Tomb of Horrors (4e) - Group 2, Part 2

Game Master Rev Rosey


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Silver Crusade

Female Human 18 Paladin/Heartwarder

Religion
1d20 + 13 ⇒ (9) + 13 = 22

"Hrmm, probably bad for you...Bad sight ahead of us, no doubt. If we have trouble here, we have the walkway to work with at least if there's a swarm of meleers."


91/111hp Dark Reckoner Warlock

Cautiously tapping his way down the stairs his eyes look to the red mist. His memories go to the various stories and tales of a red mist; "Mist that steals memories. Blood sucking mist with star-vampires inside. There are many stories, but which is native to Pluton?"

Religion: 1d20 + 14 ⇒ (16) + 14 = 30

"We need to get through it fast." James says simplistically.


James' knowledge combines with Thom's to offer further gloom. The pair can draw the conclusion that this place was used to flense the flesh from new arrivals to the land of the dead. Nerull was no kindly master.


91/111hp Dark Reckoner Warlock

Apprehension tears into his gut much as the cloud is moments away from, 'I was hoping to leave this place.'

"How do we get around it? Is there some ritual, or protection. I don't think the death-God would have any such safe-guard though. We cannot simply run through it." he tries to mask the nervousness to his voice.

Silver Crusade

Female Human 18 Paladin/Heartwarder

Raya regards the mist, "If it is drawn to life, it will come to me. If it is damaged by life, I will kill it. I am stronger than what memories remain of this place, do not let yourself falter James. The dead, the vengeful dead fear the living, they envy us. Have the mettle to soldier on."


91/111hp Dark Reckoner Warlock

"I thank you for your kind words, though I know not how to kill it..." James looks to the holy warrior; "Your heart is as big as you're honourable."

'To harm it I have to join my essences to it's soul.' his eyes widen at the thought, but he resolves himself to stand and fall by his comrades.

Silver Crusade

Female Human 18 Paladin/Heartwarder

She shrugs, "We may not need to kill it, simply survive it. The death of thousands is not something to be hewn with a blade or magicked. It is a residue, a reminder of what happened. I think to fix 'that', one must sanctify the land...and on this plane, that shan't be happening soon."


"I wonder if Tavar's ritual to mask our living auras would work here."

Would the Deadly Shroud ritual work here?


91/111hp Dark Reckoner Warlock

"Wise words, mine are but wane in comparison. So do we need to take some precautions, tie ourselves together - just in case one falls?" James swallows; "I can turn myself into a shadow, walk in this and the shadow plane. Become insubstantial, though my actions are limited." he reveals.


Deathly Shroud is effective against unintelligent undead and would certainly help you circumvent the blades.


"Thank you Saint Tavar for this ritual!" Thom immediately starts preparing the ritual for the others and himself.

Not sure if I need to roll here but here goes: Arcane 1d20 + 23 ⇒ (4) + 23 = 27


91/111hp Dark Reckoner Warlock

James sees if there is any advise for the knowledgeable mage, as the ritual commenses.
Arcane assist: 1d20 + 9 ⇒ (11) + 9 = 20

"So we are just to walk across there...." James asks before moving forward.

Hope you are still doing OK, CH.


Male Halfling Monk 18 / Ghostwalker

Lanthair regards the mist warily. "This is a vile place," he says. "We would be wise to pass through quickly."


Female Tiefling Warlord/Infernal Strategist 18

"Agreed. Whatever we do, we have to get through with it fast."


91/111hp Dark Reckoner Warlock

James walks down the right-hand side of the stairs and onto the plateau starting out cautiously then slowly increasing his gait.

Walk down the C column. A12-B12-C12-D12-E-12...


James starts to ease his way across the courtyard, relieved to note that so far the ruse appears to be working. The mist still affects him, however. The levels of horror perpetrated over aeons has found expression in the surrounding air.

Make the Endurance check on your next turn.

MAP

While in mist, DC16 Endurance check at the start of each turn or take 2d10 psychic and necro damage. Living creatures only.

Silver Crusade

Female Human 18 Paladin/Heartwarder

oh wait, the huge red square is the mist, isn't it? That explains everyone's trepidation.

Raya hurries over before James, warily scanning into the mist. "It's not too obscuring at least...I see little. Don't dart off like that though..."

