Rusulka

Seer Aiko's page

26 posts. Alias of Destrina.


Full Name

Tachibana Aiko

Race

Skills:
Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9

Classes/Levels

Spells & SLAs:
Spells-like abilities (CL 1st; concentration +4): 1st - 3/day - shield

Gender

NG Female Jurak Seer 1 [HP: 6/10 | AC: 17 T: 11 FF: 16 | CMD: 15 FF: 14 | F: +2 R: +2 W: +5 | Init: +1 | Perception: +9 | Sense Motive: +9 | Second Sight 4/5]

Size

Medium

Age

25

Alignment

Neutral Good

Location

Mekanus

Languages

Vanoran, Jurakti, Western Common, Eastern Common

Occupation

Seer

Strength 18
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 16
Charisma 8

About Seer Aiko

Stat Block:

Aiko
Female Jurak Seer 1
NG Medium humanoid (orc)
Init +1; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 11, flat-footed 16 (+1 Dex)
hp 10 (1d8) (+2 from trait)
Fort +2, Ref +2, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee nodachi +4 (1d10+6/18-20/x2) and
. . quarterstaff +4 (1d6+6/x2)
Ranged pistol +1 (1d8+1/19-20/x2)
Spells-like abilities (CL 1st; concentration +4):
1st - 3/day - shield
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Statistics
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Str 18, Dex 12, Con 10, Int 14, Wis 16, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats Improved Folk Magic
Traits folk magic (shield), ruffian
Skills Craft (Painting) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +8, Perception +9, Sense Motive +9;
Languages Vanoran, Jurakti, Western Common, Eastern Common
SQ orc blood, throwback
Other Gear nodachi, pistol, quarterstaff, standard pistol shot (40), four-mirror armor, backpack, bedroll, belt pouch, blanket, flint and steel, grappling hook, lamp, oil (2), painter's tools, silk rope, soap, trail rations (4 days), waterskin, 25 gp, 2 sp, 9 cp
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Special Abilities
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Aura Reading (Ex) You gain a +2 bonus to all Perception and Sense Motive skill checks.
Low-light Vision You can see twice as far as a human in conditions of dim light.
Second Sight (5/day) You may grant a +1 insight bonus to any skill roll, attack roll, or saving throw that she witnesses, applied as an immediate action.
Throwback A jurak throwback possesses the raw bestial strength of his primitive ancestors. Juraks with this trait gain a +2 bonus to Strength. Juraks with this ability score bonus may not also apply their +2 ability score bonus toward Strength. This trait replaces blood frenzy and hardy.
Urban Jurak with this trait have embraced civilized life. They
gain a +2 bonus to Knowledge (local) checks. This trait replaces
survivalist.
Wastelander Jurak are adept at surviving for long periods
without food or water. They can go for six days plus a number
of hours equal to double their Constitution score without water
before requiring a Constitution check, and must only make a
check every two hours. They can go up to six days without food
before requiring a Constitution check, and must only make a
check every three days afterward. The discomfort they feel from
hunger and thirst is a great deal less than it is for other races,
granting them a +2 racial bonus to all saving throws which induce
hunger or thirst artificially.
Weapon Familiarity Jurak are proficient with all axes and
treat any weapon with the word “jurak” or “orc” in its name
as a martial weapon.

Backstory:

Fire and blood and darkness. Hideous beasts. The same recurring nightmare. The night her mother, sisters, and brothers died. The power of the seers ran strong in Aiko's bloodline, as strong as the blood of old. On the night of the Darkfall her family was one of those targeted by the Nocturnals for extermination. Her parents had seen it coming, but were powerless to stop it from their remote location in rural Vanora. On that night, only Aiko and her father, Hitoshi, escaped from their tiny village. Her mother, Hibiko, and her 5 siblings, Ayame, Kenshin, Ichiro, Yoshi, and Hitomi, all died.

Hitoshi and Aiko made their way to Yalek. Hitoshi continued to work his craft, stonemasonry, and Aiko kept having the same nightmare. The Darkfall left an indellible mar on her life, and nothing changed that. So Aiko did the only thing she could. She learned to fight with the nodachi, as her ancestors had, and, quite unlike them, with the pistol. Aiko learned the way of the seers from her father when her gift manifested. She studied every tome on the nocturnals she could find, and every bit of secret lore passed between the seers she and her father infrequently met.

Eventually it came time to test the hard won skills she'd spent the last decade building. She left her homeland and booked a ship to Mekanus in far away Urbana. There she joined the Cogwheel Irregulars, hoping to gain enough experience to truly do something about the black tide that had englufed the world and destroyed her life.

Appearance:

Aiko is a huge, powerfully built Jurak woman, standing 6'3" and weighing 195 lbs. She has a number of small training scars on her grey skin, and her long, straight, black hair is always tied back so as not to impede her in combat. Her green eyes always shift this way and that seeming to notice every detail around her. She wears a type of Vanoran-made armor called four mirror armor over plain, though well made, cloth and leather garments, and a brown cloak made of much mended leather. She bears a huge Vanoran style greatsword known as a Nodachi, and a pistol is sheathed at her waist. She also carries a plain, sturdy quarterstaff, mostly using it as a walking staff.

Personality:

Aiko is intense, she locks onto a goal and will not let go. However, she is also withdrawn, and slow to trust. Her single-mindedness is simultaneously her greatest strength and weakness. Aiko grapples with depression, trying to wrestle it into submission by defeating nocturnals. Despite the depression, she's a prideful person, and the combination of these traits can make her hard to deal with sometimes. She prefers actions to words, as an action cannot lie. Only one person in her life truly has her trust, her father, and with it comes fierce loyalty.