To Rappan Athuk (Inactive)

Game Master brvheart


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The Exchange

Nope - I'll let you know when it is done but I've got another character to do now. So I'll make an evening of it.

Cheers


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

A quick sum of the treasure gave me a total of: 17824,57gp (please feel free to double check and correct this)

Items not marked <=> are not accounted for. Also left out the books in case anyone wants to read them.

We need to account for group purchases - off the top of my head I am thinking at least a magical container (Haversack or bag of holding) of some sort, and another wand of CLW or CMW.

gp 500+201+127+3+27+200 <=> 1058
sp 1+238+30+207+248 <=> 69,4
cp 1000+621 <=> 16,21
Ogress Mirror 1100gp <=> 1100
Big Snakeskin 1000gp <=> 1000
silk gown (30 gp), <=> 30
crimson wizard’s robe embroidered with stars and astrological symbols (20 gp).<=> 20
large ball of twine,
a bottle of holy water,
sketched map from Zelkor’s Ferry to the Mouth of Doom’s entrance 
Silver goblet 100 gp <=> 100
3x250 gp rubies from sarcophagi <=> 750
gem 10 gp, 100gp, 250gp, 500gp <=> 860
velvet cushion 1gp <=> 1
+1 longsword-Lars <=>
Golden skull with gems in eye sockets 1000 gp <=> 1000
10 gp embroidered bag <=> 10
3 CLW potions (Lars, Aggrammar, Sorek)  <=>
+1 light mace- Aggrammar <=>

since Myrick joined 
Gp 54+200+20+200 <=> 474
SP 100+15 <=> 11,5
holy symbol 
vial holy water 
ornate mirror in gold frame 100gp <=> 100
gems: 100gp <=> 100
ivory figurine 1000gp <=> 1000

since returning to the mouth with our current group 
healing gods holy symbol 300gp <=> 300

The items in the nest include: an iron kettle, a small earthenware statue of the healer-god (1 gp), seven forks, one spoon, one utensil that seems to be a mix of fork and spoon (a spork), 272 cp, 307 sp, 256 gp, a sapphire gem (100 gp), a jeweled coronet (400 gp), six daggers, and a scrap of gold-embroidered cloth (200 gp). <=> 990,42

+1 dagger (Mojo) 
+1 spork detect poison once per day (Mojo)
1 clw (Aggy) <=>
Orminiod’s Essays on Medicine (100 gp) <=> 100
Kariloodian’s Second Treatise on Anatomy (100 gp) 
Modr’s Incomprehensiblium (5 gp) 
Yraric’s Surgical Guidelines (50 gp) 
Jamalli’s Robusto (coated in contact poison: see below)
Thryn’s Book of Medicines (50 gp) 
Kormon’s Catalogue of Internal Organs (25 gp) 
Redrallion’s Investigations Into Natural Philosophy (100 gp)
Pegasus statue 2,000gp <=> 2000

12,104 cp in a non-trapped box, <=> 121,04
a silver plate (50 gp), <=> 50
a bag of 245 sp, <=> 24,5
box of spices (200 gp). <=> 200

(1) an earthenware jar containing five golden rings each with the inscription “To my one and only,” worth 50 gp each; (2) a silver-headed light mace (100 gp), (3) a leather bag containing 500 gp, (4) an earring with an obsidian sphere dangling from it, inscribed with the words “Rappan Athuk,” (5) three red scrolls (remove disease) tied together with a parchment note that reads, “Jossel, if you plan on continuing your activities with the young ladies of the various villages where you are assigned, the High Priest suggests that you might need these.” <=> 800

The treasure chest is already broken open. It contains 20,360 cp; 10,349 sp; 2,000 gp; 4 gems (100 gp each), and a golden wand encrusted with pearls (2,000 gp). <=> 5638,5


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Are we on the Medium XP Track?

That would mean Aggrammar is about 1k xp from level 6 ;)


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Aggy we are on the Medium XP track...

