1. Heavily Armored
2. Warding Flare, 2 per day
3. 1 Channel Divinity, once per day
4. Channel Divinity power: Radiance of the Dawn
5. Elemental Adept of Fire Feat
1. Lightbringer. 6 to hit. 1d6+4 blunt damage. Deals and extra 1d6 radiant damage to undead.
2. Sling. 3 to hit. 1d4+1 blunt damage.
3. Light crossbow. 3 to hit. 1d8+1 piercing damage.
4. Spells. 4 to hit. save dc is 12
1. Splint mail
2. Light Crossbow, 20 bolts and quiver
3. Explorers pack (down 1 trail ration)
5. Spell Pouch
6. Silk Rope
7. Common Clothes
9. Pouch with 20 bullets
10. Lightbringer Mace
11. 5 Healing Potion
12. Potion of Poison Resistance
13. Three doses of Kheotom's Ointment.
14. Navigator's tools
Navigator's Tools, Water Vehicles, Athletics, Acrobatics, insight, medicine, perception, medium armor, shields, simple weapons.
Cantrips: sacred flame, resistance, guidance and (light)
Level 1: (burning hands, faerie fire) healing word, shield of faith, bless and cure wounds
Level 2: Prayer of Healing, hold person (scorching ray and flaming sphere).