| GM DevilDoc |
The dinos try and open the door, but this has a door knob.. they are unable to articulate the mechanics.
Kyra - Cleric of Sarenrae
|
"Oh, let me do it!"
Kyra, who was appalled by the use of the dinosaur skeletons before, is starting to find herself amused by them.
"Ready?"
She opens the door and stands aside for the dinos to charge in.
The Amazing Vanzetti
|
They do.
| GM DevilDoc |
The dinosaurs charge into an empty room! This oddly pentagon shaped room is solid stone along four walls, the floor and ceiling. The wall across from the door, however, is painted with a fantastic panorama of space. Very detailed and amazingly rendered, this starscape draws your attention.
The Amazing Vanzetti
|
"Oh. That's beautiful...." V comes forward for a closer look.
detect magic and Spellcraft, in case it's relevant: 1d20 + 10 ⇒ (20) + 10 = 30
If it isn't, may I keep that roll for next time it is? :P
Aramil Sionadel
|
"Really? No one builds a room and then leaves it empty." thinks Aramil as he scans the room. While the others observe the mural, the half-elf takes a more thorough look at the room.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Rogar Valertis Alastoris
|
Rogar shakes his head:"Whatever... Seems like we are done here. One more room to explore, unless we missed something....
| GM DevilDoc |
Everyone that looked into the room please give me a will save vs DC 14 or become Facinated with the painting and become convinced that you can step into the painting and fall right out into the sky. V: the wall emanates as illusion magic.
As the party looks upon the wondrous and lifelike painting, they can feel it call out to them.
The Amazing Vanzetti
|
Will save: 1d20 + 4 ⇒ (4) + 4 = 8
Rogar Valertis Alastoris
|
Will save: 1d20 + 2 ⇒ (20) + 2 = 22
"Well... nice painting. Can we go now?" says Rogar moving towards the door...
| GM DevilDoc |
Kyra - Cleric of Sarenrae
|
Will Save: 1d20 + 9 ⇒ (5) + 9 = 14
Kyra starts to get drawn in to the painting, and suddenly realizes what is happening.
"Something is strange about this painting - it tugs at my mind. Be aware!"
The Amazing Vanzetti
|
V is transfixed, reaching out and bumping his arms and head against the painting as though he expects there to be more room there.
"My godlessness...it's full of stars...."
| GM DevilDoc |
Aramil Will Save: 1d20 + 4 ⇒ (16) + 4 = 20
This room has led to some really good role play, both in the game I played and in the other table. But since no one is really willing to bite.. moving on.
Aramil shakes off the pull of the painting, and as Vanzetti walks closer to examine the painting, a blinding flash of light comes from the painting. Suddenly, a great cataclysm is depicted within the painting, as a super nova destroys entire star systems right before your eyes.
V: Make another DC 14 Will save or suffer Charisma Dmg: 1d4 ⇒ 1 as an overwhelming sense of loss fills your being. Think Alderaan and the Jedi...
Moving on.. Only one door left. I have stacked you up on the map.
Rogar Valertis Alastoris
|
Another tap from Kyra with the wand of protection against evil please
Ok, people. This seems like the last room on this floor. It could be empty... or not. Anyway let's get in there and do our job!"
The Amazing Vanzetti
|
Will save: 1d20 + 4 ⇒ (13) + 4 = 17
"Oh...oh my. Well, to Hell with you, bleak little thing, I don't like sad endings! Hmph!"
Fortunately, as an actor, a sorcerer, and a nonbeliever, V is quite adept at picking and choosing his reality.
| GM DevilDoc |
V: Yes, that happens to me frequently. I don't know where the bug lies, but it is in there. Tell you what. If you roll again, it *should* have saved your roll and will pop up with the same numbers. Give it a try and we will go from there.
This strangely shaped room consists of two wings. To the east, a low workbench wraps around the walls. To the west, a larger wing opens into what appears to be a strange laboratory. A curving workbench covered with gory heaps of flesh and bone sits against the laboratory’s wall. In alcoves to the north and south are strange contraptions resembling iron cages fitted with human-sized openings.
As you enter the room, you see in the west wing an ugly monstrosity with a bulbous head, eight arms/ legs, and huge segmented eyes. As soon as you see it, it vanishes from sight.
Aramil Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Vanzetti Initiative: 1d20 ⇒ 8
Kyra Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Rogar Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Silas Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Buggy Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Bold May Post
Rogar
Buggy
Party
Rogar Valertis Alastoris
|
"Mmmmh... were did it go? What did it do? Can that thing turn invisible? Well... we are going to find out..." so saying Rogar concentrates for a moment remembering the power bestowed upon him when he and some of his fellow pathfinders saved a ghaele's life and he personally slayed a zombie dragon, seems like it's time to collect that boon...
