| Canim "The Corpulent" |
well, Canim is a big fat dude with a lot of blood. super cool idea, plus i think with some research maybe Canim could find new uses for the blood crystals as well. i was thinking something along the lines of one-time use metamagic rod-type items, or perhaps whatever those things are called, special material components. like using an alchemist's fire flask to add damage to a fireball, that kind of thing.
| Tobaris |
I wanted to post up this quote her in answer to a question I was given.
If you guys don't like this I can tone it down.
Minor alchemical mixtures that make one feel a rush of energy or strength are easy and nonmagical technically not a scam but not giving as much affect as one might imagine, like energy drinks that don't really work. As for the scrying devices they work mostly like linked dowsing devices, for example two buttons one of which provides a slight tugging sensation in the direction of the other, with a range of only a few miles. Once activated the enchantment only lasts a day, but is otherwise handy.
I believe in high magic worlds where minor magical trinkets that provide little in game value unless you get really creativ are common. Unless you are specifically making potions powerful enough to have an in system advantage. I generally rule most trinkets can be made if they have roughly the equivalent power of a cantrip. I generally argue it should be something the maker could cast almost causually and you could make a similar trinket. I encourage creativity so if you want to come up with ideas like this of your own thats fine.
| Kyomi Ohayashi |
I agree in a world where magic takes the place of Tech, then a lot of small things will be done with simple short lived magic. It has a cost to make of course but not much, so cleaning, cooking other such can have small magics used in the place of simple gagits, boots of self cleaning that sort of thing, I would add they are not as robust a high cost high magic items, they brake, brake down of just fade faster.
Any Zero level spell can be say for 350 gold place on a object for 50 uses, [USE self] like a wand
| Norbert Hornswallow |
I like it.. You give my brain something to do..
| Byron Swiftwater |
How much would it cost to create an item that say could be worn like a glove but had reinforcing straps that ran throughout the body. When activated, a plate in the palm would project a directional magnetism. This could be used to pick up a metal item from long range, or other situational uses.
It could be powered by spell expenditure.
Like use a cantrip and you get 5 pounds of pull (Essentially mage hand but in one direction.)
1st level spells gives you 40 pound of pull
and second gives you 80
and so on.
| Tobaris |
Hmmmm let's say you put a switch on it for push/pull that would take a swift action to change. I would argue 10 pounds(since it is even more limited than mage hand) for about the same duration as mage hand.
And since the power of spells is more qeometric in growth than linear you could argue exponentially higher power.
If you are a prepared caster it would require preparing a 'charge' for later use just like a spell, but a spontaneous could use it instantly.
I'd argue perhaps a Int based UMD check for really complicated uses.
The chart would work out something like this for each spell level
0=10 lbs
1=20 lbs
2=60 lbs
3=240 lbs
4=1,200 lbs
5=7,200 lbs
6=50,400 lbs
7=403,200 lbs
8=3,628,800 lbs
9=36,288,000 lbs
(I basically multiplied the each level by one more than I had the previous)
While this gets pretty ridiculous pretty fast the duration is only ever as long as mage hand unless you add metamagic. On top of which magnetic force will feel like a pull to a smaller object so objects you use this on smaller than your weight will be push/pull to you and you will be dragged/flung away from towards larger objects.
I'm not sure what the velocity calculation is but that could get pretty mighty if used creatively. I would also argue that perhaps it breaks down after it has channelled a certain number of spell levels.
One major risk being if you use it flippantly you risk ripping your arm off or having something slam into it at great force.
I'm sure we could work out more detail but that sounds solid for a premise.
| Byron Swiftwater |
All right and research begins.
I would love to create odd and quirky items. I tend to hate simple +5 thingies or a ring of extra feat or a spell of more damage dice.
Will I have any idea of cost and research time?
| Tobaris |
I think a good system might have to do with rating them for how much they can handle the more robust ones being more expensive but a simple model shouldn't cost too much.
Cost will be largely dependant on your crafting and enchanting checks, for the prototype. A rough guess though would put a prototype at about 2-3 times the normal cost as it is a new invention and you have to work out the kinks.
Spell Effect Base Price
Single use, use-activated Spell level × caster level × 50 gp
50 charges, spell trigger Spell level × caster level × 750 gp
Special Base Price Adjustment
Charges per day Divide by (5 divided by charges per day)
Charged (50 charges) 1/2 unlimited use base price
This should clarify it a bit. I would rate cost of this a little differently though for this item
Spell Effect Base Price
Single use, use-activated Spell level Rated × Range 30 feet × 50 gp
50 charges, spell trigger Spell level Rated × Range 30 feet × 750 gp
A charge in this case would be set to the equivalent of Spell level 1
with 0 levels taking 1/2 a charge.
| Byron Swiftwater |
I know the magic item creation rules but what I would argue is that what I am proposing isn't really something that fits thoes rules. The rules you mention are about taking an existing spell and then having it cast from an item rather then their pool of spells.
