
Barel Dlode |

Barel dives into the ground and reemerges adjacent to the most distant enemy before swinging heartily at it...but is surprised that the creature doesn't just wilt from the stench of his own clothes.
MOVE: Tread the earth--burrow and emerge at I11.
STANDARD: Weight of the Earth--1d20 + 21 ⇒ (14) + 21 = 35 vs AC. On hit: 1d10 + 16 ⇒ (9) + 16 = 25 damage and it is slowed UEMNT.

Rev DM |

Astounded that anything has the temerity to smell worse than his feet, Barel tunnels through the walls and mallets the hovering creature. It is a repellant sight, apparantly entirely composed of garbage.
From around the corner, Vocar can still be heard muttering about sweeties.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Lanthair - in stench (10 acid start of turn)
SR3 - cursed; submerged
SR5 - cursed; submerged
R1 - cursed; DC by Raya
R2 - slowed to end Barel's next turn
Raya
James (resist 10 acid to end enc; DSA2)
Thom
Arishat
Barel

Rev DM |

Lanthair kicks at the fetid water and is rewarded with a stinking foot and a dead revenant. Jame's headgear flares once more as another life force sinks in.
Around the corner, Barel and Raya discover what the Rot Slingers are capable of doing, as the last revenant claws at Barel's socks. Acidic slime melts over his feet and the stink of the revenant makes the dwarf gag a little. The slingers gather oozing matter from the ceiling and hurl it at Raya and Barel.
S3 v Barel (Fort)
1d20+21=37. Hits.
14 acid damage to Barel
Orb of Decay (Fort). Range 10. On hit target is weakened and takes a -2 to saves (se)
1d20+22=41 - R1 v Raya. Hits. 2d8+12=21 necro
1d20+22=35 - R2 v Barel. Hits. 2d8+12=26 necro
21 necro to Raya
26 necro to Barel
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
SR3 - cursed; submerged
R1 - cursed; DC by Raya; flying
R2 - slowed to end Barel's next turn; flying
Raya
James (resist 10 acid to end enc; DSA3)
Thom
Arishat
Barel - in stench (10 acid at start of turn)
Lanthair

Rev DM |

Ooops. Cut and paste error there. She is indeed.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Raya - weakened (se) and -2 to saves (se)
James (resist 10 acid to end enc; DSA3)
Thom
Arishat
Barel - in stench (10 acid at start of turn); weakened (se) and -2 to saves (se)
Lanthair
SR3 - cursed; submerged
R1 - cursed; DC by Raya; flying
R2 - slowed to end Barel's next turn; flying

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Wiping sewage and...well its best not to dwell on it, from her face, Raya steps forward to engage the Rot Slinger.
She searches her memories for knowledge of such creatures.
Religion:1d20 + 13 ⇒ (7) + 13 = 20
Enfeebling Strike
1d20 + 23 ⇒ (17) + 23 = 40
for 1d10 + 10 ⇒ (1) + 10 = 11 halved. Cool 6 damage there, Pervasive Light deals extra damage equal to its radiant vulnerability if it has one.
"I see...two more up ahead, they're throwing...stuff." She says with disdain.

Rev DM |

Don't forget to save v weakened at -2. And against the -2 to saves.
Raya holds her breath and does her best to cut down the rot slinger. Ruinblade seems reproachful.
"I trust you will be cleaning me?"
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
James (resist 10 acid to end enc; DSA3)
Thom
Arishat
Barel - in stench (10 acid at start of turn); weakened (se) and -2 to saves (se)
Lanthair
SR3 - cursed; submerged
R1 - cursed; DC by Raya; flying
R2 - slowed to end Barel's next turn; flying
Raya - weakened (se)? and -2 to saves (se)?

