
GM DevilDoc |

Thing 1 lashes out at the skeleton as well. Its bite just barely lands, but it misses with its tentacles
Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Tentacle: 1d20 - 3 ⇒ (4) - 3 = 1
Tentacle: 1d20 - 3 ⇒ (15) - 3 = 12
"Bold May Post"
Bolger x2
Silas
Thing 2 (Blue)
Aramil
Thing 1 (Red)
Rogar
Kyra
Vanzetti
Red Skele: 11

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V ducks into the opposite doorway and blasts the thing with his pencil-wand...
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
...while the skeleton, finally damaged, retaliates furiously.
bite: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 2 ⇒ (5) + 2 = 7
foreclaws: 1d20 ⇒ 20
poked you in the eye!: 1d20 ⇒ 10
damage: 1d4 + 1 ⇒ (1) + 1 = 2
critical damage?: 1d4 + 1 ⇒ (2) + 1 = 3
talon: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 2 ⇒ (3) + 2 = 5
talon: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 2 ⇒ (6) + 2 = 8
The other skeleton takes a 5-foot step and holds.

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Knowledge(dungeoneering) check: 1d20 + 4 ⇒ (16) + 4 = 20
"Hey! I know these critters! They are Akatas, sort of monsters from the void between the spheres! Kill them quickly, they'll give you bad dreams.... in fact I wasn't able to sleep properly since I met them inside a tomb in Osirion..."
Rogar moves past the skeleton and into the room before slashing down on the creature next to him!
Power attack roll: 1d20 + 9 ⇒ (14) + 9 = 23
Damage roll: 2d6 + 7 + 3 ⇒ (4, 3) + 7 + 3 = 17
I believe that moving inside the room triggers an attack of opportunity from the akatas, also please consider as Rogar gives his teammates all the pertinent information on akatas

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Silas pushes past the frontmost skeleton. "Out of the way, you damned thing," he growls in frustration. Allying with undead is bad enough, but when Rogar moves in that puts this one between himself and an ally at risk, which he simply will not abide.
Single move to the skeleton's square, half a move beyond that to try and negate the AoO's.
Acrobatics (lol): 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16

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Kyra moves in and casts Spiritual Weapon, to be able to attack them from afar.
She directs the scimitar to appear behind the blue creature in the middle of the room and attack it.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
meh.

GM DevilDoc |

Bolger moves forward, drawing his sling and waiting for a good shot.
Mr. V sends in a magic missile that scorches the hide of the beast before he sends his skeleton into battle. Bits of blue flesh and blood spray from the wounds before Rogar steps forward and finishes the beast off and moves into the room.
Aoo: 1d20 + 2 ⇒ (1) + 2 = 3
Silas barely manages to get in behind the beast, and Kyra casts spiritual weapon, but misses its attack.
"Bold May Post"
Bolger
Silas
Aramil
Thing 1 (Red)
Rogar
Kyra
Vanzetti
Red Skele: 11

GM DevilDoc |

Aramil draws a slice along the beasts flank.
1s2a: 1d2 ⇒ 1
The beast turns around and bites at Silas before sending tentacles flicking his way.
Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
I need a fort save on your next two turns please.
Tentacle: 1d20 - 3 ⇒ (19) - 3 = 16
Tentacle: 1d20 - 3 ⇒ (13) - 3 = 10
"Bold May Post"
Party
Thing 1 (Red)
Red Skele: 11

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The battle appearing beyond his reach (and all but won) at this point, V beckons the damaged skeleton back to him; small beads of deep, deep red drip down his mask as he endeavors to repair the skeleton with an incantation he learned back in Razmiran....
That being infernal healing. Yes, we are squeezing right now.
Would you rule that infernal healing is "a spell that heals hit points," or just one that imbues the target with a healing ability? If the former, I can replicate alchemical gold to add 1 more point of healing to this and future castings.
Blue takes Red's place and holds.

