Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


51 to 100 of 1,259 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Efreeti, advanced manthing 45HD

sure; lets make it 5 unless anyone wants to be lower; background for 5 is pretty easy.

Radavel wrote:
Hey, Valegrim... starting level is 3 to 5, right?

Dark Archive

Valegrim wrote:

sure; lets make it 5 unless anyone wants to be lower; background for 5 is pretty easy.

Five is fine. I'll need some input from you when I write my PCs background to feel in the dates, names of kings, places, etc.


Male Efreeti, advanced manthing 45HD

ok; I dont have the kobold Quarterly; but I dont have any problems with this bonded weapon, but would like this change; Instead of the extra damage to undead; I would like to have this as extra damage to enemies of your diety; while most undead dieties are concerned with undead; dieties all have more specific enemies that they would send their paladins to destroy. There are certainly lots of dieties who seek to destroy undead if you specifically want that enemy.

your stats are fine, bit average, but certainly Paladin material.

Radavel wrote:

Valegrim, I'd appreciate it very much if you can approve the use of this alternative class feature.

[spoiler]From Kobold Quarterly No. 2
The Bonded Weapon
In place of her celestial mount, a paladin may undertake a ritual to strike a holy bond between her soul and her weapon of choice. This bond grows as the paladin increases in power.

Benefit: You form a holy bond with a weapon of your choice. In order to forge this bond, you must spend 24 hours in quiet meditation and prayer. Should you ever lose your bonded weapon, or if it is ever destroyed, you may undergo the ritual again. A bonded weapon may be enchanted with magic abilities as
normal. The special abilities are cumulative based upon your level; the hardness and hit point values are not cumulative.

Improved hardness and hit points: Holy power infuses a bonded weapon, making it sturdier and more durable than other weapons of the same type. Add this amount to the weapon’s hardness and hit point totals.

Bonded Weapon Table
Paladin Improved Improved
Level Hardness Hit Points Special
5th–7th +2 +2 Light, tightened grip,
focus of the master
8th–10th +4 +4 Merciful strike, sacred defense
11th–14th +6 +6 Undead’s enemy
15th–20th +8 +8 Improved smite

Light (Sp): You can opt to have your weapon shed light, as the light spell. Activating and deactivating this ability is a standard action. The caster level is equal to your paladin class level.
Tightened Grip (Ex): The process of bonding with your weapon allows you to maintain a grip on the weapon that others find extraordinary. Whenever you are defending against a disarm attempt,
you gain a +4 sacred bonus. At 13th level, the bonus increases to +8. This bonus only applies to your opposed roll to avoid the disarm.

Focus of the Master (Su): The holy bond between you and your weapon is strong. You may use your bonded weapon as a divine focus component any time one of your spells requires one.

Merciful Strike (Su):...


Male Efreeti, advanced manthing 45HD

sure; what I need to fill you in on this is race and what culture you start from; if you want it random; roll 1d6 twice and give me the numbers; then 1d6 twice again; then will tell you where your from as that will give me your starting map. There are lots of societies with Paladins; The Holy Cities, the Egyptians, Celts and Arthurians (though they are a long ways away), for example; several more as well.

If you want to jump into a great story hook; be a Paladin of Osiris; he has been killed and his body cut into pieces by Set and scattered to the four winds; this would give you a very story appropiate enemy with monsters you will definately encounter; your enemies would be undead, snakes and bears if I remember right. not sure about the bears; that might be Hiisi but I dont have my book handy to compare Osiris to Set. Oh; and then Isis and her cult would be bound true allies. Just a thought; you may of course do any other background you wish; have several other dieites with paladins on grand quests also; just thought that one would be timely.

Radavel wrote:
Valegrim wrote:

sure; lets make it 5 unless anyone wants to be lower; background for 5 is pretty easy.

Five is fine. I'll need some input from you when I write my PCs background to feel in the dates, names of kings, places, etc.

Dark Archive

Valegrim wrote:

ok; I dont have the kobold Quarterly; but I dont have any problems with this bonded weapon, but would like this change; Instead of the extra damage to undead; I would like to have this as extra damage to enemies of your diety; while most undead dieties are concerned with undead; dieties all have more specific enemies that they would send their paladins to destroy. There are certainly lots of dieties who seek to destroy undead if you specifically want that enemy.

your stats are fine, bit average, but certainly Paladin material.

I'm fine with the change you want. Thanks. How about the use of the Masterwork Rules from Dragon Mag 358? Due to the scarcity of magical items, I'd like to channel my starting gold into masterwork items with more than standard benefits.