Sir James Durham-Fairfax |

James looks down the sewer, the stench making his eyes water. He draws upon the lifeline of the closest creature before ducking around the corner to allow others to get in there.
Standard Curse Grind - Burst20 against Fort R1 1d20 + 20 ⇒ (2) + 20 = 22 & S3 1d20 + 20 ⇒ (19) + 20 = 39 Damage 2d8 + 17 ⇒ (5, 5) + 17 = 27 (Psychic) & Curse Damage to R1 (unless I miss in which case S3) 2d6 + 1d6 ⇒ (2, 3) + (3) = 8
Move to O8 - Concealment gained
Minor: Err... if R1/S3 dies then Curse again to get R2, if not and one bloodies uses the helm to find out it's HP's

Rev DM |

James squelches around the corner and obliterates the last sewer revenant, although his attacks makes no impact on the rot slinger. He wraps himself in shadow and retreats to Thom's side, still trying to hold his breath.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Thom
Arishat
Barel - in stench (10 acid at start of turn); weakened (se) and -2 to saves (se)
Lanthair
R1 - cursed; DC by Raya; flying; -2 attacks to SRaya'sNT
R2 - slowed to end Barel's next turn; flying
Raya - -2 to saves (se)
James (resist 10 acid to end enc; DSA4) - concealment

Rev DM |

Visible if you move around the corner, so I've moved you.
Thom replaces James at the corner and sends a blast of force into the nearest rot slinger.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Arishat
Barel - in stench (10 acid at start of turn); weakened (se) and -2 to saves (se)
Lanthair
R1 - cursed; DC by Raya; flying; -2 attacks to SRaya'sNT
R2 - slowed to end Barel's next turn; flying
Raya - -2 to saves (se)
James (resist 10 acid to end enc; DSA4) - concealment
Thom

Rev DM |

Arishat rounds the corner and looks distinctly unimpressed.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Barel - weakened (se) and -2 to saves (se)
Lanthair
R1 - cursed; DC by Raya; flying; -2 attacks to SRaya'sNT
R2 - slowed to end Barel's next turn; flying
Raya - -2 to saves (se)
James (resist 10 acid to end enc; DSA4) - concealment
Thom
Arishat

Barel Dlode |

Barel just got bloodied at the beginning of his turn from the 10 stench damage, so healing would not hurt, but he doesn't particularly need it yet.
Barel tries to shake off the feeling of weakness from the stench eating away at his boots. Then, vines flow from his hammer trying to pull the creature back to his side.
Font of life save vs weakened 1d20 - 2 ⇒ (9) - 2 = 7.
STANDARD: Thorn strike (melee 2): 1d20 + 21 ⇒ (1) + 21 = 22. On a hit: damage = 1d10 + 13 ⇒ (8) + 13 = 21(10 damage since he is still weakened) and pull the creature one square towards me (to H11) (and mark it).
Since it missed, Barel will shift forward one square (to H11) and mark the stinky blighter.
save versus -2 saves 1d20 - 2 ⇒ (8) - 2 = 6
save versus weakened 1d20 - 2 ⇒ (6) - 2 = 4

Rev DM |

Possibly finding it hard to believe that anything can smell that bad, Barel's weapon flails blindly through the air. Fortunately for him, Raya's glowing presence helps him throw off his weakness.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Lanthair
R1 - cursed; DC by Raya; flying; -2 attacks to SRaya'sNT
R2 - flying, marked by Barel
Raya - -2 to saves (se)
James (resist 10 acid to end enc; DSA4) - concealment
Thom
Arishat
Barel

Lanthair |

Lanthair vaults along the ledge toward the revenant, strike at it with a mighty blow.
Storm's Wake movement technique to move 10 squares to L11.
I believe the provokes an AoO. I have +4 to all defenses and an additional +1 to AC against that attack.
Storm's Wake on R1. 1d20 + 19 ⇒ (8) + 19 = 27 vs Reflex. 2d10 + 17 ⇒ (7, 8) + 17 = 32 damage and push to J13.
I have +1 to AC to EOMNT.

