
Myrick of Muir |

”Back you slobbering remnants!”
The paladin yells as his magic sword cuts through the withered wrecks of men.
1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
1d10 + 4 ⇒ (9) + 4 = 13
1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
1d10 + 4 ⇒ (10) + 4 = 14

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Sorry, didn't realize you were waiting on me.
I will Delay until I sense the need for me to heal someone then I can jump back in the order.

brvheart |

Initiative Order Round Four
Sorek
Lom
undead
Myrick
Lars
Father Stom

Sorek |

Sorek holds his action. Basically skipping his actions
Myrick come join the line!

Lomyldyr Dweo-Mercraeft |

Lomyldyr will ignite a flaming sphere in the hallway behind the lead attacker.
damage: 3d6 + 3 ⇒ (5, 6, 1) + 3 = 15; Reflex DC 20 negates

brvheart |

The ghoul moves 5' to Myrick and attacks
bite: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus paralysis
claw: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis

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It appears that Myrick is deftly dodging and deflecting the blows of the ghoul. Since everyone appears uninjured, I will continue to Delay.

Myrick of Muir |

"Ha! Your claws find no purchase on my holy armor!"
he slashes back with his sword.
1d20 + 10 ⇒ (7) + 10 = 17
1d10 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 4 ⇒ (4) + 4 = 8
1d10 + 4 ⇒ (1) + 4 = 5

brvheart |

Myrick finishes off a ghoul.
Initiative Order Round Five
Sorek
Lom
undead
Myrick
Lars
Father Stom

Sorek |

Seeing Myrick holding his own Sorek is content to try and play this smart (which I don't always do) by waiting for the undead to come to our KZ
holding action, doing nothing this round

brvheart |

The undead are kind of blocked at the moment by the flaming sphere. As they are intelligent, I cannot see them going through it. Lom is next.

Sorek |

ooh... Thought we were dealing with the mindless variety of undead... That might change things.
well... Looks like they're smart enough to not run through a flaming ball of fire... Would you guys like to make this quick? Push back into the room, set up a line with the swords up front and casters protected in the back. One fireball from Lom will probably wipe out most of them. They don't seem that tough just lots of them.... Or we can do it slow and steady dismiss the ball and let them come to us... Thoughts?

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I don't think I'm familiar with this kind of "intelligent" undead. How about a knowledge check to see if I jar my memory a bit to discover what these things are.
Knowledge (Religion): 1d20 + 11 ⇒ (14) + 11 = 25

brvheart |

Ghouls are undead that haunt graveyards and eat corpses. Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease—the true source of these undead scavengers is unclear.
Ghouls lurk on the edges of civilization (in or near cemeteries or in city sewers) where they can find ample supplies of their favorite food. Though they prefer rotting bodies and often bury their victims for a while to improve their taste, they eat fresh kills if they are hungry enough. Though most surface ghouls live primitively, rumors speak of ghoul cities deep underground led by priests who worship ancient cruel gods or strange demon lords of hunger. These “civilized” ghouls are no less horrific in their eating habits, and in fact the concept of a well-laid ghoul banquet table is perhaps even more horrifying than the concept of taking a meal fresh from the coffin.
The typical ghoul is assumed to have come from a Medium humanoid like a human, half-elf, dwarf, or elf. Yet some humanoids have remarkably different characteristics that make these ghouls more or less powerful.
INT 13

Lomyldyr Dweo-Mercraeft |

Lom pushes the flaming sphere forward to the nearest undead. He nods at Sorek and follows behind the others, "Good plan, let's move up - I'll blast the whole lot!"
damage: 3d6 + 3 ⇒ (3, 3, 5) + 3 = 14; Reflex DC 20 negates

brvheart |

Lom would have to move to be able to see the undead so I moved him. He burns up a ghoul. Four more undead move around the sphere into the passage as one attempts to bite Myrick
bite: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus disease and paralysis)

Myrick of Muir |

”IF, they are so intelligent, then why do they run to their deaths? They throw themselves away on my sword, or maybe they seek salvation through their destruction.”
1d20 + 9 ⇒ (16) + 9 = 25
1d10 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (17) + 4 = 21
1d10 + 4 ⇒ (7) + 4 = 11

brvheart |

Myrick finishes off another a ghoul.
Initiative Order Round Six
Sorek
Lom
undead
Myrick
Lars
Father Stom

