Human Evoker (Admixture) 4
CN Medium humanoid (human)
Init +7; Senses Perception +0
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 49 (6d6+24)
Fort +5, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee
Ranged
Power Conceal Thoughts
7/day—Versatile Evocation 7/day
Spells Prepared (CL 6rd; concentration +10)
3rd 2 frostfall (Rime Spell, dc 19), Ash Storm (dc 19), Storm Step
2nd—2 Scorching Ray, 2 Frostfall (modified) (dc 18), Glitterdust (dc 16)
1st—2 Burning Hands (dc 17), Mage Armor and Shield
0 (at will)—Detect Magic, Message, Mage Hand, Light
Opposition Schools Illusion and Enchantment
STATISTICS
Str 10,Dex 14,Con 16,Int 19 (16+3),Wis 10,Cha 10
Base Atk +3; CMB +0; CMD 15
Traits Arcane Temper and Bruising Intellect
Feats Improved Initiative, Spell Focus (Evocation) and Greater Spell Focus (evocation), Rime Spell, Combat casting
spells known 1st Burning Hands, Shield, Mage Armor, Grease, Shock Shield, Shocking Grasp, Expeditious Excavation, Hydraulic Push and Obscuring Mist
2nd Frostfall, Scorching Ray, Glitterdust, Fog Cloud, Spontaneous Immolation, Levitate, Eldritch Conduit, Pyrotechnics, summon swarm, pilfering hand, false life
3rd Ash Storm, Ice Spears, Stinking cloud, Tiny Hut, Storm Step
Skills Knowledge (arcana, planes, religion, history) 13+, Spellcraft 13+, Use Magic Device 6+, craft (glassblowing) 8+ and Intimidate 13+
Languages Common, Ignan, Terran, Auran and Aquan
favored class bonus 4 hitpoints and 1 extra skill point (for glassblowing)
SQ arcane bond (Storm Lens)