Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

And Pakak has expended most of his buffs and other spells as well.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I know guys - I wasn't pointing any fingers, it was just a comment ;)

I'm just imagining what a bard would do for us -> Inspire Courage + Good hope anyone?


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Not making excuses or getting defensive, just following the discussion. It's been a long adventuring day - I'm down to a single first-level spell, no channels, and no mythic points. That said, if I need to add some buffs to my spell selection, I can. I did use blessing of fervor twice today.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

And there would be no need to get defensive Nasira - I am not aiming this at anyone, and much less at you. In my book you have been doing an amazing job.

And I completely agree that this has been a VERY LONG adventuring day, and we are perhaps pushing it too far.

Still, if we are fighting fully buffed enemies with... Say... 10-15% chances to hit them, then we are doing something wrong :P

We need to change tactics, or favor scouting more, or be better prepared, I don't know ;)


or it is the final boss of this level and it is not meant to be easy. Giving him 4 rounds of prep didn't help matters either.

Will update once I get home tonight as it loos like everyone went already.

Bad news is that Garith hit but did not overcome the dwarven stability to knock him prone. Good news is that he did make it so Vhane can not step back to use the glaive though!

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

woo


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just to let you all know, ever since I downloaded Windows 10 I've had nothing but grief. It works, it doesn't, it works again, and now I can't do anything on my computer. I freaking HATE Windows 10.

Anyway, until I can get this resolved my posting is gonna take a hit. Can't really say how often or how little I'll be able to post but hopefully it won't be too much of an issue.

Gonna wipe the hard drive and see if that helps. Oh what fun.


I have heard mixed reviews. For non-work use, I have had great success, but that machine has few applications that matter - it is primarily a portable browser. The more important machine has a lot of apps that I fear will be more finicky, so I am waiting to take the plunge. I want the app developers to have time to figure out dependencies before I try - I due enough beta testing at work, I am not wanting to at home, too.

Computers at work are definitely on hold while we wait on dependencies, but Microsoft intentionally set up the install so companies could pause the entire process, so our users are not seeing the option.

Sorry you are having trouble - like I said, different people have had very different experiences. I think how they use it and with what applications is very significant.

Here's wishing you better luck.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well, Windows 10 works a ton better now. Of course, that's only because that's all that's on my computer along with the "Recycle Bin". :p

It's weird to have the background theme with ONLY the Recycle Bin icon showing. That's it. Nothing else. Especially when there use to be a ton of other icons on there.

A "fresh start" I guess they would call it.


Just a heads up for leveling, you will be having some extended downtime shortly if you want to make use of this level to claim a crafting feat. Not saying you have to but it might be a decent idea as you have not had much downtime thus far I know.


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Well, that just adds to my conundrum. I was just looking and the primary question I have with my leveling decisions is the feat. I was thinking I had expressed something I wanted to do, but I cannot find it now.

She has devoted skills into craft (weapons), so crafting arms and armor is certainly within the realm of feasibility.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Recuperation

Or we could just rest for 8 hours. Right here in death valley. :p

Or, as long as we don't encounter anything else and make it to night time... we're good!

(This is, of course, if we made Mythic level 3. I think Variel mentioned that earlier. Don't quote me on that).


Not mythic 3 yet. Don't get ahead of me lol. Just level 9.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak already has Craft Magic Arms & Armor though I'm not terribly good with the math and such on it. Still, that might help folks out if they're wanting gear.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Not mythic 3 yet. Don't get ahead of me lol. Just level 9.

No worries.

But in my defense...

LINK

...this is why I figured we would be Tier 3. If you look at the bottom of the post it says: "Oh yes you will be 9th level and tier 3 by this time so if you need to add a feat for crafting you can do it now for this thread. I will hold you to taking it though."

I had a feeling something had to be said about it somewhere.

I typically don't make stuff up out of thin air. (Notice I said 'typically'. This is no way prevents me from making stuff up at a later date... just for the record; i.e.: "Hey, aren't we 12th level with 13 levels of Mythic? I'm pretty sure that's what you said.") :p


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I know I saw that on the thread somewhere. What do you mean, I'm the one that posted it? Why would I do that? ;-)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!


True but you are not done with book 2 yet. Once that happens then you will be tier 3! Defeating Staunton Vhane was 1 mythi trial. You still have another to go before your tier goes up.

That the other reason why Staunton Vhane was a beast. He counted as a mythic trial and the final boss to get to level 9.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

+9hp
+1bab
+1reflex
+1 Lv1 spell/day
Holy Vessel power replaces Mercy at 9th
feat:power attack
(mythic power attack lets you ignore penalties with 1mp, and adds 1 to the damage, right?)


For a one handed weapon mythic power attack is nice as it treats it like a 2 handed weapon.

For two handed weapon fighter like Morgrym it is not as good.

The real treat is the double damage prior to the Crit multiplier. With a scythe that could be a 1 shot kill if you confirm with the crit.