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Rogar switches places with the summoned weapon and attacks the Akata:
Power attack roll: 1d20 + 9 ⇒ (13) + 9 = 22
Damage roll: 2d6 + 7 + 3 ⇒ (1, 4) + 7 + 3 = 15

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Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Silas follows suit with Rogar, slashing downward.
Longsword slash: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d8 + 13 ⇒ (7) + 13 = 20

GM DevilDoc |

The battle appearing beyond his reach (and all but won) at this point, V beckons the damaged skeleton back to him; small beads of deep, deep red drip down his mask as he endeavors to repair the skeleton with an incantation he learned back in Razmiran.... That being infernal healing. Yes, we are squeezing right now. Would you rule that infernal healing is "a spell that heals hit points," or just one that imbues the target with a healing ability? If the former, I can replicate alchemical gold to add 1 more point of healing to this and future castings. Blue takes Red's place and holds.
based on the description of the spell, it grants the monster trait "fast healing" thereby granting the skeletons an ability to temporarily heal at an accelerated rate... I will have to rule with the latter definition.
Roar and Silas bring the last monster to its knees with a series of deep and brutal cuts that manage to do amazing damage.
Out of Combat!
Silas, may I have another save, please?
-Posted with Wayfinder

GM DevilDoc |

Silas shakes off the burning feeling coursing through his veins with no permanent effect!
-Posted with Wayfinder

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"Good job everyone! Now... what door shall we open next?" says Rogar walking over the corpses of the fallen akatas and pointing at the northern door:"Might as well deal with this one first... same plan as before V? he asks Vanzetti while nodding at the pet skeletons.

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"It did seem to work, didn't it?" V takes a few moments to let his spell run its course and to maneuver through the crowded nexus before commanding a skeleton to open the northern door.
I have taken the liberty of rearranging everyone where they might more prefer to be.

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"Now hold on just a moment, my friends. Life has taught me that winning is only half the reward. It's the plunder that makes these little excursions worth the trouble. That being said, let's have a look around for a moment before moving on." says Aramil before conducting a brief search of the room.
Call me crazy, but I'm going on a hunch here.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
If he finds nothing, the half-elf will quickly move to catch up to the team.

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"He's right, Silas. These were no ordinary creatures, and I'd like to know why they were here. Guarding something, perhaps."
Perception: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
-Posted with Wayfinder

GM DevilDoc |

Silas and Aramil both see a cracked Geode in the back of the room. This geode is full of greenish crystals

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"Hm. What is this thing?"
"Don't know, never seen one before." The sword flashes briefly.
Appraise: 1d20 + 1 ⇒ (6) + 1 = 7

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Appraise: 1d20 + 3 ⇒ (20) + 3 = 23
"Ha! Noqual. It comes from meteorites, and has powerful anti-magical properties. The higher Steps back in Razmir always kept some on hand to ward off 'false miracles.'"

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Aramil stares at the shining green crystal with admiration for a few moments before muttering "...jackpot..."
He stuffs what he can into his bag, inviting the others to do the same. Whatever can't be hauled out is quickly covered with loose debris. Once the rogue feels that it's properly hidden, he looks back to the others and says "No sense in leaving it lying around. Best to keep it safe until I...we can come back for the rest. Now then, shall we continue?"

GM DevilDoc |

provided yall don't have an actual pick and hammer...
It takes about an hour of chipping and hammering with improvised tools, but everyone manages to come away with a usable sum of crystals.
I will update the next room when I get home from school
-Posted with Wayfinder

GM DevilDoc |

Mr. V and Rogar plan out how to pop the next door, and decide to have the skeleton do it. The door is opened to reveal a large chamber overgrown with foul-smelling mounds of strangely colored, shuddering fungi, many of which glow with a sickly green luminescence. A large alcove to the west seems less overgrown. Metal bars wall off this alcove, but a door in the bars hangs ajar.
Immediately upon entering, two horrific visions appear before the party.
Aramil Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Vanzetti Initiative: 1d20 ⇒ 11
Kyra Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Rogar Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Silas Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Things Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Bold May Post
Party
Thing 1 (Red)
Thing 2 (Yellow)

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Not really sure I can see the creature, but just in case.
Save 1: 1d20 + 9 ⇒ (19) + 9 = 28
Save 2: 1d20 + 9 ⇒ (8) + 9 = 17
Kyra casts shield of faith on herself, hoping to see an opening at some point.