Guardian Iatos proves her title as she starts warily guarding James' transit. Ruinblade and her pennant ready for altercations.


91/111hp Dark Reckoner Warlock

James smiles to the steel-clad paladins as she moves past him; "It still seems to bite, even with our essence disrupted. Though if something hides in here...?" He walks forward to match her pace, inuring his mind against the evil that permeates the land and the mists.

His cane making a hollow tap-tapping on the stone, where it's lost in the mists.

Do we need initiative? And if we need an Endurance check? Endurance: 1d20 + 10 ⇒ (3) + 10 = 13 - FAIL!

Damage: 2d10 ⇒ (9, 9) = 18


Don't you just hate it when the damage is better than the roll?

I think you'd better all get into init order if you're going to be rolling Endurance saves.

Raya moves forward in her normal state of battle-readiness. Like James before her, she suffers from the mist, but the blades do not register them as living beings.


91/111hp Dark Reckoner Warlock

The chill bites into him, but fortunately the blades have not seemed to react to his presence. "Steady." he says, so distracted is he by the atmosphere that he isn't even watching the way Raya moves in her plate armour...well not too much.

Initiative: 1d20 + 11 ⇒ (14) + 11 = 25
Passive Perception: 19

Silver Crusade

Female Human 18 Paladin/Heartwarder

She looks over to her compatriot, "If anything was to jump out at us, it would've happened already, just run through and clear the area, I'll keep the beasties off of you."

Guardian Iatos is made of sterner stuff, the mist bothers her little.
Can't fail.


Thom waves at the two members who have moved in front of the party. "Good going, you guys are doing great! Oh...is it my turn? Oh OK..." He steps gingerly into the mist...following in Raya's footsteps.

Initiative 1d20 + 12 ⇒ (15) + 12 = 27
Endurance 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage 2d8 ⇒ (1, 2) = 3

...and is surprised at how little it hurt.


Female Tiefling Warlord/Infernal Strategist 18

Arishat follows down the stairs and takes position behind a pillar.

Initiative 1d20 + 9 ⇒ (19) + 9 = 28
Move to H15
Endurance check 1d20 + 9 ⇒ (16) + 9 = 25

Now, no bragging about how you've endured worse. You know how that ends.


91/111hp Dark Reckoner Warlock

James looks across through chattering teeth as the cold bites deep; 'It seems the Ladies are made of hardier stuff than us men!' He thinks sardoically to himself.

Silver Crusade

Female Human 18 Paladin/Heartwarder

Inish
1d20 + 7 ⇒ (6) + 7 = 13


Male Halfling Monk 18 / Ghostwalker

Like Raya, Lanthair cannot fail that Endurance check with his +15 bonus.

Initiative: 1d20 + 14 ⇒ (15) + 14 = 29

Lanthair grits his teeth and makes his way across the foul mist.


Don't think Barel can fail either.

Those that need to please make a further Endurance check and proceed onwards.

Congratulations on your sane avoidance of this area and please all level up to 18.


91/111hp Dark Reckoner Warlock

James looks to the others, their stoic resolves and grits his teeth to do the same as he moves across the landing. The strange mists, form an apprehensive knot in his stomach. There could be anything in the mists! However he gets to the otherside, Raya guarding his rear. Relief floods across his features, then he realises that he is still on Pluton.

Endurance: 1d20 + 10 ⇒ (8) + 10 = 18
Endurance 2: 1d20 + 10 ⇒ (10) + 10 = 20


Nasty moments for James there :)


Endurance 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage 2d8 ⇒ (6, 3) = 9


Leveled up. +1 to DEX and CHA. Feat: Dual Implement Spellcaster. Corrected the Damage for attack powers.


Arcanely aware as he is, Thom suffers the most on the brief journey through red mist.

A curious feeling of empowerment steals over the party as they cross into Nerull's realm. Something, somewhere, seems to be helping them.

All:
Fluff. Just to justify you leveling up.


Female Tiefling Warlord/Infernal Strategist 18

Endurance 1d20 + 9 ⇒ (16) + 9 = 25
The dice roller is being rather nice to me at the moment.
Leveled up. +1 to Strength and Intelligence, tactician's Word feat. I'll update the character page later.


91/111hp Dark Reckoner Warlock

I'll do mine tonight after boardgames. But being around these lovely ladies has made James more courteous and charming. Cha boost. I might retrain Demonspiral Web, as immobilising someone who hits you after they have attacked and only until James' turn isn't too useful in this format.

