Full Name |
Bolger Greenbottle |
Race |
Halfling | |
Classes/Levels |
Rogue (Acrobat) 8 | AC 19 T 16 FF 14 | HP 25/38 | F +3 R +9 W +3 | Init +4 | Perc +7 |
Gender |
Male |
About Bolger Greenbottle
Bolger Greenbottle
Male halfling rogue (acrobat) 5 (Pathfinder RPG Advanced Player's Guide 132)
CG Small humanoid (halfling)
Init +4; Senses Perception +7
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Defense
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AC 19, touch 16, flat-footed 14 (+3 armor, +4 Dex, +1 dodge, +1 size)
hp 38 (5d8+10)
Fort +3, Ref +9, Will +3; +2 vs. fear
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 20 ft.
Melee dagger +5 (1d3+1/19-20) or
. . short sword +5 (1d4+1/19-20) or
. . sickle +5 (1d4+1)
Ranged dart +8 (1d3+1) or
. . sling +8 (1d3+1)
Special Attacks sneak attack +3d6 plus 3 bleed
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Statistics
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Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +3; CMD 18
Feats Acrobatic, Deft Hands, Dodge
Traits blade of the society, sacred touch
Skills Acrobatics +16 (+12 to jump), Appraise +5, Bluff +5, Climb +8, Craft (alchemy) +5, Craft (locks) +8, Diplomacy +5, Disable Device +15, Disguise +5, Escape Artist +10, Fly +8, Heal +2, Intimidate +5, Linguistics +5, Perception +7, Ride +4, Sense Motive +5, Sleight of Hand +13, Stealth +16, Survival +2 (+4 to avoid becoming lost when using a Mapmaker's Kit as you travel, +4 to avoid becoming lost), Swim +5, Use Magic Device +8; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, second chance
Languages Common, Gnome, Goblin, Halfling
SQ rogue talents (bleeding attack +3, fast stealth)
Combat Gear wand of cure light wounds, caltrops (2), oil (2), sharpstone sling bullets (10); Other Gear studded leather, dagger, dart (5), short sword, sickle, sling, sling bullets (20), bag of holding i, wayfinder[ISWG], belt pouch, chalk, lamp, mapmaker's kit[APG], masterwork artisan's tools, masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), tindertwig (2), waterskin, 8,774 gp, 9 sp, 9 cp
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Special Abilities
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Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Second Chance (1/day) (Ex) Reroll failed Acrobatics, Climb or Fly checks at -5.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.