Did you calculate the treasure from the line "since returning to the mouth with our current group"?


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Nope, I just added EVERYTHING :D

The Exchange

Mojo is done now.


Male Human Rogue6/Clr1 Current Map

Yes, we are on medium track.


Male Human Rogue6/Clr1 Current Map

Treasure: Each of the pestilenzi demons summoned by the fountain
was created from the diseased substance of the pool itself, and the pool
uses gems to create the demons’ eyes. The six pestilenzi demons created
by the Fountain during its first 11 rounds of combat each have gemstone
eyes worth 500 gp each.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Does that mean : a 500gp gem for each eye?

6 demons x 2 eyes per demon = 12 500gp gems?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

loot, complete list:

since returning to the mouth with our current group
healing gods holy symbol 300gp

The items in the nest include: an iron kettle, a small earthenware statue of the healer-god (1 gp), seven forks, one spoon, one utensil that seems to be a mix of fork and spoon (a spork), 272 cp, 307 sp, 256 gp, a sapphire gem (100 gp), a jeweled coronet (400 gp), six daggers, and a scrap of gold-embroidered cloth (200 gp).

+1 dagger (Mojo)
+1 spork detect poison once per day (Mojo)

3 remove disease (Aggy)
1 clw (Aggy)

Orminiod’s Essays on Medicine (100 gp)
Kariloodian’s Second Treatise on Anatomy (100 gp)
Modr’s Incomprehensiblium (5 gp)
Yraric’s Surgical Guidelines (50 gp)
Jamalli’s Robusto (coated in contact poison: see below)
Thryn’s Book of Medicines (50 gp)
Kormon’s Catalogue of Internal Organs (25 gp)
Redrallion’s Investigations Into Natural Philosophy (100 gp)

Pegasus statue 2,000gp

12,104 cp in a non-trapped box,
a silver plate (50 gp),
a bag of 245 sp,
box of spices (200 gp).

(1) an earthenware jar containing five golden rings each with the inscription “To my one and only,” worth 50 gp each; (2) a silver-headed light mace (100 gp), (3) a leather bag containing 500 gp, (4) an earring with an obsidian sphere dangling from it, inscribed with the words “Rappan Athuk,” (5) three red scrolls (remove disease) tied together with a parchment note that reads, “Jossel, if you plan on continuing your activities with the young ladies of the various villages where you are assigned, the High Priest suggests that you might need these.”

The treasure chest is already broken open. It contains 20,360 cp; 10,349 sp; 2,000 gp; 4 gems (100 gp each), and a golden wand encrusted with pearls (2,000 gp).

Coins
Gp:2,756
Sp:10,901=1,090gp
Cp:32,736=327gp

Total=4,173gp

Gems:500gp
Books:430gp
Jewelry and everything else:5,401gp

Assuming that gems are sold for full value and everything else is sold for half value the total value= 7,588.5

Waiting on clarification on if we get 6x500gp gems from the demons or 12x500gp

Significant items not included above:
+1 dagger (Mojo) 
+1 spork detect poison once per day (Mojo)
a silver-headed light mace (100 gp)


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Soreks Lvl 5 change log:

HP=8 (5+2Con+1Toughness)
FCB= +1PP
Skills= +6
+1 perception
+2Acrobatics
+2Autohypnosis
+1Climb

Feat: Additional Traits
Second Chance.
Benefit: Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.
Practiced Initiator
Benefit: - Pick an initiating class—your initiator level in that class gains a +2 trait bonus as long as this bonus does not raise your initiator level above your current Hit Dice.

Stalker
Combat Insight (Su)
At 2nd level, the keen senses and awareness of the stalker delivers him a sort of sixth sense. This insight performs as an intuitive alarm, alerting him of danger. Through his rigorous practice and learning to trust his instincts and intuition to an unearthly level, the senses of the stalker are unusually sharp. At 2nd level, the stalker's combat sense opens his third eye, granting him defensive reflexes that protect him in combat. The stalker may add his Wisdom modifier to his initiative score and to Reflex saving throws as an insight bonus.