Rev DM |

I am back. Brighton was nice in its own way, but family can be tiresome in large doses :)
The rot slinger tries and fails to attack the incoming halfling, but also proves much faster than initially appears. The creature easily dodges Lanthair's attack.
R1 rolled a 2 on his OA.
Undettered by the companions, the pair shift readily away and unleash more foulness.
Orb of Decay (Fort). On hit target is weakened (se) and takes a -2 penalty to saves (se). R1 attacks Raya, R2 attacks Barel.
1d20+20=34 v Raya. Hits. 2d8+12=18 necro
1d20+22=36 v Barel. Hits. 2d8+12=24 necro
18 damage to Raya
24 damage to Barel
Both weakened (se) and -2 saves (se)
Raya - -2 to saves (se); weakened (se)
James (resist 10 acid to end enc; DSA4) - concealment
Thom
Arishat
Barel - weakened (se); -2 to saves (se)
Lanthair - +1AC to end next turn
R1 - cursed; DC by Raya; flying
R2 - flying, marked by Barel

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Raya takes the necrotic sludge solidly, but trudges onward into the Glowstone area. "You're not really even dangerous, just annoying....and if you think you're safe from me out there, you're wrong." Lightning crackles about Ruinblade sending astral power against both Rot Slinges
Move to I11
Astral Thunder! vs Fort
vs R1 1d20 + 18 ⇒ (9) + 18 = 27
vs R2 1d20 + 18 ⇒ (18) + 18 = 36
for 2d8 + 8 ⇒ (4, 1) + 8 = 13 6 damage and targets have -3 to attack USOMNT.
save vs -2s 1d20 - 2 ⇒ (7) - 2 = 5
save vs weakened 1d20 - 2 ⇒ (16) - 2 = 14
saved vs weakened and Barel, Lanthair and Arishat get +6 to their saves USOMNT.

Rev DM |

You serve our purpose well, paladin!
Ruinblade's tone is exultant.
These are undead and surely in service to some vile master.
For all the sword's pleasure, only the second attack makes an impact. R2 hisses as Raya's divinity cuts through the loathsome slime enclosing it.
James, Barel and Arishat - please note the +6 to saves to start Raya's next turn.
James (resist 10 acid to end enc; DSA4) - concealment
Thom
Arishat
Barel - weakened (se); -2 to saves (se)
Lanthair - +1AC to end next turn
R1 - cursed; DC by Raya; flying
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn
Raya - -2 to saves (se)

Sir James Durham-Fairfax |

James seeing the bold movements of his companions as they advance upon the dark shadows; he slides past them dancing and flicking through the shadows that cling to him. "Certainly as my beauteous companion of light says - hide in the shadows; that is my territory. I will swallow your souls - I dare thee to comest upon my form to destroy it. Elsewise, you will feed our lady of perfection. Speak to whom do thy serve?" he calls upon the shadows as he draws their essence and sight.
Move: M11 Gain concealment
Minor: Curse both R1 & R2
Standard: Eyebite Vs. R1(will)1d20 + 21 ⇒ (19) + 21 = 40; upon a hit invisible ToSoJNT & Damage 1d6 + 14 ⇒ (6) + 14 = 20(psychic) + 2d6 + 1d6 ⇒ (1, 5) + (3) = 9 (psychic & necrotic)

Rev DM |

Adding his own touch of theatricality to an already eccentric group, James gavottes past Thom and Arishat, blasts R1 and vanishes from the Rot Slinger's sight.
Thom
Arishat
Barel - weakened (se); -2 to saves (se)
Lanthair - +1AC to end next turn
R1 - cursed; DC by Raya; flying
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn
Raya - -2 to saves (se); cursed
James (resist 10 acid to end enc; DSA4) - concealment; invisible to R1

Rev DM |

Thom disdainfully sends a blast of force into R2 and notes that a chunk of the creature seems to be on the verge of detaching.
Vocar's voice sounds wheezily from around the corner.
"You can bring me sweeties, but stop hurting my pets."
He sounds, for once, almost coherent.
Arishat
Barel - weakened (se); -2 to saves (se)
Lanthair - +1AC to end next turn
R1 - cursed; DC by Raya; flying
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn
Raya - -2 to saves (se); cursed
James (resist 10 acid to end enc; DSA4) - concealment; invisible to R1
Thom

