Seer Aiko |
"Lead on, militia man. We'll take what succor you can give," Aiko says.
The Black Shadow |
Sam nods and says, "Well we got a few things you might need in there. Let me show you."
He goes into the outpost and looks around. He goes to a floorboard and lifts it up. Inside there is a strong box. He takes a hidden key in a drawer in the overturned desk and unlocks it. Inside there is the following:
3 mage scrolls (Labeled as: grease, expeditious retreat, and obscuring mist)
1 wand with a paper tied to it that reads: Wand of Cure Light Wounds
2 Blueish Potions labeled: Healing potion
1 Brown Viscus looking potion labeled: Disease Cure
1 Greenish potion labeled: Anti-Venom
There is also 2 pistols with a small box with 20 heavy ammunition.
Beyond that it appears anything of value in the Outpost has been looted
On the dead thugs you find roughly 15 gold pieces in random coinage, not a lot mind you and probably some stolen from the outpost as it appears these thugs didn't carry a lot of money on them. You also find some ill maintained leather armor (for the archers) and decaying looking scale mail armors (on the thugs). Their weapons look second hand and poor quality. The great axes on the thugs look more like woodsman axes rather than proper weapons. The short bows are barely serviceable. All of them have a dagger on them, also well used and poor quality.
The Black Shadow |
Sam says to Ungollen, "I didn't expect them to attack the outpost but looks like they heard some word that I was the only man on duty and took advantage of it to spring a jailbreak. They quickly overwhelmed me before I could defend myself. Looks to me they were looking to break Rucks out of jail, rob the outpost and make off with our steamwagon. At least they didn't get away with stealing that contraption."
Seer Aiko |
"We can certainly use the wand."
Draco the Cleric |
Cleric I advise you take the wand we are going to need a lot of healing to kill our enemies, first order of business is the ratlings and then we finish this gang off... My blades thirst for the blood of fools...
The cleric had already took the wand before you even said anything. and shows it to you in his hand when you tell him to take the wand. Already on it.
Seer Aiko |
"If you could point us in the direction of these rat creatures, we will be on our way," Aiko says.
The Black Shadow |
Sam Aiko and says, "I don't know the makeup of the sewer tunnels but I can show you what sewer tunnel the others went down but it will be up to you to find the Ratlings down there. I certainly don't want to go down there myself. Besides I have to hold the fort at the Outpost."
As for Old Nebbin says, "I ain't goin down there either. Methinks I'll head on me way and let Sammy here lead ya where ya need to go. Good meeting ya folks."
With that Old Nebbin leaves back into the Cistern.
Seer Aiko |
Aiko follows the Mechamage and his golem.
The Black Shadow |
Sam leads you away through the Cistern towards a large sewer tunnel. The
sewer tunnels in this area open directly into the sea with a small walkway leading into them from either side. The tunnels are 15 feet wide with a walkway on either side. The central trough is filled with filthy sewage which looks like a mix of water and other unmentionable substances. The stench is horrible and overpowering and assaults your nostrils like stuffing your nose into a rotten egg and sniffing deeply of it. The sewer tunnels are also unlit and are almost pitch dark with only the occasional grate letting in some weak sunlight.
Sam says, "This is the tunnel they went down. I'm definitely not going in there but I wish you the best of luck. Watch yourself in there. Who knows what lurks in those tunnels."
Seer Aiko |
Aiko will keep her nodachi drawn and her staff slung over her shoulder with a leather thong.
The Black Shadow |
The group moves forward that are like a labyrinth of interconnecting tunnels. Fortunately the muck of the tunnels leave some pretty clear looking footprints from the jack booted militiamen that went down these tunnels and with the light from Ungollan's implants you're able to follow a trail. Still the stench down here only gets worse as you travel.
Everyone needs to make a fortitude save. If you fail you are considered Sickened for the duration you are in the sewers. Ungollen can use his Golemoid fort save against this. The base DC is 15. If you use some inventive way to block out the smell I'll give you a +2 bonus to the check.
You travel for half an hour and eventually come across a grizzly scene. You come to a junction where the walls are caked with blood. There are five bodies on the ground. Three of them are hideous looking Rat Ferrans dressed in nothing but soiled rags and covered in dirt and filth with weird green looking eyes and a strange viscus green fluid leaking from their mouths. They look like they've been stabbed to death by weapons. Two of them are humans who have been stripped almost naked, covered in stab and bite wounds. You do find two torn tabards nearby bearing the seal of the Militia of Mechanus. Indeed these may well be some of the missing Militia men. What do you do?
Ungollan |
Fort: 1d20 + 8 ⇒ (10) + 8 = 18
After checking the passages for ambushers Ungollan examines the scene a little more. Perception: 1d20 + 6 ⇒ (19) + 6 = 25.
If nothing stands out more them dying as a result of battle, he'll speak. "That's two of the Militia, lets get those tails clipped and get moving"
The Black Shadow |
Ungollan's light nodes as well as his perceptive eyes are able to see in the darkness that the bodies appear to be rigged to some thin line of fishing wire. If you had not had a good light source you might have easily overlooked them. Looking up to where they lead you see the fishing wire is tied above to a overhanging shelf with some buckets on top. A crude trap that could easily have alerted someone of your coming.
Draco the Cleric |
Draco tries to tough out the smell fort: 4 + 1d20 ⇒ 4 + (17) = 21 He will put his left hand over his nose if necessary while carrying his weapons with his right hand.
He will also look at the bodies to find more out about the deaths or what can determine. heal: 3 + 1d20 ⇒ 3 + (5) = 8
Keolin Portara |
Fort Save: 1d20 + 1 ⇒ (2) + 1 = 3
Kirn is overwhelmed by the stench when he enters, and retches his last meal into the sewer. "Well that certainly tasted a lot better going down... ugh...."
Kirn examines the bodies closely.
Knowledge Arcana to try to get some useful info about the corrupted victims: 1d20 + 9 ⇒ (2) + 9 = 11
The Black Shadow |
Well from what you can tell those Ratlings appear to have some strange fluid of some kind leaking from their mouths. Some kind of toxic substance . You can make me a Craft: Alchemy check to get further details on the fluid. I'ed also allow a more difficult knowledge local check to know the downlow about this poisonous substance. As for the wounds themselves it appears like stab and bite wounds were the main cause of death for the Milita men.
As for the trap it is fairly easy to spot once its pointed out. Indeed the spot trap DC was only 15. Basically hanging above on some shelves is buckets full of metal bits tied to some crude fishing line tied to the bodies. If jostled, the lines would pull down the buckets. Might have hurt a little if it fell on you but more then likely it would make a hell of a lot of noise. The purpose of the trap seems to be more of an alarm rather than as a weapon.
Seer Aiko |
Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Aiko feels rather ill, but manages to hold down her last meal. "Whatever we do, let's do it."