Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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the main reason is that I mentioned that hour long spells could be cast ahead of time. then there was almost a week of very little talking during the planning. Once a rudimentary plan was in place I went with it. I then proceeded to give you the description of the place with the map. Only then was it mentioned that you were casting spells after the fact. I went with a mechanic in place that allowed you to cast a spell on the approach but it would not be a guarentee.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Everyone was posting sparsely, and actually I think I was one pushing for alternatives, when in fact Zeriax really does not have that many - my buffs usually do not dictate much about what strategy we follow, simply because they do not shape the battleground, offer us great mobility, or anything of the sort, being mostly personal. I think I have said this before, but I cannot constantly suggest what other players/character can/should do, that is not how the game goes, and I don't want to intrude on how people play their characters.

In fact what I did, was exactly the same that you rolled with - when a sample of a plan was in place, I expressed what buffs I would cast, and when - also because it would depend on our approach - if we tried to go in invisible to the base of the towers and then cast fly or levitate to get up there, he would probably delay until we were at the base to cast the spells. If he was going to approach in stealth with Reiko or any other on foot, he would most likely delay the casting as much as he would be able, to make them last, and since we decided on the flying approach, on my next post I stated what I would do in that case. I really had no other alternative, unless posting options for every single alternative.

These are just my two cents, but lets keep this moving.

Concentration: 1d20 + 5 ⇒ (15) + 5 = 20


Thanks Zeriax for rolling the concentration check. Glad to see that you are able to use it still as that was some nice damage.

Everyone please welcome Javell and his character Morgrym Ironfist.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Hi Javell, welcome to the game... I've been monitoring the recruitment thread and was very impressed with Morgrym... can't wait to meet you in character.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hello, all! And I appreciate the compliment, Maelchar. And thanks again for the selection, I'm looking forward to it.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

As the other 'new guy', I scarcely feel like I can extend a welcome, but I will. Haven't had a chance to look at the character, so I'm looking forward to what you brought to the table.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Such Champion. Very power.

Although Garith is more Guardian then Champion, fleet-charge is sweet! anyway, excited to have you!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Welcome aboard Javell ;)

And apologies for the absence guys, the week's end got somewhat hectic.


Understandable just let me know if you can to bot you sooner if possible.


Garith to answer you ? from the gameplay thread. The slaves are all congregating about Paradise Hill currently. If there is a defacto leader among them it is the dwarf who ripped apart the vrock at the end with his bare hands.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thanks, all! Man I just caught some of those rolls by you folks. Unbelievable! That's just crazy.

Man my rolls are typically horrendous. Hopefully I can catch some of that magic y'all got going with those dice. :)


Go ahead and interact with Morgrym a bit. When ready to discuss the next phase of the attack let me know where and if you still want it done today. That way I can give you the intel that Anevia can provide.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Has Anevia already went scouting? Because if not, and she goes, Zeriax will make sure she does not go alone.


She has not left yet as I was waiting to see what you guys were doing and if you agreed to tackle another location still today. If you chose to keep going today then Anevia would have less time to scout and have a smaller report but you would be saving supplies by not waiting. Up to you guys to decide how you want to go about this.


You guys continue to plan what you want to do. It sounds like Nasira and Garith are for another assault today but not sure if Garith is with army or PCs. I am just going to get some random rolls out of the way in the meantime.

H 1d6 ⇒ 4
AP 1d20 ⇒ 20
DP 1d6 ⇒ 3

Wow interesting result there for the both of us. Should be a wash though.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Army for this one


The army approaches as to attack the Tiefling first so our Tactic is Spellbreaker and Strategy is Aggressive. So we have a total of +2 to DV and +2 to OM +3 damage on a hit beyond the normal stats considering Garith's boon, Defensive Tactics, and Terrain bonuses versus the Tiefling, correct?

Spellbreaker: +4 DV
Aggressive: -2DV +2OM +3 damage
Defensive Tactics Boon: +2DV
BAttlefield Advantage: +2DV +2OM
Base: 18 DV and +8 OM (range)

Before using LoH or smite we have
14/16 hp
DV: 24
OM: +12 (range)
Morale: +4 (garith) +4 (army)=+8

You can assume that they have advantageous terrain, battlefield advantage, defenses...beyond that ???


btw I will be gone Friday night so no updates that night but I will get responses up during the day hopefully.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

ok, awesome! thanks Variel
what attacks should i get posted? Jsut ranged or both ranged and melee

I just confirmed that I can only LoH in melee


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

it's a good thing i'm not in charge of the army because your entire post was greek to me Variel, lol... sad, eh?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! I gotta admit, I'm right there with you, Maelchar. Total Greek. But hey, a +8 has got to be good, right?! :P

I'm gonna have to find some time at some point and look over the war rules. I've glanced over them briefly in the past. At the time(from what I recall), they did seem a bit confusing. But it was only a glance.

Will have to try and give them a lookover this weekend and see if I can get an understanding of them.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Variel should I post my next action? or wait for the party to start their fight?

and are we approachign with range and everything? Not sure where the opposing army i, or if we need to find them

Zeriax, Garith is leading the army right now because we are facing two armies and i want to crush them without loosing too many men (HP) I'll be with you for the Cemetary fight tho most likely =]


Just hold off for now Garith as I am hoping to get the bridge fit going. My wife is on the computer so I will get the combat going once she is off.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I've got a couple of questions.

Is the lion considered an evil outsider?

And are the tieflings considered an evil outsider?

Because when I rage I do an extra 1d6 of damage vs. evil outsiders with melee attacks. So I have no idea if I should include it or not.


The tieflings are not evil outsiders as to your ability. Tieflings are native outsiders which is their own classification. As for the lion...good question...

