About Guardian IatosRaya is a devoted shieldbearer, determined to suffer the blows others cannot. Normally calm, collected and secretly worried she's not up to the task. She tries to remind herself of her scriptures, leading her advice to be bit zen minded in her views of life and the world, her presence changes dramatically in combat, in hopes of keeping focus upon her. Raya does not think twice to put herself in danger for others, and this has come back to hurt her repeatedly, taking on challenges she cannot withstand. Hp 127/133 THP 0 Surges: 13/13 Surge Value: 33 AC 33 Fort 31 Ref 24 Will 33
Lay on Hands: 4/4 Value 33 (Adjacent ally heals 15 HP, Raya gets resist 4 USOMNT) She may also use LoH to give Temp HP up to her surge amount. Init: +8 Speed 5 Divine Challenge - Minor 14 Radiant Damage (6 + 6 CHA +2 Symbol)
If Raya crits, she may negate the extra damage to have myself or an adjacent ally spend a surge +10. Note, with the Heartwarder ability, I could spend a surge for surge +10, heal a neighbor for 16, and get resist 4 USOMNT. If Raya makes a save, all allies within 5 squares gets +6 to make saves USOMNT. If a target marked by Raya attacks her, she gains 3 THP before the damage hits. If Raya spends a healing surge of any kind, such as with Virtue, an adjacent ally recovers 15 HP Remorse: If an enemy that is not marked, nor attacked by Raya hits her, it receives a -4 penalty to any further attack rolls against her in future rounds. Pervasive Light: If Raya attacks an enemy with radiant vulnerability, and is not using a radiant attack, she deals extra damage equal to that vulnerability. Channel Divinity:
Specter’s Shield As your enemy strikes, your shield displays a distorted, ghastly reflection, revealing the shadowy, terrifying figure that awaits him in the near future. Encounter Divine, Fear Immediate Reaction Close burst 5 Trigger: An enemy within 5 squares of you attacks you. Target: The triggering enemy in the burst Effect: The target takes a penalty to all defenses equal to your Charisma modifier until the end of your next turn. Divine Strength You petition your deity for the divine strength to lay low your enemies.
Healer's Mercy Close burst 5 Target: Each Bloodied ally in burst. Effect: Each target can spend a HS to regain 31 HP
MBA +4 Ruinblade (note Virtuous Strike is an MBA)
RBA +2 Dwarven Thrower Handaxe
At Will Powers:
Ardent Strike
At-Will ♦ Divine, Weapon
Virtuous Strike
At-Will ♦ Divine, Radiant, Weapon
Enfeebling Strike
At-Will ♦ Divine, Weapon
Acrobat Boots(heroic)
Encounter Powers:
Hand of the Gods
Encounter ♦ Divine, Implement, Radiant
Astral Thunder
The power of your god's dominion thunders through your holy symbol to pummel nearby foes. Encounter ♦ Divine, Implement, Thunder
Siren Voice
Your words inflame the passions of your adversary, mesmerizing your enemy for a short time. Encounter ♦ Divine, Implement
Castigating Strike Charisma (+23) vs. AC 3d10+10 damage Encounter ♦ Divine, Weapon
Virtue You gird yourself in your high ideals and face the enemy with renewed determination.
Healer's Mercy Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its end.
SECOND WIND: STANDARD ACTION Spend a Healing Surge: Spend a healing surge to regain hit points +3. +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn.
Other Minor Actions:
Sune's Shield With divine compassion, you ward your ally from harm at your own expense.
Shield the Virtuous You speak a prayer of protection for an ally, who is surrounded by a shining halo.
Higher Cause
Immediate Interrupts:
Knightly Intercession You command a foe to attack you instead of a companion.
Reactive Surge
Battle Standard of the Hungry Blade
Removing the standard is a standard action and provokes OAs.
