Tyrian Conspiracy (Inactive)

Game Master Cronax

A campaign set in the Dark Sun Setting.


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Waiting is fine.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Thanks for waiting guys and sorry for the delay - as I said in Gameplay, flying "solo dad" for four days, and over the weekend too...


Now that I think about it, kanks kind of fill a weird grey area between combat trained and non combat mounts. Being mindless, they can’t be Frightened by battle the way normal mounts are, but neither do they have any special training to fight.
Since we’ve been playing it that way up until now, they will continue to be treated as combat trained for the duration of this battle, though they won’t use their bites unless they themselves are attacked.


Sorry for delay in posting. Crazy end to the work week and then RL session today.

I will post once up in the morning, but need sleep now.

JD


Male Human

@Cronax - sounds good on kanks. Its always nice to see the GM actively considering their world and the interaction of mechanics with that world. :)


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Confusion sets in. Is the wind blocking projectiles or not? I just assumed it would.


The only ranged attacks that were fired through the wall so far were a beam of electricity and a psionic disruption blast, neither of which were affected. Gideon rode around to be on the same side of the wall as Asher before shooting.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Not sure what´s wrong again, but i had real issues posting today.
Had to post 3 times untill it happened, else was all directed to the front page and i didn´t take that long for the posts....annoying.


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Yeah the website has been bugging out for the past few months. There's been a few times where I've attempted to post thinking it went through, only to go back to the page the next day and see Cronax asking for my action. On that note, feel free to move the combat along if I'm not posting within a few hours, or roll for me if you'd like. Lucian's actions are fairly predictable.


Thaxos spends a minute talking to you and rolls diplomacy. Your attitude toward him has improved a few steps. /s


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

So Rennoc would now be indifferent?


/s = sarcasm. But yes, if NPC diplomacy checks worked that way (they don't).

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Spoiler to be agreed on by the GM:

Is this the beginning of the kingdombuilding or kingmaker style game?


Hamailii Spoiler:
Not quite yet. Once you get Thaxos back to Tyr (or take him up on his offers), there will be a bit of downtime as I figure out the next stage of the game

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

GM spoiler:

Ah but then it´s kind of a transition just like i thought^^
Can we perhaps not take his offer and instead take him back, then take over the city in a more democratic, city council/senate style instead of having a king? I would heavily prefer that.
Already saw 2 groups, counting my own, where choosing a king and the kings playstyle/behaviour later led to a lot of unnecesary trouble with decisions etc. But maybe we can discuss this as a group or you make a ruling if you feel like.


The future of the game:

Hamailii, Are you talking about trying to take over Tyr or founding your own city state?
If it's the former, you're going to have trouble. Rikus and Sadira (two members of the current council) were formerly members of the adventuring party that killed the Sorcerer King Kalak and would probably wipe the floor with you.
If the latter, kingmaker has rules for various types of government (which mostly just means a few incidental bonuses and penalties and renaming some of the rulership positions.)
The party, both in and out of character will decide together the details.
Ideally, one or two players who are very familiar with the kingmaker rules should take the lead in making month to month build decisions just so things don't slow to a snails pace.
But even that is going to be a ways off, the first part of kingmaker will be exploring the area before you start building and collecting enough friendly NPCs to fill the necessary rulership positions.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I see. Sounds great :D
Looking forward to it^^


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

@Daishata - I think Cronax wants to use normal initiative for posts this encounter [waiting for our turn to post] ;)


Yeah, that was my intention. If your window during the day to post is limited, go ahead and state what you are doing. It'll just be resolved in the initiative order.


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Cronax:
So looking at the power, and Thaxos command/suggestion.

It seems like it could end once no one is holding him (let me go now), he is untied, and has been given a kank?

Or are you thinking the "let me go know" will imply the effect lasting till he is X feet away or out of site?

I don't think it will change my actions, just wondering.


Chumani:
An interesting notion. Obviously that isn't what Thaxos intended. Once he has been given a kank, that portion is 'completed'. As for 'letting him go' I'm going to say that is definitely at least until he is out of reach of easy recapture (or the power's duration, whichever comes first).
On a side note, those affected are free to take other actions as long as they don't impede those two tasks directly.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Rahger Grahar wrote:
@Daishata - I think Cronax wants to use normal initiative for posts this encounter [waiting for our turn to post] ;)

Yup I guessed that was his intention, thus I appended "on her turn". Hamailli is the only individual to take an action before Dai, so I figured it wouldn't hurt too much... and apart from some raised eyebrows at Hamailli's cry, Dai's action remains the same...


