Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Alright guys I have something to run past you here. The next book assumes that you have taken the Citadel and now are in control of the city. The first part of the next book deals with kingdom building and a chance for you to carve out a niche for yourself. Is this something you are interested in or not? I can fast forward that part, skip it altogether, do it now behind the scenes, or take our time once it gets here.

Throwing this out now as if some want to do this it assumes that you have a year of infrastructure building. For those that want to immerse themselves in the downtime rules you can. For others we can skip it.
If any want to do so then I will create another thread and link it to this one that will deal with the downtime rules and go from there.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I am not terribly concerned either way, so I will follow the majority.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Same here - kingdom building might be fun and interesting but I can go either way... Pakak might want some downtime if he took any magic crafting feats of course... which would help us considerably in the future if that's the case... but I will go with the majority.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I for one very much like the kingdom building aspect. We could use another thread, if peeps want to, but I'm fine with one thread, maybe spoilering city stuff for organizations sake.

You said the citidel itself was well fortified. Like army goes in, or dungeon crawl?


dungeon crawl!!! in a big massive epic/mythic way.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Hope I got all this right because I just pressed save on my hero lab
Pakak Level 8
+1 BAB
+6 HP (4+2 for con)
Two new spells for Book: Stone Shape and Dimension Door
Got a new 3rd level and 4th level slot
Skills: +1 to Craft Armor, +1 to Craft Weapon, +1 to knowledge arcane, +1 to knowledge engineering, +1 to knowledge planes, +1 to profession architect, +1 to Spellcraft
+1 Int

Mythic Tier 2
+2 Int (This lead to 8 more skill points. Put 3 in Craft Armor, 3 more in Prof Architect, and +2 in use magic device )
Path Ability: Eldritch Breach
Mythic spells: Dispel Magic & Stone shape (Just because)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Sir Garith Mordrand wrote:

I for one very much like the kingdom building aspect. We could use another thread, if peeps want to, but I'm fine with one thread, maybe spoilering city stuff for organizations sake.

You said the citidel itself was well fortified. Like army goes in, or dungeon crawl?

I'm terrible at the crunch and math of it all. BUT I love the concept, and Pakak as a character is well suited to the stuff even if his player isn't. So if you guys don't mind doing the heavy mental lifting OOCly, I would be happy to focus on fluff and ideas for it.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I'm not sure I'll be able to update Zeriax tonight, after traveling 14 hours across the globe :P But I will be taking Extra Mythic Feat -> Mythic Deadly Aim, as I think I need to start ramping up my damage. Either that, or something that will allow me to bypass DR.

The +2 will be to Constitution to shore up both my Fort Save and HP. I'll structure it later on.

Kingdom building takes time to look at, but I think it really deserves a shot - let's give it a try?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

When it comes to kingdom building... all I can really say about that is...

I freaking LOVE kingdom building! Was in a Kingmaker game back in the day and man we were rocking with the Kingdom. Was a lot of fun.

I'm all for it that's for sure.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Do you have Clustered Shots, Zeriax? It might be one to pick up for your next 'normal' feat to aid with DR even more.

Pakak, I believe you should receive some hit points from your mythic tier, also, I know I missed them for the first tier for Nasira.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I am definitely considering that possibility Nasira ;)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Nasira Yusra Abujamal wrote:

Pakak, I believe you should receive some hit points from your mythic tier, also, I know I missed them for the first tier for Nasira.

I seem to be having trouble getting those from hero lab :(


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's weird, if you click on the "Mythic" tab it should list your hit points down at the bottom where your levels are.

There's like 5 different abilities you acquire at 1st level, and the hit points are listed as the very first one. Do you not have that? Because that would be weird if you don't. I'd have to guess a herolab issue if not.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Okay, found it. 3 points per tier...
which makes sense for the archmage path


So at the top of the discussion page is another link for the kingdom building aspect of the 3rd book. Some changes compared to the version of kingdom building that some of you may have used in the past in such campaigns as Kingmaker. With your abilities and allies it is going to be a peace of cake for you to make the associated economy, loyalty and stability rolls for a starting kingdom. As such I am going to hand wave those rolls at this time to make things easier for all of us.

Instead what I am proposing is a more organic feel. You guys as a group get to basically choose any structure(s) under 10bp per month that you want built and we assume the BP is generated without a problem. If you want a building that costs more than 10 BP then you have to wait and take longer to get it built.

Here is the other caveat. We are going to make full use of the downtime rules in the Ultimate Campaign book. This means that you are going to be able to build your own buildings, create teams and organizations, do some research, craft items, etc. To facilitate this I am going to tell you now that you will each be given 1000gp to start your private projects. This is in addition to whatever you will find in the Citadel.

