
Arishat |

"I think we need to take down the big bastard before we deal with the little sods, people. Pull it together, aim properly, and don't die until I give you permission. Do you hear me, Thom, you haven't got permission to die and I'll give you a proper smacking if you do. Come on Barel, hit that thing hard!"
56/106 hit points
Standard action, Warlords' Banner, area burst 5, all allies in the area can spend a healing surge; in addition, they gain a +2 power bonus to attack rolls teomnt
Minor action, Inspiring Word, Thom can spend a healing surge and recover an additional 4d6 ⇒ (4, 4, 5, 4) = 17 hit points
Minor action, Adaptive Stratagem, Barel gets +5 to damage and +3 to saving throws teomnt

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Guardian Iatos grits her teeth, as her companions keep getting buffeted by radiant energy over and over. "Have to get it clear, have to push it....but it works so much easier when I have a shield on me.... She takes in a deep breath before bellowing, magic ripples from her voice as she summons her own divine energy. "You angel. Cease this, Flee! And tell me your master's name as you go."
Siren Voice on AA
1d20 + 20 ⇒ (17) + 20 = 37
Well I do believe Angel of Authority is dominated!
Raya orders Angel of Authority to *run* as far north and west as possible.
As far away from the minions as it can, via ground transport. It should provoke from Barel at least. I'm theorizing a speed of 6 +2 from Running, and it's not slowed currently,(since it is before its turn starts) so G10 looks choice!
Raya provokes from A2 also.
She whispers a prayer to Thom, "My strength is yours now. Worry no longer.
Minor:Sune's Kiss. - For the rest of the encounter, Anytime Thom takes damage, Raya will take half of it instead. This can work both directions.
Move: to O18
Action Point:Tears of the Evergold!
When you spend an action point to take an extra action, all foes within 10 squares of you who are vulnerable to a type of damage take damage equal to that vulnerability. If a foe is vulnerable to more than one type of damage, use the highest value.
Minions, as I understand it, have no vulnerabilities, but S1 and S2 are also in this blast.
Lightning crackles along Ruinblade even as her conflicted emotions rise to the surface, sending thunder and gold light to all those nearby. "Brace yourselves, this will hurt!"
Astral Thunder
1d20 + 20 ⇒ (20) + 20 = 40 vs A2 Mercy's Reward!
1d20 + 20 ⇒ (19) + 20 = 39 vs A6
1d20 + 20 ⇒ (15) + 20 = 35 vs A3
1d20 + 20 ⇒ (15) + 20 = 35 vs A7
1d20 + 20 ⇒ (10) + 20 = 30 vs A5
1d20 + 20 ⇒ (5) + 20 = 25 vs A8
Save vs weakened 1d20 ⇒ 5
Recap
Dominated AA, moved it away
Sune's Kiss on Thom to mitigate damage
Probably killed some minions
Moved to O18
Mercy's Reward. - Turned the crit into a normal damage attack so Arishat can spend a surge to heal 41 HP (Using my base surge modifier)
Raya provoked from A2 three times in this turn.
Not a bad turn!

