| Full Name |
Balik Lyrune |
| Race |
halfling |
| Classes/Levels |
druid (shoanti shaman) 5 |
| Gender |
female |
| Size |
small |
| Alignment |
neutral |
| Deity |
Curchanus |
| Languages |
Common, Druidic, Halfling, Shoanti |
| Occupation |
fugitive |
| Strength |
10 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
11 |
| Wisdom |
19 |
| Charisma |
14 |
About Balik Lyrune
Balik Lyrune
Female Halfling Druid (Shoanti Shaman) 5
N Small humanoid (halfling)
Init +2; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 15 (+3 armor, +1 shield, +2 Dex, +1 size)
hp 42 (5d8+5)
Fort +6, Ref +4, Will +9; +1 trait bonus vs. fear, +2 vs. fear, +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants, -1 in areas of dim light or darkness
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Offense
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Speed 20 ft.
Melee +1 klar +5 (1d4+1/×2)
Ranged shoanti bola +6 (1d3/×2) and
. . sling +6 (1d3/×2)
Special Attacks black motes, touch of darkness
Spell-Like Abilities
. . 7/day—touch of darkness
Druid (Shoanti Shaman) Spells Prepared (CL 5th; concentration +9):
3rd (2/day)—remove disease, call lightning (DC 17), deeper darkness
2nd (3/day)—flaming sphere (DC 16), bull's strength, blindness/deafness (DC 16), binding earth (DC 16)
1st (4/day)—entangle (DC 15), obscuring mist, cure light wounds (x2), commune with birds
0 (at will)—purify food and drink (DC 14), know direction, detect magic, guidance
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Statistics
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Str 10, Dex 14, Con 12, Int 10, Wis 19, Cha 14
Base Atk +3; CMB +2; CMD 14
Feats Blind-Fight, Eldritch Heritage, Natural Spell, Skill Focus (Knowledge (nature))
Traits distance aptitude, fast-talker, scholar of the great beyond, shoanti tattoo
Skills Acrobatics +5 (+1 jump), Bluff +7, Climb +1, Craft (tattoo) +8, Handle Animal +6, Heal +9, Knowledge (geography) +4, Knowledge (nature) +13, Knowledge (religion) +1, Linguistics +1, Perception +6, Spellcraft +8, Stealth +7, Survival +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Druidic, Halfling, Shoanti
SQ fearless, nature bond abilities (darkness), resist nature's lure, shadow-scarred, spontaneous casting, trackless step, wild empathy, wild shape, wild shape (animal), woodland stride
Combat Gear Spell Tattoo: Delay Poison (Wrist Equipment Slot), Stunstone, Wound paste (5 uses), Liquid ice (2), Oil (2), SSpeed 20 ft.
Melee +1 Klar +5 (1d4+1/x2)
Ranged Bola, shoanti +6 (1d3/x2) and
. . Sling +6 (1d3/x2)
Special Attacks black motes (5/day) (dc 13), touch of darkness 2 rounds (7/day)
Spell-Like Abilities
. . 7/day—Touch of Darkness 2 rounds (7/day)
Druid (Shoanti Shaman) Spells Prepared (CL 4):
2 (3/day) Flaming Sphere (DC 16), Bull's Strength, Blindness/Deafness (DC 16), Binding Earth (DC 16)
1 (4/day) Entangle (DC 15), Obscuring Mist, Cure Light Wounds (x2), Commune With Birds
0 (at will) Know Direction, Detect Magic, Guidance, Purify Food and Drink (DC 14)ling bullets, spongestone (10), Tanglefoot bag (2); Other Gear Leaf armor, +1 Klar, Bola, shoanti, Sling, Sling bullets (20), Sling bullets, spongestone (10), Druid's vestment, Handy haversack (12 @ 23.25 lbs), Ioun torch, Artisan's tools, masterwork (Craft [tattoo]), black leater and silver inlaid klar baldric, star , Black silk head scarf - silver spangled stars, Chirurgeon's kit, High Quality Courtesan's Outfit, Pocketed scarf, silver hat pin - star, Tent, small, Catsup-colored gem, 97 GP, 6 SP, 1 CP, 100 GP of Valuables
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Special Abilities
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Black Motes (5/day) (DC 13) (Sp) 5'w x 30'h column inflicts 1d4+1 cold damage (Ref negates).
Blind-Fight Re-roll misses because of concealment, other benefits.
Distance Aptitude +1 CL for determining range of spells and spell-like abilities.
Druid (Shoanti Shaman) Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Fearless +2 racial bonus vs Fear saves.
Natural Spell You can cast spells while in Wild Shape.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Shadow-Scarred -1 to saves when in areas of dim light or darkness
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Touch of Darkness 2 rounds (7/day) (Sp) With a melee touch attack, target suffers 20% miss chance
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Void-Touched The darkness between the stars calls to you.
Associated Bloodline: Starsoul**.
Bloodline Arcana: Whenever you cast an evocation spell, you may select one affected target that fails its save to suffer the choking airlessnes
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small - Medium animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Wound paste (5 uses) Target affected by stabilize spell.
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Balik hails from the halfling clans salted through the Shoanti-controlled hills of Varisia. The halflings in this region adopt many of the traditions and practices of the human Shoanti Clans (though the halflings will argue, persuasively, that the humans are aping ancient halfling practices).
It was apparent from an early age that Balik was touched by great powers - and powers that flourish in the darkest night. Many of Balik's clansmen had a talent for interacting with the natural world - moving lightly through forests, having great empathy with animals, and talents for finding sustenance and shelter in the wilds. In contrast, Balik stayed away every new moon, and would return with black foxes, or bearing nightshade and mistletoe with black berries. Her clansfolk became uneasy when she began to return with shrine elements and writings of the dead god Curchanus.
Although Balik's gifts were embraced by the tribe, individual clansfolk felt uncomfortable with the 'weirding chylde'. She was fostered to the Lyrune Clan (and eventually took their name) and their aging shaman Haldorus to develop and nurture her 'weirding ways'. This was a great success, and Balik has - and maintains - a very close relationship with her mentor.
But in her 25th year, Balik was plagued with dreams and portents. That piece of her that responded so directly and viscerally to some legacy of Curchanus goaded her. Haldorus consulted with her, and scryed her destiny. The unambiguous scrying was as imperative as inscrutable. Balik was to travel alone, at night, in a specific direction, where unseen presences awaited her. A message and a task awaited her - and she would recognize new companions and the task - both set squarely on the path of her destiny.
Balik is a very private person. She is most comfortable stalking through the night of a new moon, hunting prey for her sustenance, and to support her clan. Fostered to the Lyrune clan, she has adopted their less berserkergang, more measured and deliberate approach to life and warfare. But like the broader Shoanti, Balik cares little for the constraints and niceties of Inner Sea 'civilizations'. She came to adulthood, and is strongly in tune with, some of the most immediate, savage, and visceral elements of the natural world. In addition to the savagery of nature, Balik is also touched by the Void, and her dead god Curchanus. Balik has a profound capacity to disregard the irrelevant - including empathy, pity, or personal connection - her cool, dissociated regard can be deeply disturbing - particularly from an attractive 3 foot tall childlike figure. It is even more disturbing when Balik turns from her iciest moments, and moments later reengages as a warm and personable companion.
NOTE: shadow-scarred trait variant - rather than -1 to all saves in dark conditions, Balik suffers -1 to all saves in daylight or bright light conditions
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updates:
+ one catsup-colored gem (100 gp)
+ fine courtesan's outfit