To Rappan Athuk

Game Master brvheart


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human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Back you slobbering remnants!”

The paladin yells as his magic sword cuts through the withered wrecks of men.

1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
1d10 + 4 ⇒ (9) + 4 = 13

1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
1d10 + 4 ⇒ (10) + 4 = 14


Male Human Rogue6/Clr1 Current Map

Myrick hacks through a ghast with one swing.


Male Human Rogue6/Clr1 Current Map

Waiting on Father Stom

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Sorry, didn't realize you were waiting on me.
I will Delay until I sense the need for me to heal someone then I can jump back in the order.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Sorek
Lom
undead
Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek holds his action. Basically skipping his actions

Myrick come join the line!


Male Human Rogue6/Clr1 Current Map

Waiting on Lom


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will ignite a flaming sphere in the hallway behind the lead attacker.

damage: 3d6 + 3 ⇒ (5, 6, 1) + 3 = 15; Reflex DC 20 negates


Male Human Rogue6/Clr1 Current Map

The ghoul moves 5' to Myrick and attacks

bite: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus paralysis
claw: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis


Male Human Rogue6/Clr1 Current Map

Myrick
Lars
Father Stom


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars remains ready to help if it seems necessary, but it as yet does not. Also, he can't move anywhere to do anything, so he stays.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

It appears that Myrick is deftly dodging and deflecting the blows of the ghoul. Since everyone appears uninjured, I will continue to Delay.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Ha! Your claws find no purchase on my holy armor!"

he slashes back with his sword.

1d20 + 10 ⇒ (7) + 10 = 17
1d10 + 4 ⇒ (1) + 4 = 5

1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 4 ⇒ (4) + 4 = 8
1d10 + 4 ⇒ (1) + 4 = 5


Male Human Rogue6/Clr1 Current Map

Myrick finishes off a ghoul.
Initiative Order Round Five
Sorek
Lom
undead
Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Seeing Myrick holding his own Sorek is content to try and play this smart (which I don't always do) by waiting for the undead to come to our KZ

holding action, doing nothing this round


Male Human Rogue6/Clr1 Current Map

The undead are kind of blocked at the moment by the flaming sphere. As they are intelligent, I cannot see them going through it. Lom is next.


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

ooh... Thought we were dealing with the mindless variety of undead... That might change things.

well... Looks like they're smart enough to not run through a flaming ball of fire... Would you guys like to make this quick? Push back into the room, set up a line with the swords up front and casters protected in the back. One fireball from Lom will probably wipe out most of them. They don't seem that tough just lots of them.... Or we can do it slow and steady dismiss the ball and let them come to us... Thoughts?

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I don't think I'm familiar with this kind of "intelligent" undead. How about a knowledge check to see if I jar my memory a bit to discover what these things are.
Knowledge (Religion): 1d20 + 11 ⇒ (14) + 11 = 25


Male Human Rogue6/Clr1 Current Map

Ghouls are undead that haunt graveyards and eat corpses. Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease—the true source of these undead scavengers is unclear.

Ghouls lurk on the edges of civilization (in or near cemeteries or in city sewers) where they can find ample supplies of their favorite food. Though they prefer rotting bodies and often bury their victims for a while to improve their taste, they eat fresh kills if they are hungry enough. Though most surface ghouls live primitively, rumors speak of ghoul cities deep underground led by priests who worship ancient cruel gods or strange demon lords of hunger. These “civilized” ghouls are no less horrific in their eating habits, and in fact the concept of a well-laid ghoul banquet table is perhaps even more horrifying than the concept of taking a meal fresh from the coffin.

The typical ghoul is assumed to have come from a Medium humanoid like a human, half-elf, dwarf, or elf. Yet some humanoids have remarkably different characteristics that make these ghouls more or less powerful.

INT 13


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom pushes the flaming sphere forward to the nearest undead. He nods at Sorek and follows behind the others, "Good plan, let's move up - I'll blast the whole lot!"

damage: 3d6 + 3 ⇒ (3, 3, 5) + 3 = 14; Reflex DC 20 negates


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Rogue6/Clr1 Current Map

Lom would have to move to be able to see the undead so I moved him. He burns up a ghoul. Four more undead move around the sphere into the passage as one attempts to bite Myrick
bite: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus disease and paralysis)


Male Human Rogue6/Clr1 Current Map

Myrick
Lars
Father Stom

are next


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Still don't see a way for Lars to get into combat as yet, so he will wait.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I used up my action on identifying these things which sadly have a higher intelligence than me. Now I just feel stupid.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”IF, they are so intelligent, then why do they run to their deaths? They throw themselves away on my sword, or maybe they seek salvation through their destruction.”

