Sir Mikhail

Grimward Brack's page

157 posts. Alias of Neil Mansell.


Full Name

Grimward Brack

Race

Half-orc

Classes/Levels

Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Gender

Male

Size

Medium

Age

18

Alignment

CG

Deity

Desna

Languages

Common, Orc, Giant

Strength 16
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Grimward Brack

Experience Points:

Racial Traits:
Darkvision 60ft
Orc Blood
Sacred Tattoo [replacing Orc Ferocity], Shaman's Apprentice [replacing intimidating trait] see Advanced Races Guide p. 51
Weapon Familiarity [greataxes and falchion proficiency]
Favored Class: Oracle - +1 skill rank

Class Feature:
Mystery (Spellscar; From Inner Sea Magic p. 30)
Oracle's Curse (Wasting); Revelations (Eldritch Bolt, Eldritch Resistance)
Orisons/Spells

Combat Stats:

BAB: +3; CMB: +6, CMD 17
Init: +1
AC: 18 (+7 armor, +1 dex) touch - 11, flat - 17
Attack: +7 melee (+1 Falchion) 2d4+5
+5 ranged touch (Eldritch Bolt, 1d8+2) 30ft range

Saves:
Fort +3, Ref +3, Will +5; +4 vs. Disease; Resistance 4 to acid, cold, electricity, fire, and sonic

Feats:
Diehard, Endurance[replacing Intimidating trait], Skill Focus (Survival)

Skills:

Disguise +24 (to appear human, using kit and cloak)
Diplomacy +0
Heal +7
Knowledge (Arcana) +8
Knowledge (Planes) +7
Knowledge (Religion) +8
Spellcraft +8
Survival +6

Favored Class:
Oracle: +1 skill rank

Spells per day:

CL 4; Concentration +10
1st - 7/day
2nd - 4/day

Spells Known:

0 - Create water, Detect Magic, Guidance, Mending, Read Magic, Stabilize.
1st - Bless, Cure light Wounds, Protection from evil, Ray of Enfeeblement, Remove Fear.
2nd - Cure Moderate Wounds, Lesser Restoration, Obscure Object

Traits:
Almost Human, Armor Expert, Focused Mind, Unscathed

Drawbacks:
Paranoid

Equipment:
+1 Mithral Breastplate, +1 Falchion

Other gear:
Chirurgeon’s Kit (incl: leather pouch,
a healer’s kit, a bottle of strong brandy, a potion of cure
light wounds, a vial of smelling salts, and 2 doses each of
alchemist’s kindness, antiplague, antitoxin, bloodblock, and
soothe syrup), Cloak of Human Guise, Half-Orc Disguise Kit (+3 bonus for a half-orc to look human), Masterwork Survival Kit, Oracle's Kit, Spell component pouch

Gold:
436gp

Appearance:
Terribly ugly, even for a half-orc, Grimward's body (espcially his face) is marked with terrible scars and burns that refuse to heal. Despite this, he does his best to keep his appearance otherwise tidy, with his shoulder length hair tied back. He is otherwise solidly built and fairly tall, giving him an impressive, imposing stature. He possesses piercing, red eyes that seem to almost glow when he is angered.

Background:
Born in the city of Alkenstar in the Mana Wastes, Grimward was the son of a half-orc mercenary and a local barmaid. He grew up in a poor family (his father was slain soon after his birth) but was well cared for. He proved hardy, strong and had a knack for getting others to trust him.
Still, he was bored with his dull lot in life, working at a small tavern and set off north to Nex in the hopes of a more adventurous life. Like his father.
Alas, his small group were beset on the way by mutant bandits, scattering them and forcing him to hiding. A freak mana storm struck soon after, slaying what remained of his group and leaving him with terrible scars and burns. And something more.
To his shock, the primal magics that had ravaged him also left behind a trace of divine power. He continued to head north, beginning to understand his new-found powers and used them to protect himself on his journey. Then the nightmares began.
Terrible visions struck him at random times. Erratic and vague at first, but slowly the thoughts took shape. Driven into action by these urgings, he traveled to Taldor, hoping to prevent a terrible catastrophe. He, and a group of allies, succeeded. Alas, they had to burn down the fleet of Cassomir in the process.

Personality:
Despite his vile appearance, Grimward is not a terrible person, but months of verbal abuse in addition to unpleasant nightmares have taken its toll on his once jovial character. He has since become paranoid and suspicious of others, although he continues his divine charge without hesitation. In a way, he is secretly glad for the chance to become something great, even if he is distrusted and even despised for it.

He understands his own physical impairment and responds to criticism with good humour, although his orcish temper can sometimes get the better of him with serious threats being responded to with glaring eyes and a low growl. Behind his smiling lips are sizable canines (gifts from his orcish ancestry) which he occasionally bares at potential enemies. Even so, such incidents are rare and he admits to feelings of guilt after such encounters.

His status has a survivor is something he takes pride in and guffaws under his breathe at the 'noble' folk who would look down at him.

Modification Reminders (ignore):
Disguise +24 (to appear human, using kit and cloak)
Diplomacy +0
Heal +7
Knowledge (Arcana) +8
Knowledge (Planes) +7
Knowledge (Religion) +8
Spellcraft +8
Survival +6

Saves all decrease by 1