Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: Thanks!

Hey, Variel, would you say it's been an hour since we fought the Brimoraks(the multiple fireball creatures right near the beginning. No way I'd bet money I spelled that name right. :P)?

The Impossible Speed Mythic ability last an hour so that's why I ask.


It is currently 0850 so it has been less than an hour. You guys haven't been thoroughly searching rooms (by that I mean taking 20) to eat up all of your time. You still have about 15 minutes left on your ability.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's what I was wondering. Thanks!


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

And that was when Pakak ran into the chamber of infinite traps and was impaled, exploded, crushed, nibbled on by ants, drowned in oil, and finally set on fire.


You have that in reverse order Pakak. You also forgot cursed and turned into a woman.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

OK, so lessons, always remember to heal, and never trust anything -_-

I'll act after I get a heal, cause I can't even look at the game thread without pissing myself off


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

If this really works, it will prove that dwarven ale really does solve all problems


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Okay, this is disturbing , some of my best rolls in the game...and it's for splashing booze around.


You just have to have all posts include alcohol somehow to appease the dice gods. It is a sign for you to follow.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, Garith, you double posted. Just fyi in case you didn't catch it and if you haven't yet called it quits for the night(that is, if it even is night where you're at).

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

OK wow. That armor of the pious is beast... I was gonna call dibs, but since it confers heavy proficiency, even Pakak's can wear it.


Proficiency yes but spell casting could still problematic. It would be interesting to see Pakak in full plate though casting spells.

Originally it ws created as just for Paladins but I hate doing that as I want others to have options as well for fun unique items. Thus the conversion for holy warriors to include oracles and clerics.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

So our best armors are as follows

+1 breastplate we need to identify:
its ghost-touch
+2 breastplate
Elven Chain
Armor of the pious
Mw fullplate


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I think even with heavy armor proficiency, there would be a chance of arcane spell failure, and my spells have enough time working as is so probably going to pass ;)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

the plate is nice and while Maelchar wouldn't turn it down if pushed on him, he'd rather have the (as yet unidentified) ghost breastplate - he only knows it's a breastplate that is in some way more magical than the one he wears. Or the elven chain which would restore his move rate to 40. Garith should really take the plate.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That armor is definitely made for a paladin.

If anyone wears it that's not Garith, the only thing that will be lost is the extra LoH. So I guess that's not to bad of a trade off.

The armor is also +3 Max dex, -3 armor check penalty.

So all you folks need to decide now is who gets what.


Actually you do not lose the LoH as the character wearing it gets a 1 time LoH at a paladin level equal to their character level. Like I said I don't like items specifically tailored to individual classes so broadened the requirements a bit.

Oh by the way the armor is 26,500 gp so it will take up a large share of someone's loot distribution.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh, well, there you go then. That does make it an option for the others. Cool.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:

I should have the cash for it, just need to finish the math on the new list, and make sure it's properly streamlined. That means the Elven Chain is up for grabs. Mael mentioned wanting that, so the +2 brestplate can go to Nasira, at least for the time being?

-Morgrym, you didn't want to upgrade your armor, did you, you mentioned reticence about it due to ACP?

Yeah, I'm good. The only armor I contemplated was the Elven Chain. But even that was borderline.

I know eventually I'll have to upgrade at some point. Because if I don't, then I'll just be dead. I can't imagine making it to 13th, 14th level and sporting a 17 AC. That is simply pc suicide.

Also, what do you mean by this, Garith: 'I should have the cash for it'? Because I simply flat out don't get it. And I'm not really understanding what you all mean by "loot distribution". Sorry, I'm not the sharpest marble in the jar. :P


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

You're not alone - I don't get the loot distribution spreadsheet myself, I just say yes to anything I can until/unless I'm told I can't have it, lol.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! You know, I have a pretty good feeling that is some sage advice. :)

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

i'm still building the updated one. It should be a lot more straightforword.

in other news part of why i'm so busy is that i'm taking some classes at the local CC, and should, within the next few months, be able to code a Loot-List page with a decent GUI that lets you simply select gear, withdraw cash, put gear back, etc.

...

btw, zeriax you want to pay for the lightning Javs or should we use them as group loot, since they are consumable?

