To Rappan Athuk

Game Master brvheart


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Borderland Provinces Map


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HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

perception forthe secret door: 1d20 + 14 ⇒ (12) + 14 = 26
perception for first door we come across: 1d20 + 14 ⇒ (1) + 14 = 15
Detect for Magic and Evil, TRAPSPOTTING

after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (3) + 18 = 21
disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (12) + 18 = 30
disable device: 1d20 + 18 ⇒ (17) + 18 = 35


Male Human Rogue6/Clr1 Current Map

You find no traps or magic, only a rough hewn hallway. You smell a horrible stench, as if it were a hot summer day following a battle. Chattering can be heard from down the corridor and see bits of bone and flesh litter the way.


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek turns back to the group... whispers
smells like death... undeath

please chime in with any buffs or tactics... otherwise I'm assuming standard murderhobo plan in the the service of all that is holy of course

Once the group has finished it's tactics discussion Sorek will take a round to buff himself

+1 Insight to ac and saves for 2 minutes
Using 1 power points, 15/17 remain

precognition defensive:
:
Precognition, Defensive

Discipline clairsentience
Level cryptic 1, dread 1, gifted blade 1, marksman 1, psion/wilder 1, psychic warrior 1, sighted seeker 1, tactician 1

MANIFESTING
Display Material and visual
Manifesting Time 1 standard action; see text

EFFECT

Range Personal
Target You
Duration 1 min./level (D)
Power Points 1

DESCRIPTION

Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent’s blows. You gain a +1 insight bonus to AC and on all saving throws. If caught in a situation where your Dexterity bonus isn’t applied to your Armor Class, this bonus to AC and saving throws does not apply.


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods at Sorek and follows the others in.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars continue his rear guard position and follows.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"I stand ready Sorek."


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

looks like the group is ready to go.....so Sorek leads the group in towards whatever awaits


Male Human Rogue6/Clr1 Current Map

Roll init!


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

init: 1d20 + 8 ⇒ (15) + 8 = 23


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

init: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I suppose that since I'm only a war priest and not a cleric I must yield the low initiative spot.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I like to think of it as the first spot in the next round.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Int: 1d20 + 2 ⇒ (12) + 2 = 14


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Init: 1d20 + 13 ⇒ (6) + 13 = 19


Male Human Rogue6/Clr1 Current Map

This star-shaped room has a pentagram inscribed within a hexagon in
the center of the room. In each of the points of the star there are numerous wooden coffins, some broken. Dozens of hunched humanoids move in flickering torchlight.This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.

init monsters: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Sorek
Lom
undead
Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

wow... that's a lotta undead

RETREAT...set up a killzone at the tunnel entrance

Sorek begins backing up. Hopefully the sight of retreating live bodies will be too much for the undead to resist

Once we get to the door we can set up with lars Myrick and Sorek in the front preventing any access to the casters

if anyone thinks this plan is too safe and boring just ignore Soreks suggested plan and barge thru into the undead filled room and Sorek will join you in the resulting chaos.... I've not moved Soreks icon as he needs the others to back up into the hallway before he can..


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I like safe and boring.


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will fall back to the tunnel entrance.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Yes, we will hold them at the portal and let them break themselves upon us!”


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Looks like we're waiting on the actions of the undead


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Errrr. Maybe these are the slow type zombies . . . or maybe they are just warming up . . . Okay, well here we go . . . At least we have sufficient time to set for charge."


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

maybe there's a stasis spell and they are stuck in that room for all time....

Sorek looks at the undead... curious to see if the retreat of the live brains elicits any reaction


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Wait! . . . Is this the VA or something? It’s loke they all died waiting in line, but don’t want to move to give up their spot in line . . . “

”HELLO! FRESH BRAINS RIGHT HERE MOTHERPUCKERS!”

. . . .

”I don’t know guys . . . Is this some kind of sleeper cell or something?”

. . . .

”Maybe they are just rude zombies and are trying to kill us through making us feel inadequate by treating us like we don’t even exist in the halls.”

”S&&+. This is just like high school. It’s like? I don’t even exist to these people.”

. . . .

”Damn.”

. . . .

”These zombies are such a&@@!!@s.”


Male Human Rogue6/Clr1 Current Map

The undead move forward and a ghast attacks Sorek
bite: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis
claw: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus paralysis

Sorek also needs to make a Fort save (DC 15) vs stench

Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

fort: 1d20 + 9 ⇒ (18) + 9 = 27

welcome back brvheart... hope all is well


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Oh crap! Here they come!”

The Paladin steps into the breech next to Sorek.

”By the power of the Lady! May your souls find rest or at least peace in destruction!”

30 foot radius positive channel that harms undead. DC 16

A glowing blue light explodes through the air seemingly erupting from the champion’s bastard sword.