Dodge Bonus (Ex)
The stalker's heightened perception of danger allows him to defend himself from attacks as they are made against him, anticipating the attacks as they come. A stalker gains a +1 dodge bonus to his Armor Class at 2nd level, which improves by an additional +1 every four stalker levels thereafter. When recovering maneuvers as a full round action, the character may add his Wisdom modifier to his AC as an additional dodge bonus; his defensive precognition being heightened by centering his ki through maneuver recovery.

Maneuvers: +1known, +1Stance

Silver Crane's Blessing
Discipline: Silver Crane (Boost) [good];Level: 3
Prerequisite(s): One Silver Crane Maneuver
Initiation Action: 1 swift action
Range: Personal or 30-ft
Target: You or ally
Duration: Instant
DESCRIPTION
By invoking the powers of his celestial patrons upon successfully smiting an enemy of the heavens, the holy power of the Silver Crane disciple's patron flows through him to restore the health of the vessel or the ally of the vessel. Upon a successful attack, the character may initiate this boost to heal himself or an ally within 30-ft of 2d6 points of damage plus his initiation modifier.

Stance of the Silver Crane
Discipline: Silver Crane (Stance) [good]; Level: 3
Prerequisite(s): One Silver Crane Maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
DESCRIPTION
The martial disciple with knowledge of this stance learns to channel the potency of their celestial patrons to combat evil with great efficiency. In the midst of battle ghostly images of wings or blazing wrathful halos can often be seen near Silver Crane disciples. While in this stance, any weapon that the martial disciple wields is treated as if it had the holyspecial weapon property. Additionally, the character is considered under the influence of a protection from evilspell with a caster level equal to his initiator level.
NOTE: Nerfing damage down to +1d6 Good until another character receives a Holy Weapon. And reducing Resistance and Deflection bonus to +1 until a character receives a +2 Cloak


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Not that bothered by the spork if you guys want to sell it? Or the dagger if I can keep the spork? Only need one magic weapon. Or both if needs be for some gucci Lom stuff.

Cheers
FW


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Mojo Sniffagem wrote:

Not that bothered by the spork if you guys want to sell it? Or the dagger if I can keep the spork? Only need one magic weapon. Or both if needs be for some gucci Lom stuff.

Cheers
FW

My vote is to give Mojo the Spork permanently free of charge without it coming out of his loot share. I luv the idea of the little greenskin and his favorite Spork hanging from his belt as his weapon of last resort and slurping up his meals using the magic utensil.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr's 5th level stats are updated in his profile. He's taken the feats Craft Wondrous Items and Craft Wand.

What magic items would the group like him to craft?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

I'll second the motion.

Of course in real life I own a titanium spork- just because.


Male Human Rogue6/Clr1 Current Map

That is correct Sorek, 500 GP each eye.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Updated loot breakdown with demon eye gems:

Coins
Gp:2,756
Sp:10,901=1,090gp
Cp:32,736=327gp

Total=4,173gp

Gems:6,500gp (6k worth of demon eye gems included)
Books:430gp
Jewelry and everything else:5,401gp

Assuming that gems are sold for full value and everything else is sold for half value the total value= 13,588.5

individual share=2,264gp

Significant items not included above:
+1 dagger (Mojo)
+1 spork detect poison once per day (Mojo)
a silver-headed light mace (100 gp)


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

We need a bag of holding. How big should we go? We're going into RA and might not come out for a while. Don't want to have to leave treasure behind cause we didn't get a big enough bag. Cost will be half what's listed below because Lom is crafting.

Bag Bag Weight Contents Limit Contents Volume Limit Price
Type I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
Type II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp

Any other party items we need?

Thoughts on what to do with the:
+1 dagger 2,000gp
silver light mace 100gp


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

CLW Wand is at 43/50 charges, so I'm not sure I would buy another.

A wand of Lesser Restoration 'might' be a good investment at 4500 gold pieces, though I don't think we can buy it in Zelkor's Ferry...

