Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


10,001 to 10,050 of 10,560 << first < prev | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | next > last >>

Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Will DC 24: 1d20 + 6 ⇒ (6) + 6 = 12
Will DC 24: 1d20 + 6 ⇒ (15) + 6 = 21

Will DC 23: 1d20 + 6 ⇒ (1) + 6 = 7

Slowed for six rounds (two failures doesn't increase the effect, correct?; -10 to Wisdom checks and will saves


Correct Damiel. Just 6 rounds not longer


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

The cleric calls out, "Cease this foolishness! We have no desire to fight you, but your mistress gave us leave to cut down those that stand in our way. Show yourselves."

With that, she casts invisibility purge, creating a sphere with a radius of 65 feet that negates all forms of invisibility.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

The archer simply readies his bow and waits for an opportunity to use it.

When he can see a demon, if it looks like it starts casting a spell, he's going to shoot it.


Both fly demons are visible on the ceilings in their respective positions. Damiel readies a s+%& to disrupt any spell casting that one of them might perform.

Go ahead and make your rolls Damiel.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Will v. Slow: 1d20 + 13 ⇒ (10) + 13 = 23 Plus Surge: 1d8 ⇒ 7

Will v. Slow: 1d20 + 13 ⇒ (19) + 13 = 32

Will v. Fog: 1d20 + 13 ⇒ (15) + 13 = 28

Arigoder pushes back against the fell magic, drawing Radiance with a quick, practiced motion -- only to see no opponents. He begins to turn his head, listening for the sound of spellcasting -- or their wings -- but smiles as Nasira's spell destroys their invisibility.

How high is the ceiling? Can Arigoder attack, or will he need to use his Aerial Assault ability?


You would need some sort of reach to get to the demons that are 15 above the ground. Aerial assault would work yes.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Damiel takes one shot.

Point-blank shot, deadly aim: 1d20 + 18 - 2 ⇒ (16) + 18 - 2 = 32

Damage: 1d6 + 12 - 2 ⇒ (6) + 12 - 2 = 16 and Acid: 1d6 ⇒ 2


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder shakes his head, "Hiding on the ceiling won't save you from the Inheritor's Light," he growls as he releases the power in his blood -- once again to fight off the weakness from the shadows -- and leaps into the air, Radiance leaving a trail of light as he flies, and strikes.

Acrobatics (Jump): 1d20 + 27 ⇒ (8) + 27 = 35

Radiance (Charge): 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44 Threat
Confirm: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34 Not sure

Standard Damage: 1d8 + 12 + 12 ⇒ (1) + 12 + 12 = 25 Plus Holy: 3d6 ⇒ (4, 3, 4) = 11
Plus Critical?: 2d8 + 24 ⇒ (5, 6) + 24 = 35
Note: 12 of those are precision, in case the thing is immune... Though, if it's not, would Arigoder be able to use Crippling Strike to make them fall off the ceiling -- as written a "leg" hit makes someone fall prone, but that wouldn't seem to apply to the current circumstances.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Strike off a wing, stop that incessant droning.


The targeting strike would cause them to be prone but they would still be flying up at the ceiling. It would give them the prone condition but likely not to help you at all since no one is still up at the ceiling threatening them. Let me know if you want to keep the precision damage or make them 'prone'.

Arigoder makes a massive leap up to strike one of the demons. His blade Radiance penetrating the hide of the advanced mythic creature. As he falls back to ground though the demon take the opportunity to bite at him.

bite attack 1d20 + 27 ⇒ (1) + 27 = 28 for 1d6 + 6 ⇒ (1) + 6 = 7 and fort save dc 25 please or take 1d4 ⇒ 1 charisma damage.

The same demon targets Nasira with a dispel magic trying to remove the invisibility purge. For its efforts it gets shot at by Damiel foiling the spell. It then uses its mythic haste to move around away from the mind fog and cast quickened invisibility once again.

concentration 1d20 + 24 ⇒ (2) + 24 = 26

The second demon also casts dispel magic on Nasira this time being successful in the attempt. It then casts quickened invisibility and moves around the room.

1d20 + 16 ⇒ (13) + 16 = 29

Party is up with Ansha being able to see where the demons are at if she so wishes to tell everyone.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

"Do we need to kill them? Or shall we simply walk through since they have so thoughtfully gotten out of our way?"

I believe that the original invisibility spells were not dispelled, merely suppressed while my spell was in effect. Casting a new one did nothing for the first demon as my spell was still in effect, so we know where it moved to. Once the second one dispelled the invisibility purge, they both would become invisible again because their original spells went back into effect. So now they are twice as invisible...