Rev DM |

Glunk.
Arishat - need a save v branded from you please.
In the flurry of activity that follows the onslaught of the angels, Arishat and Raya between them clear the field of a large number of the Angels of Light.
Arishat's bellowed instructions are certainly restorative, and Thom is left feeling almost as buffeted by her generosity as he was by the angels.
Calling on her own divine source, Raya captures the Authority's mind and urges it to run towards the fountain, abandoning its charges.
Barel - please make an OA at +5.
Grasping Ruinblade and taking its power into herself, Raya blasts out a bolt of lightning that flattens all but two of the Angels of Light. A3 is just close enough to survive the attack and in the resulting explosion does some minor damage to Arishat, Raya, Barel, Thom and Lanthair. The whole area seems much depopulated now.
5 damage each to Arishat, Raya, Barel, Thom, Lanthair.
Left rather bereft, the Supremacies make the best of a bad job and converge on Lanthair.
Both attack him v Ref.
1d20+18=35 - S1 v Lanthair. Hits. 1d10+6=16 plus 1d6=5. Halved for weakend. 8 and 2
1d20+18=38 - S2 v Lanthair. Crits. 16 untyped plus 6 radiant.
24 untyped and 8 radiant to Lanthair
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
All except Lanthair and James get a +2 to attack rolls to end Arishat's next turn and can spend a healing surge.
Lanthair - +1AC to end next turn; concealment
James - DSA2; concealment; branded (se)
Angel of Authority (AA) - DC by Raya; cursed by James; -2 to hit to end Raya's next turn; marked by Barel; dominated by Raya
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
A3 - cursed by James; slowed to end Raya's next turn; marked by Barel
A8
Thom - branded (se); prone; +4 AC/Ref to next turn
Arishat - branded (se)
Raya - weakened (se); +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad); weakened to end Lanthair's next turn
Angel of Supremacy 2 (S2)

Lanthair |

Lanthair fortifies himself against the angel's attacks. Immediate interrupt: Iron Dragon Defense to reduce the damage by 14. Still bloodied, but not as badly.
Lanthair flits across the battle, striking his foes as he moves before taking a safe distance from his foes.
Crane Dance. Vs S2 1d20 + 19 ⇒ (3) + 19 = 22 vs Reflex. 2d8 + 9 ⇒ (3, 6) + 9 = 18 damage.
Shift to H12. Vs S1 1d20 + 19 ⇒ (11) + 19 = 30 vs Reflex. 2d8 + 9 ⇒ (4, 8) + 9 = 21 damage.
Shift to H11. Vs AA 1d20 + 19 ⇒ (3) + 19 = 22 vs Reflex. 2d8 + 9 ⇒ (6, 2) + 9 = 17 damage.
Shift to J10.
Any of those that I hit are knocked prone in addition to that damage. These attacks do half damage on a miss. If any one of them hit, I do an extra 6 damage for flurry of blows on AA and S1. I also slide S1 to G13.
Assuming I hit S1, I also baffle it. Altered Awareness - Trigger: You hit an enemy with a melee attack; Target: The enemy you hit; Effect: You are invisible to the target until the end of your next turn.
That was all a standard action. Then I move to O14.

Sir James Durham-Fairfax |

James leans on the table behind him, the shadows burning away as early morning mist. Revealing the well dressed man with an easy smile, he coughs a thin stream of visceral blood down his chin. A stark contrast of the dark blood against his face clean-shaven face. "Interesting, the buffeting blast has caused internal haemorrhaging? Well you won't like my response... our souls will be entwined as our fates."
He touches the end of the cane to the scarlet fluids and points it at the closest pair of Angels. "You left me alone before, when I need you most. Now you will be bound to me." He draws upon his pain and all the powers he has learned from both his experiments and his god. Sending out a bolt of power to the Angel, a dark spheroid that seems to writhe through the air as if with a conciousness trying to devour the creature.
Minor: Curse A8 & the second probably has to be the nearest which is A3
Standard: Spiteful Glamour Vs A8 (Will);
Standard Action ♦ Arcane, Implement, Psychic
1d20 + 21 + 1 ⇒ (16) + 21 + 1 = 38
Damage: 1d12 + 14 ⇒ (10) + 14 = 24 Psychic.
If he dies his explosion will bloody me! Increasing my move to 8 & AC/Ref by 1 as well as my to hit by 1
Move: to L11

