GM Poblano Pepper |
You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.
Please feel free to describe and introduce yourselves.
Ptehp |
Ptehp stands in his full plate and gear, frowning at the monkey-shaped mask: "Stop dat!", he mutters, upset at having something pull its tongue out at him.
The Desert-Half Orc looks at his comrades: "Hullo. I am Ptehp."
Gitano Frallino |
Scrawled on the wall in the ladies' dressing room in meticulous calligraphy, you read, "Gitano Frallino was here." Beneath the entry, in a distinctly feminine hand, is a postscript, "According to gossip, he's come here more than once."
Someone has tried, with vigor but without success, to scrub away the bawdy marks.
Gitano, dotting in.
Gitano Frallino |
"Greetings, friends. Gitano Frallino, at your service. Desna smiles on us and our venture."
Gitano is a swarthy young Varisian man, 5'10" tall and 155 lbs. He has thick black hair and twinkling green eyes. He favors flamboyant Sczarni attire, vivid colors and prominent jewelry. The masterwork rapier at his side is well-maintained. His mithral chain shirt and buckler are almost as bright as his smile.
Sancho Panza de Hidalgo |
Staggering into the meeting room after Gitano, is a wheezing, bulbous-nosed, sweat-soaked man with the most portly presence your mind's eye has ye imagined; and in him, not to speak it profanely, you behold the fullness of dispiritedness and ill humor.
The man flops down onto a chair, hugs his master's heavy rucksack and palms the small silver flask his employer retrieved from the dubious usurer to whom Sancho had been forced to pawn it. The engraved sigil of his minor Taldan noble house, twin windmills, is still visible through the tarnish and grime. When his rheumy eyes are clear enough to focus, he can just barely make out the etched words, "To my darling son Sancho Panza de Hidalgo, be a good boy and don't spend all your inheritance on wine, women, and dice."
With a damp palm, Sancho wipes a tear from his ruddy cheek and then blows his nose, wiping his hand on his stained shirt.
I still miss you, Mom. *Sniffle*
Sancho is Gitano's porter, a vanity he acquired with prestige. He helps Gitano by carrying up to 100 lbs without encumbrance. He will make only the occasional appearance, usually for comic relief.
Ptehp |
"Hullo", Ptehp says to Gitano, then, quite the witty person, he turns to Sancho and says: "Hullo".
GM Poblano Pepper |
After some time has passed with you waiting, a huge man wearing creaking leathers marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfinder and rumored to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame. Down Ptehp, Down ;)
“Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also dropped a hefty sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It is widely assumed that he brought most of his wealth with him from the north—a rumor I know to be true.”
Adril Grumbles under his breath “It seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison. Of course, for such a man, there is no greater dishonor than to die in bed instead of in battle.” the fire in his eyes shows that he too wishes to meet his end in battle.
“Normally, the Pathfinder Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest. First, Skelg is himself a member of our Society and has asked for our help. Second, he is a personal friend of mine, and finding a sparring partner as worthy as Skelg to replace him would be a trying task. Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge.”
“We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it.”
“I trust there are no questions?” he raises an eyebrow at your group Waiting for your answer
Gitano Frallino |
"Only one question, Cap'n."
Gitano Frallino pauses, for dramatic effect.
"Your cologne. Did you buy it, or was it a gift?"
The Sczarni bravo's eyes twinkle, and his grin makes it clear he was just pulling the dwarf's stump-like leg.
"Let's go see the Ulfen Ripper, lying abed like an unemployed stripper, and lift the artifacts' fell curse, before he leaves this life in a mammoth-drawn hearse."
Delphinia Heartblossom |
Having only arrived just in time for the briefing, Delphinia looks around as the others head for the door before smiling sheepishly at the Venture-Captain.
"No questions here, either, I suppose."
She then turns and leaves, easily catching up to the others.
