Thunderscape: The Lost Lexicon, Part 1: Heart of the Machine (Inactive)

Game Master Darkfire142

Times are tough for adventurers in Aden, and the high-paying bounties offered by the Cogswheel Irregulars in Mekanus are a great place to save up a few crests for traveling. As representatives of the Urbanan government, however, the player characters soon find themselves in the crosshairs of a group eager to retrieve forgotten secrets from the most dangerous parts of the city, and they're only the first ones to paint a target on the characters' backs!


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ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Init1d20 + 8 ⇒ (9) + 8 = 17

Urah calmly draws his scimitar and a dagger and laughs in the face of his foes...

Nay I am not nocturnal, I am Ifrit! Fire bowed to my command long before the Darkfall ever struck the world...

bluff1d20 + 7 ⇒ (18) + 7 = 25


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

Seeing the one thug book it out of there, Korbinian turns his rifle to those threatening Urah.

"come now, my good men. You are outgunned. Surrender, I'd rather fill some ratlings with hot lead than you."

Shadow Lodge

Urah puts on a good bluff. Unfortunately these men don't really care what Urah boasts as being and attack him while still shivering in their boots. They both attack him with great axes that look more like large woodsman axes.

Thug 1: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Thug 2: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

Both probably miss Urah. The men swing madly at Urah but are still very frightened of him and their form is clumsy and Urah easily sidesteps their attacks.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Urah dodges the attacks easily and prepares himself to unleash an assault upon his opponents...


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

Korbinian will take a shot at them on his turn.


Male Ferran Golemoid (AC20 | HP 9/16 | Fort +6 / Ref +0 / Will +2 | Steam 5/5)

Ungollan is slow to react, but eventually burns into activity.

Flail: 1d20 + 3 ⇒ (18) + 3 = 21Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
Gore: 1d20 - 2 ⇒ (16) - 2 = 14Dmg: 1d8 + 1 ⇒ (5) + 1 = 6

Not sure if I'm positioned to full attack or not, if not I'll charge the nearest and not get a second attack.

Shadow Lodge

Ungollan is within 5 foot step range as he was beside Urah so he does get a gore and a flail. He does get full BAB with his horn as it is a primary natural attack so that will hit him.

Ungollan wacks one of the thugs with his flail and there is a crack of bone as he rib cage is smashed. He then gores the man with his driving his horn through his body and knocking him backward as he goes limp.

Shadow Lodge

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]
Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9
Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield

"Mahō no tate, watashi o hogo!" Aiko intones, moving her hand in a counter-clockwise circular motion, her open palm pointed forward, resulting in a slight shimmering of the air in front of her, which fades after a moment. The jurak woman then strides toward the two thugs who attacked Urah.

Cast shield (my improved folk magic), then safely move adjacent to one of the thugs. AC is now 21.

Shadow Lodge

Interesting that you took Folk Magic Aiko. You do know that the Shield Spell is not on a Seer's spell list thus it will never advance beyond level 1 caster level. Shield only lasts 1 minute per level so are you Ok with just the spell just lasting in 1 minute intervals even at higher levels?

Out from inside the Militia building come a group of five men. One of them is a wiery human with 2 daggers, two of them look like human thugs with greataxes, one of them is an elven man with a bow and one of them is a large burly human individual with a long sword and shield.

The burly man says giving a mean glare yelling, "Let us leave and we won't have to kill ya!"

Shadow Lodge

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]
Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9
Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield

I took the 'Improved Folk Magic' feat on page 104, so it will advance and I can use it 3 times per day. Even if it didn't advance, fights rarely last longer than 10 rounds anyway.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Urah laughs as he sees his new enemies and his eyes once again glow like green furnaces...

I am an Ifrit, one who is born a lord over flames... I will put everyone of you to the pyre and watch you burn!

intimidate(demoralize)1d20 + 14 ⇒ (7) + 14 = 21

Urah shuffles quickly to surround the other brigand who attacked him...

taking five foot step to flank the brigand


Kirn, still perched on his golem's shoulder, draws a pistol and fires at the nearest brigand.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

He then jumps off the golem so he can keep his distance and orders the golem to advance and strike.
slam: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

To shoot the guy with the bow
1d20 + 4 ⇒ (18) + 4 = 22
thundershot: 1d10 + 1 ⇒ (1) + 1 = 2

Shadow Lodge

One of the new Thugs is demoralized by the glare of Urah but as they were already warned they were not as surprised. Nonetheless the rest of the thugs fan out and start their attacks in twain.

Thug 3 attacks Seer Aiko with a woodsman axe Thug 3 Axe: 1d20 + 5 ⇒ (12) + 5 = 17

The axe bounces off the magical shield of the Seer.

Thug 4 attacks the Golem but is demoralized so is not as efficient.

Thug 3 Axe Attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13

The axe clangs off the metal of the golem.

