Brienna Soldado

Guardian Iatos's page

504 posts. Alias of Zerombr.


Full Name

Raya Elanor Iatos

Race

Human

Classes/Levels

18 Paladin/Heartwarder

Gender

Female

Size

M

Age

23

Special Abilities

Lay on Hands, Specter's Shield

Alignment

LG

Deity

Ioun (faceted towards Sune)

Location

In some sort of mess

Languages

Common, Dwarven

Occupation

Martyr

Strength 14
Dexterity 9
Constitution 16
Intelligence 11
Wisdom 18
Charisma 23

About Guardian Iatos

Raya is a devoted shieldbearer, determined to suffer the blows others cannot. Normally calm, collected and secretly worried she's not up to the task. She tries to remind herself of her scriptures, leading her advice to be bit zen minded in her views of life and the world, her presence changes dramatically in combat, in hopes of keeping focus upon her.

Raya does not think twice to put herself in danger for others, and this has come back to hurt her repeatedly, taking on challenges she cannot withstand.

Hp 127/133 THP 0 Surges: 13/13 Surge Value: 33

AC 33 Fort 31 Ref 24 Will 33
Pass Per 25 Pass Ins 30

Lay on Hands: 4/4 Value 33 (Adjacent ally heals 15 HP, Raya gets resist 4 USOMNT) She may also use LoH to give Temp HP up to her surge amount.

Init: +8 Speed 5

Divine Challenge - Minor 14 Radiant Damage (6 + 6 CHA +2 Symbol)
Divine Sanction - added via attacks, 12 Radiant Damage.
Things to Know:
Raya may make a save vs dazed or stunned at the beginning of the turn even if its not supposed to happen, and also had resist ongoing 6.

If Raya crits, she may negate the extra damage to have myself or an adjacent ally spend a surge +10. Note, with the Heartwarder ability, I could spend a surge for surge +10, heal a neighbor for 16, and get resist 4 USOMNT.

If Raya makes a save, all allies within 5 squares gets +6 to make saves USOMNT.

If a target marked by Raya attacks her, she gains 3 THP before the damage hits.

If Raya spends a healing surge of any kind, such as with Virtue, an adjacent ally recovers 15 HP

Remorse: If an enemy that is not marked, nor attacked by Raya hits her, it receives a -4 penalty to any further attack rolls against her in future rounds.

Pervasive Light: If Raya attacks an enemy with radiant vulnerability, and is not using a radiant attack, she deals extra damage equal to that vulnerability.

Channel Divinity:

Specter’s Shield
As your enemy strikes, your shield displays a distorted, ghastly
reflection, revealing the shadowy, terrifying figure that awaits
him in the near future.
Encounter Divine, Fear
Immediate Reaction Close burst 5
Trigger: An enemy within 5 squares of you attacks you.
Target: The triggering enemy in the burst
Effect: The target takes a penalty to all defenses equal to your
Charisma modifier until the end of your next turn.

Divine Strength

You petition your deity for the divine strength to lay low your enemies.
Encounter ♦ Divine
Minor Action
Channel Divinity You can use only one channel divinity power per encounter
Effect Apply your Strength modifier as extra damage on your next attack this turn.

Healer's Mercy

Close burst 5 Target: Each Bloodied ally in burst.

Effect: Each target can spend a HS to regain 31 HP

MBA +4 Ruinblade (note Virtuous Strike is an MBA)
+19 vs AC 1d10+6 dmg

RBA +2 Dwarven Thrower Handaxe
+14 vs AC 1d6+4 dmg

At Will Powers:

Ardent Strike
Charisma (+23) vs. AC 1d8+9 damage

At-Will ♦ Divine, Weapon
Standard Action Melee weapon
Target One creature
Attack Strength or Charisma vs. AC
Hit 1[W] + Strength modifier or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.
Special When charging, you can use this power in place of a melee basic attack.

Virtuous Strike
Charisma (+23) vs. AC 1d10+10 Radiant damage

At-Will ♦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target One creature
Attack Charisma vs. AC
Hit 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Special This power can be used as a melee basic attack.