What I am proposing is more specific, has a lot more drawbacks and is more akin to wondrous items because of the nature of what it does and thus probably needs a little more consideration.
What I am proposing is more akin to how a cleric can burn a spell for a channel positive energy(I may be thinking of pathfinder beta, but you get the idea).
This is far less powerful then having an item with charges or daily uses.
Also the effect is super specific. It's only metal, where as mage hand and telekinesis can do anything. It's also one directional. I can only attract objects to me. Perhaps later I could build one for repulsing metal.
Huge drawbacks. This can easily backfire. I try to snatch a guys sword and all attract all the caltrops he has in a pouch on his belt. I try to grab a key from across the room but the wall is metal and I go flying at it instead.
I don't think the rules really take into account placing additional risk and what the payoff should be for that risk.
| Tobaris |
Hmmmm That's a good point Byron. The research would still take as long. But I can see your point, Then yes I would run it as burning spell just like a cleric. I would keep the same weight pull table. hmmmm I would argue; these are normal prices times 2 for the prototype.
For something rated to handle up to 2nd level spells or less without damage. Around 2,000 gold
0th and 1st level I'd say about 1,000
If it can handle up to 5th level, about 7,000 gold
Higher would go rate per level
something like 14,000 gold for 6th
28,000 for 7th
56,000 for 8th
112,000 for 9th
Which is still significantly cheaper than most items related to their effective spell levels.
I would also allow you to make them out of adamantine to create an 'overcharge' feature where you can channel higher spell levels at the risk of burning out the glove, making a spellcraft check to channel the power safely what do you think?
| Byron Swiftwater |
Awesome, sounds reasonable.
Do I have to have the full amount of gold ready to get started?
Byron wants to start his research now, and if he need to barrow money to finish up he will barrow.
He will be shoot for the 2nd level version of this. So 4k for the prototype? I am also assuming that a prototype will have some spell failure until it's been working and fixed up proper for production.
| Tobaris |
You can start now it will take 4k to finish in total though. The prototype won't have spell failure unless you make poor craft checks. If made properly truly new magic items often become more powerful than future versions over time. The cost increase for a prototype is to inlcude working out the bugs and fixing problems.
| Canim "The Corpulent" |
Now, Canim can't pick up Forge Ring until lv7. But he would like to do some research into the magic of extracting the blood from his body and putting it into crystal form.
once he gets that down, he would try to figure out a way to use it as a focus for a spell to increase damage, or do damage with it, or use it to fuel spellcasting (perhaps as substitution for spell level increase for metamagic, etc).
he already knows a spell of a similar vein pun intended! hahaha: Blood Money and also (similar but less relevant) Blood Transcription
| Canim "The Corpulent" |
No, but I am treated as having it for purposes of enchanting my bonded item only.
Balik Lyrune
|
@Tobaris, Canim - I'd argue that a lot of the blood magic stuff you want to do looks an awful lot like a mage-bonded item, or Varissian spell-casting tattoos. Different special effects, but pretty darned close to the same kind of effects and costs. Then a bunch of specific spell creation research...
And.. y'all been tearin' it up. I've been standing up some other games for Gamesday, and trying to adjust to furloughed'ness. Catching up now. :)
| Norbert Hornswallow |
I think i would like a pair of weapon sheathes similar to a poison sheath, but that holds several doses instead of just 1.. Make it a move action to repoison a blade..
| Byron Swiftwater |
We will need to hold a company meeting and discuss our various projects.
Perhaps one day we will be able to all work on a projects that uses them all combined. I see a golem that can use super magnates and shoot out poisoned blades. Muhahahah
With the boosts that Norbert gave me, and the fact that I will probably have a team of skilled magic users lending help, how long to we think my magnate gloves will take?
I did the math for solo work without a craft check and it was like 40 days going 8 hours a day.
| Canim "The Corpulent" |
Yeah if you go 8 hrs a day and someone else goes 8 hrs a day (assuming they know what needs to be known to craft such a thing) then that'd half the time probably (or close). DM call still.
| Tobaris |
@Balik Some of the details are similar but I'm going a the feel of a more independent item. The blood crystal rings, could be used by a non-caster, but a blood mage could use them to much more devastating effect possibly aping the abilities of the spellslinger archetype.
| Byron Swiftwater |
Byron diligently works into the night.
And here is some art Click Here
| Kyomi Ohayashi |
O she is more than happy you brave big man killed the what ever it was.
As a lady ruffing it is not her thing, more now big things with claws and teeth hid in the woods. She may even give Sixth a nice Seitai massage him all tense like that.
shes is going to have to find a way to become a PIPEFOX soo cool.
Thanks for the link
PC
I am basing Kyomi on the idea of the "Companion" from the FireFly TV show.