GM Poblano Pepper |
The Venture-Captain looks over Gitano with a small sneer as of his mother was just called into reference as the but end of the joke. Asserting Gitano's giant grin settles the half-orc and he laughs loudly "That was a good one boy, ye say it again and I'll have ta run ya through though." his devilish smile tells you he is being as truthful as ever
-=-=-=-=-=-=-
Having been given directions to Skelg's home it is easy to get there. Parkview Street is true to its name, running the entire length of the Ivy District park. Standing like a tomb in a flower garden, Greydog Manor is easy to find. Six-foot-high walls surround the massive, stone building and an immense iron gate flanked by granite statues of hunting dogs stands open, offering access to the interior. Looking along the street, it is clear that locals give the estate a wide berth. The stone walls seem to give a slight chill to the air, which is not entirely unpleasant on such a hot day. The manor has several windows that can be seen from the street, but all have curtains drawn.
You stand outside the manor some 60 feet away. How do you approach?
Ptehp |
Trudge, trudge, trudge... Ptehp approaches slowly but steadily, headed for the gate and the building beyond it.
Kitajo Uchihide |
Kitajo keeps pace with Ptehp. It is not prudent to go alone into the unknown. That jaunt a while back taught me that
GM Poblano Pepper |
The courtyard is cool and shady compared to the street outside. Dead leaves are scattered across the flagstones and the granite steps where two Ulfen warriors stand. Each man wears a chain shirt and a surcoat bearing the Taldan crest and carries the traditional imperial guard long axe. The guards look at you sternly, and one of them speaks.
“Skelg is ill. He wants no visitors.”
Bluff: 1d20 + 1 ⇒ (15) + 1 = 16
The guard speaking is hiding something.
Perception
Ptehp: 1d20 + 3 ⇒ (19) + 3 = 22
Gitano Frallino: 1d20 + 7 ⇒ (16) + 7 = 23
Kitajo: 1d20 + 12 ⇒ (11) + 12 = 23
Enora: 1d20 + 1 ⇒ (1) + 1 = 2
Delphinia: 1d20 + 4 ⇒ (9) + 4 = 13
You notice the guards are wearing their surcoats backwards.
Ptehp |
SM: 1d20 + 7 ⇒ (17) + 7 = 24
Ptehp is about to bellow something to the guards, but thinks twice, and bows his head to them, whispering to his comrades: "Dah one dat spoke is hiding something. And dey both have put their suricats... their surrogates... their surcoats on backwards. Dey be dumb. Me see that. If you want, me tell 'em we be dah doctors come to help."
Kitajo Uchihide |
Kitajo senses that something is strange here. He tries to gain a sense for what is amiss.
Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25
Kitajo exchanges a meaningful glance with Ptehp.
Gitano Frallino |
Sense Motive DC16: 1d20 + 4 ⇒ (10) + 4 = 14
"Well met, warriors. We are here because Skelg is ill. He requested our help, and here we are. Please, be a pair of good lads, and show us to your master."
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24
Desna, I know I'm going to have to draw my blade, aren't I?
Delphinia Heartblossom |
Delphinia watches carefully from behind the front line, paying attention to her more seasoned comrades' behavior. After Gitano speaks, she adds "We were told there was some sort of icy curse upon your master, and only seek to offer assistance in freeing him from its effects."
Diplomacy (Aid Another): 1d20 + 13 ⇒ (7) + 13 = 20
She also subtly sidesteps closer to Enora, ready to protect the halfling if combat erupts, while staying behind the others.
GM Poblano Pepper |
The guard who has spoken previously with a resolbve to not let you see Skelg changes his stance after you have spoken. "Skelg siad he'd rather die in peace but since you insist, come." both guards usher you into the Courtyard.
The one who has spoken closes the Court yard gates and locks them. Placing the key into his pocket he turns to you stating "Now it is you who will rest in peace." Drawing his Greataxe he attempts to take a swipe at Gitano ...
Greataxe: 1d20 + 7 ⇒ (2) + 7 = 9
... and slices through the air behind Gitano's back
-=-=-=-=-=-=-
Combat Start
Map Slide #5
Ptehp: 1d20 + 1 ⇒ (16) + 1 = 17
Gitano Frallino: 1d20 + 5 ⇒ (17) + 5 = 22
Kitajo: 1d20 + 2 ⇒ (9) + 2 = 11
Enora: 1d20 + 2 ⇒ (11) + 2 = 13
Delphinia: 1d20 + 3 ⇒ (14) + 3 = 17
[dice=""Guards"]d20+2[/dice]
Surprise Round
Ptehp, Gitano and Kitajo you can act in the Surprise Round
Gitano
Kitajo
Ptehp
Round 1: Fight!
