About Sir James Durham-FairfaxHuman - Warlock Dark Pact
TownHouse:
James leads the group through the wide busy streets and down the narrow backstreet's and snickelways until they get to a tall terraced Town-house. Externally the white-washed walls are framed by dark wooden columns in a Gerorgian style, each of the storeys overhangs the lower by more than the last.
James leads then to the top floor of the attic space, the lounge and kitchen are open plan. To one side are three doors leading to bedrooms, though they are mostly beds. Whilst to the other side is a large bathroom; with many a shelf full of oils, soaps and herbal extracts. James lab is hidden behind a final door. He throws his jacket into the laboratory and removes all his regalia (bracers, etc...) "This is my place, feel free to take a bath. Eat, read or whatever. I have a beef stew, that should be ready in half an hour. I had prepared lots, just in case my brother came home. But it'll feed at least half a dozen. Drinks anyone?" James says whilst opening a bottle of red wine. Hope I am not being too presumptuous. If so, feel free to ignore this. Defenses:
Fort -29 10+9+2(con)+2(feat)+1(hum)+1(item)+4(cloak)
Resist: HP: 91/111 (Bloodied 55) 0 Temps(d8)
AP: 1 Group Benefits:
Stats:
Str:9 (0)
Dex:17 (5) Con:14 (2) Int:12 (1) Wis:13 (2) Cha:23 (12 + 2) Init: +13
XP:(29/5/12)
Class Features
Darkspiral Aura - 1 d10
Race Features:
Passives
Skills:(*trained)
Feats:
Background:
Theme:
Melee Basic, Pact Blade: 1d20+12, 1d4 damage Ranged Basic, 1d20+22; 1d8+13
+1 bloodied; +1 Vs Bloodied; +1 if closest
At-Will Powers: Eldrich Blast:
(Ref);
Standard Action ♦ Arcane, Implement, Range: 10; one creature 1d20 + 22 1d8 + 15 Hit: Basic Ranged Attack. Spiteful Glamour:
(Will);
Standard Action ♦ Arcane, Implement, Psychic Range: 10; one creature 1d20 + 23 1d8 + 17 / 1d12 + 17 Hit: 1d12 if target at max HP. Eyebite:
(Will);
Standard Action ♦ Arcane, Implement, Psychic, Charm Range: 10; one creature 1d20 + 23 1d6 + 17 Hit: Invisible to target TSOJNT. Encounter Powers: ODeath Commands(7):
(Will);
Standard Action ♦ Arcane, Implement, Necrotic Range: 10; one creature 1d20 + 23 1d12 + 19 Hit: Target Dazed. +1 to hit Vs Undead & cannot move closer to James next turn. ODeadly Judgement(11P):
(Ref);
Standard Action ♦ Arcane, Implement, Necrotic Range: 10; one creature 1d20 + 22 2d8 + 19 Hit: Each enemy within 2 squares takes Necrotic damage equal to your INT. OCursegrind(13):
(Fort);
Standard Action ♦ Arcane, Implement, Psychic Range: Burst 20; any creature under curse 1d20 + 22 2d10 + 20 Hit: OThirsting Tendrils(17):
(Fort);
Standard Action ♦ Arcane, Implement, Healing Range: 10; one creature 1d20 + 22 3d6 + 14 Hit: James can spend a Healing Surge. OMajestic Word(Bard):
Minor Action ♦ Arcane, Healing Range: Burst 10; one ally or James [/i] Hit: Target can spend 1 Healing Surge & gain that value + 3d6+6 & slide 1 square. Daily Powers:
OCrown of Madness(5):
(Will);
Standard Action ♦ Arcane, Implement, Charm, Psychic Range: 10; one creature 1d20 + 23 Hit: 2d6 + 16 Miss: Half Damage. Sustain Minor: Target makes BMA against adjacent ally (Save Ends). XRing of Pain(9):
(Will);