By the way Kirn Vuthurix, your golem should have 18 Hit Points. I give Animal Companions, Golems, Eladrons and the like max HP for 1st level. Thus you should have 10 base, 5 for the golem type at level 1 and 3 for being a Goreaux Mechamage.

The archer takes a shot at the Korbinian with his crappy looking shortbow.

Short Bow: 1d20 + 3 ⇒ (15) + 3 = 18

And hits for 1d6 ⇒ 6

He promptly gets counter shot by Korbinian and grazed by the shot across his arm.

The Thug 2 seeing Thug 1 get crushed by the giant golemoid goes into a rage yelling "You killed my brother you bastard!

And attacks although still shaking from the intimidaton.

Axe Attack: 1d20 + 5 - 3 ⇒ (3) + 5 - 3 = 5

The Thief double moves around to set up a flank on Urah while Veekner moves in and attempts to stab him with a flank advantage with his long sword 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22.

He hit with his long sword doing 1d8 + 3 ⇒ (5) + 3 = 8 damage

The rest of you can attack at will if you have not. This is the 2nd round of the combat BTW.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Urah wheezes as the longsword cuts through his gut, he moves out of range however his terrible endurance evident...

going back to the rear ranks and hiding behind the golem (using as cover)...

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco will move up and attack with his battleaxe. attack: 2 + 1d20 ⇒ 2 + (4) = 6 But he can barely lift the thing, let alone swing it.
damage: 1d8 + 3 ⇒ (8) + 3 = 11


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

To shoot the guy with the bow
1d20 + 4 ⇒ (12) + 4 = 16
thundershot: 1d10 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7 (using 1 firepower, half fire dmg)

any chance of getting some sort of cover with this vehicle?

Shadow Lodge

Yes I'ed give you light cover for being in a driver seat of a vehicle as it has some wooden and metal railings.

Korbinian is able to shoot the archer who collapses to the ground after a solid shot hits him in the gut.


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

would that last shot have still hit? i dont recall how much light cover is

Shadow Lodge

Light cover gives +4 to Armor class. The attack would not have hit Korbinian then due to the bonus from the cover. Forgot that steam wagons provide light cover to the driver and passengers,


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

awesome. Korbinian isnt exactly tanky, heh.

Shadow Lodge

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]
Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9
Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield

Aiko drops her staff, draws her huge curved blade, and attacks the thug who just swung his axe at her. The seer is unable to get through the thug's defenses, and her attacks fail to land.

Free Action: drop my staff. Move Action: Draw my Nodachi. Standard Action: Attack the thug.

Nodachi Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Nodachi Damage: 1d10 + 6 ⇒ (2) + 6 = 8


Male Ferran Golemoid (AC20 | HP 9/16 | Fort +6 / Ref +0 / Will +2 | Steam 5/5)

I was under the impression Primary natural attacks became secondary when combined with a weapon? Not that I'm complaining.
Turning to the new assailant Ungollan smashes into him.
Flail: 1d20 + 3 ⇒ (20) + 3 = 23 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Gore: 1d20 + 3 ⇒ (16) + 3 = 19 dmg: 1d8 + 1 ⇒ (3) + 1 = 4

Crit Confirm: 1d20 + 3 ⇒ (12) + 3 = 15 dmg: 1d8 + 2 ⇒ (7) + 2 = 9


Male Goreaux Mechamage 1

Kirn reloads his pistol as his golem swings its massive fists at the nearest enemy.
slam: 1d20 + 3 ⇒ (10) + 3 = 13
slam: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Shadow Lodge

The threat fails to confirm

Ungollan gives a hard smash with his flail across the face of thug 2, shattering his jaw and sending teeth flying from his mouth. He then follows up with a gore attack that pierces his breastbone opening a bleeding wound in his chest. He falls to the ground bleeding out from his wounds and dying on the ground.

Kirn's golem does a flurry of punches at the thug 3 but his armor absorbs the first punch and he avoids the second one.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

I hope people are remembering my +1 from bless?

Shadow Lodge

With their numbers dwindling in the wake of the battle Ruck Veekner seems no longer as confident that the fight is winnable. He says, "Surrender ain't an option to the likes of ya! Da law will kill us anyway. Fight yer way out boys!"

Ruck Veekner with the lack of anyone holding him down in combat quickly makes a break for a back alleyway on his turn. Likewise the blacked cloaked cronie also follows behind him.

The remaining gang members will attempt full withdraw actions on their turn. You can end the fight here by letting them go or you can try and attack them if your initiative beats them or continue to chase them down.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Wheezing as blood flows from his mouth Urah speaks...

Cleric if you could a healing spell of some description would be most appreciated.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco uses his last first level 1 spell of the day using spontaneous casting as he walks up to Urah. cure light wounds wounds: 1d8 + 1 ⇒ (1) + 1 = 2 on Urah
2 HP, really?


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Init20 + 8 = 28

attack1d20 + 4 ⇒ (17) + 4 = 21

damage1d4 + 2 ⇒ (3) + 2 = 5

as the healing surges through his body Urah moves from behind the golem and within throwing range of the nearest bandit and throws his dagger...