Enfeebling Strike
Charisma (+23) vs. AC 1d10+10 damage

At-Will ♦ Divine, Weapon
Standard Action Melee weapon
Target One creature
Attack Charisma vs. AC
Hit 1[W] + Charisma modifier damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.

Acrobat Boots(heroic)
Power: Free - Stand up from Prone

Encounter Powers:

Hand of the Gods
Charisma (+18) vs. Fort 2d10+8 damage

Encounter ♦ Divine, Implement, Radiant
Standard Action Close burst 1
Target Each enemy in the burst
Attack Charisma vs. Fortitude
Hit 2d10 + Charisma modifier radiant damage, and the target is marked until the end of your next turn.
Effect Until the end of your next turn, allies in the burst gain a power bonus to attack rolls equal to your Wisdom modifier.

Astral Thunder
Charisma (+19) vs. Fortitude 2d8+9 Thunder damage Roll Both vs. target(s)

The power of your god's dominion thunders through your holy symbol to pummel nearby foes.

Encounter ♦ Divine, Implement, Thunder
Standard Action Close burst 3
Target Each enemy in the burst
Attack Charisma vs. Fortitude
Hit 2d8 + Charisma modifier thunder damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.

Siren Voice
Charisma (+19) vs. Will damage

Your words inflame the passions of your adversary, mesmerizing your enemy for a short time.

Encounter ♦ Divine, Implement
Standard Action Ranged 5
Target One creature
Attack Charisma vs. Will
Hit The target is dominated until the end of your next turn or until the target is attacked.

Castigating Strike

Charisma (+23) vs. AC 3d10+10 damage

Encounter ♦ Divine, Weapon
Standard Action Melee weapon
Target One creature
Attack Strength or Charisma vs. AC
Hit 3[W] + Strength or Charisma modifier damage, and each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.

Virtue

You gird yourself in your high ideals and face the enemy with renewed determination.
Encounter ♦ Divine
Minor Action
Effect You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value +3.

Healer's Mercy

Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its end.
Encounter ♦ Divine, Healing
Standard Action Close burst 5
Channel Divinity You can use only one channel divinity power per encounter
Target Each bloodied ally in the burst
Effect Each target can spend a healing surge. You are weakened until the end of your next turn.

SECOND WIND: STANDARD ACTION

Spend a Healing Surge: Spend a healing surge to regain hit points +3.

+2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn.

Other Minor Actions:

Sune's Shield

With divine compassion, you ward your ally from harm at your own expense.
Daily ♦ Divine
Minor Action Ranged 10
Targets Two allies within 5 squares of each other, or an ally within 5 squares of you and yourself
Effect Until the end of the encounter, any time one of the targets takes damage, the other target can choose to take half that damage in the first target's stead.

Shield the Virtuous

You speak a prayer of protection for an ally, who is surrounded by a shining halo.
Daily ♦ Divine, Radiant
Minor Action Close burst 10
Target One ally in the burst
Effect Until the end of the encounter, any enemy that hits or misses the target takes 6 + your Charisma modifier radiant damage, unless that enemy is marked by the target.

Higher Cause
Daily ♦ Divine, Healing, Stance
Minor Action
Requirement You must be bloodied.
Effect Until the stance ends, you gain a +2 power bonus to saving throws. In addition, you gain regeneration 5 while bloodied.

Immediate Interrupts:

Knightly Intercession

You command a foe to attack you instead of a companion.
Daily ♦ Divine, Weapon
Immediate Interrupt Close Burst 10
Trigger: An enemy within 10 squares hits an ally with a melee or ranged attack
Effect : The triggering attack hits you instead, Pull the target to a square adjacent to you, then make an attack
Attack: STR vs AC +18 2d8+5 dmg on a hit, target is subject to DS for encounter (+1 dmg for every healing surge spent since the last extended rest)

Reactive Surge
You choose not to let an attack affect you.
Encounter Healing
Immediate Reaction
Trigger: An attack bloodies you
Effect: Spend a healing surge. (Gain Resist All 3, adjacent Ally regains 16 hp)

Battle Standard of the Hungry Blade
Encounter Power, zone, standard action
Plant the standard in my space or adjacent. Zone burst 3
Enemies within it or start their turn in it are pulled 2 squares closer to the standard and are slowed.