3d6 ⇒ (2, 2, 6) = 10

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Did that Ghast move and full attack? And are all of the off-white guys ghasts or are those zombies. It only looks like an off-white guy is adjacent to Sorek so I'm wondering if that is the guy attacking him.


Male Human Rogue6/Clr1 Current Map

The attacker made a 5' step. They all look like ghouls.

will save: 1d20 + 5 ⇒ (8) + 5 = 13
will save: 1d20 + 5 ⇒ (7) + 5 = 12
will save: 1d20 + 5 ⇒ (1) + 5 = 6
will save: 1d20 + 5 ⇒ (17) + 5 = 22
will save: 1d20 + 5 ⇒ (6) + 5 = 11
will save: 1d20 + 5 ⇒ (6) + 5 = 11
will save: 1d20 + 5 ⇒ (10) + 5 = 15
will save: 1d20 + 5 ⇒ (13) + 5 = 18
will save: 1d20 + 5 ⇒ (4) + 5 = 9
will save: 1d20 + 5 ⇒ (5) + 5 = 10
will save: 1d20 + 7 ⇒ (7) + 7 = 14
will save: 1d20 + 7 ⇒ (8) + 7 = 15
will save: 1d20 + 7 ⇒ (16) + 7 = 23
will save: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Since nobody appears to be injured, I will delay until needed.

Myrick would you be so kind as to put in your status line your HP as current HP/maximum HP? I see you have 62, is that your max? We don't really need the hit dice in the status.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will cast bless on the party.


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will cast haste on the group.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round two
Sorek
Lom cast haste
undead
Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Feeling the magic energies of the group wash over him (haste, bless) Sorek punishes the nearest undead and then takes a 5ft step back continuing the tactical retreat

haste attack: 1d20 + 11 ⇒ (2) + 11 = 13
damage#1: 1d6 + 6 ⇒ (3) + 6 = 9
good damage vs evil: 1d6 ⇒ 5

attack#1: 1d20 + 11 ⇒ (11) + 11 = 22
damage#1: 1d6 + 6 ⇒ (1) + 6 = 7
good damage vs evil: 1d6 ⇒ 1

attack#2: 1d20 + 9 ⇒ (16) + 9 = 25
damage#2: 1d6 + 6 ⇒ (4) + 6 = 10
good damage vs evil: 1d6 ⇒ 2

I moved Myrick and Soreks icon back 5ft .. everyone else may as well set up their icons at killzone as Sorek is guarding the retreat and will be 5fting back each round till he reaches the kz at the tunnel entrance


Male Human Rogue6/Clr1 Current Map
Sorek wrote:

Feeling the magic energies of the group wash over him (haste, bless) Sorek punishes the nearest undead and then takes a 5ft step back continuing the tactical retreat

snip

I moved Myrick and Soreks icon back 5ft .. everyone else may as well set up their icons at killzone as Sorek is guarding the retreat and will be 5fting back each round till he reaches the kz at the tunnel entrance

The problem is Myrick did not state he was backing up 5' and his location was key to where the channel affected.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I will come out of delay right after Sorek after seeing him retreating a bit, I will move my full movement back into the hall to make space for everyone else to move.


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

I replaced Sorek and Myrick back to their original location..

After Sorek attacks the undead he tries stepping back and runs into the armored wall of Myrick


Male Human Rogue6/Clr1 Current Map

The ghoul again attacks Sorek

bite: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis
claw: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus paralysis


Male Human Rogue6/Clr1 Current Map

Myrick
Lars
Father Stom


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick falls Back 5 feet pulling Sorek back with him. He draws and looses his dagger at the snarling ghoul.

1d20 + 8 ⇒ (16) + 8 = 24

1d4 + 2 ⇒ (4) + 2 = 6

”Ha! There’s a hit!”


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars already went (cast Bless). He'll also pull back to the choke point. Please move the icon in roll20.


Male Human Rogue6/Clr1 Current Map

And Myrick drops the first ghoul. Waiting on Father Stom.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Did my initiative order change when I went on delay then came back in after Sorek? If not, I do what I said above in my post with moving out of the way.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Sorek
Lom
undead
Myrick
Lars
Father Stom


HP 84/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Free to move now that the undead are no longer within arms reach....Sorek rushes past Myrick and takes his place at the KZ

Lom take a step back to leave room for our burly paladin


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 0/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will use his wand to cast protection vs evil on Soruk. He then moves back.


Male Human Rogue6/Clr1 Current Map

The undead move up and a ghast attacks Myrick

bite: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus disease and paralysis


Male Human Rogue6/Clr1 Current Map

Next up

Myrick
Lars
Father Stom


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will hold his action in case Myrick needs help.

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