Arishat |

"It's a radical idea, but some people like to keep their sweeties for themselves." Arishat then mumbles something else, before moving forward and striking at the sewage rather disgustedly.
Move to K11.
Viper's Strike, target R1, 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29 vs AC, 1d10 + 10 ⇒ (6) + 10 = 16 damage and if the target shifts bsomnt Lanthair can thump it with an opportunity attack.

Rev DM |

"No no no share the sweeties and the hands come off."
Whether it's Arishat's advice or simply Vocar's mind starting to wander again is impossible to tell. The tiefling jabs at Vocar's nearest pet, narrowly missing the sewage covered body with her spear.
Barel - weakened (se); -2 to saves (se); +6 to saves to start Raya's next turn
Lanthair - +1AC to end next turn
R1 - cursed; DC by Raya; flying
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn
Raya - -2 to saves (se); cursed
James (resist 10 acid to end enc; DSA4) - concealment; invisible to R1
Thom
Arishat

Barel Dlode |

font of life save vs weakened--1d20 + 6 ⇒ (13) + 6 = 19
Barel shakes off some of the stinky poo like a wet dog and gains his strength back. He then strikes at the closer revenant with his viney hammer to try to bring it within easy reach. He also takes a step away and a deep breath to try to gather his wits for continuing the battle, sweeties be damned!!!
Standard: Thorn strike--1d20 + 21 ⇒ (7) + 21 = 28 vs AC for 1d10 + 13 ⇒ (7) + 13 = 20 and pull him to G12.
Move: Shift to H10.
Minor--second wind (using two surges HP=136/151, HS=13/17)
Save vs -2 saves--1d20 + 6 ⇒ (3) + 6 = 9

Rev DM |

Barel's attack bounces off the slick and digusting coating of the rot slinger as he moves around the corner and clears his head.
Lanthair - +1AC to end next turn
R1 - cursed; DC by Raya; flying
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn
Raya - -2 to saves (se); cursed
James (resist 10 acid to end enc; DSA4) - concealment; invisible to R1
Thom
Arishat
Barel - +2 all defs to SNT, used second wind -2 to saves (se); +6 to saves to start Raya's next turn

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Since I am out of town this weekend, I probably will miss my turn, so here's my plan unless Lanthair drops the first rot slinger.
If he does, then Raya will have to slog through the sewage (eww) to get to the other, if not, this happens.
The nimble slingers use their flight well, intent on harassing the party. Raya frowns as she considers how long they could simply stay out of reach. She inverts Ruinblade, driving the blade towards the stonework floor, "Come forth! You are now measured." A blast of divine light shudders out in a radius. Smaller images of the paladin, ghostly and ethereal seize the two slingers, and haul them over to the party. With Ruinblade reared back now ready to strike, Raya does a fierce overhand attack at R1.
Knight's Defiance
1d20 + 23 ⇒ (6) + 23 = 29 Probably doesn't hit sadly...
for 3d10 + 10 ⇒ (5, 2, 2) + 10 = 19 Half damage on a miss.
save vs -21d20 - 2 ⇒ (5) - 2 = 3
save vs anything else that happens 1d20 - 2 ⇒ (12) - 2 = 10 if she gets a 2nd effect like weakened, that'll be removed and everyone gets +6 to their saves if they're within 5

Lanthair |

Lanthair skips across the top of the sewage as only he could do and strikes at his foe with a small but focused blow before returning to the ledge.
Careful stride. I can move across liquid as if it were solid.
Move one square east to be adjacent with R1. Fall of the Anvil's Master 1d20 + 19 ⇒ (12) + 19 = 31 vs Fort. 3d10 + 17 ⇒ (2, 9, 5) + 17 = 33 damage on a hit and prone.
Shift back to my original square as a minor action, using Fall of the Anvil's Master movement technique.
I have +1 AC to EOMNT.

