Tyrian Conspiracy (Inactive)

Game Master Cronax

A campaign set in the Dark Sun Setting.


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Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

@Daishata: Cronax is correct. The actual breakdown is listed on my profile under Offense -> Unarmed Attack roll.


All, I will be traveling this weekend, starting early tomorrow through late Monday evening. I will have my laptop with me, but I am unsure about internet connectivity. I will post if I can, but don't hold things up for me.

Thanks

JD


Daishata and Rahger, Sorry about the boring rounds, When I designed this thing, I was not expecting slower characters to be fighting on the ground.


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

This is why I put down the rope ladder for Daishata. However, when she (beautifully) commenced with taking out the crodlu chariot, it was in Rahger's best interest to help her with the enemy. Anyways, I knew it would happen like this, but I wouldn't do anything different. It is making for good development between our characters.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

No need for apologies Cronax! Firstly I was thinking the attack was coming from the front, then I misjudged the speed difference, and I also didn't realise the damn wagon wouldn't stop! I guess I thought we were perimeter guards, but I think you meant perimeter of the wagon on the wagon!!!

I'm pretty pleased with Dai's efforts, she took out one chariot, even if she didn't kill the occupants, though she did hurt and delay them, and was a whisker away from causing a second crodlu from fleeing at right angles to the chase with chariot and tareks in tow!

And yes, Rahger and Dai are definitely bonding further. Tarek stew!

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Heavy workload and long working times this weak, so if i don´t post regularly, please forgive me.


Daishata, I don't see anything in the gladiator archetype that affects ACP. Unfortunately, it looks like it is -7 in total (not that that changes anything last round). Luckily, you weren’t quite high enough to take any damage from the fall and it looks like the battle is nearly over anyway.


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Just wanted to point out that this chart(Half-Plate suit pieces) seems to use only the worst ACP. Although this is technically a "3rd party site", I believe that the chart or at least the example, comes straight from the book.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Fairly sure that chart is the same as the one from the PRD I linked - and that page does say you use the worst ACP penalty, not the whole penalty, but is strangely silent on the full suit ACP. It seems a little OP to get away with just the worst ACP...

I'm happy to keep things as they are for now, but I might make a thread in Rules Discussion to clarify the parts of gladiator armor proficiency and piecemeal armor that do seem to be clashing - the two OR three pieces are a full suit vs three pieces making a full suit stuff, and the attendant armor class bonus.

I think it might be worth dropping the leg pieces so the ACP isn't so draconian.


All of my previous searching of that page has been for 'worst' or 'armor check penalty' which explains why I didn't catch that table. You are correct and I retract my previous ruling (you are at ACP -3). I just wish they had stated it explicitly rather than hiding it in the example.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

No probs Cronax! We'll see if Dai can thwart these two tareks regardless!!! ;)


Daishata: I'm going to call it here. You're regenerating and have a pretty high AC, so it's unlikely they can do anything significant even if they stood and fought.
You can flank on a charge, and I did in fact roll and add in the precise strike damage for you.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Cronax wrote:
Daishata: I'm going to call it here. You're regenerating and have a pretty high AC, so it's unlikely they can do anything significant even if they stood and fought.

Fair point, sounds good!

Quote:
You can flank on a charge, and I did in fact roll and add in the precise strike damage for you.

Thanks, I seem to have forgotten...


Does anyone else wish to speak with any NPCs? If not, I'll wrap up Gideon's encounter and we advance the timeline a bit.


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Lucian is going to be passive for now. He wants to pick up more information by watching before he begings speaking with anyone. During the trip he will be keeping an eye open to anything suspicious going on, mostly the conversarions between people(including the pcs). He simply watches, noting who talks to who and when.


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Rennoc will simply meditate on the storm...


Nope, not at this point.

JD


Daishata wrote:
I thought law was the order of the day here, not tyranny.

I loled.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7
Daishata wrote:
I thought law was the order of the day here, not tyranny

Now that really is good phrasing, I don't think it can be said better.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

[Bows] They teach good stuff in Gulg, and experience in the gladiator pits makes one not only loquacious, but brief… ;)


FYI: I usually roll sense motive and perception for you behind the screen so you don't know how confident your results are.


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Ahhh, that makes sense.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Ok. I like that method. So can we still call for them, or are they auto-choices?


They will often be automatic, but you can always declare that you are examining something or some one in particular.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Just came home from a trip where i unexpectedly had no internet.
Updates in the course of the day.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

I honestly don't feel needed right now, they covered everything, I don't know what to add, so that's why I havent been.


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

@Gideon I recommend to post where you are in the alley. Things always seem to get worse in Dark Sun.


While it wasn't an issue on the caravan where you could stow extra gear in the wagon. I will note that Daishata, Hamailii and Lucian are at a medium load of encumbrance. Keep in mind that this will reduce your speed and create an armor check penalty if it is worse than what your actual armor causes.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Can you point me to those rules Cronax? I'm always wondering about the interaction between the weight of armor/ACP; encumbrance; and speed...


Here. "If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties."


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Thanks! I've been looking for, and seeing that page in the CRB but never got the pertinent line.

So Dai currently has ACP -3, Max Dex +3, and 20 ft speed from her piecemeal armor AND
ACP -3, Max Dex +3 and 20 ft spd from her encumbrance…So there is no change for her until she carries a heavy load?

IF she were wearing say, just her arm armor (ACP -2 Max Dex +5 Spd 30 ft.) but was carrying medium load then she would use ACP -3 and Max Dex +3, right?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I take it that weight comes from the mirror and blade?


Daishata: Correct.