Rev DM |

Lanthair kicks his way free of the looming angels, knocking S1 over and somehome sending a flurry of blows towards S1 and the Authority as well.
James's smile is almost as menacing as his shadowy wrapping as he emerges battered, bloodied and more dangerous from the scrum and wipes out A8. He suffers the aftershock gladly, seeming to draw on its released power. The rest of his companions also suffer.
5 damage to everyone.
James - save v brand please.
In response, the Authority flies a little closer and unleashes another blast of radiant power on the party.
AA - Majestic Rally (Will) recharge: 1d6=5. Yes.
Burst 6. Enemies only. On hit target is weakened (se). Miss, half damage.
Targets James, Lanthair, Barel, Raya, Thom, Arishat
1d20+21=38 v James. Hits.
1d20+21=26 v Lanthair. Miss.
1d20+21=34 v Barel. Hits.
1d20+21=35 v Raya. Hits.
1d20+21=28 v Thom. Hits.
1d20+21=25 v Arishat. Miss.
2d10+5=21 damage plus 1d6=4 radiant
25 damage to James, Barel, Raya and Thom, all weakened (se)
12 damage to Lanthair and Arishat.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
All except Lanthair and James get a +2 to attack rolls to end Arishat's next turn and can spend a healing surge.
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn; weakened (se)
A3 - cursed by James; slowed to end Raya's next turn; marked by Barel
Thom - branded (se); prone; +4 AC/Ref to next turn; weakened (se)
Arishat - branded (se)
Raya - weakened (se); +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad); prone; can't see Lanthair to end his next turn
Angel of Supremacy 2 (S2)
Lanthair - BLOODIED; invisible to S1
James - DSA3; BLOODIED; +1AC/Ref/Attack; concealment; branded (se)?; weakened (se)
Angel of Authority (AA) - DC by Raya; cursed by James; marked by Barel

Sir James Durham-Fairfax |

James grits his teeth as he is hit by the light from the Angel exploding; "Sorry, all. You're soul is mine" he says absorbing the light that is the angels soul.
As the authority Buffets him, James laughs defiantly, though perhaps insanely as he cannot quite control all the spiritual energy coursing through his veins. And seems to wilt as a burst of dark energy pulses along the life link with his target hurting the Authority.
Save Vs Brand 1d20 ⇒ 3
Immediate Interrupt: Darkspiral Aura (3) Vs AA 3d10 ⇒ (8, 2, 1) = 11 (psychic & necrotic) & IMMOBILISED to Start of James Next turn (which could be a waste of a Paragon Feat) _Boo DSA=0
Curse: Vs AA 2d6 ⇒ (6, 6) = 12 untyped + 1d6 ⇒ 4 - Necrotic
EDIT Stats altered next to name, to take into account of Bloodied.

Rev DM |

Barel smites the Authority, and throws aside the debilitating effect its divine power has had on him. The last Angel of Light has no hesitation in driving its glaive deep into the dwarf.
A3 v Barel.
1d20+20=40. Waste of a crit, but I'm not complaining.
9 damage to Barel.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
All except Lanthair and James get a +2 to attack rolls to end Arishat's next turn and can spend a healing surge.
Thom - branded (se); prone; +4AC/Ref to next turn; weakened (se)
Arishat - branded (se)
Raya - weakened (se); +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad); prone; can't see Lanthair to end his next turn
Angel of Supremacy 2 (S2)
Lanthair - BLOODIED; invisible to S1
James - DSA3; BLOODIED; +1AC/Ref/Attack; concealment; branded (se); weakened (se)
Angel of Authority (AA) - DC by Raya; cursed by James; marked by Barel Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
A3 - cursed by James; slowed to end Raya's next turn; marked by Barel

Thom Verikal |

Thom struggles to his feet while telling his minion to blast the group of angels to the north.
Move: stand up.
Standard: Instruct SF to attack
Area burst 2 within 10; square I13 targets each creature in burst; 1d12 + 6 ⇒ (11) + 6 = 17 thunder damage
S1: 1d20 + 19 ⇒ (8) + 19 = 27 vs. Reflex
S2: 1d20 + 19 ⇒ (5) + 19 = 24 vs. Reflex
AA: 1d20 + 19 ⇒ (13) + 19 = 32 vs. Reflex
Save vs. Branded 1d20 + 1 ⇒ (5) + 1 = 6
Save vs. Weakened 1d20 + 3 ⇒ (19) + 3 = 22