1d20 + 9 ⇒ (16) + 9 = 25
1d10 + 4 ⇒ (3) + 4 = 7

1d20 + 4 ⇒ (17) + 4 = 21
1d10 + 4 ⇒ (7) + 4 = 11


Male Human Rogue6/Clr1 Current Map

Myrick finishes off another a ghoul.
Initiative Order Round Six
Sorek
Lom
undead
Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek darts past (move action) Lom and Myrick and leads with a flying kick into the next unfortunate undead followed up with a fist to its jaw

standard action Flurry Strike:

Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.

attack#1: 1d20 + 11 ⇒ (8) + 11 = 19
damage#1: 1d6 + 6 ⇒ (1) + 6 = 7
good damage vs evil: 1d6 ⇒ 6

attack#1: 1d20 + 11 ⇒ (13) + 11 = 24
damage#1: 1d6 + 6 ⇒ (2) + 6 = 8
good damage vs evil: 1d6 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Sorek falls a ghoul in one kick. This character is so broken, lol. I will make adjustments to compensate:) Lom is up.


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will move as far as he can and will then fireball the room.

damage: 6d6 + 3 ⇒ (3, 5, 5, 4, 2, 5) + 3 = 27; DC 21 reflex for half damage


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

The paladin delights in the destruction wrought by the magical flame.

”Burn! Burn them all!”


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

uh.... Which paladin?? Is Arthas Myrick's twin.? They look very similar


Male Human Rogue6/Clr1 Current Map

Ok Lom, make a DC 15 Fort save or be sickened and make a concentration check DC 13 if you fail to get the spell off.


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Fort: 1d20 + 3 ⇒ (17) + 3 = 20
Concentration Check: 1d20 + 5 + 6 ⇒ (14) + 5 + 6 = 25


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 4 ⇒ (14) + 4 = 18
reflex: 1d20 + 4 ⇒ (2) + 4 = 6
reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Sorek, make a reflex save
That got most, but not all.
Two move to attack Sorek
bite: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
bite: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus disease and paralysis)
confirm crit: 1d20 + 3 ⇒ (6) + 3 = 9 extra damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Human Rogue6/Clr1 Current Map

Myrick
Lars
Father Stom
are next


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

reflex: 1d20 + 12 ⇒ (14) + 12 = 26


Male Human Rogue6/Clr1 Current Map

Unless you have evasion Sorek take 13 points from the fireball. You are just on the edge of it. I placed it as far as Lom would be able to see.


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

The nimble monkadin successfully (thanks evasion) dodges away from the flame explosion.

damn Lom... Little warning next time


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Clean up the last few!”

The Paladin continues to wreck havoc upon the damned.

”Tell me why you gave up your immortal souls for this?!”

1d20 + 9 ⇒ (12) + 9 = 21
1d10 + 4 ⇒ (2) + 4 = 6

1d20 + 4 ⇒ (10) + 4 = 14
1d10 + 4 ⇒ (4) + 4 = 8


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

while tactically I like the first plan better... That was gonna take forever maybe 1 Month or more IRL. Loms fireball had sped things up nicely


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Ok, as usual roll20 isn't working well for me.

Someone just move me up to attack a critter.

power attack, bless
to hit: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 16 damage: 1d8 + 7 ⇒ (3) + 7 = 10


Male Human Rogue6/Clr1 Current Map

I will move Lars up, but due to the choke point, the only one that can attack anything at the moment is Sorek who's turn it now is. There are 5 ghouls and a ghast remaining.


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Seeing most of the undead now nothing but charred remnants after the fiery explosion well done Lom

Sorek attacks the nearest undead and 5fts forward to attack the next one of possible

attack#1: 1d20 + 10 ⇒ (6) + 10 = 16
damage#1: 1d6 + 6 ⇒ (1) + 6 = 7
good damage vs evil: 1d6 ⇒ 2

attack#2: 1d20 + 10 ⇒ (18) + 10 = 28
damage#2: 1d6 + 6 ⇒ (6) + 6 = 12
good damage vs evil: 1d6 ⇒ 3

HASTE attack : 1d20 + 10 ⇒ (10) + 10 = 20
damage#1: 1d6 + 6 ⇒ (5) + 6 = 11
good damage vs evil: 1d6 ⇒ 1

@brvheart please move my icon if the 5ft was possible


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Seven
Sorek kills a ghoul and moves up 5'
Lom
undead
Myrick
Lars
Father Stom


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods at Sorek and then magic missiles the next undead.

damage: 3d4 + 3 + 3 ⇒ (4, 2, 2) + 3 + 3 = 14


Male Human Rogue6/Clr1 Current Map

Lom drops another ghoul. Meanwhile the next ghoul and ghast take a 5' step and attack Sorek.

bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis
claw: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus paralysis

bite: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus disease and paralysis)
claw: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 3 ⇒ (2) + 3 = 5 plus paralysis
claw: 1d20 + 5 ⇒ (11) + 5 = 16 damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus paralysis


Male Human Rogue6/Clr1 Current Map

They all miss.
Myrick
Lars
Father Stom
are up


Male Human Rogue6/Clr1 Current Map

Myrick is now in a position to advance and attack btw, albeit at -4.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will maintain position since there is no place to go.

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