| Cronax |
Your first quest is simply to escape. The means are limited only by your creativity and luck. While making a break for it first scene is certainly a possibility, you probably will want make a plan and gather allies (at least of your fellow PCs) as the desert is a dangerous place to be alone. Completing quests will grant extra experience points
If you aren’t already, I encourage you to familiarize yourselves with Performance Combat and Hero Points.
As a heads up, I will be rolling certain checks (some sense motive, perception, some saves, knowledge checks, etc) for you in secret so you don’t know how well you did, or in some cases that you made a roll at all. If you would like to apply limited use abilities or hero points for these kinds of rolls, let me know under what criteria you would like to do so. You’ll still be rolling yourself for things with obvious, immediate effects.
| Cronax |
My apologies for the confusion. If I ask for a roll, go ahead and roll it. The only ones I’ll be rolling in secret, you won’t know about until the results happen. For expediency, I’ll roll the others’ perception checks now.
I’m going to fast forward things a little bit now. If you want to take some more time on a particular things, let me know and we’ll rewind a little as needed.
| Daishata Kahira |
Just wanted to chime in to say I'm really enjoying this so far Cronax. The pacing is tight and now we are exploring, but still prisoners!!! Looks like an interesting group too...
| Cronax |
Sorry about any confusion about initiative. In a nutshell, this is the series of events:
- Monsters attempt an ambush
- Chumani both spots the ambush and beats their initiative (DC 11), he takes a surprise round turn.
<- we are here now, post will be coming soon.
- The monsters take a surprise round turn.
- Gideon, who spotted the ambush but lost initiative takes a surprise round turn.
- Rennoc, who didn’t spot the ambush but won initiative takes his a normal turn.
- Chumani takes a normal turn.
- Daishata takes a full turn here if she succeeds at initiative.
- The monsters take a full turn.
- The PCs take a full turn
- Repeat the last two as needed.
I hope that clears it up. The order the PCs go in doesn't really matter (don't wait on other PCs to post)
| Cronax |
Here is a more detailed explanation of how I'm doing initiative:
If you've ever played a play-by-post combat, you know it's a lot of frustrated waiting for Bob the Paladin to get off work and take his turn, because he won initiative and now no one can go until he does. We solved this by slaughtering a few sacred cows. Here's how combat works in our games:
When combat is first declared, the GM tells you the monsters' initiative. You roll initiative. If you beat the set monster initiative, you can act. If not, you cannot act until the monsters act, at which point you may act normally.
The PCs may act in any order whatsoever (but only once, obviously). The order of combat is: PCs act -> Monsters act.
Each combat round lasts 24 hours. At the end of that time, the GM will update the movements of all non-players involved in the fight and resolve all PC attacks, ending the round.
If you do not manage to post within 24 hours, your character hesitated and is out of luck. The combat moves on without them.
For characters on hiatus, their PC is treated as having plot invulnerability. Monsters will not target them, but of course, the PC is also not acting.
Excerpt from this blog.
| Daishata Kahira |
Hmm. I'll check that out, sorry…
Failed to update the built in stuff from when Dai was a half-giant. All fixed now...
| Daishata Kahira |
Thanks Cronax. Dai might be insistent, but I'm patient! ;)
BTW - nice atmosphere, combat descriptions, use of maps and handling of this PbP generally. Thanks for putting this all together.
| JDragon_ITTS |
Cronax,
Since we were exploring an unknown area and knew we had people chasing us would it be possible for me to have done the following.
Using the ability of the Warrior's Path could I have been regularly manifesting Call Weaponry and Inertial Armor by expending my psionic focus, which would mean I would have had them up already when the fight gets ready to start?
Sorry I didn't think of and cover this before.
JD
| Cronax |
Daishata,
Technically, demoralizing an enemy with intimidate takes a standard action. Looking back, Rennoc cast a spell that round. If he'd demoralized instead of casting, you'd all be flat footed in the dark and probably worse off overall. Daishata's result alone is insufficient to affect any of them. I should have caught that earlier when I acknowledged your assist. I'm loathe to retcon, so I'll compromise by saying one of them will be shaken for the next round.
| Daishata Kahira |
Oh yeah, I wondered how the spell and the Intimidate happened in one round. There really ought to be an Intimidating Caster feat or trait or even an action that lets you drop the DC for a combined casting and Intimidate....
| Daishata Kahira |
Just as a heads up - I made a post about increasing the functionality of the Class/Level field to make it easier for PbP's. By all means favorite it, stop on by and comment and spread the link. Would make things much better for all of us... Maybe not the coders though... ;)
| Daishata Kahira |
Here is the loot broken down into groups
Ranged Weapons
2 x light crossbows
masterwork heavy crossbow
29 bolts
Melee Weapons
heavy mace
2 x shortspears
2 x whips
masterwork scorpion whip
Armor
2 x buckler
masterwork buckler
2 x leather armor
masterwork braxat shell breastplate
Lighting
lit torch
unlit torch
Food
3 x rations
1 lemon
1 raspberry
Food for 2 people today (foraged)
Coins/Jewellery
6 ceramic pieces
11 silver pieces
1 x tortoise shell necklace
Misc. Eqpt
50’ of giant hair rope
1 x pouch
Dai is easy as to weapons, her gladiator training steers her to letting her allies pick what they feel suits them best.
Lets work out some good options - I'm not sure what Chumani nor Rennoc can do via psionics to create armor/weapons - let us know and we can chose accordingly. And Chumani is medium right - so any armor can fit him?
| JDragon_ITTS |
Thanks for breaking down the list.
Chumani should be able to create his own armor and weapons when needed, but having a weapon he can carry for surprise situations would be good since Call Weaponry is a full round manifest time.
Yes Chumani is medium so any of it will fit.
But first he needs to be healed to put his $0.02 in. :-P
JD
| JDragon_ITTS |
For weapons, no interest in the crossbows but the mace would be handy to have.
As for armor the breast plate would be good but not needed if it will help someone else more.
The only other thing Chumani would be interested in is food. He did not eat much while in the pits.
Chumani is good with what ever the plan is at this point as long as it not turning our selves in. Once healed he will be happy to take point again if needed.
JD