Paladin of Osiris is also fine. I have the 3.0 Deities and Demigods. I'll post the definitions of abilities, feats and spells that I take from non-core books for our mutual convenience.


Male Efreeti, advanced manthing 45HD

having more than one scout is not a bad thing; last things a scout wants is to be out front and get wacked with no support; some parties have had several so the party moves with a scout to each cardinal point of the compass; it is all good; play what you wish.

Dreamweaver wrote:
Well of Life sounds good to me. How many players you looking at? I only ask because I would like to play a scout but it looks like the archer spot might be taken.


Male Efreeti, advanced manthing 45HD

I dont have this Dragon handy; meaning dont own it; you can either write what it does here or wait for me to ask if one of my friends has it; I know Just the guy to ask hehe.

ok; magical items are not exactly scarce; new ones get made and all, but not enough to have a trade in them; most religious orders and magical orders keep thier items to themselves; they are certainly given as gifts sometimes; or handed down as inheritance; or found in dark dungeon, but mostly taken off the guy who just tried to use it to kill you hehe

ring any bells Balfic? he plucked Sorrow off of one very tuff bad guy hehe.

Radavel wrote:
Valegrim wrote:

ok; I dont have the kobold Quarterly; but I dont have any problems with this bonded weapon, but would like this change; Instead of the extra damage to undead; I would like to have this as extra damage to enemies of your diety; while most undead dieties are concerned with undead; dieties all have more specific enemies that they would send their paladins to destroy. There are certainly lots of dieties who seek to destroy undead if you specifically want that enemy.

your stats are fine, bit average, but certainly Paladin material.

I'm fine with the change you want. Thanks. How about the use of the Masterwork Rules from Dragon Mag 358? Due to the scarcity of magical items, I'd like to channel my starting gold into masterwork items with more than standard benefits.


Male Efreeti, advanced manthing 45HD

thanks Belinor; sorry bout the flippant response hehe screamed from the pyramid hehe; was in a mood :)

Baelinor wrote:

Hello all,

Valgrymr asked me to stop by and help him with the house rules, I too am a long time player. I have 2 major characters other players will likely meet (One of which is that dwarf in the ice pyramid aka Baelinor, though he probably would not have been so flippant with the gods hanging around...) and play on and off since around 92.

Unfortunately, I dont really remember the house rules, they are more like conventions you just get use too and change slightly. But what I can do is enlighten folks a bit on the world without giving anything away.

Valgrymyr's world was designed as a 1st edition AD&D world. It was only last year we actually changed over to 3.5. This is something to keep in mind because many characters/things do not change over well. As a result, you will probably not find rules for many things as they are simply a part of the world and rather than try and squeeze them into a more artificial 3.5 setting he simply makes them work in his world.

Keeping that in mind, long time characters tend to change in a non lvl way. Baelinor is a dwarf, but not like any dwarf you will find in any game system anywhere. He started normal enough, but various in game events have changed him significantly. In game events happen quite a lot and while Val will make up rules for them, they dont typically affect things like level and xps so you find the normal concepts of balance not quite the same, though he takes this into account with the opposition as well, so while the balance is difficult to pin a number on it is there and leads to quite an enjoyable game, not so fettered by little rules.

Which leads to the next idea of consequences. Vals game is built around consequences. Everything your character says and does will be weighed by the world and a consequence result. Sometimes its a small one, sometimes a large one, sometimes good and sometimes bad. But there will be one. The entire world is in fact the way it is because of the players.

For instance; The "bad guys" are the front...


Male Efreeti, advanced manthing 45HD
EileenProphetofIstus wrote:

Hi Valegrim, it's me, that insignificant person who likes to disturb you upon occasion. I have been reading your posts on this Play by Post thingy and I still have no idea how it is done. Were I to be a participant I have some character considerations that I would like to bounce off you. I guess it depends upon what play is like. More or less I came up with a character idea (incomplete as it is) and would like to inquire about how it would translate over for you. I understand the character creation process is pretty much to roll up a D&D character right, levels 3-5 (do we pick the level we want)? I also have a few of questions.

1. When do you start playing (or hope to play by)?
We start when I get some characters; the game is dynamic enough for people to come and go as they please; is a campain world; so onrunning narrative. I would like to start the players out together; hence their current level and experieces would have some of them shared doing adventures for a the powers that be in this region; ok, hehe maybe not power; but the intelligence guy or various religious orders.

