Maru of Kodomi village
|
Maru shines his lantern on red as he examines it.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (9) + 8 = 17 Result -2+1 used for RK
Then he tries to hit the creature twice with his fist.
Fist: 1d20 + 8 ⇒ (10) + 8 = 18
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Personal Vulnerability weakness: 2 = 2
Fist, MAP: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Personal Vulnerability weakness: 2 = 2
By the way, anyone doing a Recall Knowledge on a creature within 20’ of Maru gets a +1 Status to their check from his Lantern.
GM Tiger
|
No extraordinary weaknesses so Personal Antithesis only
Maru attempts to discover if Red has any weaknesses before punching it in the face. Apparently the tanuki's blows have some effect as Red appears to be confused and wondering what it's doing here.
You can try to get Red to surrender by making a DC 19 Diplomacy/Deception/Intimidation check
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken: Red
Surrendered:
------------------
Those with ** may go
Red (-29; Prone, OG; AC <= 16; Shaken)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (AC 20)
Blue
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32
Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Calla tilly - AC 18 19/19
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
Calla Tilly
|
Tilly unslings her crossbow in one smooth motion, planting her feet for stability. Her training takes over — finding the rhythm, aiming for the pause between breaths. Tilly raises her crossbow and fires with calm precision.
◆ Draw Crossbow
◆Hunt Prey to prepare a precise, controlled shot on Blue
◆Strike (Crossbow attack on Blue) : 1d20 + 6 ⇒ (9) + 6 = 15
Damage(Piercing, Hunter's edge (Precision): 1d8 + 1d8 ⇒ (6) + (7) = 13
Kordak, Duty's Bulwark
|
Realizing the situation, Kordak knows what he must do.
"I'll hold them back, you calm them down!"
Kordak calls on his divine spark which leaves his feet and travels up through his core, his arm and then to his shield.
◆ Shift Immanence (Mirrored Aegis)
Kordak's shield creates a 15-foot emanation granting him and all allies a +1 status bonus to AC.
He plants the shield firmly onto the ground and braces himself behind it.
◆ Raise Shield
◆ Take Cover
Kordak currently has AC 25.
GM Tiger
|
Tilly pulls out her crossbow and shoots Blue. Unfortunately, the bolt misses and buries itself in a nearby tree.
Kordak provides everyone some extra protection before raising his shield and hiding behind it.
A small mote of light flies across the log bridge and hovers in front of Tilly. It suddenly sprays a rainbow of colors over most of the party!
It appears I accidentally switched Red and Blue on the map because when Red attacked, it attacked Kordak (I normally dice god the target if there's more than one in range). So BLUE is the one that's shaken and prone. Sorry about that -- I realized something was wrong when I noticed that the attacks wouldn't make sense on the map.
Red continues to try to batter down the object in front of its face.
Hoof vs Kordak AC 25: 1d20 + 10 ⇒ (11) + 10 = 21 for Bludgeoning: 1d8 + 2 ⇒ (1) + 2 = 3
Hoof vs Kordak AC 25, MAP, Agile: 1d20 + 6 ⇒ (15) + 6 = 21 for Bludgeoning: 1d8 + 2 ⇒ (8) + 2 = 10
Hoof vs Kordak AC 25, MAP 2+, Agile: 1d20 + 2 ⇒ (7) + 2 = 9 for Bludgeoning: 1d8 + 2 ⇒ (7) + 2 = 9
Its hooves make a lot of noise pounding on Kordak's shield but it makes no progress.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken: Blue
Surrendered:
Before your Turn:
DC 16 Will vs Dizzying Colors: Tilly, Tempest, Long-Nose, Irina, Squirrel
------------------
Those with ** may go
Red (AC 18)
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (AC 20)
Blue (-29; Prone, OG; AC 18; Shaken)
Maru - AC 18 16/28
Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
Guiseppino - AC 18 (19 w/shield or cape) 24/24
Calla tilly - AC 18 19/19
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
CS: Unaffected
S: Dazzled 1 rd
F: Stunned 1, Blind 1 rd, Dazzled 1 minute
CF: Stunned 1 rd, Blind 1 minute
Tempest in a Teapot
|
Will E: 1d20 + 6 ⇒ (9) + 6 = 15
Hero Point + Vestments: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
"Those colors! So pretty!" Tempest gets an eyeful of Dizzying Colors, and unfortunately that's a spell and not an innate ability. It still incapacitates and blinds her.
◈◈ Diplomacy T: 1d20 + 8 ⇒ (8) + 8 = 16
Hero Point! + Vestments: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
◈ Stunned 1
"Please... Pretty nature spirit. Stand down. We don't need to fight."