The type II Bag of Holding may eat up too much on the loot share (depending on what people are planning to buy for themselves).

I think the +1 dagger should go to Mojo, no?

The silver light mace does a good job at overcoming DR/Silver until we get more magical weapons?


Mojo already has the spork. Might as well sell it for the gold pool unless someone else has use for it.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

I'm just thinking a magical +1 weapon can be of a lot of use in certain situations.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

In the interests of moving along (and election season) it's Voting Time

Question #1: What size bag of holding? Type 1 or 2? Remember cost is 1/2 listed cause Lom's crafting it.
Bag Bag Weight Contents Limit Contents Volume Limit Price
Type I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
Type II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp

Question#2: +1 Dagger...Who wants it? Mojo has the Spork. I believe Lars, Myrick and Aggy have +1 weapons. That leaves Lom w/o a Magic Weapon. Does Lom or anyone want it or should we sell it?

Question#3: Any party items we need to purchase besides the Bag of Holding?

#3A: CLW wand?

#3B: Lesser Restoration Wand?

#3C: Suggestions

Question#4: Who gets the light silver mace (100gp)? It's a good investment if we run into werecreatures DR/10 Silver. Aggy already has one. or should we sell it?

Please copy paste and add your votes (ignore mine).

1. BoH
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: type 1 bag....don't want to spend too much when we have other needs

2. Dagger
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: if Lom wants it, fine...otherwise sell it

3A. CLW wand
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: Don't think we need another one right now. All the frontliners have some healing capability

3B. Wand lesser Restoration
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: We need one but can't afford it

3C. Suggestions
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: nothing

4. Silver light mace
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: someone should keep it

I just want to get these items settled so we know what our individual share is and can decide what we want Lom to craft.

@Myrick everyone else is updated to 5th. Your sheet is still 4th level.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

1. BoH
Aggy:
Lars:
Lom:
Mojo: biggest one please
Myrick:
Sorek: type 1 bag....don't want to spend too much when we have other needs

2. Dagger
Aggy:
Lars:
Lom:
Mojo: sell it if Lom doesn't want it
Myrick:
Sorek: if Lom wants it, fine...otherwise sell it

3A. CLW wand
Aggy:
Lars:
Lom:
Mojo: no need
Myrick:
Sorek: Don't think we need another one right now. All the frontliners have some healing capability

3B. Wand lesser Restoration
Aggy:
Lars:
Lom:
Mojo: Definitely
Myrick:
Sorek: We need one but can't afford it

3C. Suggestions
Aggy:
Lars:
Lom:
Mojo: wand of identify
Myrick:
Sorek: nothing

4. Silver light mace
Aggy:
Lars:
Lom:
Mojo: keeper for Lars or Myrick
Myrick:
Sorek: someone should keep it


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

1. BoH
Aggy:
Lars:
Lom: I would say type 1 for now. We can upgrade later.
Mojo: biggest one please
Myrick:
Sorek: type 1 bag....don't want to spend too much when we have other needs

2. Dagger
Aggy:
Lars:
Lom: I would say sell it. If I'm in melee, something went wrong.
Mojo: sell it if Lom doesn't want it
Myrick:
Sorek: if Lom wants it, fine...otherwise sell it

3A. CLW wand
Aggy:
Lars:
Lom: No, the wand we have is almost full and we have a dedicated healer.
Mojo: no need
Myrick:
Sorek: Don't think we need another one right now. All the frontliners have some healing capability

3B. Wand lesser Restoration
Aggy:
Lars:
Lom: It's too expensive and we have a cleric whom can cast it.
Mojo: Definitely
Myrick:
Sorek: We need one but can't afford it

3C. Suggestions
Aggy:
Lars:
Lom: Nothing for the group.
Mojo: wand of identify
Myrick:
Sorek: nothing