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Will save: 1d20 + 4 ⇒ (19) + 4 = 23
Will save: 1d20 + 4 ⇒ (6) + 4 = 10
V experiences a malign presence in his mind, and returns the ill feeling with interest in the form of a pair of skeletal dinosaurs.
blue Acrobatics #1: 1d20 + 3 ⇒ (5) + 3 = 8
blue Acrobatics #2: 1d20 + 3 ⇒ (15) + 3 = 18
blue talon vs red fungus: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 2 ⇒ (8) + 2 = 10
red bite vs yellow fungus: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 2 ⇒ (4) + 2 = 6
red bite vs yellow fungus: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 2 ⇒ (1) + 2 = 3
red foreclaws vs yellow fungus: 1d20 ⇒ 8
damage: 1d4 + 1 ⇒ (4) + 1 = 5
red talon vs yellow fungus: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 2 ⇒ (5) + 2 = 7
red talon vs yellow fungus: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (6) + 2 = 8
V supports them with his pencil-wand.
magic missile, augmented by black powder, vs red fungus: 1d4 + 2 ⇒ (2) + 2 = 4

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Will Save 01: 1d20 + 2 ⇒ (6) + 2 = 8
Will Save 02: 1d20 + 2 ⇒ (12) + 2 = 14
Rogar's mind is suddenly flooded with a stream of disjointed images as he advances on the creatures and attacks...
Power attack roll: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Damage roll: 2d6 + 7 + 3 ⇒ (4, 5) + 7 + 3 = 19

GM DevilDoc |

I have failed my fort saves vs disease that my wife (hereafter referred to as the Plague Monkey) has exposed me to. Whatever dungeon crud this is.. sucks.. I am out of commission for at least today. I havent had solid food in a week, and just keep getting worse. Sorry guys.
V: Need will saves from the skeles. +4 mod.. or does it go off of your saves? Cant think too clearly right now..

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Will Save: 1d20 + 4 ⇒ (9) + 4 = 13
Will Save: 1d20 + 4 ⇒ (7) + 4 = 11
Aramil is unable to resist the psionic waves that wash over him, leaving his mind a blur.
Holding action until a spot become available.

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Will: 1d20 + 7 ⇒ (6) + 7 = 13 Will: 1d20 + 7 ⇒ (6) + 7 = 13
Wow. Thanks a lot, dice.
Silas moves in, sword at the ready, trying in vain to shake off the creatures' magical influence.
Longsword slash: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10
Damage: 1d8 + 13 ⇒ (1) + 13 = 14
-Posted with Wayfinder

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V: Need will saves from the skeles. +4 mod.. or does it go off of your saves? Cant think too clearly right now..
They're mindless and therefore immune.

GM DevilDoc |

Certainly not healed, but at least managing today..
V. Thank you. If I had been able to think about it for longer than a second, that would have occurred to me..
Kyra casts her spell and waits for an opportune moment to strike, while V sends in the cavalry.. Blue skeleton gets tripped up a bit on the way in, but manages to miss the bite that was headed its way. Rushing to the back of the room, it starts nipping and clawing away.
Yellow AOO: 1d20 + 5 ⇒ (5) + 5 = 10
Red follows the charge against Thing 2 with almost equal results while V sends a magic missile in to liven things up as well.
Rogar steps forward to join the party, but gets a little hasty and misses his mark.
Aramil holds back, while Silas moves in, but like Rogar, cant seem to figure out which image to strike.
Bolger moves to the door and draws his sling.
Bolger save Red: 1d20 + 2 ⇒ (10) + 2 = 12
Bolger save Yellow: 1d20 + 2 ⇒ (6) + 2 = 8
Bolger takes -2 vs both creatures.
Thing 1 lashes out at 1s2r3s: 1d3 ⇒ 2 Rogar!
Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Tendril 1: 1d20 + 3 ⇒ (5) + 3 = 8
Tendril 2: 1d20 + 3 ⇒ (2) + 3 = 5
Thing 2 suddenly lets out a horrible scream, filled with loathing and madness! All players please make DC 15 Will save or be nauseated for Rounds: 1d4 ⇒ 2
Bold May Post
Party
Thing 1 (Red)- 14
Thing 2 (Yellow)- 9

