Ok, thanks for the call. I'll get my stuff updated.
So did anyone else want the mace & breastplate?
It seems to me we either turn back the way we came from or we keep going? My vote is to keep going, we aren't out in the sun and have a supply of water.
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Dai would want to keep moving away from captivity.
@Chumani - If you have armor psi-abilities then Dai could definitely use the breastplate. Keep the mace.
@GM - any chance Dai can fashion a gouge-like handle out of jakhar-bone to her shovel and treat it as a fragile gouge that if it breaks reverts to a shovel? ;)
As for travel, lets forage as we go, keep watches at night, and follow the river...
As I mentioned in the equipment file I linked, I'm using the 'Making Craft Work' alternate rules. I'll say you can scrounge the materials.
Let's see, you are trying to make a martial weapon. That would take a DC 14 craft check (at a -2 for not having proper tools) and would take 4 days of work to complete. By each increment of 5 you beat the DC, the time would halve.
So far:
Gideon has one of the light crossbows and 10 bolts.
Chumani possibly has the heavy mace and MW breastplate?
Even if you aren't wearing or wielding it, who is carrying what among the other gear? To speed up the decision, someone should just propose a division of the gear and if no one else objects, we'll go with that.
Since you have 3 suits of armor (leather, leather and MW breastplate) it seems logical that the three of you without arcane spell failure would probably want to wear them. The breastplate will slow you down a bit (But you would be able to keep up with foraging people if you didn't forage yourself).
Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7
I am not proficient with medium armor so no need here, I can take the leather though. I would take the heavy crossbow but no rapid reload means full round to reload so that is a one shot a fight for most of us. I don't think those whips are usable by any of us so I can carry those. 50ft of rope I assume weighs the same as hemp so I can carry that too, though whoever has the highest climb check will end up making the best use in the future. I can also carry food if need be, 12 lbs left of remaining a light load excluding rations if I carry those.
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Dai is taking the breastplate and masterwork buckler.
Also the masterwork heavy crossbow.
Let me know if this is ok guys. I'll update my equipment later today and work out how much carrying capacity that leaves...
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Ok, no problem - if the other want to move more than 8 hours/day the crafting can take longer…
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Ok, equipment updated.
@Cronax, sorry, what is the weight of shovel equal to?
It sounds like you are interested in this becoming Dark Sun Kingmaker? That can be arranged.
When you get to a non hostile settlement, I had planned to start the 'Tyrian Conspiracy' module. The End reward for that module could easily be the starting resources for such a venture.
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Well, considering Rennoc is an Evoker, and arcanists and divine casters end-point in Athas is kinda strongly pointed toward Dragon King-ism, times by Rennoc's backstory - well amassing power by controlling a settlement and surrounds is definitely a given.
Dai has no ambition other than to escape Grak's Pool fully and find her own way, in Athas, and perhaps to discover just why she can still use her divine magic without the proximity or benificence of her own Dragon Queen.
Looking forward to Tyr. Never played Kingmaker but heard a heck of a lot of good things about it. ;)
Note though that I don't count Rennoc as a preserver or defiler, Cerulean Adepts just don't seem to fit in either of those categories. Hence the reason I don't employ the defile option.
I've played part of Kingmaker and it was interesting as long as we don't get bogged down in the minutia of the kingdom building. I'm good with setting this as our goal and see what happens once we make it through the module Cronax has planned.
As I mentioned IC, Chumani has nothing tying him to anywhere and no real direction at this point.
If we did it, it would be using the Kingmaker rules, but not the setting material. I've no qualms with handling most of the minutia on my end. Although it does help if at least one player knows the Kingmaker rules well so they can make informed build decisions.
Also, you'll need 10-12 characters to successfully run a kingdom. This means you'll need to entice 6-8 competent (correct level), loyal (helpful attitude) NPCs to assist your 4 PCs. Another option is to
My original plan:
My original plan was to do Tyrian Conspiracy, then more or less directly go into Day of Light. The end encounter of Day of Light (You ought to be about level 15 at the time) tends to be rather impossibly lethal by design and the repercussions are potentially world changing, making it a good end of campaign.
Caster end game:
For Arcane Casters:
While defilers on Athas can become dragons, Preservers can potentially turn into a weird winged alien thing called an Avangion, basically an anti-dragon.
Both of these options originally required you also be a high level psionicist. Since pathfinder multiclassing works so differently from dual classing, that's probably unworkable now.
In either case, it is a choice to perform the rituals to make these transformations happen. its not automatic.
For Rennoc:
As far as I know, there isn't any in-canon precedent for a Cerulean Storm user changing in to anything weird. There are however certain peculiarities about the storm itself that could make for an interesting side adventure later on.
For divine casters:
High level elemental priests could eventually turn into elementals themselves.
Druids had the normal 2nd edition funkiness about challenging each other for rank.
Nothing particularly special happens to high level templars, other than their monarch usually offs them before they get powerful enough to be a threat (Kalak didn't do this, see where it got him).
I have a an idea for what happens to Rennoc in the since of his "end game", Rennoc becomes the "master" of the storm. What that entails is up to you but considering the nature of the storm it is destined to be explosive...
A couple of you have suggested making your way towards Tyr.
Are you resting or pushing on this same day?
Which cardinal direction are you going? (North, Southeast, etc)
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
As soon as decisions are made, I will advance things. If no one objects to JD's suggestion, we'll go to night. If someone will pick a direction, we may be able to go farther.
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
After rereading the take 10 rule, I can see no reason to prohibit taking 10 on a craft check as long as you are not in combat at the time, so go ahead. You would not however be able to take 20 with craft skills as failure causes a loss of materials.
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Checking back through the posts, Gideon ought to be at 3 hp, not 0. Got hit for 7, 4, then rested twice for 6, then hit this battle for 19 = 24 damage. Maybe you were counting up old nonlethal damage (Which is long since healed)?
Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
In case it was unclear, the entangling effect of the defiler's spell does not anchor you to the ground. It represents a coating of obsidian on your legs slowing you down.
Very nice shot. Was expecting you to pull out the crossbow for it, but I suppose that would mean you couldn't run away. Or use your hero point, (I'm not going to deduct one for the acrobatics that you didn't need to make in the first place) That, plus the secondary acid fall damage is enough to drop her to negative. You all aren't quite out of the woods, but closer now.
Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7
Yeah, I was not sure if she would go down, so the dagger seemed safest. It is satisfying, taking down someone obviously a decent amount stronger than us, not m specifically, as the others did more than me in this fight, especially Rennoc, making it possible with fire fall.
I will be traveling this weekend so my posts may be a little sporadic depending on what I'm doing and internet access. I will be home late Monday and should get back to normal posting then.