2. Could you give me some kind of explanation of how it is played? Perhaps it would be easier to find me a game here on paizo, link it for me so I can see what others are doing.

sure look at any of the play by posts; the format will be a bit like:
GM: Describe situation ie; you enter a dank dark stone tunnel, but rather of smelling of stale are and heady earth as one would expect; this tunnel has the reek of replile. (with a spot roll; some players may see tracks or scales)(stoneworkers or dwarves might tell how old the construction is and how sturdy) Mages and priests might feel a magical or spiritual aura; possibly paladins as well. Gm asks for marching order so he knows who is where; players determine this order.
Gm; the tunnel continues for some distance; but with the light of the day at your backs; there is only darkness to be seen inside (those with special vision might see it goes 60ft then ends.
Gm: who do you do: ie players respond; with actions are search and spot rolls;

3. If I don't jump in right away is this the type of thing where you can or cannot add people later? adding is no problem.

4. If a character is made, would it be possible to receive information about the world around them that they (the character) would be aware of?
absolutely; as well as some themes players should be aware of so that they may choose to all get on the same page; for example; there are several supergolems in my game; ancient and powerful artifacts that are to be used in the great war; they are each mini adventures of a certain type that is very consequential to the world; they always follow a certain format and pc's can do them pretty much as any time, but you need at least one dwarf; one elf; and one human to do this quest. You will also have pc information about groups; cults; monsters and things of interest from your culture and setting and be aware of many goals of each.

5. Is this more of a roleplaying experience or a die rolling game, or a tell the DM what you do and they make it up sort of thing?

I intend it to be very roleplaying, but there will be die rolling like any game - usually for critical things. What I expect is that I will give the setting and description of any activity or item; players will respond by interacting with that information; each will have skills and knowledges to help make the group viable. Some things will be in order of initiative; other things just freeform; asking the gm a question takes no game time as it were. Telling the gm why your character feels a certain way about a situation takes no game time either.

6. How do I make pancakes?

Never watched you make them before; so not sure, have a few guesses hehe and maybe a fantasy or two....oops; was that out loud; I know how I make pancakes :) <ok; that is a pun cause this is a high fantasy game>


Male Efreeti, advanced manthing 45HD

Not a problem. Hope all works out well for you; post when you can.

Nani Wahine wrote:

Hey, I needed to let you know that my father has a mass in his throat and will be needing surgery and all of that fun stuff with in the next few weeks. As I am the only daughter and my parents are divorced I need to be with him during all of this. I have spent the past 48 hours freaking out and now that I have talked to the doctor and googled everything under the sun I am feeling a bit more hopeful that this will be ok. At this point in time I think we will be sent to Denver to the VA clinic there. Thank God that Dreamweaver (my hubby) bought me a laptop two weeks ago so I will be able to take it with me. So if you see me not posting so much this is why. Thanks for understanding.

PS To make pancakes: Follow the directions on the back of the box! Hee Hee

Also I will try to get my character completed before I leave. My hubby does know what I am planning with my character so if I don't get it finished he will.


Male Efreeti, advanced manthing 45HD

ok; I think I answered everything; read back and check; if I missed anything; am sorry; repost it. will check several times today for posts and answer any questions and do backgroud with those who are ready.

for all; if you just want to be from a random place in the world and end up in the southern continent roll 1d6 twice; give me each number; do this twice. Will tell you then where you are from and can give a bit of background from that place in the world and how or why you may have ended up at the Well; otherwise just pick a region based on culture and we can determine from that region; ie; everyone pretty much has a home town or village even if it has been razed.


Valegrim:
I still don't understand how the playing aspect will work. I understand how you as the DM will describe things, we make die rolls on occasion and decisions telling you what our characters do, this is easy enough. What I am having a hard time picturing in my mind is the continuality of the game. To play, do we all agree to be on the site at the same time for a certain amount of hours? If so, I can see how a play session would work. If we all get on the internet whenever we can, which would mean different times, wouldn't we have to wait, and wait, and wait some more (sometimes days at a time) for one or two people to include their responses in order to continue with the action? This is what I am having a problem understanding. Can you explain this part to me?

If I jump in, the first character idea that came to mind was playing a barbarian. I was wondering what you had to offer in regards of cultures for less than civilized people? I'm kinda picturing more of a barbarian who might be a bit uppety...uppety in regards to her view of others. Can you give me some options to think about?