4. Silver light mace
Aggy:
Lars:
Lom: Keep it.
Mojo: keeper for Lars or Myrick
Myrick:
Sorek: someone should keep it


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

1. BoH
Aggy:
Lars: Type 1 is fine.
Lom: I would say type 1 for now. We can upgrade later.
Mojo: biggest one please
Myrick:
Sorek: type 1 bag....don't want to spend too much when we have other needs

2. Dagger
Aggy:
Lars: Sell
Lom: I would say sell it. If I'm in melee, something went wrong.
Mojo: sell it if Lom doesn't want it
Myrick:
Sorek: if Lom wants it, fine...otherwise sell it

3A. CLW wand
Aggy:
Lars: Yes, they go fast with this big a party, and our dedicated healer is an evangelist, so sub optimal for it.
Lom: No, the wand we have is almost full and we have a dedicated healer.
Mojo: no need
Myrick:
Sorek: Don't think we need another one right now. All the frontliners have some healing capability

3B. Wand lesser Restoration
Aggy:
Lars: too expensive
Lom: It's too expensive and we have a cleric whom can cast it.
Mojo: Definitely
Myrick:
Sorek: We need one but can't afford it

3C. Suggestions
Aggy:
Lars: Some scrolls of condition removal (paralysis, blindness, poison, curse)
Lom: Nothing for the group.
Mojo: wand of identify
Myrick:
Sorek: nothing

4. Silver light mace
Aggy:
Lars: keep
Lom: Keep it.
Mojo: keeper for Lars or Myrick
Myrick:
Sorek: someone should keep it


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

1. BoH
Aggy: Type 1
Lars: Type 1 is fine.
Lom: I would say type 1 for now. We can upgrade later.
Mojo: biggest one please
Myrick:
Sorek: type 1 bag....don't want to spend too much when we have other needs

2. Dagger
Aggy: Ok, sell it.
Lars: Sell
Lom: I would say sell it. If I'm in melee, something went wrong.
Mojo: sell it if Lom doesn't want it
Myrick:
Sorek: if Lom wants it, fine...otherwise sell it

3A. CLW wand
Aggy: Nope. I'm not a 'dedicated' healer ;) It costs only 750 so I say we get another one.
Lars: Yes, they go fast with this big a party, and our dedicated healer is an evangelist, so sub optimal for it.
Lom: No, the wand we have is almost full and we have a dedicated healer.
Mojo: no need
Myrick:
Sorek: Don't think we need another one right now. All the frontliners have some healing capability

3B. Wand lesser Restoration
Aggy: Agreed. Too expensive. We will miss it though.
Lars: too expensive
Lom: It's too expensive and we have a cleric whom can cast it.
Mojo: Definitely
Myrick:
Sorek: We need one but can't afford it

3C. Suggestions
Aggy: Agreed on condition removal, and alchemical stuff to boost saves/resistances
Lars: Some scrolls of condition removal (paralysis, blindness, poison, curse)
Lom: Nothing for the group.
Mojo: wand of identify
Myrick:
Sorek: nothing

4. Silver light mace
Aggy: Keep it
Lars: keep
Lom: Keep it.
Mojo: keeper for Lars or Myrick
Myrick:
Sorek: someone should keep it


Male Human Rogue6/Clr1 Current Map

It is RA, count on something going wrong! All characters even casters should be able to fight in melee even if minimally.
Sorek, once again, it is 12 gems @ 500 GP each.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Vote results:

1. BoH
Aggy: Type 1
Lars: Type 1 is fine.
Lom: I would say type 1 for now. We can upgrade later.
Mojo: biggest one please
Myrick:
Sorek: type 1 bag....don't want to spend too much when we have other needs

2. Dagger
Aggy: Ok, sell it.
Lars: Sell
Lom: I would say sell it. If I'm in melee, something went wrong.
Mojo: sell it if Lom doesn't want it
Myrick:
Sorek: if Lom wants it, fine...otherwise sell it