Rev DM |

Thom clambers upright in time to see his summoned friend deliver successful howitzers at the Authority and S1.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
All except Lanthair and James get a +2 to attack rolls to end Arishat's next turn and can spend a healing surge.
Arishat - branded (se)
Raya - weakened (se); +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad); prone; can't see Lanthair to end his next turn
Angel of Supremacy 2 (S2)
Lanthair - BLOODIED; invisible to S1
James - DSA3; BLOODIED; +1AC/Ref/Attack; concealment; branded (se); weakened (se)
Angel of Authority (AA) - DC by Raya; cursed by James; marked by Barel Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
A3 - cursed by James; slowed to end Raya's next turn; marked by Barel Thom - branded (se)

Arishat |

Arishat looks rather annoyed as she closes on the leading angel. "I should probably try to say something inspiring right now, but the only thing in my head isn't really appropriate for a public place. So I think we can just settle for 'we're going to kill you till you're deader than Arkhosia!'" Her second sweep at the target's legs is emphasised by a tiefling war cry, and a yell at Lanthair. "Get your backside back into this fight, monk."
Move to K16
Infectious Determination, targeting AA, 1d20 + 21 ⇒ (6) + 21 = 27 vs AC, 2d10 + 10 ⇒ (6, 9) + 10 = 25 damage, Effect; all allies within 5 can make a saving throw with a +7 bonus; secondary attack, 1d20 + 21 ⇒ (15) + 21 = 36 vs Fort, 1d10 + 10 ⇒ (8) + 10 = 18 damage and target is knocked prone, Effect; allies within 5 can spend a HS and recover an additional 3 hit points
Inspiring Word on Lanthair, he can spend a HS and recover an additional 4d6 ⇒ (6, 3, 6, 3) = 18 hit points.
Edit: Saving Throw 1d20 ⇒ 17 against Branded

Rev DM |

Arishat's stentorian tones echo around the plaza and she knocks the Authority flat and brusquely gets her comrades back in the fight. Seeing the way the tiefling is thinking, Raya adds her own divine powers and helps her friends throw aside their ailments.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
Everyone can spend a healing surge +3
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad); prone; can't see Lanthair to end his next turn
Angel of Supremacy 2 (S2)
Lanthair - BLOODIED; invisible to S1
James - DSA3; BLOODIED; +1AC/Ref/Attack; concealment; branded (se) Angel of Authority (AA) - DC by Raya; cursed by James; marked by Barel; prone
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
A3 - cursed by James; slowed to end Raya's next turn; marked by Barel Thom
Arishat

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Raya recovers some strength, excess energy flowing across to Thom.
14 hp recovered to Thom by Sune's Touch
She rushes forward towards the Angel of Authority, within his dangerous reach.
Raya provokes from AA as she moves to K16.
She raises her gauntleted fist to the air, "Divine Agent, you are to be sent back to your maker." Her voice is troubled, but with a hard edge. "Come then, your fight is with me." She sends a harrowing slash at the Angel of Authority.
Minor:Divine Challenge
Standard:Enfeebling Strike
1d20 + 23 ⇒ (18) + 23 = 41
for 1d10 + 10 ⇒ (8) + 10 = 18
AA is marked by DC, and has -2 to strike USOMNT.

