| Urah the Corrupted |
Init1d20 + 8 ⇒ (9) + 8 = 17
Urah calmly draws his scimitar and a dagger and laughs in the face of his foes...
Nay I am not nocturnal, I am Ifrit! Fire bowed to my command long before the Darkfall ever struck the world...
bluff1d20 + 7 ⇒ (18) + 7 = 25
The Black Shadow
|
Urah puts on a good bluff. Unfortunately these men don't really care what Urah boasts as being and attack him while still shivering in their boots. They both attack him with great axes that look more like large woodsman axes.
Thug 1: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Thug 2: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Both probably miss Urah. The men swing madly at Urah but are still very frightened of him and their form is clumsy and Urah easily sidesteps their attacks.
| Ungollan |
Ungollan is slow to react, but eventually burns into activity.
Flail: 1d20 + 3 ⇒ (18) + 3 = 21Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
Gore: 1d20 - 2 ⇒ (16) - 2 = 14Dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Not sure if I'm positioned to full attack or not, if not I'll charge the nearest and not get a second attack.
The Black Shadow
|
Ungollan is within 5 foot step range as he was beside Urah so he does get a gore and a flail. He does get full BAB with his horn as it is a primary natural attack so that will hit him.
Ungollan wacks one of the thugs with his flail and there is a crack of bone as he rib cage is smashed. He then gores the man with his driving his horn through his body and knocking him backward as he goes limp.
Seer Aiko
|
"Mahō no tate, watashi o hogo!" Aiko intones, moving her hand in a counter-clockwise circular motion, her open palm pointed forward, resulting in a slight shimmering of the air in front of her, which fades after a moment. The jurak woman then strides toward the two thugs who attacked Urah.
Cast shield (my improved folk magic), then safely move adjacent to one of the thugs. AC is now 21.
The Black Shadow
|
Interesting that you took Folk Magic Aiko. You do know that the Shield Spell is not on a Seer's spell list thus it will never advance beyond level 1 caster level. Shield only lasts 1 minute per level so are you Ok with just the spell just lasting in 1 minute intervals even at higher levels?
Out from inside the Militia building come a group of five men. One of them is a wiery human with 2 daggers, two of them look like human thugs with greataxes, one of them is an elven man with a bow and one of them is a large burly human individual with a long sword and shield.
The burly man says giving a mean glare yelling, "Let us leave and we won't have to kill ya!"
Seer Aiko
|
I took the 'Improved Folk Magic' feat on page 104, so it will advance and I can use it 3 times per day. Even if it didn't advance, fights rarely last longer than 10 rounds anyway.
| Urah the Corrupted |
Urah laughs as he sees his new enemies and his eyes once again glow like green furnaces...
I am an Ifrit, one who is born a lord over flames... I will put everyone of you to the pyre and watch you burn!
intimidate(demoralize)1d20 + 14 ⇒ (7) + 14 = 21
Urah shuffles quickly to surround the other brigand who attacked him...
taking five foot step to flank the brigand
| Keolin Portara |
Kirn, still perched on his golem's shoulder, draws a pistol and fires at the nearest brigand.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
He then jumps off the golem so he can keep his distance and orders the golem to advance and strike.
slam: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5
The Black Shadow
|
One of the new Thugs is demoralized by the glare of Urah but as they were already warned they were not as surprised. Nonetheless the rest of the thugs fan out and start their attacks in twain.
Thug 3 attacks Seer Aiko with a woodsman axe Thug 3 Axe: 1d20 + 5 ⇒ (12) + 5 = 17
The axe bounces off the magical shield of the Seer.
Thug 4 attacks the Golem but is demoralized so is not as efficient.
Thug 3 Axe Attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
The axe clangs off the metal of the golem.
By the way Kirn Vuthurix, your golem should have 18 Hit Points. I give Animal Companions, Golems, Eladrons and the like max HP for 1st level. Thus you should have 10 base, 5 for the golem type at level 1 and 3 for being a Goreaux Mechamage.
The archer takes a shot at the Korbinian with his crappy looking shortbow.
Short Bow: 1d20 + 3 ⇒ (15) + 3 = 18
And hits for 1d6 ⇒ 6
He promptly gets counter shot by Korbinian and grazed by the shot across his arm.
The Thug 2 seeing Thug 1 get crushed by the giant golemoid goes into a rage yelling "You killed my brother you bastard!
And attacks although still shaking from the intimidaton.
Axe Attack: 1d20 + 5 - 3 ⇒ (3) + 5 - 3 = 5
The Thief double moves around to set up a flank on Urah while Veekner moves in and attempts to stab him with a flank advantage with his long sword 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22.