Male Efreeti, advanced manthing 45HD

ok; take a look at any of the PBP threads in the section right above this PBP Discussion thread; no; people do not have to be on at the same time. Typically, each game runs at its own pace usually set by how much people can post. So, people post when they can. During the more intensive role playing moments there is no sequence to follow, I will just keep continuity in the game of players actions and when events take place; so say one character is going to post they build a fire; another might post they collect wood; another might post they are going to study spells or pray; maybe the scouts will go hunt and keep an eye out for tracks in the area for signs of possible danger; maybe one character is going to work out or spar with another; each of these activities take different amounts of time; in this example; the fire building will be the shortest; and the scouting/hunting/tracking will take the longest; I would give each of these characters a little blurb about what they see or the environment they interact with and set a relative timetable for activities; so I would ask the fire builder what they would do next; so in activities like night time, bed down; study kind of stuff; unless there is some specific task like work with a magic item to determine its properties; or if some encounter happened; we would just advance to the next day. I dont see that we need to play out every minute; would give information about the environment and anthing that may be of interest; people usually say their characters are keeping an eye out for tracks; herbs; whatnot; and we just advance a few days that way unless a player stops me to investigate something until we get to the target area. During encounters; such as in a town where the pc's might talk to an information source; everyone will get to speak before we go on. I would anticipate something like an expectation to post twice a week or so; some running dialogs would be more often; I will try to post answers and updates quite often to get player specific running dialogs finished to not hold up "group" activities and movement. So say your barbarian was playing; perhaps he is a wood elf or wild elf; a bit stand offish and perhaps deeply mystic or spiritual; wanting to help these foriegners, but not wanting to get contaminated by their unclean behavior; you might spend time hunting or practicing axe throwing skill or something and not a lot of time intereacting until a fight; in fights; we go in initiative order; I do individual initiative; and this can be handled lots of ways; you could post a few rolls for "to hits" and "possible damage" and some general direction on what your character will do; something like; charge range guys; protect so and so; maintain a ring around non melee types and like that.

so; I dont expect this to be like a chat session where everyone meets on and playes; just a running commentary like the boards; does that help?

EileenProphetofIstus wrote:

Valegrim:

I still don't understand how the playing aspect will work. I understand how you as the DM will describe things, we make die rolls on occasion and decisions telling you what our characters do, this is easy enough. What I am having a hard time picturing in my mind is the continuality of the game. To play, do we all agree to be on the site at the same time for a certain amount of hours? If so, I can see how a play session would work. If we all get on the internet whenever we can, which would mean different times, wouldn't we have to wait, and wait, and wait some more (sometimes days at a time) for one or two people to include their responses in order to continue with the action? This is what I am having a problem understanding. Can you explain this part to me?

If I jump in, the first character idea that came to mind was playing a barbarian. I was wondering what you had to offer in regards of cultures for less than civilized people? I'm kinda picturing more of a barbarian who might be a bit uppety...uppety in regards to her view of others. Can you give me some options to think about?


Male Efreeti, advanced manthing 45HD

yes; sometimes there is waiting; we could handle this various way; for example; we could do something like:

Post updates will be on Sunday and Wednessday all formal like
or
update after each player has updated in people are on fairly regularly.

I am good with turn updates a couple times a week or so; I cant do it every day and dont expect anyone else to post every. I think we should post often enough that the game has good flow; but not to much so that it is intrusive on anyones schedule


Male Efreeti, advanced manthing 45HD

things to do while waiting for other players to post:
I will have some npc's around most of the time that you can question and get info from; of course they might not be telling the truth; also, there are lots of other interactive things a person can do; many do prayers; write character motivations; their take on how they feel about other party members; come up with conspiracty theories; try to figure out various prophesies and what they mean; work on various riddles and logic problems. Study ancient texts; weapons, random items; some talk to trees and plants hehe or rocks or animals; there are almost always some type of spirit or fae around if you know how to find them; things like that. If anyone gets bored, just let me know and I can spice it up for you; no problem; am more concerned with overwhelming you than you starving for more.


Thank you, I was just trying to get a better understanding of how this works. I have never participated in anything other than just regular gaming, so these play by posts or play by mail thingies are new to me. I haven't played D&D in quite a while (months) and haven't been a player for years. I don't have any character information at this point in time other than some random thoughts....

Barbarian
Female
Comes from privelaged most likely royalty tribal barbarian background
Very stuck up
Enjoy characters who have destiny of some sorts to hopefully be fulfilled
More of a Norse/Germanic type of feel to tribe, not Africaan, American Native, Asian, or Middle Eastern
Lots of NPC interaction set up within background (which hasn't been determined yet


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Hi Nani,

Sorry to hear about your Father. My Mother has cancer so I definately understand where you are coming from. Take all the time that you need. You can join up in Val's game at anytime as long as He knows you are intending to come back and join. I hope your Father gets better soon for all your sakes.

As for how he runs the game, He will utilize all three. Write ups are private to just him so He knows your characters psyche and bias. Dice rolls will come into play mostly for skill rolls, and how much information you can obtain, ie: sense motive, knowledges etc. I hope that helps some.