Allies take them down!

Shadow Lodge

The bandit yelps in pain as the dagger hits him in the back but he continues to limp away.

Shadow Lodge

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]
Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9
Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield

Aiko swings her Nodachi at the thug once more, this time a far better attack, especially with a momentary glimpse of the future guiding it.

Standard Action: Attack. Free Action: spend 1 Second Sight to get a +1 on my attack roll.

Nodachi Attack: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16 +1 from Second Sight and another +1 from bless
Nodachi Damage: 1d10 + 6 ⇒ (4) + 6 = 10


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

Korbinian takes a shot at one of the fleeing bandits.
1d20 + 4 ⇒ (14) + 4 = 18
thundershot: 1d10 + 1 ⇒ (4) + 1 = 5


Male Ferran Golemoid (AC20 | HP 9/16 | Fort +6 / Ref +0 / Will +2 | Steam 5/5)

"Do we give chase?" queries Ungollan, his nostrils flaring.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

No of course not, I won't chase them down
Draco lets them go, but he will be ready for them if they are stupid enough to return for more.

Shadow Lodge

A combination of attacks and a gunshot take down the thug 3. Ruck Veekner, The Thief, Thug 4 and the last Archer make good on their escape. They appear to have taken a share of goods from the Milita outpost during their escape it seems though. Do you wish to pursue the fleeing gang members or hold your ground?


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

They now fear us, let them fester in this fear... My mastery of flames is without end and without mercy...

after they are gone I will retrieve my dagger that I threw

Shadow Lodge

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]
Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9
Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield

"Let them go, I sense we will meet them again anyhow," Aiko says. "We should see if there are any survivors within."


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

know engineering: 1d20 + 9 ⇒ (17) + 9 = 26 to know whats up with this car, can i turn it on/off, etc.


Male Goreaux Mechamage 1

Kirn's golem picks him up and puts him on his shoulder, giving him a better vantage point to take a parting shot at the fleeing bandits.

Pistol: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Shadow Lodge

Korbinian sees the steamwagon is functional but it is of an older model, perhaps a decommissioned military vehicle. You think you could turn it on and drive the vehicle although he does also notice it has a seal of Milita on its side so it probably belongs to them.

As for survivors, there appears to be one young human dressed in a Militia uniform tied up and gagged outside the Milita outpost. He looks at you and struggles against his bindings with a look of urgency on his face.

Those who look inside the outpost see that it has been ransacked and likey most things of value have been taken. In addition the cells have all been unlocked and are empty.


Male Goreaux Mechamage 1

Kirn jumps back down to the ground and walks over to cut the bindings from the survivor with his dagger.

"What happened here, soldier? Tell us everything."

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco will look around to see if there are any hidden enemies. perception: 3 + 1d20 ⇒ 3 + (4) = 7


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

Korbinian will turn off the vehicle and get out, content that he stopped its theft.

He then moves over to the group near the entrance, and pokes around inside.

Shadow Lodge

Freeing the man you see he has a fair build and slightly pointy ears, showing a man of elven and human heritage. He looks appreciative he gets up uneasily and looks to the group and says

"Thank goodness you got here when you did. I'm Sam Jetsam of the Cistern milita. You look to be some of the Irregulars. Finally we've got some reinforcements down here. You can't believe the troubles we've had in this area of the city. If the Ratlings weren't bad enough, Ruck Veekner's Gang decided to spring a jailbreak right when I was on watch here. You should have stopped them from getting away you fools. It was enough trouble capturing him the first time."

He calms down a bit and says, "Still I am appreciative for your aid although if Sergeant Blightwater is still around he'll won't be too happy. Indeed, time is of an essence. The Sergent and the rest of my militiamen have been missing since yesterday evening chasing down the leader of the Ratlings, some horrible monster dubbed "The Mangler"."

As for inside the outpost itself you find no other people hiding there.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Knowledge (Local) concerning this area of the city and any rumors etc concerning the ratlings and the "mangler"1d20 + 4 ⇒ (15) + 4 = 19


Male Ferran Golemoid (AC20 | HP 9/16 | Fort +6 / Ref +0 / Will +2 | Steam 5/5)

Ungollan snorts, "I dare say we'll see Rucks gang again."

Sovereign Court

Female Sylph Druid 1 (Sky Druid)

Urah although not knowing much about the Cistern has heard some word that a Ferran Panther that was driven mad by the corruption of the Darkfall lurks in the region leaving mangled corpses in his wake.


ac 18/15/15, Init 8+, perception-2, F 2+, R 4+, W 0+, HP 5/8

Concerning this nocturnal leader know as the "Mangler" I have heard rumors that he is or was a Ferran Panther... The rumors say the darkfall had it's way with him...


Male Goreaux Mechamage 2 (HP 14/14; AC 14*; F:2 - R:2 - W:4; Init +2; Perc +6)

"can you give us directions"

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