Activating the boon: Gift of the Ghaele and the effect is see invisibility. If that reveals the creature Rogar moves forward engages and attacks it!
Power attack roll: 1d20 + 9 ⇒ (17) + 9 = 26
Damage roll: 2d6 + 7 + 3 + 1 ⇒ (3, 2) + 7 + 3 + 1 = 16
If this creature is evil Rogar has AC26 when facing it
| GM DevilDoc |
Of course, Kyra. I had that in mind.. I just forgot to type it. Thank you Rogar for telling me your AC!
The room is filled with an angry scream as Rogar brings his sword down on the creature, scratching its chitinous carapace. Suddenly, it winks back into view as it attacks Rogar for his impertinence.
Claw 1: 1d20 + 14 ⇒ (1) + 14 = 15
Claw 2: 1d20 + 14 ⇒ (9) + 14 = 23
Claw 3: 1d20 + 14 ⇒ (6) + 14 = 20
Claw 4: 1d20 + 14 ⇒ (15) + 14 = 29
Damage C4: 1d4 + 4 ⇒ (4) + 4 = 8
Grapple: 1d20 + 15 ⇒ (10) + 15 = 25
Eviscerate damage: 2d6 ⇒ (6, 6) = 12
Please make a DC 18 Fort Save or takeDex Damage: 1d4 ⇒ 2
Note: You are not Grappled. This is a special attack where if a claw hits you, it also does precision damage as a surgical strike.
Bold May Post
Party
Buggy- 11
Rogar Valertis Alastoris
|
Fortitude save: 1d20 + 5 ⇒ (15) + 5 = 20
"Ouch! This thing packs some punch! Be careful!"
Silas Proth
|
Brandishing his sword, Silas says a prayer invoking his goddess. "The Inheritor's light dispels all shadows. Gamin, let's kill this thing."
Using detect evil.
| GM DevilDoc |
Silas: First round study shows there is an emanation of evil radiating off of the creature
The Amazing Vanzetti
|
"A stunning revelation, Rogar! Sic 'em, children!"
As the skeletons move in for the kill V moves up to the bend and takes out his twisted gold wand from earlier, waving it like a conductor's baton.
Use Magic Device: 1d20 + 15 ⇒ (13) + 15 = 28
We're all blessed for the next minute.
blue Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17
blue Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9
blue talon: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 2 ⇒ (3) + 2 = 5
red Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17
red talon: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Aramil Sionadel
|
Aramil draws his weapons and moves forward to attack. He tries to take a stab at the creature from out around the corner.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
The Amazing Vanzetti
|
Don't forget the attack roll bonus I just gave everyone!
| GM DevilDoc |
As the skeletons try to move past the creature, it whips out a cruelly sharpened claw at each of them, but it doesn't have much effect. Their own attacks fail.
AOO Blue: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
DR, so no dmg
AOO Red: 1d20 + 14 ⇒ (20) + 14 = 34
Confirm: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
x2 for 10/ DR, take 5.
V follows this attack by using his Wand of Bless.
Aramil Even with V's help misses the creature with his thrust.
Kyra moves into the room and heals Rogar up.
Bold May Post
Rogar
Buggy- 11
Rogar Valertis Alastoris
|
"Thanks!" mutters Rogar to Kyra before slashing at the creature once again and suddenly stepping back.
1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
2d6 + 7 + 3 ⇒ (2, 4) + 7 + 3 = 16
Attack then step back
| GM DevilDoc |
Bolger moves into the fray, narrowly dodging past the creature, while Rogar gives the thing another good smack with his sword before drawing back from the fight.
I had the DR backwards again.. his full damage is now attributed.
The creature gives a howl of indignity at the savage little aliens that have dared to lay weapons on him. In anger, he turns to the skeletons that have him pressed into a corner.