I was thinking that the bite attack from the aoo and the targeted dispel magic were enough to break the invisibility which is why they had to we cast it.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Just now realizing he's swinging at nothing, the barbarian throws his hands up in frustration as the demons are far out of his reach. "Blast it all!" He then cuts his attention to Nasira, "Sounds good ta me!" he responds, readily agreeing. "If they ain't gonna come down here and let me kill 'em, then I say we move on."


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]
DM Variel wrote:
I was thinking that the bite attack from the aoo and the targeted dispel magic were enough to break the invisibility which is why they had to we cast it.

You are the DM, so you are correct, of course. I was just thinking about the interaction of the spells and ignored their other actions.


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

"Don't be so quick to throw your lives away. If the Lady in Shadow didn't want to see us, she'd put far tougher opponents than you in our path," Ansha says.

Diplomacy: 1d20 + 30 ⇒ (11) + 30 = 41

Subtle Magic Bluff: 1d20 + 32 ⇒ (16) + 32 = 48

Casting haste to counteract their slow effect- should be able to get the whole party. Subtle Magic applies.

Also, for the record, I'm assuming that Ansha's mirror image spell from the last fight is still in effect and that it hasn't been at least 13 minutes from the end of that fight to the beginning of this one.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Nasira moves into the room with the archer, shield ready, watching for one of the demons to approach and make itself known.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Unable to see the demons, Damiel considers Nasira's suggestion and moves to the next door and examines it for any unpleasant surprises.

Perception: 1d20 + 27 ⇒ (10) + 27 = 37 (Looking for traps)


No traps but it does appear to intricately locked.

Ansha counters the slow effect with a haste of her own. Those that were unaffected originally, Arigoder, are truly hasted now.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder smiles as he feels himself speed up, but holds, waiting to leap into action the moment a demon reappears.


As everyone congregates by the door for Damiel to unlock, the demons act in tandem as one casts mind fog again while the second casts confusion on the party.

Will save DC 23 or -10 to will saves and wisdom checks
second will save DC 22 or mythically confused

Demons are visible at the ceiling.

mythic confusion:

1-25 act normal but -2 to attacks rolls, skill checks, and ability checks for the round
26-50 babble incoherently and suffer -4 to AC
51-75 deal 2d8+str to self
76-100 act nearest ally


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Ansha's Shape Emotions is still in effect, so +4 to these saves for everyone.

Will: 1d20 + 10 + 2 + 4 ⇒ (18) + 10 + 2 + 4 = 34
Will: 1d20 + 10 + 2 + 4 ⇒ (20) + 10 + 2 + 4 = 36

So far, Shape Emotions used: 2/13


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Can I be affected by mind fog twice? I cannot make either save with a +0 Will save.

Confusion: 1d100 ⇒ 58

Focused on the door, Damiel suddenly rears back and slams his head into it, shaking it afterward as if unsure what had happened.

Self-harm: 2d8 ⇒ (7, 1) = 8


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Will DC 23: 1d20 + 11 + 4 + 1d8 ⇒ (4) + 11 + 4 + (8) = 27 One MP

Will DC 22: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31

With a whirl of robes, Nasira turns toward the demons, fire literally showing in her eyes.

Not sure whose turn it is, so no action yet.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Will: 1d20 + 12 + 2 + 4 ⇒ (19) + 12 + 2 + 4 = 37 +2 vs spell
Will: 1d20 + 12 + 2 + 2 + 4 ⇒ (1) + 12 + 2 + 2 + 4 = 21 +2 vs spell/+2(sacred) vs. confusion. Freaking crap.

1d100 ⇒ 86 Oh crap again.

Looking unsure of himself, Morgrym turns and sees Damiel. And for some strange reason feels the need to attack the rogue.

Not going to use Power Attack. Is that legal? I'm not sure.

+2 Cold Iron Earth breaker: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19

+2 Cold Iron Earth breaker: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

+2 Cold Iron Earth breaker: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18

SUH-WEET!!! FINALLY! My history of bad rolling FINALLY pays off. RUN!!! Run far and run fast, folks!

AC: 29; Hp's 289/289; Rage (9/42); Speed 60'; DR 6-; Resist Fire 3; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Mythic power(3/13 used); PA(3/10 rounds)
Fort: +20, Ref: +6, Will: +12


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Will: 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32
Will: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22 That was closer that I'd have liked.

Arigoder shakes off the spells and calls on the Inheritor before leaping into the air, bringing Radiance down on the same demon as last time.