Guiseppino The Long-Nosed
|
DC 16 Will save: 1d20 + 7 ⇒ (10) + 7 = 17 vs Dizzying Colors (Success, Dazzled for 1 rd)
"Such a petty twick," Long Nosed says otherwise, but they are also overwhelmed by the colors.
GM Tiger
|
Tempest gets an eyeful of colors and ends up with a bunch of floaties in her eyes. She blinks rapidly, trying to clear her vision. She does, however, manage to convince Blue to stand down.
Long-Nose also gets hit by the rainbow but manages to shut his eyes and is not as affected. They still have floaties though...
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue
Before your Turn:
DC 16 Will vs Dizzying Colors: Tilly, Irina, Squirrel
------------------
Those with ** may go
Red (AC 18)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Blind 1 rd)
**Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
**Guiseppino - AC 18 (19 w/shield or cape) 24/24 (Dazzled)
**Calla tilly - AC 18 19/19
**Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
CS: Unaffected
S: Dazzled 1 rd
F: Stunned 1, Blind 1 rd, Dazzled 1 minute
CF: Stunned 1 rd, Blind 1 minute
Irina Valishnakova
|
Irina Will DC16: 1d20 + 11 ⇒ (13) + 11 = 24
Squirrel Will DC16: 1d20 + 6 ⇒ (10) + 6 = 16
Irina tries to rub away the spots before her eyes.
"Moo moo mooo mooo mooooo mooo."
◆ Command an animal
Irina Valishnakova
|
Irina frowns at the remaining creature then kicks it in the face.
flat check DC5: 1d20 ⇒ 18
kick vs red: 1d20 + 8 ⇒ (2) + 8 = 10
damage, bludgeoning, nonlethal: 1d4 + 3 ⇒ (2) + 3 = 5
flat check DC5: 1d20 ⇒ 4
kick vs red: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
damage, bludgeoning, nonlethal: 1d4 + 3 ⇒ (3) + 3 = 6
◆ Strike, ◆ strike
Maru of Kodomi village
|
Maru moves so the tiny creature is between Kordak and himself. He then analyzes the creature and tries to strike it with his fist.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (18) + 8 = 26 Result -2+1 used for RK
Fist: 1d20 + 8 ⇒ (14) + 8 = 22
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Personal Vulnerability weakness: 2 = 2
“Only Tempest is supposed to do the colorful light shows!”
Stride, Exploit Vulnerability, Strike
Guiseppino The Long-Nosed
|
If it doesn't work at the large enemy, maybe it would work against Pink, Long-Nosed thinks that they send a mental jolt to Pink this time.
DC 5 Flat check: 1d20 ⇒ 13 vs Concealed
◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 1 mental damage, and Stunned 1 (on Crit Fail)
They then provide advice for Calla, sending their words through faint dust of magic toward her. "You shoot vewy weww, but we awe not supposed to kiww them, so shoot theiw foot instead." they advise.
◆ Guidance to Calla Tilly - +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the start of Long-Nosed's next turn
↺ Death’s Call – Trigger A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed. Duration 1 minute. You gain temporary HP equal to the triggering creature’s level plus your spellcasting attribute modifier [4]. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.
GM Tiger
|
Irina and Squrrel manage to shut their eyee. Squirrel tries to trip Red but fails. Irina's kick also doesn't connect.
Maru manages to determine what Pink's weaknesses are and punches it in the face, knocking it clean out...
Will: 1d20 + 11 ⇒ (15) + 11 = 26
Long Nose tries to give Red a headache but the creature shrugs it off.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue
Before your Turn:
DC 16 Will vs Dizzying Colors: Tilly
------------------
Those with ** may go
Red (AC 18; -1)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Blind 1 rd)
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
Guiseppino - AC 18 (19 w/shield or cape) 24/24 (Dazzled)
**Calla tilly - AC 18 19/19 (Guidance)
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink (asleep)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
CS: Unaffected
S: Dazzled 1 rd
F: Stunned 1, Blind 1 rd, Dazzled 1 minute
CF: Stunned 1 rd, Blind 1 minute
Calla Tilly
|
Will save: 1d20 + 3 ⇒ (15) + 3 = 18
Still blinking away the lingering rainbow haze, Tilly nods at Long-Nosed’s advice. She steadies her aim, the faint shimmer of magical encouragement guiding her hand as she takes another shot — this time aiming low at red’s foot.