Standard Action ♦ Arcane, Implement, Psychic Range: 10; one creature 1d20 + 23 2d10 + 16 Hit: Target takes ongoing 11 Psychic damage (save ends). If the target fails a save, a second creature within 10sq. suffers 5 ongoing psychic damage (save ends). ODark Rain of Mutuz-Vot(15):
(Fort);
Standard Action ♦ Arcane, Implement, Necrotic, Zone Range: Burst 2 within 20; 1d20 + 22 3d8 + 19 Hit: The burst creates a zone of raining darkness that lasts until the end of the next turn. The zone's area is lightly obscured. Each creature that enters or starts in the zone is blinded (save ends). James ignores the effects. Sustain Minor Utility Powers:
OBeguiling Tongue(2):
ENCOUNTERMinor Action ♦ Arcane,
Range: Personal Gain +5 power bonus to next Bluff, Diplomacy or Intimidate check. OFey Switch(6):
ENCOUNTERMove Action ♦ Arcane,
Ranged: 10 Targets: You and 1 ally swap places. OShadow Form(10):
DAILYMinor Action ♦ Arcane, Polymorph,
Range: Personal; Effect: Assume shadowy form until the end of the encounter or 5 mins. Become Insubstantial, fly 6 & cannot take standard actions. Minor to stop. OShadowslip(P12):
Minor Action ♦ Arcane
Range: Personal Hit: Until the end of your turn you are invisible to each enemy cursed by you. OEye of the Warlock(16):
DAILY(Will);
Minor Action ♦ Arcane, Implement, Psychic Range: 10; one creature Effect: See through the targets eyes, target not aware of this, you have LoS & LoE. You can use a power through this link & a 3rd eye appears on targets head (save ends). Equipment - Magical:
Rod - Deathbone Rod of the Bloodthorn +4; +1 to attack rolls if you or the target is bloodied. Bonuses Stackable. Crit: +4d8 or +4d10 if either is bloodied. Daily drain a Healing Surge & add it to your own.
Wand - Weapon - Pact Blade + 1(680) When melee attacked by cursed enemy, enemy takes 1 damage. Armour - Snakeskin Leather Armour+4 (+2ref) Hands - Shadowfell Glove (1800) - Minor Daily - Acts as Necrotic & +1d6 Necrotic damage - Gloves of Piercing (680) Daily Minor ♦ Until End of the Encounter, James attacks ignore Resist/10 Arms - Warlock Bracers (9000) +1 Item to fort/ref/will vs cursed targets. - Diamond Bracers (4200) ODAILY wrote:
Feet - Dragonborn Greaves (13000) (item bonus +2speed; +1AC & Ref when bloodied) Head - Helm of 7 Deaths (1000) 7******* LIT! 7 DiamondNeck - Cloak of Arachnida + 4 +2 to saves Vs Immobilisation or restraining. DAILY wrote:
Waist - Diamond Cincture (5000) +1 Fort Item At-Will Minor ♦ Healing, you spend a Healing Surge & the diamond darkens lossing the Fort Bonus. Refreshed after a Extended rest.- Viper Belt (680) Resist/5 Poison Encounter:+2 to save Vs Ongoing Poison Blue= Not worn Wonderful - Restful Bedroll (360) d8 temp HP to start day
Equipment - Mundane:
Twine, Chalk, Incense, Soap, Rope (50’ silk), rough map, whittling tools, hand axe, snare wire, cook pot, water-skin, skinning knife, tarpaulin, small hammer, dozen torches, flint & steel tinderbox, lantern with 10 pints of oil, outdoor/ travelling clothes, tavern clothes, ‘finery’ clothes, thieves tools, smoked meat (rabbit), a restraints or cuffs, hard tack/biscuits, 2 bottles of brandy, a silver locket containing a picture of Eleanor. Numerian Leaf (28gp) Alchemical Rituals:
GOLD - 1297! (1k gone to Hester) |