Declaring a smite (smite damage doubled on first strike v. evil outsider) and spending a panache to double the precise strike

Leaping Charge (Smite): 1d20 + 25 + 5 + 2 + 1 ⇒ (12) + 25 + 5 + 2 + 1 = 45 for 1d8 + 12 + 24 + 24 ⇒ (2) + 12 + 24 + 24 = 62 Plus Holy: 3d6 ⇒ (6, 2, 1) = 9 As usual, punishing blow means he can't regenerate/fast heal for 1 round


Damiel you can already roll for a save as a nat 20 will succeed. And yes still roll for the second mind fog as if one is dispelled the second may still be active on you.

No Morgrym you do not have to power attack

Arigoder I believe the panache point spending and smit evil are both swift actions. Which one do you want?


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Sorry, you're right. My bad. Smite. (so -12 to damage)


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Will: 1d20 ⇒ 5

Will: 1d20 ⇒ 17


Damiel smacks himself in the face with the door as he tries to open the lock that way. Unfortunately, the lock is too complex for that and refuses to budge. Perhaps the blood will lubricate the mechanism for an easier time later. Morgrym gets really worked up about Damiel using his face as lock picks and tries to 'help'. Smashing his earthbreaker into the other side of Damiel, more blood erupts from a broken nose.

Arigoder leaves the 2 to play at the door as he focuses on the flying coloxus in the northern corner of the room. Leaping up he slices the demon deeply. The leap does leave him vulnerable to the demon bite.

AOO bite attack 1d20 + 27 ⇒ (18) + 27 = 45 for 1d6 + 6 ⇒ (5) + 6 = 11 and fort save DC 25 or lose 1d4 ⇒ 1 charisma

Ansha and Nasira still up


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

"You're really starting to annoy me," Ansha says, huffing indignantly and otherwise not seeming to do much.

Subtle Magic Bluff: 1d20 + 32 ⇒ (6) + 32 = 38
Spell Penetration: 1d20 + 19 ⇒ (20) + 19 = 39

Casting a Persistent hold monster (DC 29) on the demon in the southern part of the room. Subtle Magic applies. I'll use a mythic point to empower Mythic Spell Focus to force another reroll if he succeeds on the first and second saves.

Also, reupping Shape Emotions again. 3/13 used.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Fort: 1d20 + 17 ⇒ (12) + 17 = 29


will save 1d20 + 11 ⇒ (3) + 11 = 14 fail
persistent 1d20 + 11 ⇒ (19) + 11 = 30 success

Ansha immobilizes the southern demon causing it to fall to the ground suffering 1d6 ⇒ 6 falling damage.

Nasira still up


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Nasira will move to the held demon, drawing the cold iron outsider-bane longsword as she goes. "You should have let us pass, demon, but your mistress sees you as expendable, so we shall make it so."

Attempting a coup d'grace.

Automatic critical damage plus outsider-bane bonus damage: 2d8 + 2d6 ⇒ (7, 3) + (6, 2) = 18


Fort save 1d20 + 15 ⇒ (15) + 15 = 30 dc 28

The coloxus succeeds at resisting the coup attempt but still takes the damage.

Will save 1d20 + 11 ⇒ (5) + 11 = 16 still held

The last coloxus drops down 5ft to assault Arigoder with a full attack.
bite 1d20 + 27 ⇒ (9) + 27 = 36 for 1d6 + 4 ⇒ (1) + 4 = 5 plus siphon 1d4 ⇒ 2 charisma unless dc 25 fort save

slams 1 1d20 + 27 ⇒ (11) + 27 = 38 for 1d4 + 4 ⇒ (2) + 4 = 6
slams 2 1d20 + 27 ⇒ (16) + 27 = 43 for 1d4 + 4 ⇒ (4) + 4 = 8

Party up but remember confusion. Damiel and Morgrym are attacking each other.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I really need to roll parries during my posts so I don't look like I'm trying to avoid bad things later -- but I didn't. My bad.. On the plus side, it's a full attack, so he's still here after that.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Fort: 1d20 + 17 ⇒ (11) + 17 = 28

Arigoder winces at the strikes, especially the syphoning attack, and takes a moment to ask the Inheritor for aid to heal his wounds, before turning his attention on the demon within his reach.

LoH: 8d6 ⇒ (3, 5, 6, 5, 2, 6, 3, 6) = 36 Nice, back to full.

Radiance (Hasted, Smiting): 1d20 + 25 + 5 + 1 ⇒ (20) + 25 + 5 + 1 = 51 Threat
Confirm: 1d20 + 25 + 5 + 1 ⇒ (20) + 25 + 5 + 1 = 51 Wow, ok then.