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Will save: 1d20 + 4 ⇒ (7) + 4 = 11
V doubles over and clutches at his head in internal agony. Fortunately, however, he has a pair of mindless agents to continue their assault.
red bite vs yellow fungus: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 2 ⇒ (3) + 2 = 5
red bite vs yellow fungus: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 2 ⇒ (2) + 2 = 4
red foreclaws vs yellow fungus: 1d20 ⇒ 4
damage: 1d4 + 1 ⇒ (3) + 1 = 4
red talon vs yellow fungus: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (6) + 2 = 8
red talon vs yellow fungus: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 2 ⇒ (3) + 2 = 5
blue bite vs red fungus: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 2 ⇒ (2) + 2 = 4
blue bite vs red fungus: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d6 + 2 ⇒ (4) + 2 = 6
blue foreclaws vs red fungus: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d4 + 1 ⇒ (1) + 1 = 2
blue talon vs red fungus: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4
blue talon vs red fungus: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 2 ⇒ (1) + 2 = 3

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Will save: 1d20 + 2 ⇒ (12) + 2 = 14
On top of the last visions flooding his mind Rogar suddenly feels a terrible pain invading his brain with the most powerful headache he ever experienced...
Nauseated... should have asked Kyra for a tap of the wand of protection from evil but I forgot...

GM DevilDoc |

Kyra, Vanzetti, and Rogar all succumb to the nausea, but V is at least able to keep the skeletons going enough to kill off one of the brainiacs.
Bold May Post
Bolger
Aramil
Silas
Thing 2- 9

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Will: 1d20 + 7 ⇒ (18) + 7 = 25
Easily able to ward off the creature's second wave of magical influence, Silas swings again as the sword flashes with its own magic.
Longsword slash: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d8 + 13 ⇒ (1) + 13 = 14
-Posted with Wayfinder

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Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
Aramil is able to shake off the nauseous effects, but his mind is still reeling from the attack.
Sorry guys, but there's just nowhere to move in.

GM DevilDoc |

Silas easily slices the thing in two with a powerful stroke from his sword, ending the fight with a squishy explosion of carved brain!
Out Of Combat
Only two doors left to this level. Stack up on the west door and let me know when yall are ready.

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Don't worry, you won't hurt them as long as you're channeling to heal the living - and even if you're trying to damage other undead, you've got Selective Channeling.
V prepares his trusty servitors to open the final door.

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"How is everyone? Injuries?"
"A searing headache, but I think I'm fine otherwise." replies a shaken Aramil. He takes a moment to collect himself before taking a swig of water and standing back up. "Alright, ready. V, go ahead and have the trap fodde...er, I mean your pets go on through."

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"I've been better... but also worse.... give me a minute and I should be alright" nods Rogar. After a moment he stretches and joins the others:"Well... that was unpleasant... let's finish this quick I'm getting tired of this place..."
Before opening the door Rogar asks Kyra for a tap of his wand of protection from evil

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"I'm fine. Lady glorious, I hate things that get inside your head like that. Let's keep going."
-Posted with Wayfinder

GM DevilDoc |

Whenever yall are ready, just let me know how its going to work.

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Same routine as before I guess: let the skeletons enter the room and then follow