Nagaji

Silas Proth's page

438 posts. Organized Play character for SodiumTelluride.


Full Name

Silas Proth

Race

Nagaji

Classes/Levels

Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1

Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Gender

Male

Size

Medium (7' 0", 285 lbs)

Special Abilities

Aura of good, detect evil, smite evil 3/day, lay on hands 8/day (4d6+1 + fatigued and diseased), aura of courage, divine health, divine bond (weapon), aura of resolve

Alignment

Lawful Good

Deity

Iomedae

Languages

Common

Occupation

Evangelist

Strength 20
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 10
Charisma 18

About Silas Proth

PFS# 89635-4
XP: 22
Prestige: 17
Fame: 34

Deity: Iomedae
Paladin archetype: Oathbound Paladin (Oath of Vengeance)
Vanity: Caravan (Diplomacy)

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DEFENSE
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AC: 25 (touch 11, flat-footed 24)
HP: 86
Saves: Fort +13, Ref +7, Will +10
Other: Immune to fear (and allies within 10 ft gain +4 to saves vs fear), immune to disease, immune to charm spells/SLA's
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OFFENSE
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Speed: 20 ft
Melee: Gamin (longsword) +13/+7 (1d8+12/19-20)
[Attack breakdown: +8 BAB, +5 Str, +1 Weapon Focus, +1 magical, +1 guidance, -3 Power Attack]
[Damage breakdown: +5 Str, +1 magical, +6 Power Attack]
Ranged: longbow +10/+5 (1d8+5/x3)

Spells prepared: hero's defiance, lesser restoration, paladin's sacrifice x2

Special:
Smite evil 3/day: +4 to hit, +8 damage
Aura of courage: allies within 10 ft gain +4 to saves vs fear
Lay on hands 6/day: 2d6+1 (or 3d6+1 with no mercies)
Mercy: fatigued, diseased
Divine bond: +2 stackable to weapon; or axiomatic, defending, disruption, flaming, flaming burst, holy, keen, merciful
Aura of resolve: allies within 10 ft gain +4 to saves vs charm effects

Misc: heightened continual flame (4th level spell, CL 8) on Gamin

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STATISTICS
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Base Atk +8/+3
CMB: +12
CMD: 23

Feats: Weapon Focus (longsword), Power Attack, Iron Will, Toughness
Traits: Blessed Touch, Isger Fixer
Equipment: Gamin the Misforged, +2 full-plate, iron holy symbol, +1 adaptive composite longbow, Acts of Iomedae, 20 arrows, headband of mental prowess +2 (Int/Cha), +1 light steel shield, belt of giant's strength +2, wand of cure light wounds (50 charges), 6,832 gp, 5 sp

(Retrained 1 feat at level 5, 1 skill rank at level 8)

Skills (armor check penalty: -5):
Diplomacy +13 (6 ranks)
Knowledge (nobility) +3 (1 rank)
Knowledge (religion) +10 (8 ranks from headband)
Perception +4 (2 ranks)
Sense Motive +8 (5 ranks)

Senses: low-light vision, +2 to Perception checks

Level advancement: +1 Con (4th), +1 Con (8th)

The Acts of Iomedae:
The First Act
Iomedae first slew Nakorshor’mond, cutting the unconscious bodies of her circle from the beast’s stomachs.
The Second Act
In her second miraculous act, she defeated a coven of witches in the Sargavan city of Eleder, freeing the city from their tyranny.
The Third Act
From the back of a flying griffon, the soon-to-be-goddess hewed Segruchen the Iron Gargoyle’s wings from his body, sending the so-called King of the Barrowood plummeting to the ground where she slew him in his falling-crater before he could escape.
The Fourth Act
Calling upon Aroden’s then-herald Arazni, Iomedae convinced a regiment of mortally wounded knights at the Second Battle of Encarthan to stay their ground against a horde of wraiths until reinforcements arrived at dawn to rescue them.
The Fifth Act
In what is now considered her fifth miraculous act, Iomedae smote Erum-Hel at the Battle of Three Sorrows (the same battle in which Tar-Baphon returned Arazni’s body to the Knights of Ozem), forcing the crippled Lord of the Morghs into hiding in the depths of Orv.
The Sixth Act
Iomedae instantly reforged her sword—magically shattered by the Whispering Tyrant—fusing it together with a prayer and an oath to end the wizard-king’s evil.
The Seventh Act
The seventh Act was the calling of the Undenying Light in Absalom, which is commemorated at the Seventh Church. As a terrible storm shrouded the city in darkness, a pack of sea-ghouls attacked the city. The then-mortal Iomedae called for the Starstone to light the city; the Starstone Cathedral glowed with blue fire, and the stars shone rays of light that targeted the ghouls and allowed Iomedae and the city’s defenders to destroy them.
The Eighth Act
Convincing the graveknight known as the Black Prince to throw himself upon his sword as punishment for his evil is considered Iomedae’s Eighth Act. This righteous suicide redeemed the undead knight’s soul and allowed him to be judged in the Halls of Aroden.
The Ninth Act
In order to free nine righteous knights from imprisonment by the vampire-mage Basilov, Iomedae gave nine drops of her own blood; when Basilov attempted to recapture them, she and the knights slew him.
The Tenth Act
In the absence of its rightful lord—the heirless patriarch of House Narikopolous—Iomedae ruled the city of Kantaria for a year and a day while its lord was missing, bringing prosperity to the city despite constant attacks by shapechanging horrors, which she battled personally.
The Eleventh Act
In her eleventh and final miraculous act before ascending to godhood, Iomedae cast her cloak before her into the Pit of the Starstone in Absalom; the common wool cloth straightened and expanded into a firm walkway across the gap, allowing her to enter the Cathedral and take the Test.

Paladin code:
• I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my
sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
• I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
• I am the first into battle, and the last to leave it.
• I will not be taken prisoner by my free will. I will not surrender those under my command.
• I will never abandon a companion, though I will honor sacrifice freely given.
• I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
• When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
• I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae's perfection.

Chronicles:

The Night March of Kalkamedes (1 XP)
The Wounded Wisp (1 XP)
The Confirmation (1 XP)
The Haunting of Harrowstone (1 XP)
The Temple of Empyreal Enlightenment (1 XP)
The Slave Master's Mirror (1 XP)
Between the Lines (1 XP)
True Dragons of Absalom (1 XP)
The Enigma Vaults (3 XP)
The Blakros Connection (1 XP)
Orders from the Gate (1 XP)
Trial of the Beast (3 XP)
Broken Moon (3 XP)