With a quick prayer you bestow minor healing on a stricken ally, then prepare yourself to smite the enemy who struck your friend. Encounter ♦ Divine, Healing
Daily Actions:
Knight's Defiance
You demand that your foes meet you in battle, then strike fiercely against one of them. Daily ♦ Divine, Weapon
Radiant Delirium
You engulf your enemy in searing ribbons of radiance Daily ♦ Divine, Implement, Radiant
Fight on, Friend You heal a badly wounded companion, restoring health and banishing affliction.
Equipment:
Dwarven Gith Plate Armor+4 Property: You gain an item bonus to Endurance checks equal to the armor’s enhancement bonus. Power (Daily * Healing): Free Action. You regain hit points as if you had spent a healing surge. Symbol of the Champion's Code +2 Implement (Holy Symbol)
Power (Daily): Minor Action. You choose an enemy marked by you. Until the end of your next turn, that enemy can’t make an attack that includes any creature other than you as a target. Bradaman’s Longsword +3
Long Battle Tattoo
Strikebacks
Battleforged Shield (heroic)
Full equipment:
Weapons and Implements 1 / 1 Bradaman's Weapon +3 (Longsword) Armor 1 / 1 Dwarven Armor +4 (Gith Plate) 1 / 1 Heavy Shield Magic Items 1 / 1 Long Battle Tattoo 1 / 1 Belt of Vim (heroic tier) 1 / 1 Strikebacks 1 / 1 Reading Spectacles 1 / 1 Battleforged Shield (heroic tier) 1 / 1 Acrobat Boots 1 / 1 Healer's Brooch +3 0 / 1 Symbol of the Champion's Code +2 0 / 4 Holy Water (level 1) 0 / 1 Clear-Path Mist (level 8) 0 / 1 Lockburst Chalk (level 9) Other 0 / 1 Ghoul Candle 0 / 2 Blessed Soil 0 / 1 Filter mask 0 / 1 Flute 0 / 255 Mystic Salves (Heal) 0 / 1 Fine Clothing 0 / 1 Climber's Kit 0 / 1 Sunrod 0 / 1 Adventurer's Kit Skills:
Ioun's Revelation lvl 3 Acrobatics 6
Feats Spoiler:
Lend Health Mercy's Reward Hero's Poise Improved Defenses Superior Will Skill Power Versatile Channeler Versatile Expertise Pervasive Light Honored Foe Virtuous Recovery Ruinblade:
Ruinblade: RuinbladeParagon/Epic Tier The weapon-phylactery of the betrayed archwraith Moghadam has been imbued with a single purpose—to destroy the demilich Acererak. Ruinblade is a +4 terror greatsword (Player's Handbook, page 236) with the following properties and powers. Weapon: Greatsword Enhancement: Attack rolls and damage rolls Critical: +4d8 psychic damage, or +4d10 psychic damage against undead
Ruinblade deals 1d10 extra damage against undead.
Trigger: An enemy scores a critical hit against you. Effect: You become insubstantial until the end of your next turn.
You can use turn undead (Player's Handbook, page 62). You cannot use this power with an implement, but you gain a bonus to attack rolls and damage rolls with it equal to Ruinblade's enhancement bonus.
Trigger: You score a critical hit using Ruinblade. Effect: The target is weakened (save ends). While it is weakened, the target cannot deal ongoing damage. Goals of Ruinblade See the plans of Acererak disrupted.
Concordance
Owner gains a level +1d6
Pleased (16-20)
Critical: +5d8 psychic damage, or +5d10 psychic damage against undead.
Ruinblade deals 2d10 extra damage against undead.
Close burst 5; the burst creates a zone of darkness that lasts until the end of your next turn. Enemies within the zone are blinded. Satisfied (12–15)
You gain a +2 bonus to skill checks against undead creatures. Normal (5–11)
Unsatisfied (1–4)
Angered (0 or lower)
Wishlist:
From Highest to Lowest want Spark Slippers lv 16 Ring of the Radiant Storm lvl 17 Defender's Armor lvl 20 Champion's Ring Diamond Cincture (paragon) Stone of Light Strongheart Tattoo (paragon) Alt. Rewards
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