Thunderscape: The Lost Lexicon, Part 1: Heart of the Machine (Inactive)

Game Master Darkfire142

Times are tough for adventurers in Aden, and the high-paying bounties offered by the Cogswheel Irregulars in Mekanus are a great place to save up a few crests for traveling. As representatives of the Urbanan government, however, the player characters soon find themselves in the crosshairs of a group eager to retrieve forgotten secrets from the most dangerous parts of the city, and they're only the first ones to paint a target on the characters' backs!


201 to 215 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

1d20 + 4 ⇒ (18) + 4 = 22
1d10 + 1 + 1d8 ⇒ (2) + 1 + (7) = 10 using firepower

Korbinian takes a shot at the mangler.

Shadow Lodge

The Mangeler takes another wound but despite all odds he still is on his feet although in his state another blow like that may well fell him.

As for the Ratlings they shift aronud and 2 Flanks Aiko with the Mangler

Ratling 2 (Flanking): 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 Dagger
Ratling 2 (Flanking): 1d20 + 2 + 2 - 5 ⇒ (4) + 2 + 2 - 5 = 3 Bite

Dagger Damage 1d3 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4

Ratling 5 stabs at Urah

Ratling 5 (Flanking): 1d20 + 2 ⇒ (12) + 2 = 14 Dagger
Ratling 5 (Flanking): 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13 Bite

The other ratling attacks Ungollan

Ratling 3: 1d20 + 2 ⇒ (6) + 2 = 8 Dagger
Ratling 3: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14 Bite


Male Goreaux Mechamage 1

Kirn's golem strikes again at the mangler with both fists.
slam: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
slam: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Kirn keeps his distance and reloads one of his pistols.

Shadow Lodge

Kirn did not say who he was attacking so we'll say he squashed ratling 2

Kirn's golem swings two mighty blows at a Ratling. The ratling dodges the fist blow but the follow up smashes the Ratling across the face sending it sprawling to the ground with a shattered face.


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

Korbinian takes another shot at the mangler.

1d20 + 4 ⇒ (7) + 4 = 11
1d10 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]
Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9
Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield
Kirn Vuthurix wrote:

Kirn's golem strikes again at the mangler with both fists.

He did say. (Emphasis mine) Also, the second attack was a crit threat that didn't get a confirmation roll.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco hopes to hit something hit: 2 + 1d20 ⇒ 2 + (9) = 11 as he moves and swings again damage: 1d8 + 3 ⇒ (1) + 3 = 4 slashing
don't worry, you will all be healed soon, assuming we survive this.

Shadow Lodge

Must have misread that. Still for continuity we'll say that the Ratling 2 got in the way of the blow and was killed instead. I want to give the Mangeler one last chance to fight.


Male Ferran Golemoid (AC20 | HP 9/16 | Fort +6 / Ref +0 / Will +2 | Steam 5/5)

Flail: 1d20 + 3 ⇒ (3) + 3 = 6 Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
Gore: 1d20 + 3 ⇒ (16) + 3 = 19 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Ungollan continues to to pound at the mangler.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

As does Urah...

attack1d20 ⇒ 2, attack1d6 ⇒ 3

attack1d20 ⇒ 1, damage1d4 ⇒ 1

Shadow Lodge

The mangeler continues to fend off the blows but a gore from the mighty Ungollan pierces his throat causing him to choke and gasp as green tinged blood bleeds from the wound and he collapses with a thunk to the ground his body twitching but clearly dead.

Still the ratlings being frenzied by whatever sickness afflicts them continue to fight in a frenzy of blows.


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

Korbinian attempts to pick off a rat.

1d20 + 4 ⇒ (15) + 4 = 19
1d10 + 1 ⇒ (9) + 1 = 10


Male Ferran Golemoid (AC20 | HP 9/16 | Fort +6 / Ref +0 / Will +2 | Steam 5/5)

Wow Urah, I thought I usually rolled bad

The largest threat dealt with Ungollan starts to smash at the rats
Flail: 1d20 + 3 ⇒ (10) + 3 = 13 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Gore: 1d20 + 3 ⇒ (8) + 3 = 11 Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

what round we on? if it is a new round... then.

draco tries to hit another rat attack: 2 + 1d20 ⇒ 2 + (20) = 22
crit confrim: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 3 ⇒ (8) + 3 = 11
crit damage: 1d8 + 3 ⇒ (4) + 3 = 7


Kirn takes another shot with his pistol and his golem continues to swing his fists.
slam: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 2 ⇒ (5) + 2 = 7
slam: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 2 ⇒ (5) + 2 = 7
shot: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 1 ⇒ (7) + 1 = 8

201 to 215 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Thunderscape: The Lost Lexicon Part 1: Heart of the Machine All Messageboards

Want to post a reply? Sign in.