Garith once these items are identified and the next two rooms are searched I will need you to update the loot list so I can see where you are at wealth wise. Understand though that this campaign is light on loot as you receive extra boons.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I have Dismissal from a spellbook we got earlier...

Any suggestions for 5th level wizard spells besides that? I have two of them coming.
I'm considering Feeblemind mostly because drooling demon generals are funny


Just watch out if Pakak's gets dominated or the target has spell turning activated. Not fun getting hit yourself with that spell.


Favorite options not necessarily for this campaign are...

Break enchantment
Waves of fatigue
Teleport
Prying eyes
Wall of force
Pass wall
Permanency
Overland flight


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
DM Variel wrote:

True but you are not done with book 2 yet. Once that happens then you will be tier 3! Defeating Staunton Vhane was 1 mythi trial. You still have another to go before your tier goes up.

That the other reason why Staunton Vhane was a beast. He counted as a mythic trial and the final boss to get to level 9.

I don't know how, but we managed to leave him for last, with most of our resources exhausted - we need a better scout :O

DM Variel wrote:
Just a heads up for leveling, you will be having some extended downtime shortly if you want to make use of this level to claim a crafting feat. Not saying you have to but it might be a decent idea as you have not had much downtime thus far I know.

I'll say... Just realized Zeriax does not have a single stat enhancing item :P

Leveling up:

HP 5+1
BAB +1
FCB: Skill Point
Feat gained: Vital Strike
Ki pool (cold iron/silver)
Wholeness of body

Variel... What if I took Leadership? Is there room for that? :D


Going to nix leadership since we have a full party plus extras.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

*Shakes fist*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well, I was wrong. Completely wrong. A temporary fix it was I guess. I'm afraid it's some type of drive issue preventing my pc from going to windows. And I got no idea how to fix it or if it's even fixable.

My posting is gonna take a hit for a while. Will post when able but I got no idea when this issue is gonna be resolved. So if you're wondering why I haven't posted in a day or two, that would be why. Hope that's not the case but I just don't know.

Not sure when I can update Morgrym either seeing how I've lost herolabs. My time on a computer is gonna be limited.

Sorry.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ewww... so sorry - I'm glad I didn't upgrade - on any of my computers...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It's been nothing but a big ol' sorry annoyance.

Zeriax wrote:

Zeriax will pocket that skeleton key if you boys and girls don't mind :D

I'm not the obvious choice for the belt of Con, but if there is a 'hand me down' one, I might just take it.

Keep the key. And if no one objects, I wouldn't mind snagging the belt and giving you mine, Zeriax. It's a +2 Belt of Con combined with a Belt of Tumbling(A +4 to Acrobatics to move through a threatened square which I stupidly continue to forget about).

Outside of that, I wouldn't mind claiming that Amulet as well.

If that's all being too greedy then I'd probably prefer the amulet more. My AC is just way too terrible.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:

For a one handed weapon mythic power attack is nice as it treats it like a 2 handed weapon.

For two handed weapon fighter like Morgrym it is not as good.

The real treat is the double damage prior to the Crit multiplier. With a scythe that could be a 1 shot kill if you confirm with the crit.

No, not really. Mythic PA does factor a 1-handed weapon as two handed weapon that's true. Which at 8th level is +9 to damage. Which makes it equal to non-mythic PA for a two handed weapon.

But Mythic PA for a 2-handed weapon is +13 to damage.

So it basically benefits everyone the same.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

there's an unclaimed aona +1 on the loot list... is that still up for grabs? if so, I'd like it for Maelchar...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yes there is. I believe the only hold up is, is that's it's still technically unidentified.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Yeah Javell... I always let any new Windows versions sit for a looong time before upgrading.

Had a couple bad experiences before :P


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ok.. nvm, i'll wait til it's id'd


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Zeriax wrote:

Yeah Javell... I always let any new Windows versions sit for a looong time before upgrading.

Had a couple bad experiences before :P

That's EXACTLY what I should've done. A BIG TIME rookie mistake. Never again. It's just too bad I had to learn this the hard way. It seems that's how I learn a lot of things. Ignorance can be really costly, let me tell you.


1 person marked this as a favorite.

For those interested in taking the legendary item mythic ability here is how I am looking at running it. You will get to chose which item you currently own to become legendary. As you will be 3rd tier when you select this ability that means there is going to be 3 abilities granted to that item. Looking at the list there appear to be 7-8 different options available at your tier. How I am going to work this is you will get to chose 1 ability, I will chose 1 ability and the 3rd ability will be chosen randomly. With the random ability you can state 1 ability ahead of time that you do not want and that will be removed from the mix. That way if you do not want the intelligent item you don't have to ever worry about gaining that ability.