◆ Strike attack on Red: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Damage: 1d8 ⇒ 8
Tilly keeps her crossbow trained low, watching the spirit’s stagger. She exhales slowly and speaks with steady calm, trying to reach whatever remains of reason inside the shaken kami. “Please — stand down. We don’t want to hurt you anymore.”
◆ ◆ Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
GM Tiger
|
I should have everyone make a DC 10 Elmer Fudd Lore check to understand what Long Nose is saying (runs for cover) :)
Tilly, Red is not shaken so doing a Call to Reason won't do anything. You have 1 action remaining. Also, as you are Dazzled, you need to make a DC 5 flat check when you attempt to target Red
Tilly blinks away the rainbow. She reloads her crossbow and shoots Red but misses.
Crossbow has a reload of 1. You need to spend one action reloading before shooting again.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue, Pink
Before your Turn:
------------------
Those with ** may go
Red (AC 18; -1)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Blind 1 rd)
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
Guiseppino - AC 18 (19 w/shield or cape) 24/24 (Dazzled)
**Calla tilly - AC 18 19/19 (1 action; Dazzled)
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Kordak, Duty's Bulwark
|
Keeping his defensive posture, Kordak swings once.
◆ Raise Shield
◆ Take Cover (AC 25)
◆ Strike Hammer: 1d20 + 8 ⇒ (12) + 8 = 20
Bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5
GM Tiger
|
Kordak maintains his defensive posture and smacks Red in the foot, hitting.
Botting Tilly
Tilly reloads her crossbow.
Irina, Kordak, Squirrel: 1d3 ⇒ 2
Red decides to attack this armored creature that just smacked its foot.
Horn vs Kordak AC 25: 1d20 + 10 ⇒ (11) + 10 = 21 for Piercing: 1d10 + 2 ⇒ (5) + 2 = 7 plus Spirit: 1d4 ⇒ 2
Hoof vs Kordak AC 25, MAP, Agile: 1d20 + 6 ⇒ (9) + 6 = 15 for Bludgeoning: 1d8 + 2 ⇒ (3) + 2 = 5
Hoof vs Kordak AC 25 MAP 2+, Agile: 1d20 + 2 ⇒ (1) + 2 = 3 for Bludgeoning: 1d8 + 2 ⇒ (8) + 2 = 10
Its horn and hooves raise an almighty racket slamming against Kordak's shield.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue, Pink
Before your Turn:
------------------
Those with ** may go
Red (AC 18; -6)
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Dazzled)
**Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Calla tilly - AC 18 19/19
**Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Maru of Kodomi village
|
Maru says in the fey language “I wish there was a way to make these fey listen to reason without having to smack them like this…”
He then moves into flank and demonstrates how to smack them.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (19) + 8 = 27 Result -2+1 used for RK
Fist: 1d20 + 8 ⇒ (19) + 8 = 27 flanked
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Personal Vulnerability weakness: 2 = 2
Stride, Exploit Vulnerability, Stike
Guiseppino The Long-Nosed
|
With floaties no more in their eyes, Long-Nosed focuses their attention at Red. They jolt a mental magic at Red to give it a headache.
◆◆ Daze, DC 18 basic Will save vs 1d6 mental damage, and Stunned 1 (on Crit Fail)
"Go fow it, Kowdak!" Long-Nosed encourages the dwarf exemplar.
◆ Guidance to Kordak - +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the start of Long-Nosed's next turn
GM Tiger
|
Maru attempts to see whether Red has any weaknesses.
Maru smacks Red between the eyes hard enough that Red pauses as if clearing the cobwebs.
Red is shaken and can be convinced to surrender
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken: Red
Surrendered: Blue, Pink
Before your Turn:
------------------
Those with ** may go
Red (AC 18; -24)
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Dazzled)
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25; Guidance)
Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Calla tilly - AC 18 19/19
**Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
Tempest in a Teapot
|
| 1 person marked this as a favorite. |
Tempest recovers her vision and decides that it is time to shoot fireworks!
◈ Flower
(DC 18 Fort Save for all enemies - on a fail they become dazzled for a round)
Then having shot off her firework, she pleads with Red. "You're as pretty as this flower in the sky! Don't you see that we're trying to help you?"
◈◈ Diplomacy T: 1d20 + 8 ⇒ (3) + 8 = 11
Hero Point!: 1d20 + 8 ⇒ (12) + 8 = 20
GM Tiger
|
Tempest shoots off some fireworks and manages to talk Red down. Red blinks, as if waking up from a fog. It casts a healing spell and closes Maru's wounds. The sprite also regains consciousness as if from a horrid nightmare and the fey creatures retreat back into the woods.