3A. CLW wand
Aggy: Nope. I'm not a 'dedicated' healer ;) It costs only 750 so I say we get another one.
Lars: Yes, they go fast with this big a party, and our dedicated healer is an evangelist, so sub optimal for it.
Lom: No, the wand we have is almost full and we have a dedicated healer.
Mojo: no need
Myrick:
Sorek: Don't think we need another one right now. All the frontliners have some healing capability

3B. Wand lesser Restoration
Aggy: Agreed. Too expensive. We will miss it though.
Lars: too expensive
Lom: It's too expensive and we have a cleric whom can cast it.
Mojo: Definitely
Myrick:
Sorek: We need one but can't afford it

3C. Suggestions
Aggy: Agreed on condition removal, and alchemical stuff to boost saves/resistances
Lars: Some scrolls of condition removal (paralysis, blindness, poison, curse)
Lom: Nothing for the group.
Mojo: wand of identify
Myrick:
Sorek: nothing

4. Silver light mace
Aggy: Keep it
Lars: keep
Lom: Keep it.
Mojo: keeper for Lars or Myrick
Myrick:
Sorek: someone should keep it

Vote Summary: Totals not including Myrick ...sorry too late, trying to keep things moving

1:BoH= 4 to 1 for the Type 1 BoH

2. Dagger= 5 to 0 for Selling it

3A. CLW wand= 3 to 2 for purchasing it (I changed my vote, we'll use it eventually)

3B. Lesser Restoration wand= 5 to 0 not purchasing

3C. We need some condition removal stuff. Aggy or Lars...can you put together a list of condition removal things to buy? keeping in mind that we are already spending money on a Boh and a CLW wand and some of us want to spend money on resistance cloaks or stat boosting items.

4.Silver Light Mace=Lars or Myrick should take it.

loot breakdown:

Coins
Gp:2,756
Sp:10,901=1,090gp
Cp:32,736=327gp
Total=4,173gp

Gems:6,500gp (6k worth of demon eye gems included)
Books:430gp
Jewelry and everything else:5,401gp
Selling +1 dagger= 2,000gp

Assuming that gems are sold for full value and everything else is sold for half value the total value= 14,588.5

After Lom crafts a Type 1 BoH 1,250gp
& we purchase a CLW wand 750gp we will have 12,588gp remaining

Poll part2
Question 1= Do we spend money on an Identify Wand 350 crafted by Lom ?
Please copy paste and add your votes (ignore mine).

1. Wand Identify
Aggy:
Lars:
Lom:
Mojo: yes...his suggestion
Myrick:
Sorek: sure ...why not it's cheap


Male Human Rogue6/Clr1 Current Map

Two women have arrived via keel boat and start making inquiries as to the traffic through here to and from RA and who is in charge.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)
Sorek wrote:
Aggy or Lars...can you put together a list of condition removal things to buy? keeping in mind that we are already spending money on a Boh...

I can think of a few:

- Lesser Restoration (150 gold each)
- Remove Disease (150 gold each)
- Delay Poison (150 gold each)
- Communal Endure Elements (150 gold each)
- Align Weapon (150 gold each)
- Gentle Repose (150 gold each)
- Make Whole (150 gold each)
- Water Breathing (375 gold each)
- Create Food and Water (375 gold each)
- Remove Curse (375 gold each)
- Stone Shape (375 gold each)

Poll part2
Question 1= Do we spend money on an Identify Wand 350 crafted by Lom ?
Please copy paste and add your votes (ignore mine).

1. Wand Identify
Aggy: Go fer it
Lars:
Lom:
Mojo: yes...his suggestion
Myrick:
Sorek: sure ...why not it's cheap

brvheart wrote:
Two women have arrived via keel boat and start making inquiries as to the traffic through here to and from RA and who is in charge.

