The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai leaps forward to attack as well.

Radiance atk 1: 1d20 + 18 ⇒ (13) + 18 = 31
Damage 1: 1d8 + 9 ⇒ (1) + 9 = 10
Radiance atk 2: 1d20 + 13 ⇒ (15) + 13 = 28
Damage 2: 1d8 + 9 ⇒ (8) + 9 = 17


You slash at the white wurm thing and manage to kill it quickly.

You should all have made on last save vs petrify.

A large bat winged demon holding a greataxe appears in the room.

"Impossible...That golem wiped out an entire legion of crusaders. Looks like I will need to take care of you myself"

Knowledge the planes to identify the demon.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Only knowledge Religion here. And Tzadkiel should have been far enough away to not need to save.

Seeing the demon Tzadkiel delays for a moment asking Friends, what fiend do we face? it is not his intent to let the demon act before him. He plans to cast Dispel Evil and charge the thing.

Touch Attack, Dispel Evil: 1d20 + 11 ⇒ (12) + 11 = 23 DC 22 Will or go be banished

SR with a mithic kicker: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (3) = 25

Spells in effect:

Bless - 10 minutes +1 morale to to hit and to saves vs fear
Brightest Light - 9 hours 60'r
Magic Circle Against Evil - 90 minutes
Resist Energy, Communal - Resist Fire 30 minutes remain
Delay Poison, Communal, cast with a Mythic Point 1 hour each
Mythic Shield Other on Aeron
Shield of Faith on himself -20 minutes
Life Link All
Spell Slots Used:
1st: 8/day - 1
2nd: 8/day - 0
3rd: 8/day - 3
4th: 6/day - 2
5th: 4/day - 1
Channels used:4/9
Mythic points used: 2/7
Contingent Channel= Unused.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Forgot to move outside the radius of the aura... oh well, too late now.

Fort Save DC 22: 1d20 + 10 ⇒ (4) + 10 = 14
Con Damage: 1d4 ⇒ 3 Ouch...

Knowledge: Planes: 1d20 + 20 ⇒ (15) + 20 = 35

Holding my actions until we know what this guy is.


@varn it is a Nabasu and he's a big one nearly full grown.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Fort save DC22: 1d20 + 7 ⇒ (13) + 7 = 20 Plus use Charmed Life +3 = 23 Success!


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Are we still in the last combat, or do we need to re-roll initiative? Sorry, I'm just not clear on whose turn it is.


@varn you know pretty much everything about the creature feel free to look at the stats for a base creature of it's type but you also realise that this is and advanced version.

@Aeron I was thinking to simply continue the combat his action was to teleport into the room so it would now be your go.

@Tzad the spell doesn't bypass his SR

So Aeron, Orlando, Tessai and Varn can take a turn.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Knowing a threat when he sees one, Orlando lurched into motion, lunging at the demon. (Charge, 1 panache to double precise strike damage).
Rapier charge attack: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32 for a possible 1d6 + 13 + 18 ⇒ (2) + 13 + 18 = 33 piercing, cold iron, magic and Precision damage.

Then quickly snaps a Mythic Surprise Strike into it as well.
Rapier Mythic Surprise Strike attack vs Flat Footed AC (1 panache to double precise strike damage): 1d20 + 20 + 3 ⇒ (6) + 20 + 3 = 29 for a possible 1d6 + 13 + 18 ⇒ (6) + 13 + 18 = 37 piercing, cold iron, magic and Precision damage, Bypasses all DR.


Two hits one for 18 and the other for 37.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 143/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 8/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

"Die fiend!!"

Blow a mythic point to move and attack:

Attack: 1d20 + 26 ⇒ (4) + 26 = 30
Damage?: 2d4 + 32 ⇒ (3, 4) + 32 = 39

Then Full attack

Attack: 1d20 + 26 ⇒ (11) + 26 = 37
Damage?: 2d4 + 36 ⇒ (4, 4) + 36 = 44
Attack: 1d20 + 23 ⇒ (11) + 23 = 34
Damage?: 2d4 + 36 ⇒ (4, 4) + 36 = 44


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn recognizes the nature of the foul demon and his widen. "This is a powerful demon, born of our world. It cannot be banished and can drain your life-force with its gaze. We must bring it down quickly!" To back up his suggestion, Varn utilizes his magics in an attempt to frighten the demon to death! He summons up the power of his newly acquired rod and summons up an incredibly powerful illusion in the form of the most terrifying image the demon could possibly imagine!