So if you look at the Rightious Lootz Updated spreadsheet, you will see in the last column at the top what your cut of loot is that you have yet to claim.
Gar: [ooc]-6660
i'm in debt to the group, so I'll not be claiming stuff for a bit, my armor is almost 10k more than any other item...
EDIT:I put my old armor back so we can sell it later

Mael: 1203gp
Morg: 8364 gp
Nas: 2905 gp
Pak: 8138 gp
Ze: 9702 gp

SO you can claim stuff. Like Morgrym, there's a Ring of Prot and an AoNA that are not claimed

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Books are balanced!

for those interested:

Basically i had a piece of code wrong that made it so every time one of us claimed a piece of gear, it took that amount from the total that we were supposed to share!

so, for example
that Ring of the Ram added 4300 to the total and we all got a share of that value

- - 4300 was added to the total value of gear the party had acquired.

then when i marked that Pakak claimed it, it not only took that value out of his share, but it also reduced the total of gear we got to share

- - 4300 removed from the total we had aquired.

so say we earned 60000gp in gear
- we all get 10,000 worth of stuff
- Pakak claimes the ring as is his right
- - This action should not affect us, His balance foes from 10k to 5700, and the rest of us are fine.
- - The error i made took that 4300 from the total as well, so we went from 60k total with 10k each
to
55700 total and 9283.~ each.

I fixed this error and everything works now.
- We get stuff,
- stuff is added to the pile, and the value is calculated
- We each get an equal cut
- when person takes something,
- - Person's cut owed gets smaller
- pile of unclaimed stuff gets smaller.
- Numbers Match

If the list is confusing or non-sensical to you, jsut highlight the itmes you want in your color?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I will let someone else take the aona for now, but if we find another one later, I don't have one of those yet... we need to get other armors up to or near the 20s now or soon tho.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I agree... says the guy with 27 AC and buffs to add


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Yep, I'll take that Amulet of Natural Armor ;)


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I know my participation lately has been more sporadic - stresses at work, two classes through the local college (go, Garith, I feel your pain!), etc. This week, I am on vacation and expecting to post from the cabin in the evening, but things can happen, so bot me as necessary. Nasira's sheet should be up-to-date as of the receipt of the new armor.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. So we've got the armor accounted for.

@Zeriax: Go ahead and take the amulet, bud. I slapped your name next to it on the loot sheet already.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Does morgrym want the amulet of Protection? or the Other AoNA when we get it identified?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Thanks Javell, already added it in HeroLab ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
Does morgrym want the amulet of Protection? or the Other AoNA when we get it identified?

I'll snag the other when we get it identified.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

People, I apologize for my slow posting rate lately.

Work has hit me with a vengeance after the vacations - I am slowly getting back into my pace.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nasira for the healing win! Clerics are awesome.

And a Tanglefoot Bag?! Are you kidding me?! That is totally awesome! It is absolutely amazing how something as minor as that might have just turned the tide of this battle. Heads up thinking on that, Zeriax. Absolute greatness. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:

@Var

Yeah, Var, what's the deal with this babau? it looks like it's just chilling out at F:19, and now he's at E:20, afaik
but it somehow it provoked from morgrym, without provoking from garith's retributive reach that encompasses all of Morgrym's threat-range. He's not teleporting cause he's not rolling saves, I jsut have no idea where this enemey is
Can I attack the Babau right now?

I think the guy you're talking about is that dwarf guy that surrendered just before this fight began. He took off running after "Maranse" cut him up good.

Garith wrote:

@Morgrym

the 5' step was so you could flank the succubus with Irabeth, and then Garith could have stepped back to hit her.

Ah, I see. That's why I never saw the flanking possibility due to Zeriax finishing her off. Gotcha.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Hey Morgrym, saved your life... Take 32 fewer damage, cause that crit wasn't a crit!

I'm a helper


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:

Hey Morgrym, saved your life... Take 32 fewer damage, cause that crit wasn't a crit!

I'm a helper

It wasn't? Really? How?

Edit: You can do that? Really?! Man that is an absolute awesome ability. Dude, you rock. And super thanks on the lifesaver.

Now to go back and figure out where I'm actually at on hp's again.

Thanks again, Mr. helper!(Got me rolling on that "I'm a helper" bit.) :)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

mythic sudden block... take it!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Sudden Block OWNS! And the retaliation attack owns as much :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nice crit, Zeriax! Unfortunately, it looks like that was the only one that hit.

It's up to Pakak now. C'mon Pakak! You can do it! We believe in you! :)


oh good news to counter the bad news that the arrow did not crit. He is looking hurt and bloodied but definitely not out of the fight yet.