OOC you will have about 6 months of this to get yourselves and Drezen back into a normal city before you have to worry about random encounters.

Now for the incentive for doing this. Drezen was a demon infested war torn city. It has hardly anything of value to it. Thus there are barely any supplies or gear for you to purchase. Currently as a war city there are only d6 medium and 3d4 minor items for sale and those are randomized. I have kept track of the wealth and yes you are behind by WBL standards. Part of that is by design as standard wealth with mythic power can create a headache. The other part of that is you are in a war and have not had any luxury in obtaining, selling or purchasing equipment. This is where some of that can change. Taking a crafting feat and having 6 months to craft gives you a big boon. For those that don't want to invest in a crafting feat they can improve the city so it carries more magic items. Build your own shops so you yourself can make money and purchase what you want.

If you have any questions please feel free to ask about the downtime rules and we can work them out together.

In all of this though I am hoping that we can RP it out as I have a few ideas to throw at you during the course of the downtime. As there are 6 months I am going to highlight 1 of you each month with an activity or encounter. Some of you I have fleshed out already while others are still a work in progress on my end. We can take our time as well by doing it this way since we are still going through the Citadel.

Oh yes you will be 9th level and tier 3 by this time so if you need to add a feat for crafting you can do it now for this thread. I will hold you to taking it though.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I'm being totally selfish here, but do skills like Kn Engineering and Profession Architect help reduce cost/speed time, etc?


Yes and no Pakak. You can use those skills to earn capital for half price but it does take a bit longer. Capital is what is needed in different forms to purchase the buildings or teams that you want.


Maelchar I don't think you know that it is ghost touch armor yet. I didn't see you identify that one.


In case you were wondering I added the longswords, shortswords, daggers and shainshirts to bump up the wealth a bit. I also added some scrolls gp, gems, rings, to the loot list as well. Be warned though that the complex is tough so divvy those items up now!!! Everyone should have a magical weapon and a back up as well. Just saying sunder is a lovely ability...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

What about some cold iron brass knuckles +X ?

No one cares about the monk :D

Sunder... Shame on you Variel! I've got no backup weapon! *Runs and hides, shooting arrows at the GM*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I've got a question: Does Pakak have to identify ALL of it? Or can he just attempt the stuff that we haven't identified?

I ask because I don't really understand why you had to identify what we already had identified, Nasira. If that's how we're suppose to do it, then that's cool. I'm just curious.


No you don't have to reside tiff stuff but sometimes it is easier just to copy and paste doing all of them instead of trying to pick out certain ones.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I didn't have to, but I saw it as something that she was doing along with Maelchar and not comparing notes. It was more of an rp choice. From an efficiency standpoint, it would have been better to avoid the ones he had done, but honestly, with a +12, I expected to do way better.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: Gotcha. Fair enough.

I got a request for you, Variel. Of course, probably should've thrown this out there initially but what the hey, I'm gonna ask anyway.

If you were to take Pakak's rolls(well, DMPC Pakak's rolls) and add Nasira's as an aid another(which would be an automatic +2 since all you have to hit is a 10 and she's at +12) then technically Pakak would succeed on every check except for the Gem.

You wouldn't be willing to roll with that, would you? :)

Sorry, I just had to give it a shot. :)


Unfortunately knowledge checks are something I do not allow someone to take 10 on and I lump Spellcraft checks to identify items as a type of knowledge check. As for making an aid check I will allow that next time providing that is stated.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I screwed up, but I've said it before - I try very hard to be honest. If I decide to do something one way and the dice make it clear I should have done it differently, I eat my mistake unless the DM allows me to escape. Sorry, folks.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

People, just a heads up - I will be away with the family during the weekend, and back on next Tuesday. Bot me if needed.

And next level, I am putting a point in Spellcraft - with the Identify spell, that will give me about +16 on Spellcraft checks :P

Even better, I say we buy a wand of Identify and BOOM - 750 gold shouldn't be much for Mythic creatures such as ourselves!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
I screwed up, but I've said it before - I try very hard to be honest. If I decide to do something one way and the dice make it clear I should have done it differently, I eat my mistake unless the DM allows me to escape. Sorry, folks.

Nah, you didn't. It ain't no big deal. We'll get these things identified, it's just a matter of time. No sweat. I'm with Zeriax, I say we buy a wand of Identify. That'll help get through all the red tape.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

But I will say this: For what it's worth, Variel, I went back and went over the spellcraft checks.
If you would've rolled for those items that were left unidentified, ONLY the Breastplate would've remained unidentified. Just sayin' is all.

