Kyra - Cleric of Sarenrae |
Kyra is most interested in the Black Pod (#8) and tries to discern what it may be. She also will take some time to examine the items in #10 - particularly, is there anything in the bags?
She stays clear of the eyeballs and the cat skeleton.
The Amazing Vanzetti |
V investigates the cat skeleton and the "Talon of Borvadagen."
detect magic and Spellcraft #1: 1d20 + 10 ⇒ (9) + 10 = 19
detect magic and Spellcraft #2: 1d20 + 10 ⇒ (14) + 10 = 24
Rogar Valertis Alastoris |
"Nice saddle... I wonder about the mount though..." says Rogar perplexed.
perception check: 1d20 + 1 ⇒ (13) + 1 = 14
GM DevilDoc |
Kyra: Nothing appears to be in the bags.
Vanzetti: +1 Keen on the Talon, nothing on the bones.
Rogar: Your cursory glance reveals nothing to you.
Rogar Valertis Alastoris |
"Better not touch anything unless you are sure of what you are doing.. Honestly, I don't much like the way most of this stuff looks" says Rogar unsure about what to do next.
Seriously, this is WAY too easy. Some of this stuff or even all of it is bound to have some nasty trap near it or even be a cursed item. Considering how we can't keep anything anyway I think we have better leave things as they are, unless taking them is something your charaxcter would certainly do. We can always get back here and check the stuff when we have made sure the whole place is safe
The Amazing Vanzetti |
Reasonable. Would you believe it literally hadn't even occurred to me to take any of them? I was thinking like this is a museum.
"Appearances can be deceiving, but fair enough. I'll be generous to us and assume we can come back later. This thing over here's only got three fingers anyway...."
V moves on to look at "The Banes of Barad-Shull."
Detect magic and Spellcraft on:
the spear: 1d20 + 10 ⇒ (2) + 10 = 12
the stomach: 1d20 + 10 ⇒ (12) + 10 = 22
the tan bag: 1d20 + 10 ⇒ (1) + 10 = 11
Rogar Valertis Alastoris |
The hall seems to have two doors, right? Betweeen the expositions #4 and 6 and on the other side bwtween #3 and 5. We need to choose which way to go from here
Rogar wanders idly inside the hall and stops at the sight of the statue before the dais:"Mmmh... another monstruos metal thing shaped like some sort of huge insect... I wonder if there's some sort of pattern here..."
Perception check: 1d20 + 1 ⇒ (10) + 1 = 11
GM DevilDoc |
V: Your detect magic says that the three items are magical. It appears to be a magical spear (+1), a bag of holding, and a bag of tricks. your numbers were low, but these types of things are pretty common, so I went ahead and gave it to you.
Rogar: Yes, there are two doors out of here. Your perception roll tells you that this is or was some sort of construct.
The Amazing Vanzetti |
V bites his cheek beneath his mask as he looks at "The Banes of Barad-Shull" - particularly the bag that looks like a stomach.
"I'm not so sure about anything else in here, Rogar, but at least as far as these three are concerned, I believe you're right to be cautious...."
Aramil Sionadel |
I have a really bad feeling that the bag of holding is actually a bag of devouring. Why else would it be the "bane" of someone? I agree that we should just leave them alone.
"Right, let's have a look at these doors then." says Aramil as he looks to inspect them.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Rogar Valertis Alastoris |
Once finished examining the strange statue Rogar reaches for the door on his right, unsheating his sword as he walks on:"I think we'll have time to catalogue everything inside here later. For now let's concentrate in securing this place!" he says pushing the door open with a well aimed kick.
Perception check: 1d20 + 1 ⇒ (19) + 1 = 20
Another tap from the wand of protection from evil, 47/50 remaining
GM DevilDoc |
Rogar kicks open the eastern door, revealing a T-shaped corridor with two more doors at either end of the short arms, and a statue at the juncture of the three halls. The thing is ten feet tall with a human body, but with the head of a deformed, fanged bird and two coiling serpents for legs. The statue clutches a flail in one hand, and holds a large, open book in the other.
As he peers into the room, Rogar can see nothing threatening or disconcerting.
The Amazing Vanzetti |
Knowledge (Religion): 1d20 + 10 ⇒ (16) + 10 = 26
V looks at the statue appreciatively.
"Ah, Abraxas, Demon Lord of forbidden lore. My, what a welcoming eclectic temple we've chosen to visit. Mind you, I can't say I don't have a sort of soft spot for this one...."
Silas Proth |
"I knew there were demon-worshippers around. All the more reason to be careful."
It's funny, in the scenarios I've played him in, by blaming everything on demons Silas has been right about as often as he's been wrong.