Gitano
Kitajo
Guards
Delphina
Enora
Ptehp
Bold is up, Feel free to resolve Surprise and Rnd 1 in same post
Kitajo Uchihide |
Surprise Round Actions
Kitajo steps up to the guard with the red sash. He launches a punch aiming to do non lethal damage, he follows the punch with an elbow smash, also non lethal.
Punch: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Elbow Smash: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Crit Confirm: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17 Extra Damage: 1d8 + 4 ⇒ (1) + 4 = 5
First Round Actions
Kitajo continues his non-lethal assault with a flurry of blows.
Flurry Unarmed Strike 1: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Elbow Smash: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d8 + 4 ⇒ (3) + 4 = 7Jabbing Style Damage: 1d6 ⇒ 4
Flurry Unarmed Strike 2: 1d20 + 9 ⇒ (3) + 9 = 12 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 Jabbing Style Damage: 1d6 ⇒ 6
Gitano Frallino |
Surprise Round Gitano moves past Big Red, advancing on Mellow Yellow, drawing his rapier. He risks a glance over his shoulder, making sure his cloak wasn't damaged.
Round 1 The Sczarni bravo calls out, "Desna, don't fail me now!" Then he smiles at Mellow Yellow, "En guarde, bee-ahtch!" He pierces the faux guard's belly button.
Readied Action: Attack when an ally moves into a flanking position.
Attack, Weapon Focus, Fencing Grace, AL+Fate's Favored trait vs Yellow; Damage: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 5 ⇒ (6) + 5 = 11
Crit!?; Additional Damage: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (1) + 5 = 6
If an opponent makes a melee attack against Gitano, he will attempt an opportune parry and riposte...
Spend 1 panache point and expend 1 AoO to:
Parry: 1d20 + 9 ⇒ (9) + 9 = 18
If Parry, then immediate action to Riposte: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 5 ⇒ (5) + 5 = 10
Buff: Archaeologist's Luck + Fate's Favored trait = +2 luck bonus to attacks, damage, saves and skill checks. 9/10 remaining.
Ptehp |
"Huh?" says Ptehp, suddenly seeing Gitano and Kitajo leaping about and twirling around in a flurry of blows and piercing rapier attacks.
Seeing that Gitano is waiting for someone to flank, Pethp sighs and trudges over to helo the man out, boxing himself into the corner with a frown: "Can't you get fat momma's boy to flank?" he asks Gitano.
Moving over, Ptehp grabs his nicely crafted whip, letting it unfurl: a 15 foot lash of braided black leather, set with scorpion stingers.
Moving past the axe, Ptehp cringes, waiting for a blow, sighing again.
• Move action
• Since BAB+1: pulls weapon out while moving
Question: these "longaxes" are Dwarven Longaxes? 1d12 x3 w. reach
Gitano Frallino |
Oops. I forgot to delete "Readied Action". I changed targets after I thought that Kitajo had crushed Big Red. I meant to go ahead and attack Mellow Yellow right away, and deleted the flanking bonus from my calculations. But every little bit helps!
GM Poblano Pepper |
Kitajo moves just into position behind the man in red and unleashes a number of non-lethal blows landing at precise point enough to render than man unconscious where he stands slumping to the ground in a heap, Kitajo continues the blows to make sure the man stays down.
Gitano sees that the punchy monk has the 'guard' in red handled easily on his own. A lucky opportunity presents its self and he slips in behind the guard with the silly orange hat. The Guards eyes widen as he begins to become crazed in the face. Gitano pushes his Rapier deep into a vital spot between the mans ribs dealing a mighty blpow but not enough to cause the man to fall.
Attempting to give the handsome man an assist with his blows Ptehp moves in behind the Orange hatted man.
The Orange Hatted Guard begins a feral Growl as you see his eyes start to build to a firey Rage "Rawwrr! DIE!!!" swinging his Great axe at the debonair man.