Male Efreeti, advanced manthing 45HD

hehe so no Hiawatha for you eh; ho Pokemanhanes :)
big thing to choose is race; you could be wild or wood elf (either of these could be Scandanavian); human; lizardman or orc. Among humans there are lots of options even among the Scandanavians you have lots of options; some depending on diety; Take the goddess Mielliki, which I probably didnt spell right; goddess of the forest and wild places and raw stuff of creation type magic; very different from following say Loviatar the Maiden of Pain; believe me; barbarians know pain; after life and survival is tough and pain says you did something stupid most likely; anyway; following one of these goddesses would be very different from a follower of Thor or Frey or Uller who represent storms, sunshine and elves, and the hunt.
Many heoric figures in Scandanavia are of mixed bloodline; ie trollborn so would be appropriate to take a mixed heritage bloodline from the Unearth Arcana; and add the bonuses for troll; ogre; giant, fae or the like.

One big thing about Scandanavians is the Runemagic; this is a lesser power and ability to read some runes and channel some raw powers; the Dwarves - who are not barbarians - pretty much exclusively hold rune magic to themselves; but of the Norse; and many Finns know various amounts of this primal magic. hehe keep in mind that the Norse considered Finns barbarian mystics who live about the fens and bogs. In my game; this area has never been invaded; lol who would want it, but anyway; the Finn Lorecallers have been sending forth able body individuals on Dream/spirit quests to save the world. Often as they move through the Norse area; Norse consider these dreamers holy and give them gifts for their mighty quests; some even join the quests; many Finns are bards and druidsand have no real blast magic but know special words and names of things; see Vainieomoen whose name I just butchered in the Kalavela which I also probably mispelled if you want to google it. In my game; Finns are fairly stuck up; they consider themselves just plain better than everyone else and every other race and culture as unsophisticated at best and out of touch with the primal essense and blood of the universe so treat others like children playing with dangerous toys; hehe and often rail about the evil rape of metal from the earth and how it is sacrelige to wear metal :) which grounds out the persons ability to channel power and hear and feel the breath of the universe, thus with their dedication to life; they get along very well with fae and elves in general who consider them very enlightened among humans; especially as they are the only humans who do not engage in warfare; of course; they never had to for various reasons; ie nobody is looking for them or really knows exactly where they are from; they just appear on these quests hehe

of course; there is nothing wrong with just a ordianary human Norse barbarian who heard about a big fight brewing who wanted to test his skills and get some foreign loot either; just wanted to point out some options.

EileenProphetofIstus wrote:

Thank you, I was just trying to get a better understanding of how this works. I have never participated in anything other than just regular gaming, so these play by posts or play by mail thingies are new to me. I haven't played D&D in quite a while (months) and haven't been a player for years. I don't have any character information at this point in time other than some random thoughts....

Barbarian
Female
Comes from privelaged most likely royalty tribal barbarian background
Very stuck up
Enjoy characters who have destiny of some sorts to hopefully be fulfilled
More of a Norse/Germanic type of feel to tribe, not Africaan, American Native, Asian, or Middle Eastern
Lots of NPC interaction set up within background (which hasn't been determined yet


Valegrim wrote:

hehe so no Hiawatha for you eh; ho Pokemanhanes :)

Nope not today!

Valgrim said:
big thing to choose is race; you could be wild or wood elf (either of these could be Scandanavian); human; lizardman or orc.

Eileen said:
I could go either human or elven, half-elf is ok as well as long as it isn't scourned upon in any way by my tribe. I would like to be considered pureblood royalty sorts if possible by whomever my people are. Being an outcast puts a bigger spin on things than I would like. I never really got interested in monster like races, I'm kinda a boring Players Handbook sort of girl for the most part.

Valegrim said:
Among humans there are lots of options even among the Scandanavians you have lots of options; some depending on diety; Take the goddess Mielliki, which I probably didnt spell right; goddess of the forest and wild places and raw stuff of creation type magic; very different from following say Loviatar the Maiden of Pain; believe me; barbarians know pain; after life and survival is tough and pain says you did something stupid most likely; anyway; following one of these goddesses would be very different from a follower of Thor or Frey or Uller who represent storms, sunshine and elves, and the hunt.
Many heoric figures in Scandanavia are of mixed bloodline; ie trollborn so would be appropriate to take a mixed heritage bloodline from the Unearth Arcana; and add the bonuses for troll; ogre; giant, fae or the like.

Eileen said:
Who would be the war god or goddess? If there isn't one than a nature goddess would be great, I can't spell Mielliki either. I use to have the original Deities and Demigods but I had to sell it some time ago, so I don't have these pantheons anymore. I do have the 3.5 version though.