Removing the standard is a standard action and provokes OAs.


Shield of Devotion

With a quick prayer you bestow minor healing on a stricken ally, then prepare yourself to smite the enemy who struck your friend.

Encounter ♦ Divine, Healing
Immediate Reaction Close burst 5
Trigger An ally within 5 squares of you takes damage from an enemy attack.
Target The triggering ally
Effect The target regains hit points equal to your Wisdom modifier or Charisma modifier. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.
Level 11: The target regains hit points equal to 5 + your Wisdom modifier or Charisma modifier.

Daily Actions:

Knight's Defiance
Charisma (+23) vs. AC 3d10+10 damage

You demand that your foes meet you in battle, then strike fiercely against one of them.

Daily ♦ Divine, Weapon
Standard Action Close burst 5
Primary Target Each enemy in the burst
Effect Before the attack, you pull each primary target to a square adjacent to you, and each target is subject to your divine sanction (save ends). Make a melee secondary attack.
Secondary Target One primary target adjacent to you
Attack Charisma vs. AC
Hit 3[W] + Charisma modifier damage. (+1 damage for every healing surge spent since the last extended rest)

Radiant Delirium
Charisma (+19) vs. Reflex 3d8+9 Thunder damage

You engulf your enemy in searing ribbons of radiance

Daily ♦ Divine, Implement, Radiant
Standard Action Ranged 5
Target One creature
Attack Charisma vs. Reflex
Hit 3d8 + Charisma modifier radiant damage, and the target is dazed UEOMNT. Target takes -2 penalty to AC (save ends) (plus 1 for every healing surge used since last Extended rest).
Miss Half damage, and the target is dazed until the end of its next turn.

Fight on, Friend

You heal a badly wounded companion, restoring health and banishing affliction.
Daily ♦ Divine, Healing
Melee Touch
Target One bloodied or unconscious ally
Effect: Target regains HP equal to twice his healing surge value, and automatically saves against one effect that a save can end.


Equipment:

Dwarven Gith Plate Armor+4

Property: You gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.

Power (Daily * Healing): Free Action. You regain hit points as if you had spent a healing surge.

Symbol of the Champion's Code +2

Implement (Holy Symbol)
Enhancement: +2 attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When a creature takes radiant damage from your divine challenge or divine sanction, it takes extra radiant damage equal to the symbol’s enhancement bonus.

Power (Daily): Minor Action. You choose an enemy marked by you. Until the end of your next turn, that enemy can’t make an attack that includes any creature other than you as a target.

Bradaman’s Longsword +3
Counts as Holy Symbol and Longsword
May mark a 2nd creature when using Divine Challenge

Long Battle Tattoo
Add to Daily attacks, how many healing surges you’ve used since last extended rest

Strikebacks
Encounter
You may make an immediate MBA against a foe that just attacked you.

Battleforged Shield (heroic)
Daily
When an adjacent ally heals, activate this ability to have him heal another healing surge
Reading Glasses
You may read any written language


Full equipment:

Weapons and Implements
1 / 1
Bradaman's Weapon +3 (Longsword)
Armor
1 / 1
Dwarven Armor +4 (Gith Plate)
1 / 1
Heavy Shield
Magic Items
1 / 1
Long Battle Tattoo
1 / 1
Belt of Vim (heroic tier)
1 / 1
Strikebacks
1 / 1
Reading Spectacles
1 / 1
Battleforged Shield (heroic tier)
1 / 1
Acrobat Boots
1 / 1
Healer's Brooch +3
0 / 1
Symbol of the Champion's Code +2
0 / 4
Holy Water (level 1)
0 / 1
Clear-Path Mist (level 8)
0 / 1
Lockburst Chalk (level 9)
Other
0 / 1
Ghoul Candle
0 / 2
Blessed Soil
0 / 1
Filter mask
0 / 1
Flute
0 / 255
Mystic Salves (Heal)
0 / 1
Fine Clothing
0 / 1
Climber's Kit
0 / 1
Sunrod
0 / 1
Adventurer's Kit

