Shadow- Scarred: You were touched by terrible horrors that live in the darknes s just out side the human sphere, such as shadow-beasts or aberrations linked to the Dark Tapestry, and feel your life -force ebb away ever so slightly whenever you return to the shadows. Whenever you are in an area of dim light or darkne s s , you take a -1 penalty on saving throws.

to impose a -1 save penalty in bright light or daylight, rather than in dim light or darkness? I'm thinking it's more restrictive, and sort of an 'anti-halfling-luck'.


6th/7th HP 34/34|/30 - AC19/25 | T16/15 | FF 17/20 - Fort +2/+4 | Ref +3/+2 | Will +5/+3 | Perc. +1/+14 | Scythe +8/+7 | 2d4+10/2d4+10

Nice!

So it would be a light-scarred trait!


RETIRED Wizard (Evoker, Admixture) 5 map

finished my spells prepared and equipment


Female
CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13
Kitsune Trickster L4

yaarr yu got clean hut spell??


RETIRED Wizard (Evoker, Admixture) 5 map

never heard of it

Shadow Lodge

female halfling druid (shoanti shaman) 5

so... Balik would never think about it (unless something jumped out at her...) but since we're dumping bodies here, shouldn't someone loot them first?


Female
CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13
Kitsune Trickster L4

I'm working on the assumption Cilian has already

But GM Kyomi will look to see if they have been looted


Male Human Rogue 5
Vitals:
HP 36/36 | AC 18 | T 13 | FF 15 | Fort +3 | Ref +7 | Will +3; (-2 vs. charm or compulsion if the person offers power or wealth) | Init +5 | Perc +8 | Sense Motive +10

Hey just because I'm a rogue doesn't mean I loot everything in sight. I just mostly loot everything in sight, and by mostly I mean that I can't get the stuff that's nailed down, so I have to leave it for now.


Female
CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13
Kitsune Trickster L4

Its a little complicated with Kyomi, if you have not looted then she will be worried, thinking you just kill for fun, if how ever you have looted then she will relax, as it was just business to you. she's all about Professionalism and respecting that in others when she sees it.


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

Norbert, or should i say Shozan will kill for coin and to save his ass.. Poosibly to save a friend.. Mostly for coin though.. Preferably a payment of coin on top of the coin the person might have..

Shadow Lodge

female halfling druid (shoanti shaman) 5

everyone's gotta eat. the worm, the sparrow, and the hawk. sometimes they eat each other.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin
Balik Lyrune wrote:
@Tobaris - Is it OK with you if I mod the shadow-scarred drawback

I like that idea, Light-scarred works fine for a name.

Shadow Lodge

female halfling druid (shoanti shaman) 5
Tobaris wrote:

As the bodies sink into the river swarmed by a mass of fish almost immediately, lightning strikes on the eastern side of the bridge.

As you head west the weather slowly becomes more bearable and you are able to find a dry campsite shortly before dawn. Getting some much needed rest throughout the day, you are all able to set off again in the late afternoon.

As you travel further into Andoran the land seems visibly more vibrant and healthier, even the road seems smoother.

Yah us! Now let's wreckify Andoran too!

@Tobaris - character sheet updated and (I think) final.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Good to know Balik.
Also heads up for the periods when I can't respond quickly.
I don't mind minor tweaks to spells or pushing them somewhat beyond their official boundaries and the same goes for most official abilities.
My main logic follows this:
Is it combat?
Yes=You are more held to the rules as improvisation during combat is risky both in and out of character.
No=You have time to think out your actions more and can stretch you normal boundaries within reason.
Can/Is it covered by another ability/spell?
Yes=You should probably leave it to people who have that ability instead.
No=Then not only is that reasonable, it's reason to research and create a new ability/spell


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

Ok ive got all my changes made.. I think.. I might ahve missed something but its minor if so.. Thanks Again..


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

No problem, I think it fits your roll better anyway.


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

I think so too.. He would have set to brewing 2 cure light wounds(CL 1) potions and a dose of Blue Whinnis on the 2 days they've traveled..

Fyi atm he can make a potion a day as long as he has the extract slot open, which he has.. It takes him 3 days to brew a poison now.. Next level with the master alchemist feat and swift alchemy he'll turn it into 1/2 a day for 3 doses..

Edit he can make potion with base price less than 250 once every 2 hours, so if people have the cash, which is half the potion cost.. 25gp for level 1 potions, than i can make you cure light wounds, expeditious retreat, or touch of the sea potions.. At least till i get more spells..

