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About TzadkielBackground:
Raised by the church and father unknown. Mother was a human who could not afford to raise a child. Believing he was some how special he was accepted by the church of Milani and raised to be a healer. Description:
Tzadkiel is tall, quick, and well muscled. His skin is bronze and his hair copper. His eyes have a copper glint to them as well, which makes him look extra-plainer but at the same time dim and cloudy. A red tailed hawk is often seen sitting contently on his shoulder. Male half-elf oracle (dual-cursed oracle) 10/Hierophant 3
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Contingent Channel: Once set up this lasts three days:
If Tzadkiel goes below zero or he calls for aid from his goddess the contingency is met and the channel goes off. --------------------
Oracle (Dual-Cursed Oracle) Spells Known (CL 10th; concentration +17)
Spell Slots Used:
Channels used: 2/8+1
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Base Atk +7; CMB +9; CMD 24 Feats: Alertness, Beacon Of Hope, Divine Protection, Eldritch Heritage, Extra Path AbilityM, Improved Familiar, Mythic Spell LoreM, Selective Channeling, Skill Focus (Knowledge [religion]) Traits blessed touch, student of faith, underbridge dweller Skills:
Languages Common, Elven SQ:
Gear Armor:
ARMOR OF THE PIOUS:
WEIGHT 25 lbs. AURA Strong abjuration [good] This gold-plated +1 mithral full plate armor has images of Milani’s symbol etched into its immaculately gleaming surface. The armor can attune itself to any good aligned deity and requires 24 hours to attune itself to the new wearer and his or her patron deity, after which point the images on the armor shift to match the symbol of the wearer’s patron deity. Thereafter, once per day the armor’s wearer can offer a prayer to her deity as a swift action to increase the armor’s enhancement bonus to +4 for 10 rounds. For this duration, the armor also grants a +2 sacred bonus on saving throws. A paladin wearing armor of the pious can use her lay on hands ability one additional time per day; A cleric wearing armor of the pious can use her channel energy ability one additional time per day; a mythic paladin or cleric wearing armor of the pious also gains one additional use of mythic power per day.
+1 holy reliquary darkwood heavy wooden shield +2 Ring of Protection Weapons:
Magic:
Consumables:
General
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Beacon of Hope (9 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel. Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell. Blindsense (30 feet) (Ex) Sense things and creatures without seeing them. Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC. Clouded Vision You cannot see beyond 60 ft Combat Healer (2/day) (Ex) Cast "cure" spells as swift actions for 2 slots. Contingent Channel Energy (3 days delay) (Su) Spend 1 power and 1 channel energy to set up contingent channeling. Darkvision (60 feet) You can see in the dark (black and white vision only). Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Faith's Reach (Su) Your touch divine spells have a range of 30 ft. Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away. Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized. Life Link (10 max bonds, 200 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o. Mythic Power (9/day, Surge +1d6) Use this power to perform your mythic abilities. Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier. Oracle Channel Positive Energy 8d6+1 (8/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic
Selective Channeling Exclude 7 targets from the area of your Channel Energy. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak with Familiar (Ex) You can communicate verbally with your familiar. Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Underbridge Dweller (Magnimar) +2 to Perception checks in dim light. Lith:
————— Arcane Familiar - Lith Female lyrakien azata (Pathfinder RPG Bestiary 2 38) CG Tiny outsider (azata, chaotic, extraplanar, good) Init +8; Senses darkvision 60 ft., low-light vision; Perception +16 —————
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