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

I'm leaving on vacation this morning and will be back late Sunday night. I should have some access while I'm gone but it will most likely only be in the mornings or evenings Pacific time.

If my absence is delaying things please feel free to bot Chumani.

Cronax:
Chumani does not want to kill Thaxos, just knock him unconscious to make easier to transport back to Tyr, but will not take the penalty for doing sub-dual damage when attacking as he believes he is to dangerous to take the chance to miss.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Haha, damn!
Don´t worry, i´m fine with that. Let´s just roll with it!

I traded away elf weapon proficiencies though and don´t have a bow atm.
Else i would probably be using the elven blade with weapon finesse and brutal disruptor archetype^^


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Note would it not be against "orders" to unleash something like a Ash Storm or cloud pf Poison in the path of Thaxos? Since I am not actually "harming" him...


As long as the clouds aren't placed on top of him, the compulsion doesn't stop you. An un-compelled character could even try to force him into a cloud.


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Just to be clear, is this after a rest or are we still on the day that we captured Thaxos (I think the latter but not sure).


Still the same day, about half an hour after the battle with the kreen and his bodyguards.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

I'm having way too much trouble visualizing the difference between what I am compelled to do and what is left of my free will.

I liked Rennoc's water-removal response, that makes sense. Beyond that, I can only feel that Dai wouldn't harm her friends who are trying to stop him, but she would personally let Thaxos go.


Allow me to clarify. The only compulsions you are under are to give Thaxos a kank (which has been done) and to not directly impede him in leaving. You can still buff allies who are attacking him. Remove water, place clouds, etc. If you had debuff spells or powers that didn't directly impede his ability to move, those wouldn't violate it either.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

@Cronax: Thanks, it IS clear, just funky.
It just seems weird that I'd either help Chu and Hamailli but not attack OR not intercede to help Thaxos get away. But hey, it's fantasy. It doesn't have to make a whole lotta sense... ;)

All out of spells, though I have a couple CLW potionfruit limes for Chu I guess...


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

I'm assuming that killing the kank would be "impeding his ability to move", is this true?


Lucian: not necessarily.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Yours later though since he will likely ask for another... :D

I love this^^


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

I had already had that thought. And you gave him 1 he didn't say keep giving them.

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Yes I thought about killing the kank too, but felt it went against the grain or spirit of the command. I don't really like the ability being so unclear.


It's essentially just the psionic version of the Suggestion spell which has been around since TSR.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

You know, i love the combination of the spell you put on me Cronax with the one that let´s another person approach you.
Just keep running^^


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Cronax wrote:
It's essentially just the psionic version of the Suggestion spell which has been around since TSR.

Yep. It's a legacy ability. Been needing clarification since the 70's. ;)


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

You there Cron?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Seing how slowly this goes at the moment, i´ll communicate some "plan"

Hamailii has minor metamorphosis, which can grant imrpived trip. Combined with psionic true strike, i´m planning on tripping Chumani and Thaxos.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

I think OOC general planning is always fine, as long as the characters are able to convey similar to each other...

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Yeah i just wanted to tell because the situation seems kind of difficult, but i still have some tricks up the sleeve i didn´t use so far.
Actually, it took me a while to see the diversity psionics offer there.
It´s pretty cool^^


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Focus on Thaxos. I think I can give some breathing room with Chumani for a couple rounds at least.


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

If we can just inflict enough damage Thaxos won't be able to truly escape... Old man in the desert, blood pouring from his body and no water...along with critters who are basically immune to telepathy=death.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

I cannot directly harm him, but if it comes to it we can follow him on mounts.


If Rennoc and Lucian don't act by the end of today, I'm just going to advance things since I'm going to have limited internet access over the weekend.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Gideon Marsh wrote:
I cannot directly harm him, but if it comes to it we can follow him on mounts.

Or kill all the mounts preventing him from riding away...


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Abstaining action GM, nothing I can do with my current list of spells...


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

@Rennoc - You can't target the kank?

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