Zorek

Tzadkiel's page

486 posts. Alias of Skorn.


Full Name

Tzadkiel

Race

Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell

Classes/Levels

Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Gender

Male

Size

M

Age

30

Special Abilities

Improved Familiar, Oracle Misfoture

Alignment

CG

Deity

Milani

Location

?

Languages

Common Elven

Occupation

Healer

Strength 15
Dexterity 17
Constitution 22
Intelligence 10
Wisdom 11
Charisma 24

About Tzadkiel

Background:

Raised by the church and father unknown. Mother was a human who could not afford to raise a child. Believing he was some how special he was accepted by the church of Milani and raised to be a healer.

Description:

Tzadkiel is tall, quick, and well muscled. His skin is bronze and his hair copper. His eyes have a copper glint to them as well, which makes him look extra-plainer but at the same time dim and cloudy. A red tailed hawk is often seen sitting contently on his shoulder.

Male half-elf oracle (dual-cursed oracle) 10/Hierophant 3
NG Medium humanoid (elf, human)
Init +6; Senses darkvision 60 ft., low-light vision; Blindsense 30, Perception +19/21 dim light

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Defense
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AC 31/30, touch 15, flat-footed 28/27 (+10 armor, +2 Deflection, +3 Dex, +5/3 shield, +1 NA) - Until hit, attack AC is 31
hp 125 (10d8+72)
Fort +14, Ref +13, Will +15; +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep
Armor of the Pious as a swift action once a day grants +2 to AC and Saves for 10 rounds

Contingent Channel: Once set up this lasts three days:

If Tzadkiel goes below zero or he calls for aid from his goddess the contingency is met and the channel goes off.

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron morningstar +10/+5 (1d8+2)
Melee Spear +9/+4 (1d8+3)
Special Attacks:
Alter Channel
Channel positive energy 8/day (DC 23, 8d6+1),
Faith's Reach,
Inspired Spell -1 mythic point to cast any divine spell
Misfortune
mythic power (9/day, surge +1d6)

Oracle (Dual-Cursed Oracle) Spells Known (CL 10th; concentration +17)
5th (4/day)—breath of lifeM (DC 22), mass cure light wounds, dispel evil
4th (6/day)—brightest light, cure critical wounds, death Ward, Dismissal (DC 21), freedom of movement, healing warmth, holy smite (DC 21), Greater Path of Glory, Restoration
3rd (8/day)—bestow curse (DC 20), cure serious woundsM, daylight, magic circle against evil, paragon
surge, communal resist energy
2nd (8/day)—admonishing ray, burst of radiance (DC 19), cure moderate wounds, oracle's burden (DC
19), lesser restoration, shield otherM, sound burst (DC 19), suppress charms and compulsions
1st (8/day)—bless, cure light wounds, ill omen, liberating command, protection from evil, remove fear,
shield of faith
0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, ghost sound (DC 17), guidance,
light, mage hand, mending, purify food and drink (DC 17), stabilize
Mystery Life
M = mythic spell

Spell Slots Used:
1st: 8/day - 1
2nd: 8/day - 1
3rd: 8/day - 4
4th: 6/day - 2
4th: 4/day -1

Channels used: 2/8+1
Mythic points used: 5/8+1

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Statistics
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Str 15, Dex 17, Con 22, Int 11, Wis 10, Cha 24

Base Atk +7; CMB +9; CMD 24

Feats: Alertness, Beacon Of Hope, Divine Protection, Eldritch Heritage, Extra Path AbilityM, Improved Familiar, Mythic Spell LoreM, Selective Channeling, Skill Focus (Knowledge [religion])

Traits blessed touch, student of faith, underbridge dweller

Skills:
Acrobatics +0,
Bluff +7
Diplomacy +20,
Disguise +7
Heal +12,
Intimidate +7
Knowledge (religion) +12,
Perception +19 (+21 in dim light),
Sense Motive +17,
Spellcraft +5;
Racial Modifiers +2 Perception

Languages Common, Elven

SQ:
amazing initiative,
contingent channel energy
bloodline arcana (+1 DC for metamagic spells that increase spell level),
elf blood,
flexible counterspell,
oracle's curses (clouded vision, haunted),
recuperation,
revelations (combat healer, life link, misfortune, channel)

Gear

Armor:

ARMOR OF THE PIOUS:

WEIGHT 25 lbs.
AURA Strong abjuration [good]

This gold-plated +1 mithral full plate armor has images of Milani’s symbol etched into its immaculately gleaming surface. The armor can attune itself to any good aligned deity and requires 24 hours to attune itself to the new wearer and his or her patron deity, after which point the images on the armor shift to match the symbol of the wearer’s patron deity. Thereafter, once per day the armor’s wearer can offer a prayer to her deity as a swift action to increase the armor’s enhancement bonus to +4 for 10 rounds. For this duration, the armor also grants a +2 sacred bonus on saving throws. A paladin wearing armor of the pious can use her lay on hands ability one additional time per day; A cleric wearing armor of the pious can use her channel energy ability one additional time per day; a mythic paladin or cleric wearing armor of the pious also gains one additional use of mythic power per day.


+1 holy reliquary darkwood heavy wooden shield
+2 Ring of Protection

Weapons:
mwk cold iron morningstar
Longspear
+1 Flaming Heavy Crossbow

Magic:
pink and green sphere ioun stone,
cloak of resistance +3,
phylactery of positive channeling
+4 Con Belt

Consumables:
scroll of invisibility purge,
scroll of obscuring mist,
wand of cure light wounds (9 charges),
alchemist's fire
Potion of Tongues

General
backpack,
bedroll,
belt pouch,
candle (10),
flint and steel,
hemp rope (50 ft.),
mess kit,
soap,
trail rations (5),
waterskin, wooden
holy symbol of Milani,
wrist sheath, spring loaded - Wand of Cure Light
wrist sheath, spring loaded - scroll of invisibility purge
1 gp, 8 sp, 5 cp

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Special Abilities
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Alter Channel (Su) As an immediate action, use 1 power to change foes' channeled energy to opposite type
or targets, at half power.

Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).

Beacon of Hope (9 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.

Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.

Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.

Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.

Clouded Vision You cannot see beyond 60 ft

Combat Healer (2/day) (Ex) Cast "cure" spells as swift actions for 2 slots.

Contingent Channel Energy (3 days delay) (Su) Spend 1 power and 1 channel energy to set up contingent channeling.

Darkvision (60 feet) You can see in the dark (black and white vision only).

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Elf Blood Half-elves count as both elves and humans for any effect related to race.

Elven Immunities - Sleep You are immune to magic sleep effects.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Faith's Reach (Su) Your touch divine spells have a range of 30 ft.

Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.

Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.

Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.

Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.

Life Link (10 max bonds, 200 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o.

Mythic Power (9/day, Surge +1d6) Use this power to perform your mythic abilities.

Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.

Oracle Channel Positive Energy 8d6+1 (8/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic
abilities.

Selective Channeling Exclude 7 targets from the area of your Channel Energy.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Speak with Familiar (Ex) You can communicate verbally with your familiar.

Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.

Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

Underbridge Dweller (Magnimar) +2 to Perception checks in dim light.

Lith:

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Arcane Familiar - Lith
Female lyrakien azata (Pathfinder RPG Bestiary 2 38)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +16

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Defense
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AC 20/24, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size +4 Armor with Mage Armor)
hp 62 (3d10+3)
Fort +4, Ref +7, Will +10
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10

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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee slam +6 (1d2-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week—commune (6 questions, CL 12th)

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Statistics
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Str 5, Dex 19, Con 12, Int 21, Wis 17, Cha 20
Base Atk +7; CMB +9; CMD 16
Feats Agile Maneuvers, Improved Initiative
Tricks Air Support, Attack, Attack, Attack Any Target, Bombard, Come, Defend, Deliver
Skills:
Acrobatics +10,
Bluff +11,
Diplomacy +18,
Escape Artist +7,
Fly +20,
Heal +10,
Intimidate +8,
Knowledge (Planes) +11,
Perception +16,
Perform ( Sing) +11,
Sense Motive +16,
Spellcraft +8,
Stealth +18
UMD +8
Languages Abyssal, Celestial, Daemonic, Draconic, Infernal, Sylvan; truespeech
SQ improved evasion, traveler's friend

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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Flight (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Starlight Blast (DC 12) (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine
power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points
of holy damage, plus 1 point for each step their align
Traveler's Friend (1/day) (Su) The performances and company of a lyrakien ease the burden of travel. Once
per day, a creature may spend a minute listening
Truespeech (SU) Speak with any creature that has a language