Greataxe: 1d20 + 7 ⇒ (12) + 7 = 19
...With no luck.
These Axes are just your typical Greataxes. No reach.[/ooc]
-=-=-=-=-=-=-
Combat Continues
Map Slide #5
Round 1: Fight!
Guards Red (Very, Very Unconscious), Orange (Rage, -17)
Delphina
Enora
Ptehp
Round 2: Fight!
Gitano
Kitajo
Bold is up
Ptehp |
Whip: 1d20 + 12 ⇒ (4) + 12 = 161d8 + 6 ⇒ (3) + 6 = 9
Flanking with Gitano the Dancer, Ptehp whips the raging fake-guard with the scorpion lash: "You put your jacket on wrong, man!"
Delphinia Heartblossom |
I'm not completely certain of my place in the initiative, but I think it's soon. I've been up 24 hours straight, so hopefully I get stuff right.
Delphinia sighs, shaking her head. "Why couldn't they listen to reason?"
Since the red-clad guard is unconscious, he presumably presents no further threat. On her turn, if the orange guard is still active, Delphinia moves to a position directly behind Gitano and makes an attack on the orange guard with her glaive, using Phalanx Formation to ignore the effects of soft cover. (Bloodrage is not yet active.)
Attack roll: 1d20 + 3 ⇒ (16) + 3 = 19
Damage roll: 1d10 + 3 ⇒ (1) + 3 = 4
Gitano Frallino |
Cease Archaeologist's Luck, but buffs last two rounds with the lingering performance feat.
Buff: Archaeologist's Luck + Fate's Favored trait = +2 luck bonus to attacks, damage, saves and skill checks. 9/10 remaining.
"Riverso, montante" Gitano recites his old fencing master's commands, delivering a back-handed, left-to-right, ascending cut to left of the Ulfen guard's torso.
Attack, Weapon Focus, Fencing Grace, AL+Fate's Favored trait, Flanking vs Yellow; Damage: 1d20 + 11 ⇒ (8) + 11 = 191d6 + 5 ⇒ (3) + 5 = 8
"What nice flanks you share, Ptehp." The Varisian laughs.
Spend 1 panache point and expend 1 AoO to:
Parry: 1d20 + 11 ⇒ (8) + 11 = 19
If Parry, then immediate action to Riposte: 1d20 + 11 ⇒ (2) + 11 = 131d6 + 5 ⇒ (3) + 5 = 8
GM Poblano Pepper |
Delphina moves up just outside of the Red-Clad fake-guards reach, bringing her glaive down slashing across the the mans shoulder nearly remvoing his arm from his body. He stands there barley showing the tale tell signs of being near death he growls at her.
Enora not missing a beat speaks a few arcane words under her breath as her staff shines blue momentarily then suddenly you hear an " Ooph, Omph, Ung, Huuu." The mans go cold as he slumps to the ground his rage ending and blood begins to flow out pooling on the ground.
Combat Over (link)
As the sounds of battle die down you are locked inside the court yard with two men, Barbarians you could guess, who have been posing as Skelg's guards. One lay literally bleeding to death the other is snoozing away after being dealt non-Lethal blows by the monk.
Searching the men you are able to find two chain shirts, two greataxe and a key with the Greydog Manor's Coat of arms emblazoned on it. Surprisingly they carried little else. Enh Barbarains never really need much except a weapon.
What do you wish to do and what will you do with the "Guards"?
Gitano Frallino |
"Let's drag their carcasses out of sight and grab the key." Gitano helps clean up the obvious signs of the struggle.
He looks at his manservant, and jerks a thumb at the bodies.
"Sancho, grab their armor and weapons. They might have some resale value, if no one misses them, eh?"
Sancho Panza de Hidalgo |
"Yes, sir. Right away, sir."
The fallen Taldan noble grumbles as he strips the Ulfens of their armor, stuffs the chain shirts into his enormous sack, and hefts the greataxes.
Someday you'll be carrying my crap, Sczarni scoundrel.
He turns away and takes a surreptitious sip from his flask, belching into his elbow. "I live only to serve you, master."
GM Poblano Pepper |
I have got to remember to stop drinking my soda and clicking at the same time. Larry i love the RP between your 'Man Sevant' and youself.