-Posted with Wayfinder
Rogar Valertis Alastoris |
That either means you have been in a lot of scenarios with demons (Year of the demon?) or Paizo generally uses way too much of the critters... Either way "it's a demon conspiracy!" it's always a good point of view in Pathfinder... even when it really is a Devil conspiracy! XD
Rogar advances inside the room and scratches his head:"Aside from ugly here, nothing particularly interesting to see I guess?" so saying he approaces the door on the south side of the room and again kicks it open
I think the perception check was enough for traps, at least low level ones
Perception check: 1d20 + 1 ⇒ (15) + 1 = 16
Everyone is following, skeleton included, right? Please move the pawns on the map
GM DevilDoc |
Doors sit in every wall of this short hall. Those to the north and south are double doors, and those to the east and west are barred doors beyond which empty rooms can be seen. Through the barred doors, one from each side, malignant clouds of shadows boil in the air, their skeletal maws eerily babbling as the creatures claws manifest from the darkness.
Everyone needs to make a DC 15 Will save or be Facinated: 2d4 ⇒ (1, 3) = 4 rounds.
Aramil Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Vanzetti Initiative: 1d20 ⇒ 6
Kyra Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Rogar Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Silas Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Allip Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
As Rogar kicks the door open, he disturbs some long slumbering entities from their quiet watchfulness. They advance upon Rogar, reaching out to him from the depths of their insanity. Make your save vs the babbling before you calculate the new modifier from the attack.
Red touch attack: 1d20 + 4 ⇒ (19) + 4 = 23
Red Wisdom Damage: 1d4 ⇒ 3
Yellow touch attack: 1d20 + 4 ⇒ (5) + 4 = 9
"Bold May Post"
Yellow Allip
Red Allip
Party
Kyra - Cleric of Sarenrae |
Will Save: 1d20 + 9 ⇒ (20) + 9 = 29
Religion Check: 1d20 + 7 ⇒ (12) + 7 = 19
Kyra shouts out "Beware the pathetic beings, they wish to drive us crazy as they succumbed to their own insanity!"
Kyra channels positive energy to destroy the undead. Will Save DC 16 for 1/2 damage.
Damage to undead: 2d6 + 4 ⇒ (6, 5) + 4 = 15
GM DevilDoc |
Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
The Allips easily shrug off most of the damage Kyra sends their way
"Bold May Post"
Yellow Allip- 7
Red Allip- 7
Rest of the Party
The Amazing Vanzetti |
Will save: 1d20 + 4 ⇒ (13) + 4 = 17
V's skeletons casually jog right through the apparitions, stopping on the other side and clawing at them for all the good it might do.
Hmm, I don't suppose you utilized Selective Channeling to spare THEM the positive energy blast, did you Kyra?
If not, red: 1d20 + 4 ⇒ (12) + 4 = 16
If not, blue: 1d20 + 4 ⇒ (14) + 4 = 18
blue talon VS red allip: 1d20 + 5 ⇒ (18) + 5 = 23
damage?: 1d8 + 2 ⇒ (8) + 2 = 10
red talon VS yellow allip: 1d20 + 7 ⇒ (10) + 7 = 17
damage?: 1d8 + 2 ⇒ (1) + 2 = 3
V follows through with another blast from his curious eyeball wand.
Using my mask to replicate black powder for +1 damage.
magic missile vs yellow allip: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Rogar Valertis Alastoris |
Will save: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 I suppose Rogar takes this before kicking the door open, remember Rogar has +2 deflection AC due to Protection from Evil so he has Touch AC 15 (16 if Adjacent to a single opponent)
"Uh? I've fought one of these some time ago... nasty critter! But this time I've a different sword! Rogar exclaims as he slashes at the creatures, his magical sword blazing in his hands.
I'm unsure if I'm allowed to tell the group the Allip is incorporeal, Rogar knows because he fought one in the past and he wasn't able to wound it with his (then) mundane sword
Power attack roll: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage roll: 2d6 + 7 + 3 ⇒ (3, 6) + 7 + 3 = 19
chance to hit incorporeal with magic weapon: 1d100 ⇒ 56
edit: didn't notice the skeletons were in flanking position, +2 to hit then. Re-edit:Attacking yellow allip
Will save: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 -> IIRC You can save against the wisdom damage, right? I rolled twice because these seem to be 2 different effects from 2 different sources
GM DevilDoc |
I think that I will quit trying to post until yall are done......
GM DevilDoc |
Ok.. That sounded way more passive aggressive and assholish than I intended, and for that, I apologize. I was actually laughing... but I was trying to post and had to rewrite my post three times as Vanzetti and Rogar both kept updating and editing. So, I gave up and decided to come back later!
Secondly, As for the creatures themselves. There is one will save for being within 60' of an Allip due to their babbling. Technically, there should have been a save for each creature, but I decided to make it a bit easier on both yall and myself and just make you roll once. As you can see here, the creature deals ability score damage instead of HP damage with its incorporeal touch. This can be negated with a DC 15 Will save. I do stand corrected on this point! :-) I missed this the first 5 times that I read the creature profile..
Silas Proth |
Will: 1d20 + 7 ⇒ (13) + 7 = 20
Sword raised, and unfazed by the creatures' magically mind-numbing presence, Silas rushes forward to attack. "Get it, Gamin!"
Longsword attack vs red: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
GM DevilDoc |
The skeletons move forward and attack, but their claws just pass right through the Allips. However, Vanzetti has much better luck with his wand, blowing the foul thing right from the air. With a screaming howl, the boiling cloud condenses upon itself and fades away.