Claw 1 Vs Blue: 1d20 + 14 ⇒ (8) + 14 = 22
Claw 2 Vs Blue: 1d20 + 14 ⇒ (1) + 14 = 15
Claw 3 Vs Blue: 1d20 + 14 ⇒ (12) + 14 = 26
Claw 4 Vs Blue: 1d20 + 14 ⇒ (5) + 14 = 19
Damage Claw 1: 1d4 + 4 ⇒ (3) + 4 = 7
Grapple: 1d20 + 15 ⇒ (16) + 15 = 31
Precision: 2d6 ⇒ (4, 3) = 7
Damage Claw 2: 1d4 + 4 ⇒ (1) + 4 = 5
Grapple: 1d20 + 15 ⇒ (8) + 15 = 23
Precision: 2d6 ⇒ (4, 1) = 5
Damage Claw 3: 1d4 + 4 ⇒ (4) + 4 = 8
Grapple: 1d20 + 15 ⇒ (11) + 15 = 26
Precision: 2d6 ⇒ (2, 6) = 8
Damage Claw 4: 1d4 + 4 ⇒ (1) + 4 = 5
Grapple: 1d20 + 15 ⇒ (1) + 15 = 16
Precision: 2d6 ⇒ (1, 6) = 7
Total dmg after DR is 10
Bold May Post
Party
Buggy- 32
Rogar Valertis Alastoris
|
Power attack roll: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 -> Damage roll: 2d6 + 7 + 3 ⇒ (5, 4) + 7 + 3 = 19
Rogar bolts forward, slashes and moves quickly back trying to put himself out of the creature's retribution...
Move, attack, 5 ft step back
The Amazing Vanzetti
|
blue grapple check: 1d20 + 5 ⇒ (11) + 5 = 16
red bite: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 2 ⇒ (5) + 2 = 7
red bite: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 2 ⇒ (5) + 2 = 7
red foreclaws: 1d20 ⇒ 2
damage: 1d4 + 1 ⇒ (3) + 1 = 4
red talon: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (5) + 2 = 7
red talon: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (2) + 2 = 4
With the creature's full focus (and all of its limbs) on one skeleton, V ducks through to finally get a better vantage point, and blasts it with a crystal wand sculpted into a pair of realistic glass eyes at the end, from which emerge two volatile bursts of magical power.
magic missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7
How long has it been since we entered the dungeon?
The Amazing Vanzetti
|
I'm just tracking my mage armor, since you ask.
Silas Proth
|
Unable to get close to the thing due to the size of the small room and the skeletons-- those damned skeletons! Silas simply waits for an opening.
| GM DevilDoc |
V: Yall have been plowing pretty hard through this place.. with only a few hangups. Considering the search of the main cavern and the number of side branches, I would go with Rogar and give it 2-3 hours of search time.
Rogar slides in and takes a powerful stroke, but his sword glances off of the beast Doesnt meet AC
Vanzetti sends in the skeletons, but they fail to do any more than just bounce off of the creatures hard chitinous armour. Following this, V slides into the room, blasting away with his wand.
Kyra and Bolger both try to get in hits but miss, with Silas still holding back.
Still occupied with the skeletons, the creature continues his attacks, then releases the dinosoar after each strike.
Claw 1: 1d20 + 14 ⇒ (6) + 14 = 20
Claw 2: 1d20 + 14 ⇒ (6) + 14 = 20
Claw 3: 1d20 + 14 ⇒ (8) + 14 = 22
Claw 4: 1d20 + 14 ⇒ (18) + 14 = 32
C1 DMG: 1d4 + 4 ⇒ (4) + 4 = 8
Grapple: 1d20 + 15 ⇒ (7) + 15 = 22
Precision: 2d6 ⇒ (2, 6) = 8
C2 DMG: 1d4 + 4 ⇒ (4) + 4 = 8
Grapple: 1d20 + 15 ⇒ (15) + 15 = 30
Precision: 2d6 ⇒ (3, 6) = 9
C3 DMG: 1d4 + 4 ⇒ (2) + 4 = 6
Grapple: 1d20 + 15 ⇒ (5) + 15 = 20
Precision: 2d6 ⇒ (1, 5) = 6
C4 DMG: 1d4 + 4 ⇒ (4) + 4 = 8
Grapple: 1d20 + 15 ⇒ (4) + 15 = 19
Precision: 2d6 ⇒ (1, 3) = 4
15 dmg after DR. Blue falls and the creature shifts the rest of the attacks over to Red. What does that leave Red at?
Bold May Post
Party
Buggy- 39
The Amazing Vanzetti
|
Red was 1 hit point below maximum. I don't think I should've gotten hit. I'm pretty certain creatures in a grapple can't normally make attacks of opportunity.
| GM DevilDoc |
I noted earlier that the "Grapple" rolls are to determine if extra damage is dealt from the precision strikes. Although it could, of course, maintain the grapple, I have not been doing that. I am sorry if that was not clearly stated since the first attack. I edited it to remove the AOO since I did not explicitly state this last turn.
So blue is gone, total of 6 dmg to red, including the 1 it was short.
Rogar Valertis Alastoris
|
Once again Rogar moves in and attacks the bug-like creature before stepping back!
Power attack roll: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 -> Damage roll: 2d6 + 7 + 3 ⇒ (2, 1) + 7 + 3 = 13
Again:Move - attack -5 ft step back