James continues down the steps with a slight more swagger, however he still feels cautious.


So both Thom and James are going for the charm option. Great. All we need out here in the wilds of Pluton is a massive soap-opera-esque bust up between companions.


91/111hp Dark Reckoner Warlock

He was meant to be a bit more Gothy introvert with a dark past. But seems like that is outside my wheel-house for pbp. Therefore bring on the soap opera!

Will it turn out Thom is my long lost half-brother? Arishat discovers....

It's at this point I realise I don't watch enough Coronation Street, Days of our Lives, etc...

Silver Crusade

Female Human 18 Paladin/Heartwarder

Raya can now preemptively heal people with her Lay on Hands, which is great since she's barely had to use it in the past. That's 33 THP for any player plus 14 standard HP for her spending a surge. I plan on LoH on James as the next combat begins to give him a good buffer.

She's a bit tougher Fort wise, but her Reflex is still atrocious for now.


91/111hp Dark Reckoner Warlock

Annoyingly James is quite good if either he or the target are bloodied. +1 to hit (hence why he's not asking for a short rest)

Down the winding stairs they walk, the darkness and unnatural environs cause James to recollect the horror tales his brother used to scare him with before they went to bed. 'Valentino, I hope you are safe.'

Silver Crusade

Female Human 18 Paladin/Heartwarder

Well I can give you Temp HPs then after you get bloodied and you can still get the bonus.


91/111hp Dark Reckoner Warlock

Glomping hugs.....followed by a slap to James face!

Silver Crusade

Female Human 18 Paladin/Heartwarder

hard to get handsy when the target wears plate. You'd get a slightly bewildered look at the most.


Arishat, Thom, James, Raya all leveled. Lanthair and Barel?


Male Halfling Monk 18 / Ghostwalker

I don't have access to my books and don't have an insider sub anymore. I can get leveled up, but the only thing I am missing is what I actually get at 18. Could someone run down what this level grants?

Silver Crusade

Female Human 18 Paladin/Heartwarder

+1 to two stats and a feat


Male Halfling Monk 18 / Ghostwalker

+1 to Dex and Wis, Evasion feat.

Lanthair seems more agile than ever and as the party continues its explorations.


Don't know where Barel has got to, but he can level up when he gets the chance to check in. Oddly all my weekend posts (including your new map) failed to show up. Annoying.

The stairs grind downwards and end abruptly in another courtyard. This one contains a shattered garden containing a number of dead, blackened, trees. Piles of blood red stone dot the area and a horde of ragged zombies and skeletons struggle to move the shards in an effort to rebuild an enormous statue. From the fragments remaining, it seems to be representing the skeletal form of long-dead Nerull.

Diagonally across lies an iron gateway and beyond that, a path leading to the ruined temple of Necromanteion.

MAP

Arrow marks the gateway. You are currently on the stairs.


91/111hp Dark Reckoner Warlock

James looks to the others; "Do you think the undead guise will hold? Shall we sneak across." He makes sure to get out his weapons at the ready.


Thom shrugs. "In response to your questions, number one is yeah it SHOULD. As for number two, I would definitely try but we should be ready for a fight here."

Can Thom determine the weaknesses of the creatures using his Foe Stone here?


91/111hp Dark Reckoner Warlock

"Well, you know me, I can blow smoke." he says with a whimsical self-deprecation. "Seriously, I can throw a smoke-sticks a fair distance to create some obscuring. It's expensive but if it helps us survive."

Burst:1 within 5 or 10 - smokesticks (see James' profile)

Silver Crusade

Female Human 18 Paladin/Heartwarder

2d8 ⇒ (7, 2) = 9 It seems I never rolled last level, so here goes... Accorance with Ruinblade at...14! He's at Satisfied, so I get a Daily of +2 to skill checks vs undead.

"As before, I shall take point..." She pauses, then adds, "Alright instead of saying the obvious, let us assume that is the standard plan of attack from now on."

She points Ruinblade towards the creatures, "Hmmm, let me think here...If we have a long range monster, James can be ready to blind it if they turn. Lanthair can be ready to throw a glowstone at my location, since I shall trigger the attack most likely..."

She considers what lay before her...

Religion
1d20 + 15 ⇒ (10) + 15 = 25

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