
Sorek |

Sorek, take [dice=cold damage]3d6
There is brown stuff growing all over the ceiling in the hallway.
Owww
is this damage going to be a round by round thing? Or is it one time?.
Lom...there's brown stuff here on the ceiling and it's COLD.....What is it?

Lomyldyr Dweo-Mercraeft |

Lom crawls over the rope and then studies the brown stuff.
Climb: 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge, Dungeoneering: 1d20 + 10 ⇒ (6) + 10 = 16

Sorek |

Lom is there any way to neutralize the mold? If not should we go back over the pit and abandon this hallway?
@ brvheart....Sorek looks further down the hall.... is the brown mold in just this section or is it all along the length of the hallway?

brvheart |

It is the entire length after about 10' or so. He did not roll that high on his knowledge check.

Lomyldyr Dweo-Mercraeft |

Lomyldyr sighs, "We don't know how far that mold extends. We should probably try another route. I can always memorize the pit spell again if we have to come this way."

Sorek |

Sorek holds the rope for Lom to cross back over...
And then takes a running jump over the pit
acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22

Myrick of Muir |

”Mold, ick, that’s not a proper foe. That and jaugernought balls, yeah we should work our way around if we can.”

Sorek |

After clearing the pit ....
Aggrammar I've got some frostbite here that could use a little of you're gods heaing touch
gotta keep a frontlining trapbot topped off

Aggrammar Deepdelver |

"Taht stuff's nasty lad - ye're crazy fer standin' there so long as ye did" - the gruff dwarf shakes his head - "Get yerself over here"
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Always Sorek ;)
*Mumbles something about crappy rolls*

Sorek |

after thanking Aggy for the healing Sorek leads the group away from the deathball hall and to another door see map for location
perception for first door we come across: 1d20 + 14 ⇒ (9) + 14 = 23
perception for first door we come across: 1d20 + 14 ⇒ (12) + 14 = 26
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (10) + 18 = 28
disable device: 1d20 + 18 ⇒ (5) + 18 = 23
disable device: 1d20 + 18 ⇒ (20) + 18 = 38
disable device: 1d20 + 18 ⇒ (15) + 18 = 33
disable device: 1d20 + 18 ⇒ (17) + 18 = 35

Sorek |

Inspecting the next door
perception for first door we come across: 1d20 + 14 ⇒ (6) + 14 = 20
perception for first door we come across: 1d20 + 14 ⇒ (10) + 14 = 24
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (19) + 18 = 37
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (4) + 18 = 22
disable device: 1d20 + 18 ⇒ (8) + 18 = 26
disable device: 1d20 + 18 ⇒ (11) + 18 = 29

Sorek |

Aggrammar follows Sorek as the Elan wades in through door after door - "Look at the lad go" - he chuckles to the others.
lol... thank Thyr for cut and paste

Myrick of Muir |

"I didn't know there were burglary monks before coming here. He is quite well trained."

brvheart |

This room contains a huge stone coffin and the moldering corpse of a small humanoid next to it. The stone coffin itself contains the skeletal remains of a human female clad in rusty chainmail. A sword lies over her in a rusted scabbard, as does a rotted wooden shield.

Sorek |

Sorek searches the area
perception : 1d20 + 14 ⇒ (9) + 14 = 23
perception : 1d20 + 14 ⇒ (7) + 14 = 21

Lomyldyr Dweo-Mercraeft |

Lomyldyr helps to search the area. "Any corpse in this unhallow tomb is suspect."
He checks the corpse for traps or any sign of being undead.
perception: 1d20 + 9 ⇒ (10) + 9 = 19
perception: 1d20 + 9 ⇒ (8) + 9 = 17

brvheart |

You do not detect magic, but there are some tiny worms on the corpse and a pouch next to it also.

Sorek |

@brvheart can Sorek grab the pouch without touching/being touched by the worms

Lomyldyr Dweo-Mercraeft |

Lomyldyr examines the worms from a safe distance.
Knowledge, Dungeoneering?: 1d20 + 10 ⇒ (20) + 10 = 30

Sorek |

Can Sorek retrieve the pouch while avoiding the rot grubs?
Edit: Sorek concentrates on lifting the bag with only his mind and deposits the bag on the floor....(not quite as impressive as lifting an XWing out of a swamp)
Far Hand
Discipline psychokinesis
Level cryptic 0 (see note), marksman 0, psion/wilder 0
MANIFESTING
Display Visual
Manifesting Time 1 standard action
EFFECT
Range Close (25 ft. + 5 ft./2 levels)
Target A non-magical, unattended object weighing up to 5 lb.
Duration Concentration, up to 1 min.
Saving Throw None; Power Resistance No
Power Points psionic focus or 1
Psionics Expanded Update
This power is one of a few that was originally released in Psionics Unleashed, but has been updated since the release of Psionics Expanded to be a Psionic Talent. This changed a few details of the power, but it is still usable as such. For more information, please refer to Psionic Talents.
DESCRIPTION
You can mentally lift and move an object at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the power ends if the distance between you and the object exceeds the power’s range.
Augment You can augment this power in one or both of the following ways. Alternatively, if you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the power cannot be augmented by either of the following options.
1. For every 2 additional power points you spend, this power’s range increases by 5 feet.
2. For every additional power point you spend, the weight limit of the target increases by 2 pounds.
3. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0)

Lomyldyr Dweo-Mercraeft |

Lomyldyr nods at Myrick's suggestion. "Aye, they can be burned and should be burned. Sorek, now is not a time to worry about a few coins."

Sorek |

After lifting the pouch with his mind Sorek sets it on the floor and puts a torch to it burning away any possible grubs

Sorek |

After collecting the coins Sorek leads the group South down hallway #1
perception for first door we come across: 1d20 + 14 ⇒ (12) + 14 = 26
perception for first door we come across: 1d20 + 14 ⇒ (6) + 14 = 20
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (15) + 18 = 33
disable device: 1d20 + 18 ⇒ (12) + 18 = 30
disable device: 1d20 + 18 ⇒ (18) + 18 = 36
disable device: 1d20 + 18 ⇒ (8) + 18 = 26
disable device: 1d20 + 18 ⇒ (2) + 18 = 20

Myrick of Muir |

Myrick says a prayer for the woman in the rusty chainmail, thinking of how her final resting place had become a place of evil.
"It is too bad that her sword is not magical, we could use more weapons down here."

brvheart |

Sorek opens the locked door to a hallway running south to a t-intersection.

Lomyldyr Dweo-Mercraeft |

Lomyldyr looks both ways down the intersection. "Let's try the doors."
He will follow the others down the hall.

Sorek |

Leading the party west
perception for first door we come across: 1d20 + 14 ⇒ (15) + 14 = 29
perception for first door we come across: 1d20 + 14 ⇒ (17) + 14 = 31
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 18 ⇒ (11) + 18 = 29
disable device: 1d20 + 18 ⇒ (9) + 18 = 27
disable device: 1d20 + 18 ⇒ (9) + 18 = 27
disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (12) + 18 = 30

Myrick of Muir |

Myrick stands near Sorek. Ready to react as needed and detecting evil when asked.
"The whole place is evil."

Sorek |

bump....we're currently exploring westward down the hallway

brvheart |

Sorek finds a secret door at the end of the hallway. I added Father Stom to Roll20 and put him at the back of the party.