SR Check: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35 Piercing Metamagic Rod reduces the target's SR by 5 for this check.

Using Reveal Weakness on the Nabasu (-4 penalty to all Saving Throws and AC for 1 Round. Then Activating Coupled Arcana and burning 1 MP to activate Wild Arcana to cast Mythic Phantasmal Killer. Total cost of 2 MP.

The Nabasu must make a Will save DC 23 with a -4 penalty (from Reveal Weakness. If he fails his Will save, he must then immediately make a Fortitude save with the same saving throw and penalty as above. If he fails the Will save, but passes the Fort save then he takes the normal 3d6 damage and gains the Dazed condition for 1 round (mythic version of the spell) and then must make another Fort save the following round with the same DC or suffer the effects of the spell.

Lastly, I looked over the spell's descriptors and the demon's immunities. While it is immune to death effects, nothing in this spell's descriptors advise 'death effects', therefore I believe that the spell should work. This is assuming that the demon has no other specific unmentioned immunities beyond the basics of a nabasu.


@Varn a death effect is by definition any supernatural or magical effect that causes death without regards to a creatures hitpoints.
So yes he would be immune to phantasmal killer as it is considered a death effect.

Did everyone act?


OK Varn will change his action but lets proceed.

The Nabasu will use his death stealing gaze (free action) everyone within 30 feet looking at the Nabasu makes a dc 18 fort save or gains a negative level.

The Nabasu will use his spell-like ability to cast defensibly Vampiric touch on Aeron.
concentration dc 21: 1d20 + 22 ⇒ (4) + 22 = 26
touch attack: 1d20 + 15 ⇒ (4) + 15 = 1910d6 ⇒ (5, 3, 1, 5, 2, 4, 1, 4, 1, 1) = 27


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Fort save DC18: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Move act
Orlando tries to pretend he's an allied Bodak to the Nabasu...
Bluff (Superior Feint): 1d20 + 18 + 4 ⇒ (4) + 18 + 4 = 26 If I win, next attack denies Dex AC to target until next round.

Standard act
...before stabbing him in all three kidneys.
rapier attack: 1d20 + 20 ⇒ (20) + 20 = 40 for a possible 1d6 + 13 ⇒ (4) + 13 = 17 piercing, magic, cold iron damage. Threat!
...Crit Confirm?: 1d20 + 20 ⇒ (3) + 20 = 23 for a possible extra 1d6 + 13 ⇒ (5) + 13 = 18 piercing, magic, cold iron damage. Recover 1 panache.

Swift act
Use a Mythic surge to make a Mythic Surprise strike vs Flat Footed AC.
rapier attack: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39 for a possible 1d6 + 13 + 9 ⇒ (2) + 13 + 9 = 24 piercing, magic, cold iron and precision damage that bypasses all DR. Threat!
...Crit Confirm?: 1d20 + 20 + 3 ⇒ (13) + 20 + 3 = 36 for a possible extra 1d6 + 13 ⇒ (1) + 13 = 14 piercing, magic, cold iron damage that bypasses all DR. Recover 1 panache.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai charges forward, Radiance raised high. "Die, demon!"

Smite Evil on Nabasu, move to melee, attack.

Fort save: 1d20 + 14 ⇒ (14) + 14 = 28
Radiance Smite PA: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 1d8 + 15 ⇒ (6) + 15 = 21

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Fort Save: 1d20 + 14 ⇒ (11) + 14 = 25

Unable to overcome the demon's spell resistance Tzadkiel withdraws back beyond 30'. His Shield other spell to absorb 13 points of Aeron from the vampiric Touch and his life link heals Arron 5 additional points.

Note that Tzadkiel will not provoke and only step 5' if the demon is large (Assuming Medium) or otherwise looks like it might have reach. Tzadkiel takes 13-3+5+6=15 points total. Aeron takes 14-5 or 9 total.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Okay, I can go with that reading. I always assumed something that is considered a death effect is tagged with that subheading. I'll ponder my options for the first round and get back with you guys later today.


