Tyrian Conspiracy (Inactive)

Game Master Cronax

A campaign set in the Dark Sun Setting.


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Your first quest is simply to escape. The means are limited only by your creativity and luck. While making a break for it first scene is certainly a possibility, you probably will want make a plan and gather allies (at least of your fellow PCs) as the desert is a dangerous place to be alone. Completing quests will grant extra experience points

If you aren’t already, I encourage you to familiarize yourselves with Performance Combat and Hero Points.

As a heads up, I will be rolling certain checks (some sense motive, perception, some saves, knowledge checks, etc) for you in secret so you don’t know how well you did, or in some cases that you made a roll at all. If you would like to apply limited use abilities or hero points for these kinds of rolls, let me know under what criteria you would like to do so. You’ll still be rolling yourself for things with obvious, immediate effects.


I'm adding NPC statuses to the Campaign Info tab.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Made all the changes and edits you alerted me too Cromax. Settled on a final avatar too... ;p


My apologies for the confusion. If I ask for a roll, go ahead and roll it. The only ones I’ll be rolling in secret, you won’t know about until the results happen. For expediency, I’ll roll the others’ perception checks now.

I’m going to fast forward things a little bit now. If you want to take some more time on a particular things, let me know and we’ll rewind a little as needed.


If anyone doesn't post or doesn't take night actions, I'm going to assume they just sleep. In a combat, if someone doesn't post, I'm going to generally have them go full defense.


FYI: Chumani's damage from the brand healed on the first night. I noticed you still had it listed in his stat line.


Thanks, sorry I forgot it was up there.

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Just wanted to chime in to say I'm really enjoying this so far Cronax. The pacing is tight and now we are exploring, but still prisoners!!! Looks like an interesting group too...


looks like +6 to me (+1 dex, +2 trait, +3 wis)


I hate it when I come up with a good plan and the dice leave me hanging. :-/

JD


If Rennoc chooses not to resist you at all, we can consider his CMD 0 in which case you can shove him up to 10 feet.


Sorry about any confusion about initiative. In a nutshell, this is the series of events:


  • Monsters attempt an ambush
  • Chumani both spots the ambush and beats their initiative (DC 11), he takes a surprise round turn.
    <- we are here now, post will be coming soon.
  • The monsters take a surprise round turn.
  • Gideon, who spotted the ambush but lost initiative takes a surprise round turn.
  • Rennoc, who didn’t spot the ambush but won initiative takes his a normal turn.
  • Chumani takes a normal turn.
  • Daishata takes a full turn here if she succeeds at initiative.
  • The monsters take a full turn.
  • The PCs take a full turn
  • Repeat the last two as needed.

I hope that clears it up. The order the PCs go in doesn't really matter (don't wait on other PCs to post)


Here is a more detailed explanation of how I'm doing initiative:

Spoiler:

If you've ever played a play-by-post combat, you know it's a lot of frustrated waiting for Bob the Paladin to get off work and take his turn, because he won initiative and now no one can go until he does. We solved this by slaughtering a few sacred cows. Here's how combat works in our games:
When combat is first declared, the GM tells you the monsters' initiative. You roll initiative. If you beat the set monster initiative, you can act. If not, you cannot act until the monsters act, at which point you may act normally.
The PCs may act in any order whatsoever (but only once, obviously). The order of combat is: PCs act -> Monsters act.
Each combat round lasts 24 hours. At the end of that time, the GM will update the movements of all non-players involved in the fight and resolve all PC attacks, ending the round.
If you do not manage to post within 24 hours, your character hesitated and is out of luck. The combat moves on without them.
For characters on hiatus, their PC is treated as having plot invulnerability. Monsters will not target them, but of course, the PC is also not acting.

Excerpt from this blog.


Looks like a really good way to do combat for PbP games. I'll have to keep this in mind for future games.

Thanks for letting me still possibly accomplish my goal.

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft
Cronax wrote:
looks like +6 to me (+1 dex, +2 trait, +3 wis)

Nope, +4 Wis.


you seem to have 2 different sets of ability scores. One under STATS with 16 wis and one in the built in profile with 18 wis and 11 dex.. either way that adds up to +6.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Hmm. I'll check that out, sorry…

Failed to update the built in stuff from when Dai was a half-giant. All fixed now...


No problem as long as we can get it sorted out.


Rennoc, U22 is currently occupied by monster #4. Is there a different location you meant?


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

oh, sorry U21


From U20, you'd only be able to get one of them in a cone. You'd also provoke AoOs from both of them unless you would like to try to cast defensively.


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Rennoc will move to U19 (or just a square where he can blast both into oblivion) then and he will accept any AoOs he provokes.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

About where did my dagger land, should I need to recover it?


