About Shozan the ShadowBackstory:
The last thing Shozan heard as he walked away was. "If you ever return to the Dragonlands your life will be forfeit.. Go and take your bad luck with you..".. Was he really unlucky? Surely not.. It wasn't his fault the humans were so dam interesting and hateful at the same time.. Oh well.. Time to try my luck, or unluck as it may be in Golarion.. I've heard there's less racism over there.. Taking the disguise of a halfling named Norbert Hornswallow he booked passage to Cassimor as he'd heard it was rich with life and gold.. Both of which were interchangeable to him.. Upon arriving he quickly set to making a name for himself in the alchemical market and soon had procured a team of horses with a carriage so as to make his business mobile around the different districts.. Norbert's Ample Alchemy Supplies he called it, for he had picked up on a few halfling ways, one of them being their fondness for funny names.. His day trade made enough to keep it looking legit, while his night trade was his true source of income.. After dark Shozan would emerge to fulfill his contracts of death dealing, stealing, or whatever else the local syndicates paid him for.. No children was his only rule and women were twice as expensive.. Things were going great for Shozan.. See, what were them fools talking about.. Unlucky.. Psshh.. Fools.. As he steered his team for the gates, slapping his mares brutally to gain more speed those words came back to haunt him.. In trouble and on the run again.. Maybe i am unlucky.. Dammit and i was just getting cozy..
Crunch:
Shozan the Shadow Wayang Alchemist (Vivisectionist) 2/Ninja (Scout) 2 N Small Humanoid -Init +5; Senses darkvision 60 ft.; Perception +10 -------------------- Defense -------------------- -AC 21, touch 16, flat-footed 16 (+5 armor, +5 Dex, +1 size) -Hp 32 (4d8+8) -Fort +6, Ref +12, Will +3; +2 vs mind affecting effects, +2 vs shadow subschool spells, +2 vs poison -------------------- Offense -------------------- -Speed 20 ft. -Melee (x2)Mwk Wakizashi +7/+7 (1d4+2/+1(18-20x2) or (x2)Cold Iron Wakizashi +6/+6 (1d4+2/+1)(18-20x2) or (x2)Alch. Silver Lt. Mace +6/+6 (1d4+1/+0)(20x2) -Ranged Mwk Shortbow(+2str) +9 (1d4+2/20x3) or Mwk Cold Iron Shuriken +7/+7 (1d3+2/20x2) -Special Attacks piranha strike(-1hit/+2dam), ki attack speed, sneak attack +2d6 -Extracts/Day (CL 2nd)(DC 13+Level) 1st-3 -Spell-Like Abilities (CL 4th) 1/day—ghost sound (DC 13), Pass Without Trace (1/day), Ventriloquism (1/day) -Mutagen (1/day)(20mins) +4 Dex/+2 NA, -2 Wis -Ninja Tricks—Finesse Rogue -Discoveries-Concentrate Poison -------------------- Statistics -------------------- -Str 15, Dex 20, Con 14, Int 16, Wis 12, Cha 16 -Base Atk +2; CMB +3; CMD 18 -Feats Brew Potion, Piranha Strike, Throw Anythiing, Two-weapon Fighting, Weapon Finesse -Traits Addict, Auspicious Tattoo, Group Fighter(+3 hit w/flank), Second Chance, Strong Willed -Flaws Anxious(-2 Diplomacy and Speaks quietly), Meticulous(-2 on untrained skill checks) -Skills Acrobatics +12, Bluff +11, Climb +6, Craft (alchemy) +13, Diplomacy +7, Disable Device +11, Disguise +20, Escape Artist +9, Fly +7, Heal +6, Knowledge (Arcana, Dung, Nature, Nobility) +7, Knowledge (local) +9, Perception +10, Sense Motive +6, Slight of Hand +9, Spellcraft +7, Stealth +18, Survival +5, Swim +6; Racial Modifiers +2 Perception, +2 Stealth, ki jump (running start) -Languages Common, Tien, Wayang, Halfling -SQ dragon empire native, ki movement, ki pool(4/day), ki stealth, light and dark(1/day), poison use, shadow magic, second chance(1/day reroll a failed save), mutagen(1/day) -Other Gear +1 Mithral chain shirt, Mwk wakizashi(2), Cold iron wakizashi(2), Mwk shortbow(+2str), Cold iron arrows(40), Mwk cold iron shuriken(20), Mwk Alch. silver shuriken(10), Alch. silver light mace(2), Belt of incredible dexterity +2, Cloak of resistance +1, Hat of disguise, Thieves' tools, masterwork, Alchemist lab, Mwk Backpack, Spring loaded wrist sheath(2)(Potion of cure lt), Caltrops(2), Glass Cuter, Glue paper(5), Mwk Manacles, Silk rope(50'), Diguise kit(10/10), Belt pouch(546 gp), 3 keys(kept around neck) -------------------- Special Abilities -------------------- -Alchemy Add Alchemist class level to Craft(Alchy) checks and may use to ID potions -Darkvision (60 feet) You can see in the dark (black and white vision only). -Dragon Empire Native You come from the Dragon Empires in Golarion, and so your starting languages are Tien and Wayang instead of Common and Wayang. -Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. -Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start. -Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round. -Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier. -Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round. -Mutagen (1/day) It’s a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. -Light and Dark (1/day) (Su) As an immediate action can treat positive/negative energy as though undead for 1 min. -Pass Without Trace (1/day) (Sp) With Charisma 11+, cast Pass Without Trace once per day. -Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon. -Shadow Magic (Ex) Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. -Sneak Attack +2d6 damage if you flank your target or your target is flat-footed. -Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point. -Ventriloquism (1/day) (Sp) With Charisma 11+, cast Ventriloquism once per day. Potions:
Cure Light Wounds(4) Bandoliers/Poison Sheath:
Poison Sheath: Each contains a dose of Greenblood oil Posion Belt:
Alchemy Belt:
Extract Belt:
Extracts Prepared:
1st-Shield, Cure Light, Expeditious Retreat Formula Book:
1st-Blend, Crafter's Fortune, Cure Light Wounds, Deathwatch, Expeditious Retreat, Touch of the Sea 2nd-Bear's Endurance Norbert's Ample Alchemy Supplies:
Light Horse(Combat Trained)(2) Carriage Portable Alchemist Lab Medium Chest with Good Lock(DC 30) containing the following: Alchemical Remidies-craft price/npc sell price
Alchemical Tools- craft price/npc sell price
Alchemical Weapons-craft price/npc sell price
Hiidden under front false bottom seats(DC 25 Perc.) Small Chest with Superior Lock(DC 35) containing the following: Poisons-craft price/npc sell price
Posion Sheath(2) Small Chest with Superior Lock(DC 35) containing ninja gear minus Mwk Wakizashi's and Magical Gear..
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