Seems he is still medium size he only becomes large when he becomes mature.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 136/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 7/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

Fort Save: 1d20 + 14 ⇒ (16) + 14 = 30

Attack 1: 1d20 + 26 ⇒ (3) + 26 = 29
Damage?: 2d4 + 32 ⇒ (4, 3) + 32 = 39

Attack 2: 1d20 + 23 ⇒ (12) + 23 = 35
Damage?: 2d4 + 36 ⇒ (1, 4) + 36 = 41

Blow another mythic point for a standard action for vital strike

Vital Strike: 1d20 + 23 ⇒ (14) + 23 = 37
Damage?: 4d4 + 71 ⇒ (1, 2, 4, 3) + 71 = 81

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Nice damage Aeron. I gotta keep reminding myself that my best offensive action possible is to make sure you are up and able to hit. :)


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn immediately begins to open a portal to the higher realms to bring forth some celestial aid to the battle!


What kind of Dr do you bypass Aeron?

The Nabasu uses mass hold person and then uses his death-stealing gaze again.

Will dc 21 to resist hold person (paralysis if you fail) and dc 18 to resist the gaze (1 negative level if you fail)

then your go again.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Will Save+Charmed Life vs DC21: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20 Plus Myth Surge 1d6 ⇒ 3 = With a mighty effort, Success!
Fort save vs DC18: 1d20 + 7 ⇒ (3) + 7 = 10 Fail, 1 neg level.

Orlando's legs wobbled, but he again lunged to attack.
rapier attack first: 1d20 + 20 - 1 ⇒ (2) + 20 - 1 = 21 for a possible 1d6 + 13 + 9 - 1 ⇒ (6) + 13 + 9 - 1 = 27 piercing, magic, cold iron and precision damage.

rapier attack second: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18 for a possible 1d6 + 13 + 9 - 1 ⇒ (5) + 13 + 9 - 1 = 26 piercing, magic, cold iron and precision damage.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Will save: 1d20 + 15 ⇒ (2) + 15 = 17 Sonova...
Fort save: 1d20 + 14 ⇒ (19) + 14 = 33

Tessai freezes in place, held in thrall by the demon's magic.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel moved back out of range of the gaze so he should also be out of the range of the hold person since it cannot target enemies more than 30 feet apart.

Tzad will spend a mythic point to cast Remove Paralysis. Waiting to see if anyone else fails. If only Tessai then it simply works. If he has to target 2 then each gets another save at +4. If he needs to target 3 or 4 then they get another save at +2 Also on his turn Aeron and anyone else wounded (no one?) heals 5 and Tzad takes 5 (or more...).


Aeron isn't quite full but I think everyone else is.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 136/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 6/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

@DM: No DR bypass (other than magic). I could use a mythic point to bypass all DR, but don't really see the point, considering how hard Aeron hits.

Will Save : 1d20 + 11 ⇒ (16) + 11 = 27
Fort Save: 1d20 + 14 ⇒ (14) + 14 = 28

Aeron keeps swinging away,

Attack 1: 1d20 + 26 ⇒ (7) + 26 = 33
Damage?: 2d4 + 32 ⇒ (4, 2) + 32 = 38

Attack 2: 1d20 + 23 ⇒ (7) + 23 = 30
Damage?: 2d4 + 36 ⇒ (1, 1) + 36 = 38

Use a mythic point for another standard action

Vital Strike: 1d20 + 23 ⇒ (15) + 23 = 38
Confirm?: 1d20 + 23 ⇒ (12) + 23 = 35
Crit?: 6d4 + 143 + 2d4 + 36 ⇒ (2, 1, 3, 4, 1, 3) + 143 + (4, 2) + 36 = 199


And with a mighty splat the demon goes down.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

*Gasp*
*Wheeze*
"Thanks man, but I had him on the ropes!" Said Orlando, his Bodak disguise fading back into the familiar playwright and actor.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel continues to heal the wounded Aeron through the life link. Each round of damage is accepted by the holy man with a slight shutter. Only after Aeron is healed will Tzadkiel cast a healing spell on himself. Is everyone OK? he asks.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"I don't know what it did, but I feel all weakened now." Replied Orlando.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

"Thank the Gods for Aeron's exceptional strength. That foe could have spelled serious problems for us!"


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Aeron shrugs, "Just need to hit something hard enough and it tends to stay down. Let's keep clearing this place out."