Velgrim said:
One big thing about Scandanavians is the Runemagic; this is a lesser power and ability to read some runes and channel some raw powers; the Dwarves - who are not barbarians - pretty much exclusively hold rune magic to themselves; but of the Norse; and many Finns know various amounts of this primal magic. hehe keep in mind that the Norse considered Finns barbarian mystics who live about the fens and bogs. In my game; this area has never been invaded; lol who would want it, but anyway; the Finn Lorecallers have been sending forth able body individuals on Dream/spirit quests to save the world. Often as they move through the Norse area; Norse consider these dreamers holy and give them gifts for their mighty quests; some even join the quests; many Finns are bards and druidsand have no real blast magic but know special words and names of things; see Vainieomoen whose name I just butchered in the Kalavela which I also probably mispelled if you want to google it. In my game; Finns are fairly stuck up; they consider themselves just plain...

Eileen said:

Sounds like you know far more about Norse and Finish mythology than me. I don't know anything about Runes magic either. Where do I read about it (have 3.5 material here at home).

I would be ok with having some spellcasting ability (its optional to me)so long as it fit in well (no cleric though, I do that at home and I would like to do something different if I may). Perhaps Druid or whatever would be considered looked up to or special in the barbarian community. If anything other than barbarian is looked down upon, that's ok, I can stick with barbarian all the way. I really don't know what works for what you have developed (thus we are discussing it I guess, so I will learn, Yes?)

Perhaps some big quest of some sorts to save the people, prove my worth, whatever....


Male Efreeti, advanced manthing 45HD

well no culture considers themselves barbarians; was just trying give you some ideas as to other choices rather than straight fighter type; rune magic in my game is not really 3.5; is from the Vikings book for 1st ed D&D it is not very big and expanded and could be take the place of one of the spellcasting spheres of magic for druid/clerics. Most of the effects are similar to other magic, not as varied though a bit harder to save against; you cast the bones so to speak to get auguries; you can make runes to sharpen weapons or add fire effects and stuff; quite a bit of charm stuff; dont have the book in front of me, but if your interested can covert it over simple enough.


I sent you an email in return, didn't you get it?


Valegrim wrote:
well no culture considers themselves barbarians; was just trying give you some ideas as to other choices rather than straight fighter type; rune magic in my game is not really 3.5; is from the Vikings book for 1st ed D&D it is not very big and expanded and could be take the place of one of the spellcasting spheres of magic for druid/clerics. Most of the effects are similar to other magic, not as varied though a bit harder to save against; you cast the bones so to speak to get auguries; you can make runes to sharpen weapons or add fire effects and stuff; quite a bit of charm stuff; dont have the book in front of me, but if your interested can covert it over simple enough.

I'm open to ideas, barbarian was the first thing that kinda leaped at me. I have been playing a very dignified, civilized cleric for some time so I wouldn't really want to step on the clerical thing much. The druidic thing might be interesting as well. As my email mentioned, the bigger the bonuses, etc. have pretty much nothing to do with my interest in a class. For me its the roleplaying and fluff surrounding it.

If you think the runemagic is something I might like, can you send me something to read? I don't have that information here at home. As mentioned, I probably wouldn't want to go divination magic (you mentioned augury) because I do that constantly with my character at home (when I do play, which as I said has been several months). Other aspects or directions of magic would be good though.

I do like the idea of being less than civilized "by others standards of coarse." By my standards, I would be better than they are.


Male Efreeti, advanced manthing 45HD

hehe; cool; sent you an email reply. Are you thinking to be human or another race?

it would be nice if we had a nice mix of races in the game; no biggie if we dont; just opens more story threads.


Valegrim wrote:

hehe; cool; sent you an email reply. Are you thinking to be human or another race?

it would be nice if we had a nice mix of races in the game; no biggie if we dont; just opens more story threads.

I usually go human but I do like elves and half-elves. I had a half-orc once as well but don't want to go there this time. So human, elf, or half-elf are good with me, how about you? What does the group already have? I noticed somewhere you said the adventure needed an elf or half-elf right? Hmmm...I'm wondering why?

I have Complete Adventurer, I'll look up that class/prestige class whatever it is I'm looking for.


I looked over the Master of Many Forms prestige class you mentioned. I do remember seeing/reading about it in the past. I might be able to work with it but I would still like to do a tribal thing as well. I ]mo not super excited about just being some lone character with no ties to anything. Based on the requirements, I'd have to be a druid, since it states wild shape.

So give me some ideas of what you like to do with druids in your world?

I'm going to get off the computer for awhile (few hours most likely) time to take a nap and then run some errands before it gets to late. I'll be back on later tonight, 9:00 CST or so I would guess.