Oh and i found out that when crafting nonemagical alchemy stuff you only pay 1/3 not 1/2 like i thought.. So Kyomi can have 54 of her gold back..


Male Gnome Summoner/1 | HP: 8/8 | AC: 17(Tc:14,Ff:13) | Init:+3 | Perc: -2 | F/R/W: +0/+3/+0 | Low Light Vision

My daily spell list until things change

Cantrips

Acid Splash
Arcain Mark
Detect Magic
Mage Hand
Message

1st

Burning Disarm
Charm Person
Forced Quiet
Mage Armor

2nd

Web
Blur
Glitter Dust


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I would add a day to normal brewing time when travelling due to the difficulty of using a moving wagon as a lab and having to do other things that would interrupt it.


6th/7th HP 34/34|/30 - AC19/25 | T16/15 | FF 17/20 - Fort +2/+4 | Ref +3/+2 | Will +5/+3 | Perc. +1/+14 | Scythe +8/+7 | 2d4+10/2d4+10

Please sell me 2 CLW potions then, if you have the time.


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

In a normal day he can make 4 clw potions.. Or either of the other 2 1st level ones.. Just subtract 25 gold for each potion and then add em.. Hes not trying to make gold off party members..


Save Adjustments:
+2 vs charm and compulsion, +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison
Usable:
Ki Pool 2/4, Mutagen 0/1, Second Chance 1/1, Light and Dark 1/1, Ghost Sound 1/1, Pass w/o Trace 1/1, Ventriloquism 1/1
HP 32/32 | AC 28 | T 18 | FF 22 | CMD 20 | Fort +6 | Ref +14 | Will +2 | Init +7 | Perc +10

Canim i would like to scribe Resist Energy, Levitate, and Bear's Endurance if possible.. I need to roll 10s to get to scribe em..

In order:

1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (17) + 7 = 24

Well looks like Bear's Endurance for now.. I cant cast 2nd yet so its all good..

Byron what spells are in your spellbook? Off your list i would like to blur..

Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Imma have to catch my spellcraft up next level..


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Ignore these nothing supsicious going on here. dat roll: 1d100 ⇒ 581d100 ⇒ 991d100 ⇒ 961d100 ⇒ 301d100 ⇒ 371d100 ⇒ 781d100 ⇒ 78

Shadow Lodge

female halfling druid (shoanti shaman) 5

Do not meddle in the affairs of Tobaris', for they are subtle and quick to anger. And you are crunchy and taste good with catsup.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Balik add a 100gp value gem to your inventory.

Shadow Lodge

female halfling druid (shoanti shaman) 5

A catsup-colored one? Gee, just what a girl's always needed. :)


Female
CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13
Kitsune Trickster L4
Balik Lyrune wrote:
everyone's gotta eat. the worm, the sparrow, and the hawk. sometimes they eat each other.

Not me ring of sustenance hehe


RETIRED Wizard (Evoker, Admixture) 5 map
Tobaris wrote:
Ignore these nothing supsicious going on here. [dice=dat roll] 1d100; 1d100; 1d100; 1d100; 1d100; 1d100; 1d100

i hope the 99 is for me :D


Male Gnome Summoner/1 | HP: 8/8 | AC: 17(Tc:14,Ff:13) | Init:+3 | Perc: -2 | F/R/W: +0/+3/+0 | Low Light Vision

Em, I guess I wasn't clear but I had meant that Byron followed Norbert to the pub and was sitting with him while all of this was going down. So Norbert wouldn't be alone when Cilian was talking to them.

Byron is feeling edgy about everything that's happened so he may be unconsciously a bit clingy.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Sorry I was away guys I had to get away from the computer for food and sleep.


6th/7th HP 34/34|/30 - AC19/25 | T16/15 | FF 17/20 - Fort +2/+4 | Ref +3/+2 | Will +5/+3 | Perc. +1/+14 | Scythe +8/+7 | 2d4+10/2d4+10
Tobaris wrote:
Sorry I was away guys I had to get away from the computer for food and sleep.

We're gonna gather some money and buy this for you Tobaris.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I could definately use that.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Just so you guys know this town is meant more as a pit stop than a main area not to stop you guys from enjoying the town. Also those of you who are feeling stalled or lost in your direction with the game I can certainly suggest either pestering the party to get a move on in game or otherwise coming up with goals and hobbies I ca work with you on while you wait.

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