Also after this fight you will be 9th level! I use the 1/2 HD +1 for hp and please post updates here so I can see them. thanks.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

If you're relying on Pakak, you're in trouble.
Post finally up though ;)

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Mael has sudden block too, so that may save you some pain

var, what's mythic PA do for twfing?
I get a +3 with main hand attacks and +2 with offhand rather than +1?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I have to be adjacent to use it though


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar

plans for lvl 9 Oracle: (ideas for alternate choices welcome)

gains 7 hp

+1 fort save, +1 refl save

+5 sp - diplo, intim, know planes, perc, sense motive

9th lvl feat: vital strike

1 2nd lvl spell spiritual weapon

1 3rd lvl spell dispel magic

1 4th lvl spell dismissal


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man this dude's got at least a 27 AC(Probably pushing 30 I'd guess). He's also at least Mythic 3rd level.

I'm totally outmatched by this guy. There's no way I survive this barring Variel pulling punches. Knowing how Paizo is with their big bad guys, this guy has all the bells and whistles to make him powerful while Morgrym is sitting at 5th level WBL. Paizo AP's just don't allow pc's to survive like that. I've heard to many stories about various AP's going TPK overkill. For some reason Paizo seems to get a kick out of that. I've never understood that.


I am not pulling punches outside of the fact that I forgot to add his smite to AC and damage for a round.

stats since almost done with the fight:

Male dwarf antipaladin of Deskari 8/champion 2 (Pathfinder
RPG Advanced Player Guide 118, Pathfinder RPG Mythic
Adventures 20)
CE Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1
Aura cowardice (10 ft.), despair (10 ft.)
DEFENSE
AC 24, touch 10, flat-footed 24 (+12 armor, +2 natural)
hp 130 (8d10+82)
Fort +15, Ref +4, Will +9; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities hard to kill; Immune disease
OFFENSE
Speed 50 ft.
Melee Soulshear +15/+10 (1d10+9/×3) or
spiked armor +13/+8 (1d6+5/×3)
Ranged +1 returning throwing axe +9/+4 (1d6+6)
Special Attacks champion’s strike, channel negative energy (DC 16,
4d6), clean blade, dwarven hatred, mythic power (3/day, 1d6),
smite good 3/day (+2 attack and AC, +8 damage), sudden attack
Spell-Like Abilities (CL 8th; concentration +10)
At will—detect good
Spells Prepared (CL 5th; concentration +7)
2nd—Undetectable alignment, hold person (DC 14)
1st—command (DC 13), protection from good
TACTICS
Before Combat Staunton drinks his potion of cat's grace and eagle's splendor.
During Combat Staunton casts protection from good on the
first round of combat. He prefers to charge into the thick of
battle with Soulshear. He attacks with his spiked armor if he
can’t maintain proper reach with foes. He always invokes
smite good on any virtuous priests or paladins, using his
mythic power to make sudden attacks with his champion’s
strike ability. Whenever he attacks, he uses Mythic Power
Attack to bolster his damage. He uses his clean blade power
as often as he can against healers. His glaive
summons a babau to aid him on the first round of combat.
Morale Staunton fights to the death.
STATISTICS
Str 20, Dex 10, Con 24, Int 10, Wis 12, Cha 14
Base Atk +8; CMB +13; CMD 23 (27 vs. bull rush and trip)
Feats Craft Magic Arms and Armor, Power AttackM, Skill Focus
(Bluff), Toughness
Skills Bluff +12, Intimidate +7, Linguistics +1, Perception +0
(+2 to notice unusual stonework), Ride +4, Sense Motive +7
Languages Abyssal, Common, Dwarven
SQ amazing initiative, cruelties (diseased, fatigued), fiendish
boon (mount, fiendish giant wasp named Vrexed),
impossible speed, touch of corruption (4d6, 6/day)
Combat Gear wand of blindness/deafness (8 charges); Other
Gear +3 spiked full plate, +1 returning throwing axe, Soulshear,
amulet of natural armor +2, belt of mighty constitution +4,
headband of alluring charisma +2, skeleton key to Citadel
Drezen (works on all doors within the citadel and on his
footlocker in area F21, but not on doors in the dungeon), 68 gp

I gave him another level of anit-paladin, the 2 potions and 1 more use of surge. I could have tailored him a bit more to kill you all but him getting improved crit at 9th level was enough I thought. Bull's strength would have been massive as well as that would have been another +2 to hit and another 3 damage each attack as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

He's actually 3rd level Mythic. He has to be to have Precision. Well, I guess he doesn't have to be. You could've easily just gave it to him via DM fiat.


He does not have precise. I have been adding a -5 modifier to the second attack or should have been. I just realized that the last 2 posts I copied and pasted wrong. Sorry about that. the iteratives should have been at -5 to hit. I don't think it would have mattered though with your AC.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

How is that? Prone the reach-user in a corner


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Zeriax, we rarely have time for more buffs.

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