Rev DM |

Skimming mercifully lightly over the sewage, Lanthair knocks R1 over and chops off a leg.
Righting itself, R1 unleashes another barrage of filth at Raya, while R2 does the same to Barel.
Orb of Decay (Fort). On hit target is weakened (se) and takes -2 to saves (se)
1d20+22=36 - R1 v Raya. Hits. 2d8+12=22 necro.
1d20+19=38 - R2 v Barel. Hits. 2d8+12=26 necro.
22 necro to Raya
26 necro to Barel
both weakened (se) and -2 saves (se)
@Raya - I'm not sure quite what you want to do, so I've delayed you. By all means keep the rolls you've made if they remain relevant, but you will need to swim if you want to get into the sewage.
James (resist 10 acid to end enc; DSA4) - concealment; invisible to R1
Thom
Arishat
Raya - -2 to saves (se); cursed
Barel - +2 all defs to SNT, used second wind -2 to saves (se); +6 to saves to start Raya's next turn
Lanthair - +1AC to end next turn
R1 - BLOODIED (oozed?) cursed; DC by Raya; prone (hovering)
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn

Sir James Durham-Fairfax |

James blinks back into existence from the first slimy creatures perspective, he smiles. Feeling the pull on the life link between the creatures; with a lurch to his stomach as he senses their putrid nature. The cloying stench allows him to assess his enemies health and state of mind. The warlocks eyes roll back as he feels dirty to the core, something no amount of water could clean. "Oh that's how close to death you are!"
"So you don't want to hurt me! Well how about the dwarf?" he says mockingly. Whilst whispering to Raya, "Tell him, I'm sorry. But better me hurt than him."
James draws the shadows that cling to him tightly about his body, the darkness seems to make his form shrink and as it drifts away like smoke the Dwarf Barel is stood there!
Whilst James simultaneous, slides into the plane of shadows with a nod to his patron. When he emerges he is where Barel was facing a shocked creature!
The pair of life-links so disgust his sensibilities, that James throws all his pain, revulsion and sorrow down them, hoping to destroy the creatures.
Sorry Barel, but if I am closest to an enemy I get a +1 to hit & I need to be attacked to actually use my Dark Spiral Aura! I am not sure if that 'movement' gives concealment?
Minor: From Helm of 7 Deaths: Minor At-Will ♦ Choose Bloodied creature you hit this turn, learn it's HP Choose R1, how many HP, before my attack?
Move: Fey Switch: Move Action ♦ Arcane, Ranged: 10
Targets: You and 1 ally swap places.
James swaps Places with Barel!
Standard: Cursegrind {Standard Action ♦ Arcane, Implement, Psychic Range: Burst 20; any creature under curse}
Thus Vs R1 (fort) 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22 & Vs R2 (fort) 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27; Damage: 2d10 + 18 ⇒ (10, 10) + 18 = 38 (psychic)
If either hits! Curse 2d6 + 1d6 ⇒ (4, 4) + (1) = 9 otherwise that'll be added to any DSA damage. The latter dice only being Necrotic, & the former psychic and Necrotic

Rev DM |

@James - R1 is on 93hp.
Also, you move more than 3 squares so you are concealed. There's no rule about how you make the movement.
Somewhat startled, Barel finds himself back down the corridor as James tries to overcome his disgust at the rot slingers. Unfortunately, the smell and his sense of revulsion are too much for the warlock and neither attack hits.
Thom
Arishat
Raya - -2 to saves (se); cursed
Barel - +2 all defs to SNT, used second wind -2 to saves (se); +6 to saves to start Raya's next turn
Lanthair - +1AC to end next turn
R1 - BLOODIED (oozed?) cursed; DC by Raya; flying
R2 - flying, marked by Barel; -3 attacks to start Raya's next turn
James (resist 10 acid to end enc; DSA4) - concealment; invisible to R1