Right before you enter the village, a glowing cherry blossom sprig falls to your feet. This sprig is a sign of Sakura’s favor and is a holy talisman.
Searching the area, you also find a backpack containing a aerial cloak, a floating four-person tent and a polished pebble aeon stone. This must have been left by one of the merchant caravans trying to traverse the fog.
Anyone who wants to use the talisman must have it Affixed
GM Tiger
|
Silvertree is a simple village; in addition to the ancient silver tree that gave the village its name, it also features a tiny inn, fisher’s cottages, several shrines, and a successful tofu shop that doubles as a pub and village meeting space.
As the you stride out of the fog, you meet bewildered villagers coming out of their humble homes, some of whom blink their eyes as if they haven’t left their dwellings in a long time. The villagers cry with joy as they see you, but also the Risucho squirrel-rabbits, who run around for at least half an hour delivering a month’s worth of mail to the lost villagers. A woman squeals as she gets a letter, "My daughter gave birth to a healthy girl! I’m a grandmother!" Other villagers shout their joy as they receive letters from friends, family, or even just trading partners in other villages. "We’ve not been forgotten by everyone!" one man says, clutching his letter to his heart. "Has Sakura forgiven us?" Mayor Kimi, an elderly tengu woman asks.
So how do you answer the mayor?
Maru of Kodomi village
|
Maru does his best to let her down gently.
“We have found out what angered Sakura.” Showing off the sprig, he then says “They have even given us this to help resolve the problem.”
“With help from the village, hopefully we can find the source of the evil taint that disturbed Sakura and get rid of it.”
Tempest in a Teapot
|
"Has anything changed around the village in the last month?" Tempest asks. "Anything that you remember might be helpful."
Guiseppino The Long-Nosed
|
Long-Nosed nods in agreement. "Sakuwa says youw viwwage is hawbowing a something with fouw miasma, pwompting them to suwwound the viwwage with this stwange fog. Maybe you know something about it?"
Calla Tilly
|
“Did anyone see or hear anything unusual before the fog settled in? Strange noises in the woods— anything at all? It doesn’t have to be something big. Even the smallest little odd thing might point us in the right direction. Has anything felt… different, even if you weren’t sure it mattered?” Tilly gives the mayor a warm but steady smile.
GM Tiger
|
Mayor Kimi sighs but doesn't say more. It's up to you to get to the bottom of this mystery.
You must investigate the village, either by calming the villagers so they will talk, or by seeking clues within the village. This section is open-ended. Describe how you plan to investigate
Each PC can make two skill checks:
* Non-Lore Skills: DC 15
* Lore Skills (make it fit): 13
* The presence of Sakura’s sprig in the party gives the PCs a +1 for all checks.
* CS gets two successes, CF loses 1 success
* Successes needed: 6
Be creative with their skills so long as you can justify how this furthers the investigation. Examples include Perception or Survival to investigate the village and surrounding area, Underworld Lore or Society to recognize suspicious activity, Diplomacy and Deception to talk with villagers or Nature or Religion to reassure the villagers that it will be possible to calm Sakura and the angry nature spirits.
Irina Valishnakova
|
Guiseppino The Long-Nosed
|
Long Nosed discusses with the villagers the situation.
"The fog is not a cuwse, but wathew a pwecaution of what is dangewous! Fwet not fow we awe hewe to pwotect evewyone and bwing the mawignant cuwse that is festewing youw viwwage to end!" they say in lies.
Deception to Lie: 1d20 + 8 ⇒ (4) + 8 = 12 w Charming Liar
But their lie is buried with all these w's that they do not even understand them.
GM Tiger
|
2 checks are needed. Please go ahead and just give both checks
Elmer Fudd Lore DC 10: 1d20 + 5 ⇒ (14) + 5 = 19
Irina Valishnakova
|
Irina holds a brief press conference with several of the villagers to address their concerns. "The case is progressing swiftly. I have received a tip from a pair of blue jays. This information was confirmed by a friendly spruce tree. I am confident that everything will be wrapped up in no time and Sakura will be appeased. No further questions." She turns and abruptly leaves.
nature: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Maru of Kodomi village
|
First Maru talks to the various villagers, find out who is who and if anyone has been missing for a while.
Maru's Diplomacy (T), Sprig: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 Bargain Hunter
Having heard about the trade in rare flora and fauna, he then focuses on the merchants in town to see if they have noticed anything unusual.
Maru's Lore Mercantile (T), sprig: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Calla Tilly
|
Tilly takes a small breath before approaching a cluster of anxious villagers. She softens her voice, careful not to overwhelm them.