Regular Damage: 1d8 + 12 + 12 + 12 ⇒ (3) + 12 + 12 + 12 = 39 (12 base, 12 precision, 12 smite) Plus Critical: 2d8 + 24 + 24 ⇒ (2, 6) + 24 + 24 = 56 (No precision) Plus Holy: 3d6 ⇒ (4, 6, 5) = 15

Radiance (Haste Attack): 1d20 + 25 + 5 + 1 ⇒ (10) + 25 + 5 + 1 = 41 for 1d8 + 12 + 12 + 12 ⇒ (3) + 12 + 12 + 12 = 39 (12 base, 12 precision, 12 smite) Plus Holy: 3d6 ⇒ (1, 5, 5) = 11

Radiance (Iterative #1): 1d20 + 25 + 5 + 1 ⇒ (9) + 25 + 5 + 1 = 40 for 1d8 + 12 + 12 + 12 ⇒ (4) + 12 + 12 + 12 = 40 (12 base, 12 precision, 12 smite) Plus Holy: 3d6 ⇒ (2, 1, 2) = 5

Radiance (Iterative #2): 1d20 + 20 + 5 + 1 ⇒ (3) + 20 + 5 + 1 = 29 for 1d8 + 12 + 12 + 12 ⇒ (8) + 12 + 12 + 12 = 44 (12 base, 12 precision, 12 smite) Plus Holy: 3d6 ⇒ (4, 4, 4) = 12

Arigoder regains 1 panache for the crit, and maybe a second if he killed it - if so, then he's back to full panache.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Confusion: 1d100 ⇒ 46

Damiel begins to babble incoherently in apparent indignation that the dwarven rager has chosen to target him, waving his hands about expressively, but absolutely incomprehensible.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Nasira continues to take out her frustration on having to wander this realm of atrocities against decency to get invited only to have one thing after another try to prevent their entry.

Another coup d'grace. At least she's doing damage this way.

Automatic critical damage plus outside bane bonus damage: 2d8 + 2d6 ⇒ (5, 5) + (4, 5) = 19


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Come on now, no fighting!” Ansha says, hiding a dispel magic spell behind her words. Trying to dispel the confusion on Morgrym.

Subtle Magic Bluff: 1d20 + 32 ⇒ (14) + 32 = 46

Dispel Magic: 1d20 + 13 ⇒ (9) + 13 = 22


You want to use a surge on that dispel check Ansha? Damiel might appreciate that.

Fort save 1d20 + 15 ⇒ (3) + 15 = 18 dead


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Mythic surge: 1d8 ⇒ 3

Hopefully a 25 cuts it, then.


CL 13…just made it…

Nasira finishes the paralyzed coloxus while Arigoder has a fun time chopping the demon up into sushi sized bits and then pulverizing them down into a paste. Ansha sees the murderous look Morgrym gives Damiel and snaps her fingers to wake them from the spell. It does seem to work quite as easily as she thought and snaps her fingers again more forcibly using a bit more oomph and inner power. It worked that time and Morgrym and Damiel seem back to their normal if not bloodied selves.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Just as he raises his breaker to smash the ranger into pile of pulp, the barbarian stops in mid-swing and looks curiously upon the situation. Lowering his weapon as he shakes the cobwebs from his previously addled mind, "Glad that's over." He then notices the dead demons. "Dead, huh? Good. Now that that's done, I guess we gotta keep goin', hm? That or turn around and leave and never come back ta this hell hole," he says, resting the breaker upon his shoulder. "See what I did there?" he deadpans, possibly leaving one to wonder if the dwarf was actually attempting to be cleverly funny?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

”Once again, Ansha, your arts allow us to persevere. Thank you.” As she cleans the sword to place back in its scabbard, she looks around, ”Is anyone needing healing before we continue? We don’t know how close we are yet.”


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder takes a moment to catch his breath, feeling especially hollowed out when he releases the power in his blood. He shakes his head, "I'm ok... The Inheritor has tended to my wounds." He sighs, "Still, I can't help but think this isn't so much a test as a gauntlet, and so I'm getting a little worried about what happens at the end."


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Ansha practically preens at Nasira's praise. "Only one way to find out," she says in response to Arigoder. The elf advances on the double doors blocking their way, her eyes suddenly taking on a bluish glow as she looks them over (detect magic).


No traps Ansha but your magical sight does reveal an aura that you think is arcane lock placed upon the door. Damiel will have no trouble getting it with some time though.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

The rogue moves to the door, respectfully waiting for the wizardress’ to finish her analysis before engaging in one of his own.

Perception vs traps: 1d20 + 27 ⇒ (18) + 27 = 45

Disable Device: 1d20 + 30 ⇒ (20) + 30 = 50


3 people marked this as a favorite.

Ok Damiel has no trouble with the blood slicked lock as he disable it in 6 seconds. Opening the door you see…

more tomorrow once I have the book with me.

10,001 to 10,050 of 10,560 << first < prev | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Variel's WotR Gameplay Thread All Messageboards

Want to post a reply? Sign in.