Ptehp |
"What nice flanks you share, Ptehp."
Ptehp feels his own sides, wondering why the dancer likes his flanks.
"Ptehp keep his flanks to hisself."
Then he casts Stabilize on the bleeding barbarian, to staunch the flow and keep him from dying.
GM Poblano Pepper |
1 person marked this as a favorite. |
Moving Along and happy monday everyone.
Almost as quickly as it started you are able to stop the would-be fake guards from hurting anyone. Quick thinking by Ptehp has stabilized the one who was bleeding out on the cobble stones. After that you are able to secure them with rope found in the Animal pens jsut to the south of you little shirmish. Both are out cold and sit in the corner snoring away.
Using the Key to unlock the Manors front door you step in and are able to locate Skelg on the Upper Floor. You open the door to the master bedroom and are greeted by a blast of heat. A roaring fire blazes in the fireplace even though the day is swelteringly hot. A huge bearded man shivers under his blankets, his bed pushed dangerously close to the fire. A thin servant sits in the far corner by a window, fanning himself with a handkerchief. The bearded man looks at you and blinks a few times, then speaks through chattering teeth. “Are y-you P-path-f-inders?”
Delphinia Heartblossom |
Delphinia nods, stepping forward. "We are indeed Pathfinders." Observing the man's condition, she adds, "We had heard that you were afflicted with an icy curse of some sort... do you have any idea how this might have happened, or how we might bring you respite?"
Ptehp |
"But who dat in dah courtyard dat be stoopid and puts their coats on backwards and don't wan't people come to see you?"
Gitano Frallino |
"Blazing saddles, that's a fire!" Gitano observes as the team enters Skelg's Ulfen boudoir.
The Sczarni fixes the servant with a cold stare, not quite severe enough to chill the room. "You. Don't move. We're going to have a little talk about human resources here at the manor. Some new hires recently, eh? Who in blazes does your background checks, Drandle Dreng?"
Gitano turns his gaze to Skelg.
"We're the Pathfinders sent as answer to your request for help. Let's have a look at you, sirrah."
Heal: 1d20 + 8 ⇒ (15) + 8 = 23
"Can you tell us a little more about when the symptoms started and what you think might have caused your affliction? Possibly a cursed artifact, we heard."
GM Poblano Pepper |
Through chattering teeth Skelg begins to respond to Delphina "Y-y-yes I d-d-do ...." before Skelg pushes himself to far the man servant at the window stands up and says "Sir do not straign your self in this situation I will explain to these Jackboots what has happened." Skelg responds to the Man servant "Th-th-thank ya-ya-ooo T-Ty-Tyros"
Tyros speaks up to Delphina "Yes, Pathfinder you are indeed correct. Skelg has been afflicted by some frigid curse that we cannot seem to find a cure for. We do have an idea of how he contracted this... this. whatever it is. A week ago Skelg heard some noises coming from the basement, Skelg pipes in with a bit ferocity and venom in his word "Bengeirr!" Tyros looks at the man and pats his shoulder "Yes sir, Skelg when to investigate and came across some common thieves, we though but now know to be Bengeirr's men, attempt some sort of thievery from my master. When Skelg went to intervene and, cut off again "Wh-what f-f-for!" Skelg yells "Sir easy now you mustn't strain yourself, as I was saying he went to investigate some one thieving from his personal vaults when the vagabonds shown a lantern from Skelg's collection at him he began to freeze immediately, leading to his current state." in an ominous and hollow voice Skelg states flatly not a chatter in his speech “It is as if the frozen fingers of winter’s blackest midnight clutch at my heart. I’m freezing from the inside out.” Tyros pats Skelg again "In his state he could not chase the men and they escaped fleeing with that lantern and other valuables from his vault.
Tyros tends to Skelg and says "In regards to human resources we have no control over those 'men' outside. They are Bengeirr's men sent to make sure Skelg succumbs to this terible ailment and die like no Ulfen should,... In bed"
Tyros seems tight lipped and only giving information when prodded by Skelg and others
Kitajo Uchihide |
It would seem we need to speak to this Beneirr. Where can they be found?