“It’s alright — we’re here to help. Sakura hasn’t abandoned you. We just need to understand what happened so we can set things right. Anything you remember, even little things, could help protect the whole village.”
Diplomacy: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Guiseppino The Long-Nosed
|
Despite not being understood, Long Nosed wanders farther to talk with another set of villagers to say the same thing to them.
Deception to Lie: 1d20 + 8 ⇒ (19) + 8 = 27 w Charming Liar
"You peopwe awe easy to undewstand me, unwike those peopwe ovew thewe."
GM Tiger
|
Mayor Kimi sighs. "Sakura was right to choose you as you are persistent. Recently, my two adult nephews, Kenji and Daisuke, have vanished. I'm not sure what happened to them, honestly. They work for the tofu shop in town delivering tofu to other villages. I wonder if they ran afoul of any hostile kami out in the fog. I did notice that some of the risucho have been hanging around the shop. Maybe you can check it out?"
The front door of Silvertree Tofu is locked and no one answers if anyone knocks.
DC 15 Thievery to defeat the lock
DC 17 Athletics to defeat the door
Calla Tilly
|
Tilly crouches in front of the tofu shop’s door. She exhales slowly, focusing. She plants her feet, grips the doorframe to brace herself, and then drives her shoulder forward with a sharp THUD.
Athletics: 1d20 + 7 ⇒ (20) + 7 = 27
GM Tiger
|
Tilly heads for the tofu shop and casually kicks the door in...
The appetizing scents of fresh tofu, candies and beer permeate this room. Silvertree Tofu is a clean shop filled with comfortable—if well-used—furniture, some worn throw rugs, and a counter filled with freshly stocked tofu and other treats. Wooden placards on the wall list a variety of local dishes, along with tea and local beer and sake.
Despite being locked, this shop looks like it is ready for business. On the south side of the tofu shop, there are two obvious doors.
Map is below and also linked at the top of the page:
Maru of Kodomi village
|
As Maru enters the shop, he takes a moment to look at the broken door. “At least it was a clean break, hopefully someone can fix the door later.”
With a shrug, he admits “Not like I could have done any better. I would have had to break the door open as well.”
He then looks around the shop. The various food stuffs are interesting, but it wouldn’t be right to steal from another merchant.
Guiseppino The Long-Nosed
|
"Oh! Candies!" Long-Nosed picks one of the displayed candies on the counter and pops it into their mouth.
"Who is ownew of this pwace? We fowgot to ask the mayow." they say while munching the candy and savoring its sweetness.
GM Tiger
|
As Long-Nosed steals from another merchant, their nose shrinks to the point that it disappears... (Sorry, couldn't resist!)
Irina, are you planning to bring Squirrel in with you? :)
and ignore the steps. the second floor plays no part in this adventure... :)
Guiseppino The Long-Nosed
|
"Oh, no! Hewp! I am no mowe Wong-Nosed! Whewe did my nose go?!" Long-Nosed panics immediately, spitting out what remains of the candy they were munching as their hands fly to their face, finding only smooth skin where their impressive nose used to be. They look around in growing alarm, as if the missing nose might simply have fallen off while everyone else is busily looking around the shop.
Perception to look around searching their missing long nose: 1d20 + 7 ⇒ (7) + 7 = 14
Irina Valishnakova
|
Irina dismounts her moose and peers inside the tofu shop. She frowns and turns to speak to Squirrel. "Mooo moo moooo moooomooo moooooooooo." The detective peers out into the surrounding woods and whistles shrilly. "Grrr grrr grrrrrrr grrrrrr." She folds her arms and taps her foot, clearly waiting for something...
Maru of Kodomi village
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Maru doesn’t find anything worthy of mention as he searches the tofu shop.
Maru's Perception (E): 1d20 + 6 ⇒ (7) + 6 = 13 Haunt Ingenuity w Average Vision
Tempest in a Teapot
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Sorry about missing the investigation. I've been sick.
Tempest asks the mayor... "Do you know who owns the tofu sho--"
Diplomacy T: 1d20 + 8 ⇒ (4) + 8 = 12
Then she hears the smashing sound of the door. and smiles brightly at the mayor. "Never mind. Why, would you look at that? The door just fell in."
Deception T: 1d20 + 8 ⇒ (20) + 8 = 28
She then hastily rejoins the party in their explorations.
Perception T: 1d20 + 4 ⇒ (17) + 4 = 21
"Um... Is that a sliding door behind that placard?"