Rev DM |

Rolled a 3 on his OA. Go Angelic Hordes.
The Authority cannot withstand Raya's sudden rush, nor her confident attack. Weakened for the time being, she demands that if focus on her alone.
The two Supremacies hurry to their leader's aid. S1 rises and charges at Barel, while S2 risks a more central position and attempts to brand as many of the party as possible. So great is their own aura of authority that it fails completely, the divine light fading as it expands outwards.
S1 charge v Barel.
1d20+22=36. Hits. 1d10+6=8 plus 1d6=4 radiant
12 damage to Barel (4 radiant)
A2 moves and uses Angelic Radiance (Fort). Close Burst 3, enemies only. On hit targets are branded (se)
Targets James, Barel, Arishat, Raya and Lanthair
1d20+18=24 v James. Miss.
1d20+18=19 v Barel. Miss.
1d20+18=19 v Arishat. Miss.
1d20+18=21 v Raya. Miss.
1d20+18=26 v Lanthair. Miss.
Well, that was rubbish.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
Everyone can spend a healing surge +3
Lanthair - invisible to S1
James - DSA0; +1AC/Ref/Attack; concealment; branded (se)
Angel of Authority (AA) - DC by Raya; cursed by James; marked by Barel; prone; -2 to hit to end Raya's next turn
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
A3 - cursed by James; slowed to end Raya's next turn; marked by Barel Thom
Arishat
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad); can't see Lanthair to end his next turn
Angel of Supremacy 2 (S2)

Lanthair |

Lanthair wades into the battle and strikes a forceful blow at the Angel of Authority.
Move to K14. Fall of the Anvil's Master 1d20 + 21 ⇒ (5) + 21 = 26 vs Fort. 1d10 + 17 ⇒ (5) + 17 = 22 damage on a hit, push to H17 and knock it prone.
If that hits by some miracle, I use the associated movement technique to shift to J15 as a minor action. If that misses, I still use the movement technique but shift to L14 instead.

Sir James Durham-Fairfax |

Looking at the nearest minor angel, James smiles. He can feel the quivering life-force along the mystical thread that joins them; with a force of will he pushes a black power down it. Trying to snap the conduit so the creatures soul comes back into him.
James eye's meet Raya's for a second as the Angels physical form explodes in a burst of light. He winces seeing the disapproval in her eyes; 'Now to think up some excuse.' he silently plots.
As S2 swings it's weapon at James in response to he laxity, he realises he needs to seek shelter. Thus he turns with a little start he vaults into the fountain with a splash. The water burns away the brand upon his cheek, returning to his normal colour.
Standard - Spiteful Glamour Vs A3 (Will) 1d20 + 21 ⇒ (9) + 21 = 30; Damage 1d12 + 14 ⇒ (3) + 14 = 17 Psychic damage. AND provoking an OA from S2
Move: to I9 - Concealment gained. (difficult terrain?)
Minor: Curse S1 & S2
Save Vs Brand 1d20 ⇒ 12
DSA: 1

Rev DM |

Lanthair leaps through the air, kicking hard and toppling the Authority over into the base of an ornamental tree.
Amazingly that did hit. Fort isn't their strong suit.
James has no hestiation in snapping the thin thread connecting A3 to this plane and takes refuge in the fountain as S2 drives a warning spear into his side.
OA v James
1d20+21=35. Hits. 1d10+6=12 plus 1d6=3 radiant
15 damage to James, 3 of it radiant
The Authority rises once more, bound by its oath and heedless of any harm that may come to it. A glaive heads towards Barel, but completely misses the dwarf.
1d20+21=24. Miss.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Angel of Authority has threatening reach 2
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
Thom
Arishat
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad) - cursed
Angel of Supremacy 2 (S2, used Ang Rad) - cursed
Lanthair - invisible to S1
James - DSA1; BLOODIED; +1AC/Ref/Attack; concealment; in difficult terrain
Angel of Authority (AA) - DC by Raya; cursed by James; marked by Barel; prone; -2 to hit to end Raya's next turn

Barel Dlode |

Barel senses an opening and swings at the authority figure again.
Standard: Mountain Hammer (encounter) vs AA--1d20 + 22 + 5 ⇒ (20) + 22 + 5 = 47 vs FORT. On a hit: 2d10 + 16 ⇒ (4, 7) + 16 = 27 (plus 2 more if he is bloodied)and he takes a -7 penalty to melee attacks UEMNT
EDIT: CRIT--YIPPEE!!! Damage is 3d10 + 36 ⇒ (2, 7, 2) + 36 = 47 (+2 more if he is bloodied)