Male Efreeti, advanced manthing 45HD

you will not be a lone characte by any means; druids are well respected in most places; most of the elven nation is right where the group starts and they think of human druids as little brothers and sisters so to speak and being an elf or half elf is easy smeasy too. All druids of Scandanavia are tribal, thus Barbaric to most of the world; Druid is not the only option; there is also a ranger who gets wildshape; but i think at seventh level; it is one of the variants in the Unearth for Rangers.

Druids; like many orders; have a network of information and work pretty much in harmony; they care for wild places and make sure cities and farms dont take over the world so can and have been in contention with civil growth; but when a druid comes and says leave and puts a blight on your farm; well; not much you can do but complain a lot. You move a river and some water elementals move it back; well, best leave things alone; hard to go to war with nature; in my game druids are as to priests as Rangers are to Paladins; rangers are the arm of the druids. No ranger will bad mouth a Druid for example. Druid sects can be composed of lone druids or a group of druids depending upon their task; they could be guardians of something as small as a brook and the life in and around it; or a whole continent or ocean. Typically druid sects are set up dependant on need depending on what incursions their are to the natural order of things. The great forest of the elves near their captial has very few druids; though druids are always welcome there and sometimes go there for training or council; but as that forest is in balance thout tipped in favor of good an choas; the druids balance it out with other forces in the world; the Great Council as decreed that the world is balanced to deeply in Choas and Evil to recover naturally; so druids and rangers worldwide are to enhance the forces of law and good to counteract their presence; there are several unnatural gates open to the abyss and other planes that are against the natural order and must be closed; to many of the dead walk the prime material and must be destroyed as they desecrate life and natural growth.; ie; a ravanging army of ghouls are on this continent that came from an alternate prime material and must be stopped. Unlike most priest players; druids can work with just about any alignment to regain balance; now balance is a touchy subject. It can be to a local small or large; it is the great council that wieghs the balance of the whole world and tries to make adjustments; so; every few years druids through their order give judgements (ie the balance spell or its like) to tell about the area of their command and this information goes to the Great Council). Due to the current crisis; many druids and new initiates have been given leave to seek out and destroy those of evil and choas and promote the strength of their enemies rather than safeguarding a specific area. check your email for details. :)

if you dont like this idea; feel free to play anything you like; I am in no way trying to push you into this; just thought it might be fun from the barbarian perspective.

as soon as others give me some detail I will give them like stuff; am bit excited about the paladin and his choices; could be very very cool as well by fitting into some major ongoing story threads regardless of what culture or race is chosen; hehe the last paladin in my game was a halfling; wow very fun character and believe it or not; there is a halfling diety with paladin levels; so it is acceptable.

EileenProphetofIstus wrote:

I looked over the Master of Many Forms prestige class you mentioned. I do remember seeing/reading about it in the past. I might be able to work with it but I would still like to do a tribal thing as well. I ]mo not super excited about just being some lone character with no ties to anything. Based on the requirements, I'd have to be a druid, since it states wild shape.

So give me some ideas of what you like to do with druids in your world?

I'm going to get off the computer for awhile (few hours most likely) time to take a nap and then run some errands before it gets to late. I'll be back on later tonight, 9:00 CST or so I would guess.


How's about a multiclass barbarian druid? Normally I'm kinda a single class sort of player but hey its a walk on the wild side!


Male Efreeti, advanced manthing 45HD

what I usually do when making a character is map out the classes I am going to play for each level and make a determination from there if that is going to give me the skills and abilities that I desire for that game. If barbarian/druid works for you; go for it.


Male Efreeti, advanced manthing 45HD

if anyone has any game or character questions will be checking all day and answering questions...


Male Efreeti, advanced manthing 45HD

we are starting at level 5; check the pbp discussion board for more details; sorry should also have mentioned this is a pbp game in title.

The Exchange

Valgrim - I am trying to keep an eye on this game. Who's playing what?

5th level is a very tempting package as is your roll up character gen to get strong PC's.

And I've realised that homebrews are better because you cannot know what is about to happen.

Dark Archive

Valegrim, I just realized... do we add the plus one attribute bonus for 4th level?


Male Efreeti, advanced manthing 45HD

very true; am also waiting for some rolls from you if you read back a bit so we can do your background. Also need the other answers.

Radavel wrote:
Valegrim, I just realized... do we add the plus one attribute bonus for 4th level?

as for who is playing what; only one confirmed so far as a paladin.

The Exchange

That seals it I'm make something compatible with a paladin.