Lets see, you were throwing at a target in the 2nd range increment.
direction: 1d8 ⇒ 7
So it lands in V19.


I realize that coordinating decisions like this among players in multiple time zones can be difficult, so I won't advance IC time until you've had a chance to hash it all out.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Thanks Cronax. Dai might be insistent, but I'm patient! ;)

BTW - nice atmosphere, combat descriptions, use of maps and handling of this PbP generally. Thanks for putting this all together.


Thanks.


I'll second everything Dai said.

JD


Seriously, good job


Cronax,

Since we were exploring an unknown area and knew we had people chasing us would it be possible for me to have done the following.

Using the ability of the Warrior's Path could I have been regularly manifesting Call Weaponry and Inertial Armor by expending my psionic focus, which would mean I would have had them up already when the fight gets ready to start?

Sorry I didn't think of and cover this before.

JD


Yes, that sounds fine. You won't be able to augment them when you do it that way however.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Just to be clear, Dai's action is the Aid Another on Rennoc's Intimidate.

She is also fatigued.


Noted.

Also, I'm going to wait another day for Gideon/Quarotas on account of the holiday.


Daishata,

Technically, demoralizing an enemy with intimidate takes a standard action. Looking back, Rennoc cast a spell that round. If he'd demoralized instead of casting, you'd all be flat footed in the dark and probably worse off overall. Daishata's result alone is insufficient to affect any of them. I should have caught that earlier when I acknowledged your assist. I'm loathe to retcon, so I'll compromise by saying one of them will be shaken for the next round.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Oh yeah, I wondered how the spell and the Intimidate happened in one round. There really ought to be an Intimidating Caster feat or trait or even an action that lets you drop the DC for a combined casting and Intimidate....


Yeah, there is no spellcasting equivalent of 'Cornugon Smash', but you could take 'Dazzling Display' for 'Weapon Focus: Ray'.
Maybe there will be something in the new class book.


Too many things going on today to post. That shouldn't happen too often in the future.

I will in about 8-9 hours after sleep.

Also, that crit brought the jhakar straight to -con, chunky salsa time.


Gotta love the x3 crit.


Yep, Shield Wall is a great feat for nameless mooks.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Ok, thanks for the heads up!


Still here, just keeping my mouth shut since Chumani is taking a forced nap. :-P

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Just as a heads up - I made a post about increasing the functionality of the Class/Level field to make it easier for PbP's. By all means favorite it, stop on by and comment and spread the link. Would make things much better for all of us... Maybe not the coders though... ;)

LINK


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Here is the loot broken down into groups

Ranged Weapons
2 x light crossbows
masterwork heavy crossbow
29 bolts

Melee Weapons
heavy mace
2 x shortspears
2 x whips
masterwork scorpion whip

Armor
2 x buckler
masterwork buckler
2 x leather armor
masterwork braxat shell breastplate

Lighting
lit torch
unlit torch

Food
3 x rations
1 lemon
1 raspberry
Food for 2 people today (foraged)

Coins/Jewellery
6 ceramic pieces
11 silver pieces
1 x tortoise shell necklace

Misc. Eqpt
50’ of giant hair rope
1 x pouch

Dai is easy as to weapons, her gladiator training steers her to letting her allies pick what they feel suits them best.

Lets work out some good options - I'm not sure what Chumani nor Rennoc can do via psionics to create armor/weapons - let us know and we can chose accordingly. And Chumani is medium right - so any armor can fit him?


Thanks for breaking down the list.

Chumani should be able to create his own armor and weapons when needed, but having a weapon he can carry for surprise situations would be good since Call Weaponry is a full round manifest time.

Yes Chumani is medium so any of it will fit.

But first he needs to be healed to put his $0.02 in. :-P

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Can't heal him until after I rest…;)


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Not really too picky about the armor but I specialize in bow/crossbow probably bow later but a crossbow is good. I will just wait until the rest is taken/ Chumani wakes up.


For weapons, no interest in the crossbows but the mace would be handy to have.

As for armor the breast plate would be good but not needed if it will help someone else more.

The only other thing Chumani would be interested in is food. He did not eat much while in the pits.

Chumani is good with what ever the plan is at this point as long as it not turning our selves in. Once healed he will be happy to take point again if needed.

JD


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

I'll hit Chumani with all my heals...


Thanks, I would save one just in case we need to stablize someone at some point.

Edit: hadn't seen the rolls before posting my statement above. I guess we go with it and see what happens.

JD


As far as I know being unconscious does not prevent you from 'resting' so you get your PP/Spells/Special abilities back.

I'm going to hold off on an IG post until the travel decisions have been settled.

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