Sorek |

Sorek darts past (move action) Lom and Myrick and leads with a flying kick into the next unfortunate undead followed up with a fist to its jaw
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
attack#1: 1d20 + 11 ⇒ (8) + 11 = 19
damage#1: 1d6 + 6 ⇒ (1) + 6 = 7
good damage vs evil: 1d6 ⇒ 6
attack#1: 1d20 + 11 ⇒ (13) + 11 = 24
damage#1: 1d6 + 6 ⇒ (2) + 6 = 8
good damage vs evil: 1d6 ⇒ 2

brvheart |

Sorek falls a ghoul in one kick. This character is so broken, lol. I will make adjustments to compensate:) Lom is up.

Lomyldyr Dweo-Mercraeft |

Lomyldyr will move as far as he can and will then fireball the room.
damage: 6d6 + 3 ⇒ (3, 5, 5, 4, 2, 5) + 3 = 27; DC 21 reflex for half damage

Myrick of Muir |

The paladin delights in the destruction wrought by the magical flame.
”Burn! Burn them all!”

Sorek |

uh.... Which paladin?? Is Arthas Myrick's twin.? They look very similar

brvheart |

Ok Lom, make a DC 15 Fort save or be sickened and make a concentration check DC 13 if you fail to get the spell off.

brvheart |

reflex: 1d20 + 4 ⇒ (14) + 4 = 18
reflex: 1d20 + 4 ⇒ (2) + 4 = 6
reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Sorek, make a reflex save
That got most, but not all.
Two move to attack Sorek
bite: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
bite: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus disease and paralysis)
confirm crit: 1d20 + 3 ⇒ (6) + 3 = 9 extra damage: 1d6 + 1 ⇒ (6) + 1 = 7

brvheart |

Unless you have evasion Sorek take 13 points from the fireball. You are just on the edge of it. I placed it as far as Lom would be able to see.

Sorek |

The nimble monkadin successfully (thanks evasion) dodges away from the flame explosion.
damn Lom... Little warning next time

Myrick of Muir |

”Clean up the last few!”
The Paladin continues to wreck havoc upon the damned.
”Tell me why you gave up your immortal souls for this?!”
1d20 + 9 ⇒ (12) + 9 = 21
1d10 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (10) + 4 = 14
1d10 + 4 ⇒ (4) + 4 = 8

Sorek |

while tactically I like the first plan better... That was gonna take forever maybe 1 Month or more IRL. Loms fireball had sped things up nicely

brvheart |

I will move Lars up, but due to the choke point, the only one that can attack anything at the moment is Sorek who's turn it now is. There are 5 ghouls and a ghast remaining.

Sorek |

Seeing most of the undead now nothing but charred remnants after the fiery explosion well done Lom
Sorek attacks the nearest undead and 5fts forward to attack the next one of possible
attack#1: 1d20 + 10 ⇒ (6) + 10 = 16
damage#1: 1d6 + 6 ⇒ (1) + 6 = 7
good damage vs evil: 1d6 ⇒ 2
attack#2: 1d20 + 10 ⇒ (18) + 10 = 28
damage#2: 1d6 + 6 ⇒ (6) + 6 = 12
good damage vs evil: 1d6 ⇒ 3
HASTE attack : 1d20 + 10 ⇒ (10) + 10 = 20
damage#1: 1d6 + 6 ⇒ (5) + 6 = 11
good damage vs evil: 1d6 ⇒ 1
@brvheart please move my icon if the 5ft was possible

brvheart |

Initiative Order Round Seven
Sorek kills a ghoul and moves up 5'
Lom
undead
Myrick
Lars
Father Stom

Lomyldyr Dweo-Mercraeft |

Lomyldyr nods at Sorek and then magic missiles the next undead.
damage: 3d4 + 3 + 3 ⇒ (4, 2, 2) + 3 + 3 = 14

brvheart |

Lom drops another ghoul. Meanwhile the next ghoul and ghast take a 5' step and attack Sorek.
bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis
claw: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus paralysis
bite: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus disease and paralysis)
claw: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 3 ⇒ (2) + 3 = 5 plus paralysis
claw: 1d20 + 5 ⇒ (11) + 5 = 16 damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus paralysis

brvheart |

Myrick is now in a position to advance and attack btw, albeit at -4.