As per the spell description they are evil as they are summoned by an evil caster. as to its type it says typically outsider, elemental or magical beast but does not mention animal at all as that applies to summon nature's ally. since it has the fiendish template I am thinking outsider....

just looked up fiendish template. It says outsider in the description so yes your ability would work on the fiendish summoned lion but not the tieflings.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I'll just go ahead and say it here, instead of apologizing every week:

Posting from Friday to Sunday is usually sketchy for me - it is weekend, family time, and all that. It can amount to frequent posting if I have free time in my hands, or it can run otherwise.

Thought I'd just drop it here now ;)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

understood... family first! As priorities go, it's an important one.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Hey, no worries. I'm spotty on the weekends because that's when I can get projects for me and mine completed. During the workweek, there's very little time that's not spoken for.

What posting I get (like now) I have to steal during a break.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Should i post rolls with Garith and his people, and can i take an action to dig-in and make use of the tiefling's defensees for fighting the cultists?


Will get you going again tonight Garith. I got called in last night and never got a chance to update map and look at the next army. Alas you are not going to be able to dig in at all as the army will be there right away. If you want to make a ranged attack you can and if you want to post a morale check for trying to switch tactics that would be allowed as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
In a show of almost complete embarrassment that would normally call for their own execution were they not the only ones guarding the bridge...
Zeriax wrote:
...he is a Point Blank MASTAH! MUAH!

Oh man, these quotes here just cracked me up! So dang funny. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Maelchar wrote:
Usually you just get one when moving... both primary just means you don't take the -5 to bab for the iterative attack

Oh, okay. Thanks for the heads up on that, that clears it up for me. I was wondering.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
Hey guys, how do you like the Freemen of Drezen as the name for our second army, eh? I know we had mentioned having Trendelev featured in our names but I'm not coming up with anything I like as much as freemen. What do you all think?

Sounds good to me.

Question: Are the army's stats based off of Garith's stats? Are you, Garith, referred to as the "Commander"?


Garith is providing a boon to the army he is leading but would not give it to the second army. Unless 1 of you wants to be the other commander for the new army then Irabeth would take over.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What is the size of the army? Fine, Diminutive, Small, etc?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nevermind, I think I found it.

Army Size......
Fine 1.....
Diminutive 10...
Tiny 25.....
Small 50.....
Medium 100.....
Large 200.....
Huge 500.....
Gargantuan..... 1,000
Colossal..... 2,000
---------------------------------------------------------

How many do we have in our army currently? Is it like 100, I wanna say?

That'd be cool. If we can get this other 200 geared up, that'd put us in the "Large" Size.

I initially didn't realize those numbers where representing individual persons.

So I'm thinking we're at least "Medium".


RESCUED MERCENARY ARMY ACR 3
LG Large army of humans (fighter 2)
DV 13; OM +3
Special bravery +1
Speed 1; Morale +0; Consumption 1

Here is the stats on the new army. I will make a new profile for them tonight. As you can see they are not the equivalent of the paladins by any means but they are a boon when fighting as they are a second attack.

The army of paladins is medium sized.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I get it. A COMPLETELY different army. You don't pool them all together to form one big ol' army. Okay, that's interestingly cool.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I would really like to take command of the other army, but I don't think Zeriax has the curriculum for it :D

I think Freemen of Drezen works quite well Garith.


There is no prerequisites for leading the army needed as you are all knighted by the Queen herself, except Morgrym, but he would count still as being a fellow slave with them. The only thing Garith has gong for him is a boon and a morale bonus.

Really it is up to you guys to decide who leads.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

His morale bonus is derived directly from his Charisma bonus. There's no way I'd lead even if I were able to. My charisma stinks. Don't really see Morgrym as the leader type anyhow. BUT I will confess it does look like fun. :)

Also, Garith has only 1 Boon listed. Unless I'm missing where the other one is, I think he should have 2. He gets one with every 5 ranks in Profession(Soldier). And with a +6 in said skill, he needed all 5 of those ranks just to get there with the -2 from his Wisdom. :p

Boons: This lists the boons the commander knows (see below). A commander's maximum number of boons known is 1, plus 1 for every 5 ranks in Profession (soldier).

Again, I could've easily overlooked it. It's a habit of mine.


Normally you are correct but when Garith took control of the army he was unproven. That is why he did not start with a boon and got his at rank 5. The nice thing is that once he defeats the undead army he will have proven himself and get that second boon you mentioned. Just in time for him to assault the citadel. The nice part for the rest as well is that if you of you leads the army you will get a bonus boon as well since you are still part of the commander leadership under Garith. A quirk in the system maybe but that is how it looks to me in the ap.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar could always lead, he's got good charisma too - but no profession soldier - but by now, he could invest in some next level maybe... we'll see... but the problem is that I the player have no understanding at all of the army combat rules and how to use them, so I'd probably be a poor choice to lead the army.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I like the name of the new army, Garith.

Nasira is not knighted, either, but having lost her small command to a man, she does not feel that she is fated to lead more men into battle. She dreads returning home and facing the families of the men that accompanied her as it is...

In the game, am I correct in assuming we need to position men to protect the bridge? I assume we are not going to try a third strike in the same day...


That is a good question Nasira about the bridge. It should be something you guys discuss and come to an answer about. The citidel is not that far away and as you saw from the tower there is 3 armies encamped there.

Also heads up you wil soon be achieving mythic tier 2 and level 8 if you want to start thinking about what you want to do.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

It was actually intended as a question for the party rather than the DM, sorry about that.


np wasn't sure since i ddin't see a response from anyone yet.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Actually Maelchar did suggest that we needed to guard the bridge earlier here, but no one really said anything at the time to him either... lol


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Narisa was worried about her charges - she can't be expected to be tactical at a time like that... *ahem*

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