Should this be in Gameplay or..? :D


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

condition removal shopping list:

- Lesser Restoration (150 gold each)
- Remove Disease (150 gold each)
- Delay Poison (150 gold each)
- Communal Endure Elements (150 gold each)
- Align Weapon (150 gold each)
- Gentle Repose (150 gold each)
- Make Whole (150 gold each)
- Water Breathing (375 gold each)
- Create Food and Water (375 gold each)
- Remove Curse (375 gold each)
- Stone Shape (375 gold each)

Poll....Yes, Another oneHow much should we spend on condition removal items? To make it simple let's just average the amount of everyone's vote and then give Aggy a total to spend as he sees fit..Just to keep things moving or we could spend a week going back and forth on this.

Our current party total after the purchase of CLW wand and BoH is 12,588gp

Please copy paste and add your votes (ignore mine).

1. Condition Removal Items
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: 1,500gp

PS...I hope I'm not ruffling anyones feathers or seeming too pushy by doing these Polls etc... It just seems like a good way to make decisions in a 6 character pbp


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

1. Condition Removal Items
Aggy:
Lars:
Lom:
Mojo: as mojo has a +1 spork maybe we could reduce his "share" to add to this total. Say slap in an extra 1000gp off of him.
Myrick:
Sorek: 1,500gp


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Condition removal:
remove curse
remove blindness
remove paralysis
neutralize poison
lesser restoration

I'm ambivalent on the wand since the spellcraft checks are usually fairly easy for identify, but it's a cheap wand.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Guys, Aggrammar still has a lot of cash on him since the last split (slightly over 2500gold unless my math is totally off).

Since we are 6, it would be good that each of us gets a share of 2000 gold to buy stuff this time around.

Meaning I can grab those 588 that remain above 12k gold, and make do with it? Perhaps add another 500 from my pocket, and still be left with 4k to spend?

Which reminds me, how long exactly does it take to craft a '+2 to a stat' item? :D

The Exchange

Sorek - you're not ruffling my feathers. Every party needs someone to keep us on our toes, especially in a pbp. Thanks for being that guy. Its also refreshing to have most of the party willing to throw in their views.

Cheers
FW


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Yeah Sorek, you're doing a great job lad! Keep it up!


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

We need magical ranged weapons, but I am good with your other choices.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

1. Condition Removal Items
Aggy: give each player 2k to spend as they see fit, take 588gp towards condition removal items
Lars: ambivalent on the identify wand, the dc's are easy
Lom: ?
Mojo: as mojo has a +1 spork maybe we could reduce his "share" to add to this total. Say slap in an extra 1000gp off of him.
Myrick: wants ranged magic weaponry, but ok with condition removal
Sorek: same as Aggy

Waiting for Lom to vote.

I've changed my vote to second Aggy's suggestion. Sorek had 2,182gp before, and now if he adds 2,000gp to that he'll be able to have Lom craft a +2Wis AND a +2Con item...I'm sure others would like some stat boosts or save boost items as well or ranged weaponry for Myrick. Regardless that's my vote ignore it and vote however you want. Once we have Lom's vote we'll see if we have any clear consensus.

Poll question=Who holds the group's bag of holding?
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: Aggy

Question for Lars or Myrick=Which of you gets the light silver mace?

Poll Question=Who holds the group's new CLW wand?
Aggy:
Lars:
Lom:
Mojo:
Myrick:
Sorek: Lars or Myrick..both have it on their spell list and can use it w/o umd and Aggy already has one. Good to split them up in case we get split up. let's try not to get split up


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

BOH for Lom or Aggy.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

1. Condition Removal Items
Aggy: give each player 2k to spend as they see fit, take 588gp towards condition removal items
Lars: ambivalent on the identify wand, the dc's are easy
Lom: I vote to split the gold - per Aggy's suggestion.
Mojo: as mojo has a +1 spork maybe we could reduce his "share" to add to this total. Say slap in an extra 1000gp off of him.
Myrick: wants ranged magic weaponry, but ok with condition removal
Sorek: same as Aggy

Poll question=Who holds the group's bag of holding?
Aggy:
Lars:
Lom: I'm the least likely one to be in combat - I volunteer
Mojo:
Myrick:
Sorek: Aggy

Poll Question=Who holds the group's new CLW wand?
Aggy:
Lars:
Lom: Concur with Sorek.
Mojo:
Myrick:
Sorek: Lars or Myrick..both have it on their spell list and can use it w/o umd and Aggy already has one. Good to split them up in case we get split up.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Don't care who carries the bag.

