O-Sayumi

Kyomi Ohayashi's page

128 posts. Alias of Capt Wombat.


Full Name

Miss Kyomi Ohayashi

Race

CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13

Classes/Levels

Kitsune Trickster L4

Gender

Female

Size

5'4

Age

26

Special Abilities

Kitsune [looks human]

Alignment

TN

Deity

Calistria

Languages

Common + Elf + Sylvan + UnderCommon

Occupation

Grifter

Strength 11
Dexterity 18
Constitution 11
Intelligence 19
Wisdom 14
Charisma 18

About Kyomi Ohayashi

CRUNCH:

Stats Rolled
Str 11 13-2 Race
Dex 18 16+2 Race
Con 11
Int 19 +1 Level
Wis 14
Cha 18 16+2 Race

BAB +3
AM +3
AR +7

CMB +3
CMD 17/13FI

SAVES
FOR +1
REF +8*
WIL +3

AC 18/14Tch/14FI

INITI +4
Perf Combat +6
Speed 30' [40 in fox form]
HP 29/29
Encumbeed 21.5/115lb lgt

Keen Adamantine war razor TH +7 DMG1d4 17/20x2 [Ignores hardness 20]
Dagger THM +7 THR +7 1d4 19/20 x2
Sap THM +7 1d6 [NL] 20 x2
Bite THM +7 1d4 20 x2
Spike ring THM +7 -- 20 --

Sling THR +7 1d4 20 x2
Blowgun THR +7 -- 20 --

[Su]
Charm person 1/day CL2
Mage Hand 3/day
Alter Self at will [move Action]
Beast shape II [Small fox] Only At will
Prestidigitation 1/day
Detect Magic 1/day

FEATS and Traits Drawbacks:

1: Realistic Likeness (Kitsune)**
2: Fox Shape**

Realistic Likeness (Kitsune)
When you are in human form, you can take the shape of a specific individual.
Prerequisites: Kitsune.
Benefit: You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.

**Fox Shape (Kitsune)
You can change into a fox in addition to your other forms.
Prerequisites: Cha 13, base attack bonus +3, kitsune.
Special: A kitsune may select this feat any time she would gain a feat.
Benefit: You can take the form of a fox whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.

Traits
1: Trifler
A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic.
Benefit: You may cast prestidigitation three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.

Mage Hand 3/day

2: Arcane Student
You have spent time at a magical academy absorbing the ancient knowledge taught there.
Benefit You gain a +1 trait bonus on Knowledge (arcana) and Spellcraft checks, and you may make these checks untrained.

3:Geisha Training
Though you ended your training early, you have spent many hours practicing etiquette and performance skills.
Prerequisite: Female.
Benefit: You gain a +1 trait bonus to Diplomacy and Perform (Acting) and one of these (Perform (Acting)) is always a class skill for you.

4: Arcane Dabbler
Your study of magic is shown by your expertise in the simplest of magical exploits.
Benefit: Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st).

Prestidigitation 1/day + Detect Magic 1/day

Flaws x1

1: Attached [Sisters Soulbound Doll]
You have a strong emotional attachment to a person or object that you’re terrified of losing.

Effect: The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.

SKILLS:

56 Skill points'

Acrobatics +11 4r [+4Dex], <
Appraise +8 1r, [+4int]<
Bluff +16 4r, [+4Cha] +1 +4^ <
Climb +6 1r, [+0Str] +2 Item<
Diplomacy +16/+20 4r, [+4Cha] +1 +4^ /+4 <
Disable Device +11 2r, [+4Dex] +2 Item<
Disguise +34 4r,[+4Cha] +4^ (+10 Race) (+10 Race)<
Escape Artist +10 1r,[+4Dex] +2 Item <
Fly +4, 0r
Heal +2 0r,
Intimidate --. <** can use Diplomacy or Bluff
Linguistics +8 1r,[+4int] <
Perception +9 4r, [+2Wis]<
Perform (Act) +10 1r [+4Cha] +2 Item<
Profession(Gasher) +6, 1r [+2Wis]<
Sense Motive +13 [+2Wis] +4^<
Sleight of Hand +10 4r [+4Dex] <
Spellcraft +6 2r, [+4int]
Stealth +10 4r, [+4Cha]<
Survival +7 1r, +2Item<
Swim +2 [+0Str]<
Use Magic Device +10 3r,[+4Cha]<

