Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:

It is still 0812 in the morning. Nasira has a restoration which will take care of the enervation negative levels. The others are permanent and have a chane tomorrow of staying that way. With the restoration cast on Morgrym he is only 2 levels down and you can go along ways still.

Your good then Morgrym. I was off a round.

Actually, you maxed out on enervation. It knocked me down by 4 and the gaze knocked me down by 1.

So, does restoration still restore all of the negative levels from Enervation? Or will there be 1 remaining from it plus the gaze negative level? Which ultimately would leave me with 2 neg. levels. Which - I gotta say - is way better than 5!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, never mind, I see that restoration removes all temporary ones. Okay, cool.

@Nasira: I know Garith was hit with a couple. Possibly Maelchar as well but I'm not exactly sure.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Can you restoration the ones from the gaze?


Yes but in that case it would cost 1000gp per casting s they are permanent negative levels and you can only remove 1 per week that way.

Edit* those levels are also considered temporary as they allow a new save in the morning to recover from. There duration is just permanent until saved. In that case restoration will remove all the negative levels you have accumulated for each person. 3 castings will get you all back to full except for Maranse.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Variel: Reading your "Edit", it sounds like you're saying the gaze attack is not permanent? Unless we fail a save in the morning. But until that time it's considered temporary and therefore can be removed by Restoration?

Just wanna be sure I'm clear on this.


That is what it looks like on a second look at it.


Just let me know what you decide for sure and where people want to be. You do realize that if the Vrocks get the Init then they can teleport next to Zeriax immediately. Zeriax would have a surprise round possibly but only if the Vrocks to not hear him the second time.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

sorry, long day and pretty busy tomorrow. I'll try to be on, but may not get a post till sunday...


If nothing by tonight I am going to move on assuming silence is cast and have the party at the end of the hallway.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm guessing this is a surprise round, correct? Or is this a normal round?

That's why I only moved because I gathered it's a surprise round.


correct in surprise round. You guys are up now though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Maelchar: You could always try using a Mythic surge on that save, dude. Fortunately, all you need is a 3 or better. I needed a six! I sure hated to burn another mythic power(because I truly thought I was wasting it) but I figured what the hey, that's what they're there for. And that's not me, typically. I tend to want to "save" the cool stuff. Which means I'll be saving it until the end of the day and never using it.

It's a bad habit of mine. I'm trying to shake that mentality.


On call and sick kid. Will update tomorrow night.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Maelchar wrote:

Maelchar unloads on the dicebot with the death of a 1000 cuts

Lol! This just cracks me up. :) I soooo know the feeling, bud. So annoying.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'm heading to Mexico, and won't be back till Thursday, so bit me if needs be


I hope the vrock does bit you as I have missed every time thus far.

Have fun!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Could never happen - we be Mythic and all that :P

Have fun Garith.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
As I read your post Nasira I had to laugh. If anyone has the NPC codex look up a 4th level ranger and tell me what is the only spell listed there.

Resist energy.

Gotta confess, that does give me a chuckle. What are the odds.


specifically what energy does it list as them having used the spell for.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Fire.


I just feel bad in a way that it would have been perfect against any other non demon in the complex. Even then you did damage just not the full amount as they passed through. It helped kill the one as I rolled the damage off screen for Maranse.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Win some, lose some. And I can always bring it back if an opportune moment comes up. Divine inspiration from Sarenrae, even...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, just a heads up to let you know I am currently without internet at home - posting may become sparse until I get this one sorted (hopefully by the end of the week...)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man, you folks have got to...

Check out this LINK

I was absolutely stunned when I saw that. A part of me is still wondering if there was a glitch in the dicebot somewhere. I've never rolled anything like that before, and to be perfectly honest, I think it's a safe bet it'll never happen again.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

That is freaking awesome.

Of course, you realize, sometime within the next year you'll roll that many straight 1s to balance it out ;)


I am hoping the string of 1's is here so I benefit ;p. Nice job in finishing off a tough guy in 1 round though. I would hate for that to happen to a BBEG even though it has happened to me numerous times in RL tabletop games I have GM'd Nothing worse that a handcrafted bad guy that lasts 1 round from either a couple of crits or a nat 1 on a saving throw.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Pakak wrote:

That is freaking awesome.

Of course, you realize, sometime within the next year you'll roll that many straight 1s to balance it out ;)

Lol! Yeah, you ain't kidding. So I figure I better enjoy it now. As you can see at my latest rolls for Morgrym(a 5 and a 3) the dicebot wastes no time in getting its revenge.

And I'm sure this is only the beginning. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
I am hoping the string of 1's is here so I benefit ;p. Nice job in finishing off a tough guy in 1 round though. I would hate for that to happen to a BBEG even though it has happened to me numerous times in RL tabletop games I have GM'd Nothing worse that a handcrafted bad guy that lasts 1 round from either a couple of crits or a nat 1 on a saving throw.

I can understand that. I'll confess, while it's totally cool to pull off something like that, I do feel bad for the GM. Heck and for everybody else for that matter. It's like you've all come so far to fight Mr. Big Bad and it's over like that. You're saying to yourself: "Is that it? Really? Dang." It does seem to take the wind out of the sails a bit.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

that was an awesome attack sequence... congrats!!!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Dang Javell, that was some sweet rolling - and for a very nice effect :D


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Hey Variel et al! Just popped in to say HI and see how your campaign was going. Looks like you have a great group and super glad to see the campaign is still going strong! Hope you and your families are all doing well. :-)


Glad to see you are still around too. Hope things are going well for you. What are you up to lately?