I should probably have the wand since the paladin is the better fighter.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Question 1 results=Loot division and condition removal items:

1. Condition Removal Items
Aggy: give each player 2k to spend as they see fit, take 588gp towards condition removal items
Lars: ambivalent on the identify wand, the dc's are easy
Lom: I vote to split the gold - per Aggy's suggestion.
Mojo: as mojo has a +1 spork maybe we could reduce his "share" to add to this total. Say slap in an extra 1000gp off of him.
Myrick: wants ranged magic weaponry, but ok with condition removal
Sorek: same as Aggy

3 out of 6 of us have voted to allocate 2,000gp per member with the remaining 588gp to be used toward condition removal items chosen by Aggy

With Soreks share (current amount 2,182 +2,000) he will have Lom craft a +2Wis Headband and a +2Con Belt

He has 182gp remaining


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Poll question=Who holds the group's bag of holding?
Aggy: I'm neutral on this one - Lom is fine
Lars:
Lom: I'm the least likely one to be in combat - I volunteer
Mojo:
Myrick:
Sorek: Aggy

Poll Question=Who holds the group's new CLW wand?
Aggy: Lars
Lars:
Lom: Concur with Sorek.
Mojo:
Myrick:
Sorek: Lars or Myrick..both have it on their spell list and can use it w/o umd and Aggy already has one. Good to split them up in case we get split up.

-----------------

Ok, that's settled - I will want at least an item to increase my Wisdom OR Strength, but... can anyone tell me how long all this crafting will take?

Putting together a list of what I am planning to take for me:

- Belt of Giant Strength +2 (2000 gold) [crafted?]
- Masterwork Buckler +1 (115 gold)
- Cloak of Resistance +2 (2000 gold) [crafted?]
- A few more tidbits

For the group so far I have, assuming... 588 gold + whatever remains from my share + 1000 gold from Mojo (kinda harsh no?):

300 gold -> 2x Scrolls of Lesser Restorarion
375 gold -> 1x Scroll of Remove Curse
150 gold -> 1x Scroll of Remove Disease
150 gold -> 1x Scroll of Delay Poison
375 gold -> 1x Scroll of Remove Blindness
150 gold -> 1x Scroll of Remove Paralysis

Total at 1500 gold.

Neutralize Poison seems too steep at 700 gold, and I've dropped the other options.

Thoughts?


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

So Mojo gets 1000 gp worth of goodies - his glass is half full!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Ok...everyone do your shopping or give Lom your list of crafting requests so we can get started again. Hopefully we can get on the road to RA by monday

Aggy...your list looks fine to me. I would suggest Gentle Repose if there was a high-level cleric in the Ferry but alas, there is not.

I agree that Mojo is being overly generous...you could use a +2dex belt...but it's up to you


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Lets see how everyone gets on with their shopping. I doubt we will get many more crafting opportunities so I'd like that belt. However I'll wait and see how much is in the pot at the end.

Cheers
FW


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Crom sets up shop in the room at the inn and begins fabricating the requested items. He will use his 2k gp to create a headband of vast intelligence (+2).

Note that the wondrous item crafting cost is half the listed cost.

Instead of taking craft wand as his 5th level feat, Lomyldyr will take greater spell focus (evocation) instead - his profile has been updated.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

I wouldn't mind buying a ring of protection, but I can't imagine one would be available in this podunk hamlet, so he will keep his money.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Ok its MONDAY. is everyone leveled up ready to go and done with crafting and shopping?

-Posted with Wayfinder


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Possible wondrous items for 2k gp:

Belt of Giant Strength +2
Belt of Incredible Dexterity +2
Headband of Inspired Wisdom +2

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