Skills:

Ioun's Revelation lvl 3

Acrobatics 6
Arcana 10
Athletics 8 (-4 ACP)
Bluff 16
Diplomacy X 21
Dungeoneering 13
Endurance X 18
Heal X 18
History 12
Insight X 18
Intimidate 16
Nature 13
Perception 13
Religion X 15
Stealth 5
Streetwise 16
Thievery 5


Feats
Spoiler:

Lend Health
Mercy's Reward
Hero's Poise
Improved Defenses
Superior Will
Skill Power
Versatile Channeler
Versatile Expertise
Pervasive Light
Honored Foe
Virtuous Recovery

Ruinblade:

Ruinblade:

RuinbladeParagon/Epic Tier

The weapon-phylactery of the betrayed archwraith Moghadam has been imbued with a single purpose—to destroy the demilich Acererak.

Ruinblade is a +4 terror greatsword (Player's Handbook, page 236) with the following properties and powers.

Weapon: Greatsword

Enhancement: Attack rolls and damage rolls

Critical: +4d8 psychic damage, or +4d10 psychic damage against undead
Property

Ruinblade deals 1d10 extra damage against undead.
Power Encounter (Immediate Interrupt)

Trigger: An enemy scores a critical hit against you. Effect: You become insubstantial until the end of your next turn.
Power (Divine, Radiant) Encounter (Standard Action)

You can use turn undead (Player's Handbook, page 62). You cannot use this power with an implement, but you gain a bonus to attack rolls and damage rolls with it equal to Ruinblade's enhancement bonus.
Power Daily (Free Action)

Trigger: You score a critical hit using Ruinblade. Effect: The target is weakened (save ends). While it is weakened, the target cannot deal ongoing damage.

Goals of Ruinblade

See the plans of Acererak disrupted.
Slay the servants of the demilich.
Destroy the demilich and his phylactery.

Concordance
Starting level 5

Owner gains a level +1d6
Owner slays a creature loyal to Acererak (max 1/day) +1
Owner destroys an undead creature +1
Owner squanders a chance to hinder Acererak's plans -2
Owner undertakes a major quest that does not involve Acererak or his plans -2
Owner flees a fight with Acererak or his servants -5

Pleased (16-20)
Ruinblade's enhancement bonus increases to +5.

Critical: +5d8 psychic damage, or +5d10 psychic damage against undead.
Property

Ruinblade deals 2d10 extra damage against undead.
Power (Zone) At-Will (Standard Action)

Close burst 5; the burst creates a zone of darkness that lasts until the end of your next turn. Enemies within the zone are blinded.

Satisfied (12–15)
Power Daily (Minor Action)

You gain a +2 bonus to skill checks against undead creatures.

Normal (5–11)
Powers as detailed above.

Unsatisfied (1–4)
Special: You take a -2 penalty to all defenses against attacks by undead creatures, and you take a -2 penalty to all attack rolls and all damage rolls.

Angered (0 or lower)
Special: You must make a DC 25 Charisma check (a minor action) to use any of Ruinblade's powers. While you are bloodied, whenever you make an attack (whether you attack with Ruinblade or not), you take 20 psychic damage.


Wishlist:

From Highest to Lowest want
Spark Slippers lv 16
Ring of the Radiant Storm lvl 17
Defender's Armor lvl 20
Champion's Ring
Diamond Cincture (paragon)
Stone of Light
Strongheart Tattoo (paragon)

Alt. Rewards
Magnificent Tsor's Punishing Retort lvl 20
True Kiss of the Mistress lvl 3 - Legendary Boon
Self-Made Legacy