Ya, mythic fighters seem a little over the top on single target damage.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Eventually Tzadkiels' life link has Aeron healed up and then the oracle casts some healing magics on himself to heal his wounds.

Mythic Cure Serious Wounds: 6d8 + 21 ⇒ (4, 7, 3, 5, 2, 1) + 21 = 43


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando looked around.
"Can anyone detect anything else? Was that big boy the last one?" He asked, looking around worriedly.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

After healing up Tzad will cast Detect Magic and look around.


There are no more enemies here. Searching the area you find a number of dead crusaders with magical gear (do you take it?). The axe the demon carried also has strong enchantment on it (greataxe is +2 and vicious).

[b]"As you leave the ghost of the crusader reappears at long last I can rest. Blood of my blood you have done your ancestor proud today. I leave you this token as a reward."[b/] he vanishes finally at peace.

The reward from the ghost is left open we can work something out let me know what you would like Tessai

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

This magical gear would be better put to use fighting the enemy than garnishing graves. Tzad offers. I am no grave robber but it is needed in the fight. Why leave it here?

Thoughts? Any way to ask the dead if we can take the stuff? Speak with Dead? Augury or Divination?


Well they weren't buried with their gear but rather they came down here to slay the demon and were killed. So technically this is not grave robbing just looting the dead. Official policy in this case for the crusade is it would be ok to take it. You can cast any of those spell to confirm with them however.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

"We should probably take it. If it is no use to use, there are other crusaders that could benefit from them. We should inter the fallen properly though."

Aeron will work to bury the dead crusaders, either in the crypt if there is room, or elsewhere.

Where to next? Should we head back or we close to another place of interest? (What letter is this location on the map.)


Well you actually stumble onto this place while heading to another location. As this place was in between were you started and were you were going.


You grab all the valuable gear give the dead a proper ceremony and make ready to depart.

Night falls before you reach the destination and you make camp for the night posting guards just in case. This is the worldwound afterall. The night is however uneventful.

The halfling girl that your returned to flesh will accompany you until your return to Drezen. (I almost forgot about her, lets say she waited above ground for you to return she would definitely have died if she came down with you since she is just a level 6 rogue)

The next morning after a few hours march you reach the place in orlando's dream.

When you arrive close to the place in Orlando's dream you see a much larger city than the one you previously visited this one is also in ruin and apparently encircled by an army of demons. You see a large church with a belltower in the centre of the city as Orlando mentioned and you can faintly hear the bell ringing even from here.

The demon line is spread thin however it may be possible for you to smash trough or sneak you way past them and go into the city.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Well, I think I can sneak through, but not everyone can do that unless we have mass invisibility." Mused Orlando aloud.
Also, I'm a level down. Can we fix that?

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Can Varn not simply use Teleportation magic to carry us to where we wish to go. If we can see the destination then I would think it would be trivial. No?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

"My lack of familiarity with this place could pose some issue, but, yes, I am able to do such magics if we so choose."


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

"I say we cut our way through. If we hit them hard enough, we'll be thought the line before any reinforcements arrive."


The majority of the enemy forces seem to be lesser demons, Babau being the most common. You see a few vrocks and a couple Hezrou as well but they are spread far apart. However demons can teleport so once the alarm is raised reinforcements will arrive quickly.

You can attempt to get as close to the city as possible unoticed and break trough after.

Make stealth checks and the lowest result will determine how far you make it unseen.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Since this is a new day I am posting buffs/spells up cast by Tzadkiel.

[spoilerSpells in effect]
Bless - 10 minutes +1 morale to to hit and to saves vs fear
Magic Circle Against Evil - 90 minutes
Resist Energy, Communal - Resist Fire 30 minutes
Delay Poison, Communal, cast with a Mythic Point 1 hour
Mythic Shield Other on Aeron
Shield of Faith on himself -20 minutes
Freedom of Movement
Life Link All
Spell Slots Used:
1st: 8/day - 2
2nd: 8/day - 1
3rd: 8/day - 1
4th: 6/day - 1
5th: 4/day - 0
Channels used:0/9
Mythic points used: 1/7
Contingent Channel= Unused.
[/spoiler]

I can cast Muffle Sound on us all. It will aid our stealth ability (+4) but hamper our verbal spell casting. It would last for 10 minutes or until I dispel it. Varn, do you have any ability to cast Mass invisibility or invisibility sphere?

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