If you would choose to take legendary item a second time then we will go with the same format for the next 3 tiers. You will be able to choose 2 abilities though that you do not want for the second random ability.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Ok. I'm back. Sorry I'm behind on updating Pakak.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak level up
HP: +6 (4 + 2 for Con)
Feat Gained: Craft Wondrous Item
Spells gained: Dismissal, Feeblemind, Wall of Stone
Skills (8 total): +1 Appraise, +1 Craft Stonemasonry, +1 Knowledge Arcana, +1 Knowledge Engineering, +1 Knowledge Geography, +1 Knowledge Planes, +1 Profession Architect , +1 Spellcraft


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Oh, and I'll stick with what I've selected, but just to be sure, Dispel magic wont' dispel Walls of Stone after the spell has been cast, right? If it does, then obviously Pakak will use it as a temporary way to get places or shore things up and then dispel it himself. If not, as I hope, then we should be able to speed up city building quite nicely.

Pakak has Archetict as a profession, Stonemasonry, and Knowledge Enginnering. Hell, give him a few decades and a rock quarry and he could build a large town by himself ;)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Yep, Zeriax will most likely go for the legendary item mythic ability like I said before.

will have my final decision when we get there though ;)


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Legendary Item sounds interesting, but will have to look at it before I decide for sure. Other homework has to come first, though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

+1 frost rapier
elven boots
cloak of elven kind
ring of protection +1
A variation of glamered +1 leather armor (the glamor when active always looks like fullplate)

pearl of power ?
potion ?
rod of metal and mineral detection
scroll of divination
elixer of climbing greater (+20 to climb check)
wand of nondetection (34 chargers remaining)
Oil of Life crafted from a cure serious wounds potion and a philosopher's stone!

Inside the chest you find treasure that Staunton’s gathered over the last year, and includes:
956 cp
2165 sp
8743 gp
526 pp
nine garnets worth 150 gp each,
a set of stone-carved dwarven figurines worth 900 gp,
an expensive pair of vases worth 250 gp each,
a silver coffer worth 350 gp
a leather and mithral bound journal.

+3 spiked full plate,
+1 returning throwing axe,
Soulshear
amulet of natural armor +2,
Skeletal key to Citadel Drezen,
3 potions of cure mod.
Belt of mighty con +4
Headband of ?

Just making a list of what was found so as to have it in one post.


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Good call. We need to review that journal, too.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Anything that helps a wizard's AC, Pakak might be interested in.

Also folks, Pakak now has two types of crafting feats for magic items (Arms&Armor and Wondrous Item) if you want to put him to work. I am new to the crafting rules, but if you've got the gold he can try to help


Any questions on crafting let me know and I can help. Thanks for listing the loot in a single place. I would recommend claiming items quickly over the weekend so we can continue on Monday.

Taking the IC talk here, there is the scroll of divination if you want to use that instead of having Nasira prepare a spell in the morning.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I'd like a potion of cure moderate... I wouldn't mind the amulet of natural armor +2 if Morgrym takes the full plate, which he needs the AC of... but if he doesn't take the full plate, I think he needs the aona more than I do.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crafting is cool. Never done it in pbp but did plenty of it in RL. I was the only one who did within our group.

Barbarians aren't proficient in full plate. And I know I can take a feat to wear heavy armor but personally I'm not a real huge fan of burning a feat for it. If I was a fighter and didn't possess that feat already, I probably would due to the number of feats fighters get. Plus, I see Morgrym as more mobile.

Shouldn't we by now be able to identify the items we didn't identify previously? Isn't it when you gain a new level and/or the following day that you can do a retry?

Because I'd really prefer the +2 amulet. If we can "legally" identify the other one, it's a +1. My AC still won't be great by any means but it's something.

And I mentioned the Con belt earlier mainly due to the fact it would give me more hp's. That way, I could remain standing longer than normal. At least a little bit longer. Because I'm still gonna get pounded. :P

Having said that, if that's too much to claim then just nix that and you all can decide who gets it. I know Zeriax mentioned it earlier and that would be fine with me. Heck, anyone is fine with me but somebody needs to take it. If nobody does then I surely will(Which of course opens up someone to take my +2 one). :)

Hey! A ring of protection. That would be handy. I just saw that.


Cleric of Sarenrae 14(11) [ HP 54/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 1/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I am absolutely OK with our front-liners (Garith, Morgrym, Maelchar come to mind) claiming anything that improves their armor class or hit points.

Zeriax is welcome to the elven cloak and boots as far as I am concerned, as well.

As such, there's not much in the hoard that Nasira is too concerned about. She can probably upgrade her gear with any leftovers.

As for the upcoming mythic tier, I don't think I will take the Legendary Item, but I love the idea of the gold holy symbol that we found in the little chapel on our way here being a legendary item - I just don't know what abilities it should have. Intelligent, probably.

But I need to concentrate on my spellcasting and healing, I think, so I will invest my precious resources elsewhere.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

MOrgrym needs the AC more than I do... I tend to try to stay back and attack from reach, though I suspect with the sizes of things we are going to be fighting as things get tougher, that won't protect me for long. Needless to say, when another aona comes up, I'd like one.

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