Hamailii: I'm calculating it all here. The mirror is pretty negligible. The three heaviest things you are carrying are your armor, your cooking kit, and your giant pile of ceramic pieces.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Those nasty ceramics! Seems i´m strung with them frmo top to toe. Need to find something better hehe.


Cornax, I have some questions for you regarding how we got to where we are as of your last post.

As I understood it, when the Templars appeared I was just outside the alley, and they were about 30 seconds away. I took that to mean they were between 100 and 300 feet away from me, or 4-5 "rounds" away.

I took a "round" to step back in to the alley and warn the others.

At most one "round" later I started moving down the alley.

So my questions based on that.

How long was the alley we were in?

If the Templars were as far away as I assumed (I know the assumption can be problematic) would they have actually been able to get to the entrance of the alley in time to see anyone from the group assuming they turned left or right immediately after leaving the alley?

If they had stopped to get descriptions from the elf & half-elf would it have slowed down their pursuit some?

Lastly, while I realize my stealth roll was crap, I specifically said I would be turning off the street the alley exited on to as quickly as possible.

All that being said I don't understand how they would have seen the rest of the party (i know they saw me at a 30 seconds away distance), and secondly I'm not understanding how they caught up so quickly, unless they are a good distance behind us and just hoping we will stop?

My assumption (theres that word again) is that we are all making double moved once we started moving away from the elves.

Not trying to be difficult, but I see this as having the possibility of going very badly very quickly and want to make sure everything was covered.

Thanks

JD


Ok, let me see if I can address all of your points.

Attempting to sneak away rather than all out running means the templars were moving significantly faster than you were.

They got descriptions of you from other people on the streets who saw the half elf screaming for guards. In true Urikite fashion, they did not bother to check the elves for signs of life before pursuing you out the other end of the alley.

I did adjust the skill DCs to account for your head start.

The blocks are fairly long, but we can say that you are a fair ways down the street and about to enter another alley when you are spotted by the templars.


Thank you for answering my questions.

The descriptions they got, were they of Chumani or of everyone in the alley?

JD


Pretty much everyone. Also, Urik has a pretty unique style of dress which none of you are wearing.


Perfect, thanks for filling in the holes.

JD


From the equipment document I made:
1 gold piece = 10 silver pieces = 100 ceramic pieces = 1000 ceramic bits = 10000 lead beads.

Is Chumani attempting some kind of attack or deception when he offers the silver? If not, I'll probably fast forward a bit.


Chumani has no ill intentions.

Just want the small win of making them come to me to get their 10 pieces of silver.

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Oh, I thought 1 cp equals 1 gp for equipment purchasing, but what you meant was prices are in cp instead of gp. So yes, actual silver snd gold are rare and valuable denominations. Gotcha.

Thanks Chumani...


Your welcome Dai.

JD


Yes. As I said the gameplay thread, you all have plenty of time in Urik to buy & sell. Just make a post here or in that thread of what you are purchasing.


After splitting up the cash you found on the elves (minus restoring Rennoc to solvency), paying for the Urikite Inn for another couple days and haggling a partial payment for guarding the Wavir caravan (8 ceramic a person), you have the following cash reserves by my records:

Name / Gold / Silver / Ceramic / Ceramic Bits / Lead Beads
Chumani / 0 / 21 / 344 / 8 / 7
Daishata / 0 / 1 / 106 / 10 / 8
Gideon / 1 / 12 / 344 / 8 / 7
Hamailii / 0 / 1 / 863 / 11 / 6
Lucian / 0 / 1 / 564 / 13 / 6
Rahger / 0 / 1 / 107 / 13 / 10
Rennoc / 0 / 1 / 168 / 8 / 7


Math for Supplies
Rations for 6 days
Cost 3cp
Weight 6 pounds

Water for 6 days (based on 1 gallon or 2 water skins per day)
Cost 12cp
Weight 48 pounds

I will restock my food to the 10 days listed on my sheet and up my water to 6 days worth, so adding 8 water skins.
Cost 13 ceramic pieces.

So to do as listed above will cost you 15 ceramic pieces, plus the cost of the water.

How much is water?

The weights listed assume full water skins and for medium creatures.

Chumani will be willing to help others carry their food or water since it gets heavy quickly. You will need to provide a bag for it to be carried in and be aware at the first sign of combat it gets dropped. He should be able to carry an additional 100 pounds and still barely be in a medium load.
Let me know if he is carrying stuff for you.

I will also have changed another 200 Ceramic to silver.

After above expenditures and changes I should have:
Name / Gold / Silver / Ceramic / Ceramic Bits / Lead Beads
Chumani / 0 / 41 / 130 / 8 / 7

Cronax let me know if I missed anything.

JD


That looks about right.

The price of the skins includes them being full to begin with, so no extra cost there.

A couple things to sort out:

It sounds like you will not be foraging as you go. Is this correct?

Will you have watches when you sleep? If so, who is on what watch?

Did you want to do a forced march? If so, for how many extra hours each day?


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Well if Chumani wants to carry 6 pounds of Rations for Dai, that would be much appreciated…

I'm happy to buy as much water as we want, but the weight... gaaaah.

Chumani - you decide how much water you want to carry, and I'm happy to pay. :)

If we have food and water, let us not forage.

I'm happy marching an extra few hours a day - folks?

Also happy to take first watch.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Also, HERE is the post where we were given our mission.

I'd say so far we have singularly failed to keep an eye on those we were supposed to. Nadar is definitely dodgy, but we haven't exactly uncovered ANYTHING he has been up to… ;)

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

We could buy a beast of burden together maybe?

Hamailii would of course buy a lot of water and food too, but probably can´t carry as much.

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