Knowledge (Arcana) +5 1r, [+4int]+1
Knowledge (Engineering) +5 1r [+4int]
Knowledge (Geography) +5 1r, [+4int]
Knowledge (History) +5 1r, [+4int]
Knowledge (Nature) +5 1r, [+4int]
Knowledge (Nobility) +5 1r, [+4int]<
Knowledge (Planes) +5 1r,[+4int]
Knowledge (Religion) +5 1r, [+4int]
Knowledge (Local) +5 1r,[+4int]
Knowledge (Dungeon) +8 1r, [+4int]<

Concentration +10+4+4 +18

< class Skills + other
^ Kitsune's Guile (Ex) +int

<Class + other skills

Race Kitsune:

Standard Racial Traits

Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.

Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.

Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Base Speed: Kitsune have a base speed of 30 feet.

Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

Gregarious (Ex)
Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Magical Racial Traits

Change Shape: (Su)
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Fast Shifter (Su)
You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Offense Racial Traits

Natural Weapons (Ex)
In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Senses Racial Traits

Low-Light Vision:
Kitsune can see twice as far as humans in conditions of dim light.

Favored Class Options
Rogue The rogue gains 1/6 of a new rogue talent.

CLASS Kitsune Trickster (Rogue):

Class Skills

The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks per Level: 8 + Int modifier.

Weapon and Armor Proficiency

Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

The kitsune trickster combines her sharpened wit with minor arcane powers of charm and persuasion. She uses her talents to spin convincing lies, riddles, and stories.

+2d6

Class Features

A kitsune trickster has the following class features:

Kitsune's Guile (Ex)
At 1st level, a trickster relies on her intellect as much as her personality. She adds her Intelligence modifier on Bluff, Diplomacy, Disguise, and Sense Motive checks.

This ability replaces trapfinding.

Kitsune's Charm (Sp)
At 3rd level, a kitsune trickster can use charm person once per day as a spell-like ability (caster level equal to her rogue level – 2). At 6th level, and every three levels thereafter, the kitsune trickster gains an additional daily use of this ability.

This ability replaces trap sense.

Rogue Talents

The following rogue talents complement the kitsune trickster archetype: major magic, minor magic; false friend, obfuscate story, steal the story; charmer, coax information, honeyed words; convincing lie.

Advanced Talents

The following advanced rogue talents complement the kitsune trickster archetype: skill mastery, slippery mind; master of disguise; rumormonger.

Rogue Talents X2

Coax Information (Ex)
Benefit: A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.

Combat Trick
FeatWeapon Trickery Combat
Add Cha mod not Str mod to HH attacks.

Evasion (Ex)
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Uncanny Dodge (Ex)

Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Items:

Starting Gold = 10,500gp +1000gp

Keen adamantine war razor [+2 Light of slight to Hand to hide in clothing]
Fine Daggers steel x4 8gp [Hidden in clothing]
Fine Dagger Iron, Cold 4gp [Hidden in clothing]
Fine Dagger Silver, Alchemical 22gp [Hidden in clothing]
Wrist Sheath, spring loaded x 2 10gp
Fine Silk Sap [Let shot used] [Hidden in clothing] --
Fine slings x2 [Hidden in clothing]--

--On body--

MW Travelers clothing, 280gp
Sleeves of Many Garments. 200gp
[makes MW travlers clothing]
Mithral shirt 1100gp
Ring of Sustenance 2500gp
Ring-poison-needle 20gp

In clothing

Pathfinder Pouch 1000gp 1lb
Hidden Inside Pouch
soulbound-doll 4300gp
[Kyomi sister who can open it at will].
Master work Lock pick set 100gp
Toxins
Id moss x2 100 [1 in ring]
Drow poison x2 75 [1 in ring]
Ring-poison-pill 20gp

Bag of holding Minor [in clothing] 3lb [50lb]
H cross bow
40 bolts + bolt quiver
Caltrops x4
Grooming set, Makeup and perfume 20gp
Small note-book and Silver point pen 10gp
Kimono fine [courtesans clothing ]
Under garments x 5,
Fine cloak [Winter] 1/2lb
Flint & steal
Fine jewelry 250gp
Acid flask x 3 3lb
Alchemist fire x 3
Tangle foot bag x 1
Thunder stone x 1
Fine Small fox sized tent 1/2lb
Small tent 5lb
Lamp + oil x5
Healers kit x 1 3lb 50gb
Anti toxin x 1
Silk rope 50'