Rogar steps forward and attacks the nightmarish thing, but it just barely slides away from his sword.
There is no miss percentage, because you can see it and know right where it is.. you just barely failed to make the AC.
Silas steps forward and gives it a try, but the nimble creature once again eludes the magic blade.
"Bold May Post"
Yellow Allip- 7
Red Allip- 7
Bolger
Aramil
GM DevilDoc |
Aramil and Bolger, I need a DC 15 will save please for being within 60' of the Allips
The red allip turns its attention to Silas. As it strikes him, it seems to get back some vitality after the channel from Kyra.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Wisdom Dmg: 1d4 ⇒ 2
DC 15 Will save negates.
"Bold May Post"
Red Allip- 2
Party
Aramil Sionadel |
Oops, sorry.
Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
Sweet! I'll wait to see what everyone else does before posting my action. All I've got is a bottle of alchemist's fire and I'd rather not use it if I didn't have to.
Rogar Valertis Alastoris |
Rogar slashes again at the smoky figure in front of him:"This time I'll get you for sure!"
Power attack roll: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 -> Damage roll: 2d6 + 7 + 3 ⇒ (5, 2) + 7 + 3 = 17
The Amazing Vanzetti |
The skeletons snap threateningly at the remaining allip - they may be powerless to harm it, but V hopes they might still be able to distract it.
red aid another to raise Rogar's AC: 1d20 + 5 ⇒ (4) + 5 = 9
blue aid another to raise Silas's AC: 1d20 + 7 ⇒ (19) + 7 = 26
V himself levels another blast from his eyeball wand at it, while barely visible sparks of black energy leap from his mask.
[dice=magic missile + "black powder"]2d4+3[/dice]
Silas Proth |
Will: 1d20 + 7 ⇒ (4) + 7 = 11
As he feels his mental faculties sapped by the creature's touch, it only strengthens his resolve to put it down. Loath as he is to accept the assistance of a skeleton, the greater evil, he decides, is the one attacking him.
Longsword slash vs Red: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Kyra - Cleric of Sarenrae |
GM - are you saying that the channel to damage undead actually healed it?
What is this thing, and how does one kill it?
Knowledge, religion: 1d20 + 7 ⇒ (8) + 7 = 15
Kyra casts Spiritual Weapon, to appear behind the entity, and attacks.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
GM DevilDoc |
Kyra: No, the channel damn near killed it.. but when it attacks, it reabsorbs "essence" I guess. Anyways, with a successful hit, it regenerates HP.
Rogar, tired of fooling with these nightmares, steps forward and completely annihilates the offending creature.
As it is my fault that I could not get to check back in until now, anyone that expended resources or charges after Rogar attacked can have that back.
As the Allip fades off into nothingness, the party examines the area. The two doors to either side appear to be either cells or watch stations of a sort, but they are bare and empty through the bars. These doors are also seized with age and no amount of muscle or magic can force them open. Continuing through the hall, you find a stairwell leading down a short way before it is blocked by a cave in. [ooc]These lead to the next level down.. and we are SOOO not going there just yet![ooc]
Rogar Valertis Alastoris |
DAMN! I wanted to get slaughtered down there instead of getting butchered up here! It would have been much more heroic!!! :P
Rogar chuckles:"Told ya... nasty critter these are. But I'd say my new sword proved to be up to their challenge. Good riddance!"
Perception check: 1d20 + 1 ⇒ (13) + 1 = 14
Anything notwworthy here? And I think we should get the skellies inside before rushing in. I was a bit reckless when I opened the last 2 doors...
The Amazing Vanzetti |
Wherever we go, they can be our heralds - I'm just not clear on where that is just now....
GM DevilDoc |
Choices are: 1) the door behind Aramil. 2) The door across the museum hall. 3) The door by itself at the top left of the dias.
The Amazing Vanzetti |
Remind us, please, if any of these choices have distinguishing characteristics (signs, statues, sounds, smells, etc)?
GM DevilDoc |
no distinguishing characteristics at all. Well, there is that statue back in the T intersection of the hallways by Bolger, but thats it.
The Amazing Vanzetti |
I vote for whichever one is closest to where we originally came from (so we're sweeping our routes sort of methodically).
GM DevilDoc |
Well, you do have one door still in this wing. Do you want to clear tthat first before moving back to the opposite sid eof the big hall?
The Amazing Vanzetti |
Works for me.
Aramil Sionadel |
"Very well, let's clear this before moving on."
Perception for traps: 1d20 + 11 ⇒ (14) + 11 = 25
The half elf will also put his ear against the door, attempting to hear anything that might be on the other side.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Rogar Valertis Alastoris |
"Release our skeletal hounds!" laughs Rogar pointing at the door with the tip of his sword.
The Amazing Vanzetti |
V looks at Rogar with an admonitory finger to his grinning, semiprecious stone lips.
"They are ever ready, but let's give our keen-eared friend a moment to practice his Trade."