Rev DM |

No respector of uppity angels, Barel's swing is more than potent enough to obliterate the Authority. Now only the Supremacies remain.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Thom
Arishat
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad) - cursed
Angel of Supremacy 2 (S2, used Ang Rad) - cursed
Lanthair - invisible to S1
James - DSA1; BLOODIED; +1AC/Ref/Attack; concealment; in difficult terrain
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn

Rev DM |

Thom's pet bloodies S1 as another thunderous boom rolls around the plaza. S2 has enough presence of mind to duck.
Brand (se) - gives Angels of Light +2 to attacks and damage rolls against Branded targets.
All angels have resist radiant 15.
Angels of Light within 8 squares of Angel of Authority are restored to full health if they die.
Angels of Supremacy have threatening reach 3
Arishat
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad) - BLOODIED; cursed
Angel of Supremacy 2 (S2, used Ang Rad) - cursed
Lanthair - invisible to S1
James - DSA1; BLOODIED; +1AC/Ref/Attack; concealment; in difficult terrain
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
Thom

Arishat |

"Ah, Sir James, if you could see a way to not die, please, especially since you've only just started to work with us, I'd be quite grateful." Arishat turns her attention to the Angel. "As for you, this is going badly enough that you might want to give up fighting back and tell us who you work for and why you were 'guarding' our target. Otherwise, I'm afraid I can't be responsible for your health."
Inspiring Word, Sir James can spend a healing surge and recover an additional 4d6 ⇒ (1, 5, 4, 2) = 12 hit points.
Intimidate check against S1 to force surrender, 1d20 + 21 ⇒ (7) + 21 = 28 vs Will

Rev DM |

Arishat displays her courtly side as she requests James's continued existance. Unfortunately, the angel is less impressed by her air of confidence and merely shrugs at her suggestion that it surrender.
All angels have resist radiant 15.
Angels of Supremacy have threatening reach 3
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad) - BLOODIED; cursed
Angel of Supremacy 2 (S2, used Ang Rad) - cursed
Lanthair - invisible to S1
James - DSA2; concealment; in difficult terrain (fountain)
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
Thom
Arishat

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"If only..." Raya says sadly. "If only. Even the one I controlled would not offer up his liege. I pray that means what I hope."
She pushes past Lanthair, holds Ruinblade before her, divine sparks about the blade. "Face me."
Castigating Strike vs S2
1d20 + 23 ⇒ (6) + 23 = 29 for 3d10 + 10 ⇒ (1, 7, 2) + 10 = 20
If it hits, both S1 and S2 are marked. If not
Minor:DC S2
Raya provokes from S2 as well.

Rev DM |

Raya's attack and Ruinblade's glowering presence draw the Supremacies attention to the paladin. Ignoring all other foes, the pair shift and attack her.
Spear (AC), reach 2
1d20+21=31 - S1 v Raya. Miss.
1d20+21=41 - S2 v Raya. Crit. 16 untyped plus 6 radiant
16 untyped and 6 radiant to Raya
All angels have resist radiant 15.
Angels of Supremacy have threatening reach 3
Lanthair - invisible to S1
James - DSA2; concealment; in difficult terrain (fountain)
Barel - +3 AC and adjacent enemies cannot shift and costs 1 extra square of movement to leave squares adjacent to him; +5 to attacks and +3 to saves to end Arishat's next turn
Thom
Arishat
Raya - +2 to hit S1
Angel of Supremacy 1 (S1, used Ang Rad) - BLOODIED; cursed, marked by Raya
Angel of Supremacy 2 (S2, used Ang Rad) - cursed, marked by Raya

Lanthair |

Lanthair turns to the remaining angels at launches himself at the one who cannot see him.
Move to J13 using Storm's Wake movement technique.
Storm's Wake on S1. 1d20 + 21 ⇒ (5) + 21 = 26 vs Reflex. 2d10 + 17 ⇒ (9, 6) + 17 = 32 damage on a hit and I push both S1 and S2 3 squares to the north.
I have +1 to AC to EOMNT.