![]()
About LanthairLanthair
Abilities:
Speed: 8
Max HP: 111 (Bloodied: 55)
Current HP: 101, Current Surges Remaining: 9
Action Points available: 1 Defenses:
Passive Insight: 24
XP: 83,000 Basic Attacks
Spoiler:
Melee: Unarmed Strike +22 vs AC; 1d8+6 damage
Ranged: Sling +21 vs AC; 1d6+10 damage, range 10/20 Racial Features
Spoiler:
Skill Bonuses: +2 Acrobatics, +2 Thievery.
Bold: +5 to saving throws against fear. Nimble Reaction: +2 AC against opportunity attacks. Second Chance
Class Features
Spoiler:
Centered Flurry of Blows
At-Will Psionic Free Action (Special) Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack. Special: You can use this power only once per round. {7 damage} Mental Equilibrium: You gain a +1 bonus to Fortitude. This bonus increases to +2 at 11th level and +3 at 21st level. Unarmed Combatant
Ghostwalker's Action (11th level): When you spend an action point to make an attack, any enemy granting combat advantage to you that is hit by that attack is weakened until the end of your next turn. Of Two Worlds (11th level): You have concealment against any enemy granting combat advantage to you. In addition, when any enemy misses you with a melee attack while you have concealment or total concealment, you can shift 1 square as a free action.
Skills
Spoiler:
Trained: Acrobatics, Athletics, Endurance, Perception, Stealth Acrobatics: +24
Feats
Spoiler:
Skill Training (Perception) Unarmored Agility Improved Defenses Skipping Stone Flurry: Benefit: When you use your Flurry of Blows power and you have a sling in hand, you can replace one normal target of that power with one creature within 10 squares of you. This does not provoke opportunity attacks. Second Step: Benefit: When you use your second chance racial power, and the enemy rerolling its attack is larger than you, you can shift half your speed as a free action after the attack is completed. Implement Expertise (Ki Focus) Effortless Motion: Benefit: Whenever you use a movement technique from a monk at-will power, you gain a +1 bonus to AC until the end of your next turn. Melee Training (Dexterity) Brutal Flurry: Whenever you target only one creature with your Flurry of Blows power, the creature takes 2 extra damage. The extra damage increases to 4 at 21st level. Fluid Motion: +2 to speed Evasion: When an area or close attack targeting your AC or Reflex defense misses you but deals damage on a miss, you take no damage from the attack.
At-will Powers
Spoiler:
Crane's Wings
At-Will Full Discipline, Implement, Psionic Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d10 + Dexterity modifier damage, and you push the target 1 square. Level 21: 2d10 + Dexterity modifier damage. {+21 vs Fortitude; 1d10+10 damage} Crane's Wings Movement Technique:
Five Storms
Five Storms Movement Technique
Encounter Powers
Spoiler:
Feeding the Doves
Encounter Full Discipline, Implement, Psionic Standard Action Close burst 1 Primary Target: Each enemy you can see in burst Primary Attack: Dexterity vs. Reflex Hit: 1d8 + Dexterity modifier damage. Effect: Make a secondary attack that is a close burst 2. Secondary Target: Each enemy you can see in burst other than the primary target Secondary Attack: Dexterity vs. Reflex Hit: Dexterity modifier damage, and you push the secondary target 2 squares. {+21 vs Reflex; 1d8+10 damage} Feeding the Doves Movement Technique
Tormented Spirit
Tormented Spirit Movement Technique
Storm's Wake
Storm's Wake Movement Technique
Fall of the Anvil's Master
Fall of the Anvil's Master Movement Technique
Daily Powers
Spoiler:
One Hundred Leaves
Daily Implement, Psionic Standard Action Close blast 3 Target: Each creature in blast Attack: Dexterity vs. Reflex Hit: 3d8 + Dexterity modifier damage, and you push the target 2 squares. Miss: Half damage, and you push the target 1 square. Effect: Until the end of your next turn, you can target one additional creature in range with your flurry of blows power. {+21 vs Reflex; 3d8+10 damage} Crane Dance
Ring the Golden Bell
Utility Powers
Spoiler:
Careful Stride
Encounter Psionic Move Action Personal Effect: Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed. Purifying Meditation
Iron Dragon Defense
Soul Dance
Altered Awareness
Equipment
Spoiler:
Cascading Strikes Ki Focus +3
Enhancement: +3 attack rolls and damage rolls Critical: +3d6 damage Power (Daily): Free Action. Trigger: You miss with an attack using this ki focus. Effect: Reroll the attack roll. Slick Cloth Armor +3
Guardian's Cape +4
Bag of Holding Acrobat Boots
Cat Paws
Shielding Girdle
Circlet of Indomitability
4 Potions of Healing
Fire Beetle Potion
Magic Sling +1
Adventurer's Kit
400 gp worth residuum 11,834 gp Background
Spoiler:
Lanthair (who gives only this first name) was born into a quiet halfling village, living among the tranquil farmers and craftsman of the countryside. It was early in childhood, however, that his village was sacked by a crazed demonic cult seeking sacrificial victims. The young halfling was hidden by his parents beneath a floorboard, and managed to escape the fate of the rest of his community.
It was good fortune that brought the itinerant monk Seltarus through the village the following day, who discovered the lad and took him back to the safety of the Monastery of the Silver Sun. The despondent youth followed the monk without comment, but once there became an enthusiastic follower of the monastic path. Their teachings offered him the training in defense that he felt had failed him in the attack on his village. Above all, the monks of the Silver Sun uphold spiritual discipline, and under their tutelage, Lanthair learned to conquer his emotions, becoming a stoic, but devout, champion of good and law. He no longer speaks of what transpired in his past, although those closest to him suspect that there is still a deep-seated drive for revenge. He has devoted himself to ridding the world of destructive forces, and to the protection of the innocent. Used to being underestimated for his small size, he often delights in surprising his enemies. Background benefit: Monastic +2 Athletics |