Dog Rider

Rahger Grahar's page

167 posts. Alias of Bowmaster Sol.


Full Name

Rahger Goh'Nagrahar

Race

Halfling

Classes/Levels

Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Gender

Male

Size

3 feet

Age

25

Special Abilities

Brawler's Flurry, Martial Maneuvers

Alignment

Chaotic Neutral

Languages

Common, Halfling

Occupation

Mercernary

About Rahger Grahar

There was a time that Rahger Grahar spent his days amongst other halflings, enjoying the bounties and protection that the forests provide. Life in the tree top village was simple; live peacefully with your fellow halflings and eat anything else. Some of his tribe specialized in foraging the verdant stretch for food. Others worked as senties trained in the use of poisonous blow darts to incapicitate trespassers. Still others learned how to speak with the land and perform wondrous acts. Rahger learnt none of these things.

Rahger was a hunter.

Rahger started out hunting like his brethren with javelin and sling in hand. That was until a small dispute over who would get the choicest mantis man bits occurred. It had been years since the last one, and Rahger found them to be quite tasty. A scuffle broke out and in the fray one weapon broke while the other was lost. Rahger resorted to the only weapons left to him, his fists and teeth, and won.

No, he didn't eat him nor did he kill him. Halflings rarely kill each other even when they disagree. However,that day Rahger learned that a strong arm was better and more reliable than any pointed stick. From that day forward, Rahger learned how to better fight and hunt with his fists as weapons rather than appendages.

To Be Continued
-How Rahger Got Caught
-The Time between Now and Then
-How He Ended Up Guarding the Caravan to Tyr

Offense/Defense/Statistics:
Rahger
M Halfling Brawler 6
CN Small Humanoid
Perception +5; Init +4
Hero Points 1
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DEFENSE
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AC 19, touch 16, flat-footed 14 (+3 armor, +4 dex, +1 size, +1 dodge)
HP 50 (1d10 +2, half 5d10 +15)
Fort +8 (or +10 vs Hot Weather) , Ref +10, Will +4 (or +6 vs fear)

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OFFENSE
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Speed 20 ft.
Melee : Unarmed Attack + 12 ( +4 dex, +1 size, + 6 BAB, +1 feat)
Melee : Unarmed Attack 2nd + 7(+4 dex, +1 size, +1 BAB, +1 feat)
Unarmed Damage (magical): (1d6 +5 / x2) (+2 str, +2 feat, +1 trait)
Ranged : Sling Attack + 11 ( +4 dex, +1 size, +6 BAB)
Ranged : Sling Attack 2nd + 6 (+4 dex, +1 size, +1 BAB)
Sling Damage : ( 1d3 + 2 / x2) 50 ft. (+2 str)
Special Attacks : Brawler's Flurry, Martial Maneuvers(swift/move)(3/day)

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STATISTICS
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Str 14, Dex 18, Con 14, Int 8, Wis 9, Cha 16
Base Atk +6 / +1
CMB +7 ( +2 str, -1 size, +6 BAB) (+10 vs sunder)
CMD 22 (10 + 2 str, +4 dex, -1 size, +6 BAB, +1 class) (25 against sunder)

Special Attack Descriptions:

Brawler’s Flurry (Ex):

Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength bonus to her damage rolls for all successful attacks made with brawler’s flurry, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A brawler may substitute disarm, sunder,and trip combat maneuvers for unarmed attacks as part of brawler’s flurry. A brawler with natural weapons cannot use such weapons as part of brawler’s flurry, nor can she make natural attacks in addition to her brawler’s flurry attacks.

At 8th level, the brawler has the Improved Two-Weapon Fighting feat when using brawler’s flurry. At 15th level, the brawler has the Greater Two-Weapon Fighting feat when using brawler’s flurry.

Martial Maneuvers (Ex):

At 1st level, a brawler can spend a move action to gain the benefit of a combat feat she doesn’t possess for 1 minute. The brawler must otherwise meet all the feat’s prerequisites. She may use this ability a number of times per day equal to half her brawler level (minimum 1).

If this ability is triggered before the duration expires, the brawler loses the previous combat feat and gains a new one in its place. If a combat feat has a daily use limitation (such as Stunning Fist),any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat. Each feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one feat as an immediate action.

Traits/Feats:
Traits
Auspicious Tattoo : +1 trait bonus on Will saves

Heavy Hitter : +1 trait bonus on damage rolls with unarmed attacks

Feats

Weapon Finesse

Improved Unarmed Strike

Weapon Focus (Unarmed)

Weapon Specialization (Unarmed)

Power Attack

Improved Sunder

Skills/Racials/Misc:

Skills:

Acrobatics + 10 (+4 dex, +3 class, +2 racial, +1 rank)
Climb + 9 ( +2 str, +3 class, +2 racial, +2 rank)
Escape Artist + 8 (+4 dex, +3 class, +1 rank)
Handle Animal + 9 (+ 3 cha, + 3 class, +3 rank)
Intimidate + 12 (+3 cha, + 3 class, +6 rank)
Linguistics + 0 ( - 1 int, + 1 rank)
Perception + 5 (-1 wis, +3 class, + 2 racial, +1 rank)
Ride + 10 (+4 dex, + 3 class, +3 rank)
Stealth +10 (+4 dex, + 4 size , +2 rank)

Racial Modifiers:
-2 Str, + 2 Dex, + 2 Cha
Size: +1 size bonus to AC, attack rolls, a-1 to CMB and CMD, and a +4 to Stealth
Fearless: +2 vs fear
Halfling Luck: +1 to all save throws
Sure-Footed: +2 Acrobatics and Climb
Weapon Familiarity: Sling and "halfling" keyword proficient
Keen Senses: +2 Perception

Class Bonuses:
Brawler's Strike: Starting at 5th level, a brawler’s unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction.
Martial Training: Treat brawler level as fighter/monk levels.
Maneuver Training (Sunder): Starting at 3rd level, a brawler can select one combat maneuver to receive additional training. She gains a +1 bonus to her CMB when attempting this combat maneuver and a +1 bonus to her CMD when defending against this maneuver.
AC Bonus: While wearing light or no armor, gain a +1 dodge bonus to AC and CMD.

Languages: Halfling, Common

Favored Class: Brawler (skill rank x 5)

Hot Weather Outfit: The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather.

Gear/Possessions:
==Carried==

==Worn/Equipped==
Small Waterskin 2 lb
Small Hot Weather Outfit 2lbs
Small Masterwork Hide Shirt 9 lbs
Sling 0 lbs
Sling Bullets (40) 10 lbs
Backpack 2 lbs.
Belt Pouch 1/4 lb
Psionic Tattoos (14) 0 lbs
- (0) Biofeedback
- (1) Bite of the Wolf
- (1) Chameleon
- (2) Compression
- (2) Empty Mind
- (1) Foxhole
- (2) Deflect Missile
- (1) Absorb Weapon
- (2) Inevitable Strike
==Pouch==
+3 Shard (Climb)(2) 0 lbs
+3 Shard (Acrobatics)(2) 0 lbs
+3 Shard (Ride)(1) 0 lbs
==Backpack==
Rations (3) 3 lbs
Sandals (small) 1 lb

Carrying Capacity: (0-58 / 59-116/ 117-175) lbs

Current Weight Carried: 28.25 lbs + weight of currency?

Money: 74 Ceramic Pieces 3 Lead Beads