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Not a whole lot. Just work and kids. Your crew here is fun. Read a couple pages and was very entertaining.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm curious. So were you(imimrtl) a previous player or were you possibly the original DM of this thread based on the assumption it wasn't Variel?

Don't really know you but I have seen the name around(It's actually been a pretty good long while since I've seen the name to be honest). You've been on these boards a long time, bud. I think you're avatar is a dragon, isn't it? (Yeah, I'm too lazy to actually check. I know, and you're right, it's quite pathetic). :P

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

He was initially playing a summoner, and running the reign of winter game some of us are also in.

In RoW, beck finally got Wildshape and turned into an angry monkey to get out of a pit


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhh, okay. I was wondering.

And that's a pretty clever way to get out of a pit, I gotta say.

So who's left from the original crew of this game?


Pakak, Garith, Maelchar. Zeriax came in very shortly after we started to replace So'rien. Then there was a falling out with another original in the other campaign who was also playing here and both of her characters left. Then Reiko showed up. After that I basically kicked a guy out to have Samantha show up. She left shortly after starting to make room for Nasira and finally Reiko had real life come up to make room for Morgrym.

I am happy to say that Reiko is in another wrath campaign at the moment I noticed.


So'rien is a much better story teller than I but I agreed to take over the reign of winter campaign to keep it going when life reared its ugly head.

So'rien, I am still wondering what your plans were for Variel in shackles.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Pakak, Garith, Maelchar. Zeriax came in very shortly after we started to replace So'rien. Then there was a falling out with another original in the other campaign who was also playing here and both of her characters left. Then Reiko showed up. After that I basically kicked a guy out to have Samantha show up. She left shortly after starting to make room for Nasira and finally Reiko had real life come up to make room for Morgrym.

Wow. That's wild. You kick a guy out to make room for another and ultimately that person leaves. Practical revolving door. Pretty crazy when you look back on it to see how it's all played out.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Peoples, I am away with the family during the weekend. Back to regular posting Sunday/Monday evening.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Ill look back at my notes variel and let you know although I've been toying with the idea of restarting it recently so if I do I don't want to spoil the surprise. The kids are a bit older and kind of doing their own thing more so I have a bit more time on my hands. Also, fyi, you are a damn good story teller in your own right man. :-)

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Ooh man, that would be amazing Imm!

I miss that game =P did pick the right game to play a diplomancer.

I also second your assessment of Var's narrative prowess


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

that would be awesome! I'd be thrilled!!!


Wow. That would be great but I have Variel in an Iron God's campaign right now. Still I like him enough that I might run him again. That could keep the crew more together but I am getting ahead of myself. Still that thought is going to make me start thinking of characters to play. Hmmmm....

Thanks for the vote of confidence as well for GMing.


The doors to the north of F4 are completely blocked forcing you to backtrack, spend time clearing the rubble, or find a different direction to take.

The weapons are your guys loot so you can do with them what you want but there is not enough yet to get even close to equipping the Freemen with ranged weapons. Something we can talk about in discussion thread or the downtime thread though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm gonna break this down in the discussion so as not to clutter up the gameplay.

Alright, here's what I'd guess it looks like:

adamantine battleaxe, (Morgrym)
75 +1 arrows (Zeriax)
2 arrows of humane? :) slaying, (Zeriax) Lol! At least Zeriax can slay the bad guys in a nice way. :) It's funny how a simple word changes if you accidentally add a letter that just so happens to fit and give it a whole new meaning. Pretty funny stuff.
a +2 breastplate,
a +1 keen longsword, (Zeriax)
a +1 darkwood composite longbow (+2 str), (Morgrym. It's better than the half-orcs. Initially I was thinking Zeriax but he has one already.)
a +1 flail, (Anybody?)
a +1 mithral heavy shield, (Garith)
a +2 elven chain

Now, according to herolabs, it says elven chain slows. Is this accurate?

And I'm torn on the armor.

Now if Garith picks up either armor, AND he picks up the shield, then his AC increases by 3! That's pretty awesome considering he'd be sporting a solid 25 AC.

Maelchar broke his down in the game thread. (My question on the elven chain slowing was due to your increased movement you listed. I don't see why it would slow seeing how it's made out of mithral. Doesn't make a lot of sense to me. I'm also not real trusting of herolabs when it comes to these type of minor rules.)

Morgrym's AC goes up 3 if he uses either one. Which a 20 is obviously waaaaay better than the wimpy 17 I'm sporting right now. Personally, I'm partial to the elven chain because it's less of a hit on the skills. Even though the -2 still makes me cringe, I can't go around rolling with a 17 AC the whole time. I've got to at least be marginally defended.

But regardless of what armor slows, it won't affect Morgrym seeing how he's a dwarf. So it may be beneficial for one of the others to take the elven chain so they can get their movement back. That is, of course, if it doesn't actually slow.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Pakak: Hey, can you use a battleaxe? If so, do you want this one we just found?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

For Garith, the armies have little to no effect because I've got banded mail+1 so that's 8AC. Now the elven chain shouldn't slow us down, cause it's special and treated as light armor, and getting 30 ft movement would be nice, someone not able to wear heavy armor. As it is, Garith is the only one with heavy proficiency.

I do have a +1 heavy shield with a special ability, but the DC is a little low, and I have other things to do with my actions, so I might snag the shield, but my current is a Light shield+1 with Mw cold iron spikes, so they are a better weapon when I'm not going full tank mode.

So if say Morgrym gets the breastplate, and Mael the chain, our 3 most frontliners will have +8 armor.

Unless Nasira wants the elven chain. Totally viable there


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

All dwarves are proficient with battle axes as a part off their default racial ability so if no one else wants it, I'd be happy to take it.

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