@Nasira: I noticed you did not attempt to identify the Amulet or the Longswords(Although the Longswords were identified). But you still have a shot at the amulet. :)


Very possibly I did not check myself what those results would have been. Instead I tried to do as Pakak would have to look at all of the items.

Nasira, there are not enough items to worry about equipping the army so don't bother with that. This is for you guys to have some more items since the treasure horde needed buffing with 2 more PC's.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Meh, in-character, she's trying to put them to use. She knows nothing about whether they make a mechanical difference in the game.

Besides, they are heavy. I would rather loan them to someone to use until we can sell them. The price of the lease is to carry the sword and return it later. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

This is a new day, correct? Was landing on the Chimera nest the beginning of the day? Sorry, I just flat out can't remember. Just curious if we have our used mythic surges from previous and everything else back or not.


Correct that this is a new day. The only mythic point I see being used is by Zeriax for his spell casting buff.

Also since this is a large dungeon crawl I am going to try and post a time at the end of each room explored so you know how long you have left for your spell durations. I will start this first room (F16) at 0800. Some rooms will go quick if there is nothing there and you head to the next room. but if you are searching then it will take a bit longer as usual and I will try to let you know that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks.

@Maelchar: Looks like to me you made the Knowledge check, bud. You rolled a 16 hitting it right on the nose.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]
Javell DeLeon wrote:

Cool. Thanks.

@Maelchar: Looks like to me you made the Knowledge check, bud. You rolled a 16 hitting it right on the nose.

Sure, so did Nasira. But we are hoping for more than the creature's name. For every 5 you beat the base DC by, you get another point of information.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay, I gotcha. Didn't even think about that.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Yo, I'm out of town this weekend and will have zero reception until Monday

So feel free to bot me as needed.

Dad times about forgetting irabeth... But of week I guess


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

The movers are here packing us up and the moving truck comes tomorrow - I will have no internet until Friday, though I might have it UNTIL tomorrow morning sometime - If I don't post til friday though, bot me as necessary please... sorry for the interrupt.


Not a problem. Good luck with the move Maelchar.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Now with this protection from fire, is there a total amount of damage we take and then it wears off, or is it 20 resistance from now until the spell actually wears off?

Also, what would half of 19 be for damage?(Heck, or any odd number for that matter) I never can remember how that's rounded. Is it up so it would be 10?

Edit: And also I would guess we take the 20 off for EACH fireball or is it 20 off the total?


You roll for each fireball separately and if successful you half the result rounding down. Only then do you apply the fire resistance of 20 to each fireball. The duration last for 10 minutes on all of you.

In actuality you only need to make 2 reflex saves as only 2 of the fireballs did over 20 damage to actually have a chance at wounding you.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

And in d20 rules, the default is really to truncate the number (that is, ignore the fractions) rather than rounding up or down, so your example 19 would "round down" to 9.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay. Thanks for the clarification from you folks. I appreciate it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Are we gonna need to save every round vs. the poison? Or is it a save once type thing?


Only if you come in range of a new brim oral but I am not going to worry about it too much as you guys are decimating these things quickly.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Seeing how it took 3 rounds to make it here, this would be the 4th round of whatever's left of haste, correct?

And how many rounds of haste DO we have left?

And out of curiosity, would a 33 on my Acrobatics roll been a success? I ask because I completely forgot about my belt of tumbling. For some reason I thought it was already included. But it's only added vs. moving through a threatened square.


This is round 7 of 8 for haste.

No the 33 would not have made it either.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

may as well try to update this loot list too...


Long night for work so no updates tonight. Will get one up tomorrow but no map probably.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
On the good note Morgrym I only have 1 gaze attack left and 2 envervations.

HA! I laughed at this. This was a good one. :)

ONLY 1 gaze and ONLY TWO enervations left. Enervation is only an automatic hit which takes off up to 4 levels. That's all. No biggie. Another one of those would have obliterated Morgrym. At least the gaze was only 1 per fail.

Not sure who else was hit with negative levels but those things are brutal.

My saves went from:

Fort: +11
Ref: +5
Will: +6

to:

Fort: +6
Ref: +0
Will: +1

If we come across creatures where saves are crucial, I'm toast.

The worst part about this battle was our poor cleric being held the whole time. The stupid dice roller wouldn't freaking cooperate with her. Stinking dice. It's my fault. I have this terrible dice roller virus in where I roll horrendously bad A LOT and it's possible I've spread the germs. Me and the dice roller are not friends like... AT ALL. :P

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