He hit with his long sword doing 1d8 + 3 ⇒ (5) + 3 = 8 damage
The rest of you can attack at will if you have not. This is the 2nd round of the combat BTW.
Seer Aiko
|
Aiko drops her staff, draws her huge curved blade, and attacks the thug who just swung his axe at her. The seer is unable to get through the thug's defenses, and her attacks fail to land.
Free Action: drop my staff. Move Action: Draw my Nodachi. Standard Action: Attack the thug.
Nodachi Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Nodachi Damage: 1d10 + 6 ⇒ (2) + 6 = 8
| Ungollan |
I was under the impression Primary natural attacks became secondary when combined with a weapon? Not that I'm complaining.
Turning to the new assailant Ungollan smashes into him.
Flail: 1d20 + 3 ⇒ (20) + 3 = 23 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Gore: 1d20 + 3 ⇒ (16) + 3 = 19 dmg: 1d8 + 1 ⇒ (3) + 1 = 4
Crit Confirm: 1d20 + 3 ⇒ (12) + 3 = 15 dmg: 1d8 + 2 ⇒ (7) + 2 = 9
The Black Shadow
|
The threat fails to confirm
Ungollan gives a hard smash with his flail across the face of thug 2, shattering his jaw and sending teeth flying from his mouth. He then follows up with a gore attack that pierces his breastbone opening a bleeding wound in his chest. He falls to the ground bleeding out from his wounds and dying on the ground.
Kirn's golem does a flurry of punches at the thug 3 but his armor absorbs the first punch and he avoids the second one.
The Black Shadow
|
With their numbers dwindling in the wake of the battle Ruck Veekner seems no longer as confident that the fight is winnable. He says, "Surrender ain't an option to the likes of ya! Da law will kill us anyway. Fight yer way out boys!"
Ruck Veekner with the lack of anyone holding him down in combat quickly makes a break for a back alleyway on his turn. Likewise the blacked cloaked cronie also follows behind him.
The remaining gang members will attempt full withdraw actions on their turn. You can end the fight here by letting them go or you can try and attack them if your initiative beats them or continue to chase them down.
| Urah the Corrupted |
Init20 + 8 = 28
attack1d20 + 4 ⇒ (17) + 4 = 21
damage1d4 + 2 ⇒ (3) + 2 = 5
as the healing surges through his body Urah moves from behind the golem and within throwing range of the nearest bandit and throws his dagger...
Allies take them down!
Seer Aiko
|
Aiko swings her Nodachi at the thug once more, this time a far better attack, especially with a momentary glimpse of the future guiding it.
Standard Action: Attack. Free Action: spend 1 Second Sight to get a +1 on my attack roll.
Nodachi Attack: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16 +1 from Second Sight and another +1 from bless
Nodachi Damage: 1d10 + 6 ⇒ (4) + 6 = 10
The Black Shadow
|
A combination of attacks and a gunshot take down the thug 3. Ruck Veekner, The Thief, Thug 4 and the last Archer make good on their escape. They appear to have taken a share of goods from the Milita outpost during their escape it seems though. Do you wish to pursue the fleeing gang members or hold your ground?
Seer Aiko
|
"Let them go, I sense we will meet them again anyhow," Aiko says. "We should see if there are any survivors within."
The Black Shadow
|
Korbinian sees the steamwagon is functional but it is of an older model, perhaps a decommissioned military vehicle. You think you could turn it on and drive the vehicle although he does also notice it has a seal of Milita on its side so it probably belongs to them.
As for survivors, there appears to be one young human dressed in a Militia uniform tied up and gagged outside the Milita outpost. He looks at you and struggles against his bindings with a look of urgency on his face.
Those who look inside the outpost see that it has been ransacked and likey most things of value have been taken. In addition the cells have all been unlocked and are empty.
The Black Shadow
|
Freeing the man you see he has a fair build and slightly pointy ears, showing a man of elven and human heritage. He looks appreciative he gets up uneasily and looks to the group and says
"Thank goodness you got here when you did. I'm Sam Jetsam of the Cistern milita. You look to be some of the Irregulars. Finally we've got some reinforcements down here. You can't believe the troubles we've had in this area of the city. If the Ratlings weren't bad enough, Ruck Veekner's Gang decided to spring a jailbreak right when I was on watch here. You should have stopped them from getting away you fools. It was enough trouble capturing him the first time."
He calms down a bit and says, "Still I am appreciative for your aid although if Sergeant Blightwater is still around he'll won't be too happy. Indeed, time is of an essence. The Sergent and the rest of my militiamen have been missing since yesterday evening chasing down the leader of the Ratlings, some horrible monster dubbed "The Mangler"."
As for inside the outpost itself you find no other people hiding there.