Male Efreeti, advanced manthing 45HD
Mitsuryuu wrote:

Here's my character. I have him built at 5th, but he's easy enough to backward engineer if I need to. I'm planning on PRCing him into a Kensai (Complete Warrior) starting at level 7. His equipment is only roughly finished. Level 5 is 9000gp value of eq, but scarcity of magic items means I didn't know what to do about all the extra gold. I'm still looking for a better avatar, but non-bald oriental avatars are pretty much nonexistent.

By the time I finished setting his profile, invisible castle (where I did his stat rolls) went down. Hopefully it'll be back up soon. Twelve rolls of 4d6, re-rolling 1s gives a crazy attribute set, but what with evil running roughshod over the whole continent, I guess we need whatever we can get.

one a character gets this far; i need some percentile rolls; please give like 10 percentile rolls; will apply your stats as applicable if needed; this will be for some background stuff.]

also need two separate d6 rolls; unless you want a random area to be from then I need 4; this will tell me where on the map is you "home" city, town or village.

thx.


Male Efreeti, advanced manthing 45HD

What culture are you; I dont recognise your dieties right off; not many have played from the orient; are you based on chinese or japanese or something else; hehe dieites even sound a bit newtonian

Mitsuryuu wrote:
Well of Life works for me. That's in the South?

The Exchange

Apologies to you, Valegrim. I should have asked if you want me.

Can I roll up a PC for your game?

Cheers


Male Efreeti, advanced manthing 45HD

sure

The Exchange

Ta

The Exchange

Stats rolled on Invisible Castle

4d6.takeHighest(3).minroll(2)=15, 4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=11, 4d6.takeHighest(3).minroll(2)=14, 4d6.takeHighest(3).minroll(2)=16, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=18, 4d6.takeHighest(3).minroll(2)=8, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=16, 4d6.takeHighest(3).minroll(2)=16, 4d6.takeHighest(3).minroll(2)=9

taking these; 16, 16, 18, 16, 14, 13


Male Efreeti, advanced manthing 45HD

Pick a race; culture; class and we can go from there :)


Male Efreeti, advanced manthing 45HD

k; just pick a race; culture; class and when your done with that stuff we can do your background


male Human fighter 2/monk 3
Valegrim wrote:

What culture are you; I dont recognise your dieties right off; not many have played from the orient; are you based on chinese or japanese or something else; hehe dieites even sound a bit newtonian

Mitsuryuu wrote:
Well of Life works for me. That's in the South?

Japanese based. The Thousand and Myriad is what the Shinto call the Kami (which include all the Gods of the standard Japanese pantheon (and in Mitsuryuu's mind, all the other pantheons, as well), plus all the Kami of Place (waterfalls, trees, rivers), and the lesser divine beings that aren't exactly gods (the Thunders, and that sort of thing), but aren't bound to something (at least I read that somewhere... the Tomoe Gozen books maybe?) The Shinto believe that everything, even the tiniest pebble, has an immortal spirit.


male Human fighter 2/monk 3

rolls on demand (1d100=45, 1d100=75, 1d100=85, 1d100=98, 1d100=13, 1d100=9, 1d100=21, 1d100=30, 1d100=9, 1d100=42)
and
rolls for location (1d6=3, 1d6=3)
I'd like to be originally from the "Japanese" island chain (I'm sure you mentioned one).

The Exchange

Blest, I believe is the Japanese island chain.


Valegrim, Rama is from land we know as Egypt, from the city of Hamunaptra to be exact. Consistent with his devotion to his deity, he wields a flail rather than a longsword.

The background and rest of the profile is not yet finished. This is just to let you know I'm working on my PC.


Female(was Male) Human(or once was)

Hi there I am an other of Val's long time friends in the game. I had started around 96 and Kormath is one where there has been a lot of changes to from the humble beginings. I have done my profile at work so most of it is not finished but will attempt to get it done soon. I will brows here to assist with any questions about the house rules or anything else.

The Exchange

Is there a halfling god in this world that is similar to Loki, fun and frolics, without the nasty edge. A bit like Olidammara perhaps?

Race Halfling
Culture TBA - Somewhere not about to be destroyed
Class Favoured Soul
God TBA
Level 5
Percentages 91%, 61%, 04%, 93%, 99%, 45%
D6 6, 3, 4, 2, 4, 2

Over to you, Valegrim.

Cheers


Percentile 83, 01, 28, 50, 47, 68, 02, 95, 98, 59

D6 6, 4, 5, 2, 6, 1

The Exchange

Stats of the halfling favored soul will be as follows;

Str12, Dex20, Con16, Int14, Wis16, Cha16.

Cheers

51 to 100 of 1,259 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Valgrymr's Homebrew All Messageboards

Want to post a reply? Sign in.