In silk Sash, Adventurer 20gp
Wayfinder + Compass + Light as spell 500gp 2 slots +

Wands:
CLW 4 Charges left 4 charges left 30gp
Shield 4 charges left 30gp
Endure elements 4 charges left 30gp
Reduce person 2 charges left 15gp
Signal whistle
Ear plugs
Thunder stone x 1
[sling Pellets]
Lead x20 [Hidden in pouch] [In sap]
Iron, Cold x10 5gp [Hidden in pouch]
Silver x5 10gp [Hidden in pouch]
10 [Fine Blowgun] darts [Hidden in pouch]
smoke pellets x20 DC20 + smog x10 +10 pepper.

Other
Traveler's any tool [acts as Thieves' tools, masterwork] mostly looks like Parasol/Fan, can act as Blowgun. 250gp

180gp left.

Red Fox Form:

As Fox Form as beast-shape II

Fox large

Speed 40 ft.
Melee bite +4 (1d4–1)
Space 2.5 ft.; Reach 5 ft.
Low-light vision
scent

Small animal:
If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.

Racial Modifiers +2 Acrobatics, +4 Perception +4, Stealth, +4 Survival Survival when tracking by scent.


Back Ground:

The Ohayashi where rich merchant land owner, they seemed to have gifted luck the locals said, but the truth was for more complicated, great great grand grand pappy Ohayashi agreed a deal with a fox spirit. He was to leave 20% of is land wild and he and his offspring word be prosperous. For four generations the family stuck to the deal then came the war lord, Greed and power, hunting he killed a fox, in the wood and with that found he wanted to take the land so rich all around him, he corruption a greed new no bounds, he asked after the land owner, he said he would buy the land but in truth the Overlord seeing his chance framed the father for a crime for theft and had him executed. But the Overlord then tuck the mother as she owned the land, shamed she killed herself for honor, but that did not stop the Overlord taking more, the wealth the and and even the girls last in the family line. He did not want them for himself but for the coin he got selling them into Geisha Training.
There innocence once sold would be wreath a kind ransom, noble flesh always dos.

That should have been that, But unknown to the Overlord the school he sold them to was a training ground not for the flesh trade but for some thing worth much more, professional [Some would say Criminal] concubines, concubines with added skills for the rich and powerful, skills to find things out. With nowhere to go, the sister lived as best they could picking up the skills offered with stick and food, and keeping out of the way as best they could. The School of course knew about there true blood, in fact that's why the paid for the two, some race just have the skills one is looking for in such a line of work.

Then came the day the warlord came back, with him a fat merchant, A deal had been struck and a new toy was wanted by the tub of Lard. Oraine was to be that toy, young as she was. Much to the screams of her sister, she was taken away and made ready for the trip away. Despirat fear leads to us to risk all and this fat fool had driven Oraine to risk a clime over the keep wall, down below the sea rocks, desperation or fear who knows, her scream shock the keep as she fell, dashing small body on hard stones, all be dead. The warlord incensed demand that it be made right, he did one want broken goods, the elder sister would in her place. It was agreed an that night Kyomi went to the merchants rooms. She had other plans than playing bed fellows, she placed in draft in his drink so that he would sleep. Then robbed him of all the coin she could, she went to the mage medic who was tending her sister. But all to late, no healing could be found that night to save her, but The mage said with the coin she could be given a chane, the mage healer offered another way, to place her sisters soul in a Doll, it would be life of an kind and if one day, she could get the coin to pay for the magic needed to being her. The her sister would be flesh and blood once more, truly back to life. So this is what they agreed to, she paid and the dull came to life as her sisters body lost its, her sister now a Soulbound doll. The ran away and headed out into the world to graft and con their way to the money needed to bring the sister back to full life.

Kyomi keeps Oraine in magic Pouch where few would find her, she can get out on her own and this is what she dos, when the rob a mark, wile Kyomi entertains, Oraine is taking the mark for all she can find, once more sneaking back into her hidden place.

Kyomi in Fox form often lets Oraine ride her around as her sister has skills and powers in a tiny doll from.

Kyomi can take the from of most human females, and can make it most convincing.