Gitano Frallino |
Gitano watches and listens intently as Skelg and Tyros speak. Something smells like a dwarven sailor. No way those fake guards were emplaced without this *personal attendant's* knowledge. I wonder if he's lying?
Sense Motive vs Skelg: 1d20 + 4 ⇒ (8) + 4 = 12
Sense Motive vs Tyros: 1d20 + 4 ⇒ (19) + 4 = 23
He pulls his companions aside and whispers, "I examined Skelg. He won't last more than five days, if we can't cure him."
Gitano raises his voice, "Tyros, we will help, but we need your cooperation. After you've answered my colleagues' questions, please take us to the vault and show the scene of the crime."
Ptehp |
Ptehp nods to Skelg: "We will go seek lantern, master Skelg."
Then he stomps over to Tyros, showing his metal shod feet: "Dat be Jackboot? Dat not be nice word Ptehp thinks. So tell Ptehp why you talk bad to your master? Why you not respect people who come to help? And why you let fake guards outside to stop help from coming in? Ptehp not know if you lie or not, but Ptethp's friends will tell. And if they say you lie Ptehp will whip you like a dog."
GM Poblano Pepper |
Roll your Will saves vs. wall o Text. ;)
Tyros responds to Kitajo and Enora "We do not know where that scoundrel Bengeirr could be found, maybe his men down stairs may know, I do hope you havent killed them, Blood is quite difficult to remove from the cobble stones here." Tyros sighs in a resigned tone. "All we know is that Bengeirr is the son of Haldyr Bjornsson, an Ulfen jarl of Varisia. Skelg raided Haldyr's Funeral ship five weeks ago, while doing so he rescued Haldyr’s wife, an ice witch named Natalya who was about to be sacrificed on her husband’s funeral pyre, and looted the ship. After some convinicng he left Natalya aboard Haldyr’s ship to sail where she wished." Tyros tends to the fire breifly for a moment toss another log onto it and tucks the blankets about Skelg again.
He contines the tale "Bengeirr had sent his men the other night to take back what Skelg had taken from Haldyr's ship. Two days ago, Bengeirr’s men returned with Bengeirr himself and killed Skelg’s guards. Bengeirr spat on the sickly Skelg, snarling, “Now you’ll die in bed like an old woman.” He left his guards to prevent anyone from saving Skelg and tossed the corpses of Skelg’s men into the vault in the basement. Skelg, in his weakened state, was unable to do anything to defend himself and hurriedly wrote a cryptic letter to his friend Adril, hoping his sparing partner would send help immediately. Then he had me smuggle the letter into the city." Taking a breath Tyros sits quietly.
Skelg interupts the silence "T-T-tapestry..." Tyros timidly responss "Yes Sir... Skelg took the gold and silver lantern from the bow of the ship, along with most of the funeral offerings and they were all placed in the vault as you could guess. The Lantern is magical we believe now; when the light from it struck Skelg putting him in this state it also struck a tapestry in the hall. Where it bathed the Tapestry in light a shimmering doorway appeared. After Bengeirr’s raid, one of Skelg’s men named Tirfyr walked into the portal on the tapestry to investigate. He returned a moment later saying that it led to a ship encased in ice. He went back to investigate further, but after half an hour, the portal disappeared, trapping poor Tirfyr in the frigged landscape. Skelg recognized the ship in the tapestry as the funerary ship of his old enemy, Haldyr. He believes Tirfyr traveled to the ship and that the cure to his curse lies there."
Skelg pipes in "Sh-sh-show them..." Tyros bows slightly at his master "Yes sir, Please come with me." Tyros leads you down into the basement and shows you the tapestry and the vault area. The tapestry in the hall depicts an Ulfen longship on a rolling sea, mostly encased in an iceberg. Tryos points to it and states "It was a meadow scene with shepherd and flock before the lantern shown on it."
Tyros leads you back to the master bedroom and looks over Skelg making sure he is as comfortable as possible.
After Ptehp midly threatens Tyros the Man Servant seems a little scared at this point further shying away into his window.
Skelg speaks through chattering teeth again. "Th-th-thank you P-p-Pathfinders."